Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_15.h

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#ifndef DUNGEONS_HAKADAN_ROOM_15_H
#define DUNGEONS_HAKADAN_ROOM_15_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_15Tex_0056C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0056C0"
static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0056C0[] = dHAKAdan_room_15Tex_0056C0;
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#define dHAKAdan_room_15Tex_0058C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0058C0"
static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0058C0[] = dHAKAdan_room_15Tex_0058C0;
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#define dHAKAdan_room_15Tex_005AC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_005AC0"
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static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_005AC0[] = dHAKAdan_room_15Tex_005AC0;
#define dHAKAdan_room_15Tex_005EC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_005EC0"
static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_005EC0[] = dHAKAdan_room_15Tex_005EC0;
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#define dHAKAdan_room_15Tex_0060C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0060C0"
static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0060C0[] = dHAKAdan_room_15Tex_0060C0;
#define dHAKAdan_room_15Tex_0068C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0068C0"
static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0068C0[] = dHAKAdan_room_15Tex_0068C0;
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#define dHAKAdan_room_15Tex_0070C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15Tex_0070C0"
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static const ALIGN_ASSET(2) char HAKAdan_room_15Tex_0070C0[] = dHAKAdan_room_15Tex_0070C0;
#define dHAKAdan_room_15DL_003340 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15DL_003340"
static const ALIGN_ASSET(2) char HAKAdan_room_15DL_003340[] = dHAKAdan_room_15DL_003340;
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#define dHAKAdan_room_15DL_004428 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15DL_004428"
static const ALIGN_ASSET(2) char HAKAdan_room_15DL_004428[] = dHAKAdan_room_15DL_004428;
#define dHAKAdan_room_15DL_001350 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15DL_001350"
static const ALIGN_ASSET(2) char HAKAdan_room_15DL_001350[] = dHAKAdan_room_15DL_001350;
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#define dHAKAdan_room_15DL_0053B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_15DL_0053B0"
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static const ALIGN_ASSET(2) char HAKAdan_room_15DL_0053B0[] = dHAKAdan_room_15DL_0053B0;
#endif // DUNGEONS_HAKADAN_ROOM_15_H