Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_11.h

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#ifndef DUNGEONS_HAKADAN_ROOM_11_H
#define DUNGEONS_HAKADAN_ROOM_11_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_11Tex_001E60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_001E60"
static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_001E60[] = dHAKAdan_room_11Tex_001E60;
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#define dHAKAdan_room_11Tex_002660 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_002660"
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static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_002660[] = dHAKAdan_room_11Tex_002660;
#define dHAKAdan_room_11Tex_002A60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_002A60"
static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_002A60[] = dHAKAdan_room_11Tex_002A60;
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#define dHAKAdan_room_11Tex_002C60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_002C60"
static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_002C60[] = dHAKAdan_room_11Tex_002C60;
#define dHAKAdan_room_11Tex_003460 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_003460"
static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_003460[] = dHAKAdan_room_11Tex_003460;
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#define dHAKAdan_room_11Tex_003C60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11Tex_003C60"
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static const ALIGN_ASSET(2) char HAKAdan_room_11Tex_003C60[] = dHAKAdan_room_11Tex_003C60;
#define dHAKAdan_room_11DL_0008B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_0008B0"
static const ALIGN_ASSET(2) char HAKAdan_room_11DL_0008B0[] = dHAKAdan_room_11DL_0008B0;
#define dHAKAdan_room_11DL_001928 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_001928"
static const ALIGN_ASSET(2) char HAKAdan_room_11DL_001928[] = dHAKAdan_room_11DL_001928;
#define dHAKAdan_room_11DL_0013D0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_0013D0"
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static const ALIGN_ASSET(2) char HAKAdan_room_11DL_0013D0[] = dHAKAdan_room_11DL_0013D0;
#define dHAKAdan_room_11DL_001B78 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_001B78"
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static const ALIGN_ASSET(2) char HAKAdan_room_11DL_001B78[] = dHAKAdan_room_11DL_001B78;
#define dHAKAdan_room_11DL_000F30 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_000F30"
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static const ALIGN_ASSET(2) char HAKAdan_room_11DL_000F30[] = dHAKAdan_room_11DL_000F30;
#define dHAKAdan_room_11DL_001D58 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_11DL_001D58"
static const ALIGN_ASSET(2) char HAKAdan_room_11DL_001D58[] = dHAKAdan_room_11DL_001D58;
#endif // DUNGEONS_HAKADAN_ROOM_11_H