Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_7.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_7_H
#define DUNGEONS_MIZUSIN_ROOM_7_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_room_7Tex_002560 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_002560"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_002560[] = dMIZUsin_room_7Tex_002560;
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#define dMIZUsin_room_7Tex_002D60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_002D60"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_002D60[] = dMIZUsin_room_7Tex_002D60;
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#define dMIZUsin_room_7Tex_003560 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_003560"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_003560[] = dMIZUsin_room_7Tex_003560;
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#define dMIZUsin_room_7Tex_003D60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_003D60"
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static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_003D60[] = dMIZUsin_room_7Tex_003D60;
#define dMIZUsin_room_7Tex_004560 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_004560"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_004560[] = dMIZUsin_room_7Tex_004560;
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#define dMIZUsin_room_7Tex_004D60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7Tex_004D60"
static const ALIGN_ASSET(2) char MIZUsin_room_7Tex_004D60[] = dMIZUsin_room_7Tex_004D60;
#define dMIZUsin_room_7DL_0014B0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7DL_0014B0"
static const ALIGN_ASSET(2) char MIZUsin_room_7DL_0014B0[] = dMIZUsin_room_7DL_0014B0;
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#define dMIZUsin_room_7DL_002440 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_7DL_002440"
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static const ALIGN_ASSET(2) char MIZUsin_room_7DL_002440[] = dMIZUsin_room_7DL_002440;
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#endif // DUNGEONS_MIZUSIN_ROOM_7_H