Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_0.h

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#ifndef DUNGEONS_YDAN_ROOM_0_H
#define DUNGEONS_YDAN_ROOM_0_H 1
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#include "align_asset_macro.h"
#define dydan_room_0Tex_0071C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_0071C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_0071C0[] = dydan_room_0Tex_0071C0;
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#define dydan_room_0Tex_0081C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_0081C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_0081C0[] = dydan_room_0Tex_0081C0;
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#define dydan_room_0Tex_0091C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_0091C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_0091C0[] = dydan_room_0Tex_0091C0;
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#define dydan_room_0Tex_0099C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_0099C0"
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static const ALIGN_ASSET(2) char ydan_room_0Tex_0099C0[] = dydan_room_0Tex_0099C0;
#define dydan_room_0Tex_00A1C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00A1C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00A1C0[] = dydan_room_0Tex_00A1C0;
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#define dydan_room_0Tex_00A5C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00A5C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00A5C0[] = dydan_room_0Tex_00A5C0;
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#define dydan_room_0Tex_00ADC0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00ADC0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00ADC0[] = dydan_room_0Tex_00ADC0;
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#define dydan_room_0Tex_00B5C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00B5C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00B5C0[] = dydan_room_0Tex_00B5C0;
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#define dydan_room_0Tex_00BDC0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00BDC0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00BDC0[] = dydan_room_0Tex_00BDC0;
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#define dydan_room_0Tex_00C5C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00C5C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00C5C0[] = dydan_room_0Tex_00C5C0;
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#define dydan_room_0Tex_00CDC0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00CDC0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00CDC0[] = dydan_room_0Tex_00CDC0;
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#define dydan_room_0Tex_00D5C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00D5C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00D5C0[] = dydan_room_0Tex_00D5C0;
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#define dydan_room_0Tex_00D9C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00D9C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00D9C0[] = dydan_room_0Tex_00D9C0;
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#define dydan_room_0Tex_00E1C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00E1C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00E1C0[] = dydan_room_0Tex_00E1C0;
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#define dydan_room_0Tex_00E9C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00E9C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00E9C0[] = dydan_room_0Tex_00E9C0;
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#define dydan_room_0Tex_00F1C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00F1C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00F1C0[] = dydan_room_0Tex_00F1C0;
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#define dydan_room_0Tex_00F9C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_00F9C0"
static const ALIGN_ASSET(2) char ydan_room_0Tex_00F9C0[] = dydan_room_0Tex_00F9C0;
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#define dydan_room_0Tex_0109C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_0109C0"
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static const ALIGN_ASSET(2) char ydan_room_0Tex_0109C0[] = dydan_room_0Tex_0109C0;
#define dydan_room_0Tex_012F48 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_012F48"
static const ALIGN_ASSET(2) char ydan_room_0Tex_012F48[] = dydan_room_0Tex_012F48;
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#define dydan_room_0Tex_013F48 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_013F48"
static const ALIGN_ASSET(2) char ydan_room_0Tex_013F48[] = dydan_room_0Tex_013F48;
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#define dydan_room_0Tex_014348 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0Tex_014348"
static const ALIGN_ASSET(2) char ydan_room_0Tex_014348[] = dydan_room_0Tex_014348;
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#define dydan_room_0DL_006D88 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0DL_006D88"
static const ALIGN_ASSET(2) char ydan_room_0DL_006D88[] = dydan_room_0DL_006D88;
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#define dydan_room_0DL_012E30 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0DL_012E30"
static const ALIGN_ASSET(2) char ydan_room_0DL_012E30[] = dydan_room_0DL_012E30;
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#define dydan_room_0DL_012CA8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0DL_012CA8"
static const ALIGN_ASSET(2) char ydan_room_0DL_012CA8[] = dydan_room_0DL_012CA8;
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#define dydan_room_0DL_005E60 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0DL_005E60"
static const ALIGN_ASSET(2) char ydan_room_0DL_005E60[] = dydan_room_0DL_005E60;
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#define dydan_room_0DL_0124C0 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0DL_0124C0"
static const ALIGN_ASSET(2) char ydan_room_0DL_0124C0[] = dydan_room_0DL_0124C0;
#define dydan_room_0DL_006798 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0DL_006798"
static const ALIGN_ASSET(2) char ydan_room_0DL_006798[] = dydan_room_0DL_006798;
#define dydan_room_0DL_003450 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0DL_003450"
static const ALIGN_ASSET(2) char ydan_room_0DL_003450[] = dydan_room_0DL_003450;
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#define dydan_room_0DL_011290 "__OTR__scenes/nonmq/ydan_scene/ydan_room_0DL_011290"
static const ALIGN_ASSET(2) char ydan_room_0DL_011290[] = dydan_room_0DL_011290;
#endif // DUNGEONS_YDAN_ROOM_0_H