Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_20.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_20_H
#define DUNGEONS_MIZUSIN_ROOM_20_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_room_20Tex_003040 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_003040"
static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_003040[] = dMIZUsin_room_20Tex_003040;
#define dMIZUsin_room_20Tex_003840 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_003840"
static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_003840[] = dMIZUsin_room_20Tex_003840;
#define dMIZUsin_room_20Tex_004040 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_004040"
static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_004040[] = dMIZUsin_room_20Tex_004040;
#define dMIZUsin_room_20Tex_004840 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_004840"
static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_004840[] = dMIZUsin_room_20Tex_004840;
#define dMIZUsin_room_20Tex_005040 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_005040"
static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_005040[] = dMIZUsin_room_20Tex_005040;
#define dMIZUsin_room_20Tex_005840 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_005840"
static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_005840[] = dMIZUsin_room_20Tex_005840;
#define dMIZUsin_room_20Tex_006040 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20Tex_006040"
static const ALIGN_ASSET(2) char MIZUsin_room_20Tex_006040[] = dMIZUsin_room_20Tex_006040;
#define dMIZUsin_room_20DL_0018B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_0018B8"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_0018B8[] = dMIZUsin_room_20DL_0018B8;
#define dMIZUsin_room_20DL_0006E0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_0006E0"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_0006E0[] = dMIZUsin_room_20DL_0006E0;
#define dMIZUsin_room_20DL_002ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_002ED8"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_002ED8[] = dMIZUsin_room_20DL_002ED8;
#define dMIZUsin_room_20DL_002B30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_002B30"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_002B30[] = dMIZUsin_room_20DL_002B30;
#define dMIZUsin_room_20DL_000BA0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_000BA0"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_000BA0[] = dMIZUsin_room_20DL_000BA0;
#define dMIZUsin_room_20DL_002980 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_002980"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_002980[] = dMIZUsin_room_20DL_002980;
#define dMIZUsin_room_20DL_0026D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_0026D0"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_0026D0[] = dMIZUsin_room_20DL_0026D0;
#define dMIZUsin_room_20DL_001D48 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_001D48"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_001D48[] = dMIZUsin_room_20DL_001D48;
#define dMIZUsin_room_20DL_0022D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_0022D8"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_0022D8[] = dMIZUsin_room_20DL_0022D8;
#define dMIZUsin_room_20DL_002CB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_20DL_002CB8"
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static const ALIGN_ASSET(2) char MIZUsin_room_20DL_002CB8[] = dMIZUsin_room_20DL_002CB8;
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#endif // DUNGEONS_MIZUSIN_ROOM_20_H