Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_2.h

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#ifndef DUNGEONS_HIDAN_ROOM_2_H
#define DUNGEONS_HIDAN_ROOM_2_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_2Tex_009628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_009628"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_009628[] = dHIDAN_room_2Tex_009628;
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#define dHIDAN_room_2Tex_009828 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_009828"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_009828[] = dHIDAN_room_2Tex_009828;
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#define dHIDAN_room_2Tex_00A028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00A028"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00A028[] = dHIDAN_room_2Tex_00A028;
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#define dHIDAN_room_2Tex_00A828 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00A828"
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static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00A828[] = dHIDAN_room_2Tex_00A828;
#define dHIDAN_room_2Tex_00AC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00AC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00AC28[] = dHIDAN_room_2Tex_00AC28;
#define dHIDAN_room_2Tex_00BC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00BC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00BC28[] = dHIDAN_room_2Tex_00BC28;
#define dHIDAN_room_2Tex_00CC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00CC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00CC28[] = dHIDAN_room_2Tex_00CC28;
#define dHIDAN_room_2Tex_00CE28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00CE28"
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static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00CE28[] = dHIDAN_room_2Tex_00CE28;
#define dHIDAN_room_2Tex_00DE28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00DE28"
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static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00DE28[] = dHIDAN_room_2Tex_00DE28;
#define dHIDAN_room_2Tex_00E028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00E028"
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static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00E028[] = dHIDAN_room_2Tex_00E028;
#define dHIDAN_room_2Tex_00E428 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00E428"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00E428[] = dHIDAN_room_2Tex_00E428;
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#define dHIDAN_room_2Tex_00EC28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00EC28"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00EC28[] = dHIDAN_room_2Tex_00EC28;
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#define dHIDAN_room_2Tex_00F028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00F028"
static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00F028[] = dHIDAN_room_2Tex_00F028;
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#define dHIDAN_room_2Tex_00F828 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2Tex_00F828"
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static const ALIGN_ASSET(2) char HIDAN_room_2Tex_00F828[] = dHIDAN_room_2Tex_00F828;
#define dHIDAN_room_2DL_0094C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_0094C0"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_0094C0[] = dHIDAN_room_2DL_0094C0;
#define dHIDAN_room_2DL_002A80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_002A80"
static const ALIGN_ASSET(2) char HIDAN_room_2DL_002A80[] = dHIDAN_room_2DL_002A80;
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#define dHIDAN_room_2DL_005A80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_005A80"
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static const ALIGN_ASSET(2) char HIDAN_room_2DL_005A80[] = dHIDAN_room_2DL_005A80;
#define dHIDAN_room_2DL_0079A0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_2DL_0079A0"
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static const ALIGN_ASSET(2) char HIDAN_room_2DL_0079A0[] = dHIDAN_room_2DL_0079A0;
#endif // DUNGEONS_HIDAN_ROOM_2_H