Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_20.h

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#ifndef DUNGEONS_HAKADAN_ROOM_20_H
#define DUNGEONS_HAKADAN_ROOM_20_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_20Tex_001640 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20Tex_001640"
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static const ALIGN_ASSET(2) char HAKAdan_room_20Tex_001640[] = dHAKAdan_room_20Tex_001640;
#define dHAKAdan_room_20DL_0013D0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_0013D0"
static const ALIGN_ASSET(2) char HAKAdan_room_20DL_0013D0[] = dHAKAdan_room_20DL_0013D0;
#define dHAKAdan_room_20DL_0002B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_0002B0"
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static const ALIGN_ASSET(2) char HAKAdan_room_20DL_0002B0[] = dHAKAdan_room_20DL_0002B0;
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#define dHAKAdan_room_20DL_000818 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_000818"
static const ALIGN_ASSET(2) char HAKAdan_room_20DL_000818[] = dHAKAdan_room_20DL_000818;
#endif // DUNGEONS_HAKADAN_ROOM_20_H