Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_3.h

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#ifndef DUNGEONS_HAKADAN_ROOM_3_H
#define DUNGEONS_HAKADAN_ROOM_3_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_3Tex_001578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3Tex_001578"
static const ALIGN_ASSET(2) char HAKAdan_room_3Tex_001578[] = dHAKAdan_room_3Tex_001578;
#define dHAKAdan_room_3Tex_001D78 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3Tex_001D78"
static const ALIGN_ASSET(2) char HAKAdan_room_3Tex_001D78[] = dHAKAdan_room_3Tex_001D78;
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#define dHAKAdan_room_3Tex_002578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3Tex_002578"
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static const ALIGN_ASSET(2) char HAKAdan_room_3Tex_002578[] = dHAKAdan_room_3Tex_002578;
#define dHAKAdan_room_3Tex_002778 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3Tex_002778"
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static const ALIGN_ASSET(2) char HAKAdan_room_3Tex_002778[] = dHAKAdan_room_3Tex_002778;
#define dHAKAdan_room_3DL_000CB0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3DL_000CB0"
static const ALIGN_ASSET(2) char HAKAdan_room_3DL_000CB0[] = dHAKAdan_room_3DL_000CB0;
#define dHAKAdan_room_3DL_001420 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3DL_001420"
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static const ALIGN_ASSET(2) char HAKAdan_room_3DL_001420[] = dHAKAdan_room_3DL_001420;
#define dHAKAdan_room_3DL_000750 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3DL_000750"
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static const ALIGN_ASSET(2) char HAKAdan_room_3DL_000750[] = dHAKAdan_room_3DL_000750;
#define dHAKAdan_room_3DL_0011B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_3DL_0011B0"
static const ALIGN_ASSET(2) char HAKAdan_room_3DL_0011B0[] = dHAKAdan_room_3DL_0011B0;
#endif // DUNGEONS_HAKADAN_ROOM_3_H