Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_18.h

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#ifndef DUNGEONS_HAKADAN_ROOM_18_H
#define DUNGEONS_HAKADAN_ROOM_18_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_18Tex_00B908 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00B908"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00B908[] = dHAKAdan_room_18Tex_00B908;
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#define dHAKAdan_room_18Tex_00BB08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00BB08"
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static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00BB08[] = dHAKAdan_room_18Tex_00BB08;
#define dHAKAdan_room_18Tex_00BF08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00BF08"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00BF08[] = dHAKAdan_room_18Tex_00BF08;
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#define dHAKAdan_room_18Tex_00C708 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00C708"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00C708[] = dHAKAdan_room_18Tex_00C708;
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#define dHAKAdan_room_18Tex_00C908 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00C908"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00C908[] = dHAKAdan_room_18Tex_00C908;
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#define dHAKAdan_room_18Tex_00CB08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00CB08"
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static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00CB08[] = dHAKAdan_room_18Tex_00CB08;
#define dHAKAdan_room_18Tex_00CD08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00CD08"
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static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00CD08[] = dHAKAdan_room_18Tex_00CD08;
#define dHAKAdan_room_18Tex_00CF08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18Tex_00CF08"
static const ALIGN_ASSET(2) char HAKAdan_room_18Tex_00CF08[] = dHAKAdan_room_18Tex_00CF08;
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#define dHAKAdan_room_18DL_0032A0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_0032A0"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_0032A0[] = dHAKAdan_room_18DL_0032A0;
#define dHAKAdan_room_18DL_000560 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_000560"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_000560[] = dHAKAdan_room_18DL_000560;
#define dHAKAdan_room_18DL_001298 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_001298"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_001298[] = dHAKAdan_room_18DL_001298;
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#define dHAKAdan_room_18DL_004928 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_004928"
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static const ALIGN_ASSET(2) char HAKAdan_room_18DL_004928[] = dHAKAdan_room_18DL_004928;
#define dHAKAdan_room_18DL_005E28 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_005E28"
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static const ALIGN_ASSET(2) char HAKAdan_room_18DL_005E28[] = dHAKAdan_room_18DL_005E28;
#define dHAKAdan_room_18DL_007328 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_007328"
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static const ALIGN_ASSET(2) char HAKAdan_room_18DL_007328[] = dHAKAdan_room_18DL_007328;
#define dHAKAdan_room_18DL_008828 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_008828"
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static const ALIGN_ASSET(2) char HAKAdan_room_18DL_008828[] = dHAKAdan_room_18DL_008828;
#define dHAKAdan_room_18DL_009D28 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_009D28"
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static const ALIGN_ASSET(2) char HAKAdan_room_18DL_009D28[] = dHAKAdan_room_18DL_009D28;
#define dHAKAdan_room_18DL_003BD0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_003BD0"
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static const ALIGN_ASSET(2) char HAKAdan_room_18DL_003BD0[] = dHAKAdan_room_18DL_003BD0;
#define dHAKAdan_room_18DL_002708 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_002708"
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static const ALIGN_ASSET(2) char HAKAdan_room_18DL_002708[] = dHAKAdan_room_18DL_002708;
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#define dHAKAdan_room_18DL_00B518 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_18DL_00B518"
static const ALIGN_ASSET(2) char HAKAdan_room_18DL_00B518[] = dHAKAdan_room_18DL_00B518;
#endif // DUNGEONS_HAKADAN_ROOM_18_H