Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_19.h

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#ifndef DUNGEONS_HAKADAN_ROOM_19_H
#define DUNGEONS_HAKADAN_ROOM_19_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_19Tex_001578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_001578"
static const ALIGN_ASSET(2) char HAKAdan_room_19Tex_001578[] = dHAKAdan_room_19Tex_001578;
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#define dHAKAdan_room_19Tex_002578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_002578"
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static const ALIGN_ASSET(2) char HAKAdan_room_19Tex_002578[] = dHAKAdan_room_19Tex_002578;
#define dHAKAdan_room_19DL_0011E0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_0011E0"
static const ALIGN_ASSET(2) char HAKAdan_room_19DL_0011E0[] = dHAKAdan_room_19DL_0011E0;
#define dHAKAdan_room_19DL_001490 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_001490"
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static const ALIGN_ASSET(2) char HAKAdan_room_19DL_001490[] = dHAKAdan_room_19DL_001490;
#define dHAKAdan_room_19DL_000290 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_000290"
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static const ALIGN_ASSET(2) char HAKAdan_room_19DL_000290[] = dHAKAdan_room_19DL_000290;
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#define dHAKAdan_room_19DL_000938 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_000938"
static const ALIGN_ASSET(2) char HAKAdan_room_19DL_000938[] = dHAKAdan_room_19DL_000938;
#endif // DUNGEONS_HAKADAN_ROOM_19_H