Shipwright/soh/assets/objects/object_oA6/object_oA6.h

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#ifndef OBJECTS_OBJECT_OA6_H
#define OBJECTS_OBJECT_OA6_H 1
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#include "align_asset_macro.h"
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#define dobject_oA6_Skel_00000260 "__OTR__objects/object_oA6/object_oA6_Skel_00000260"
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static const ALIGN_ASSET(2) char object_oA6_Skel_00000260[] = dobject_oA6_Skel_00000260;
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#define dobject_oA6_DL_00000C98 "__OTR__objects/object_oA6/object_oA6_DL_00000C98"
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static const ALIGN_ASSET(2) char object_oA6_DL_00000C98[] = dobject_oA6_DL_00000C98;
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#define dobject_oA6_DL_00000D50 "__OTR__objects/object_oA6/object_oA6_DL_00000D50"
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static const ALIGN_ASSET(2) char object_oA6_DL_00000D50[] = dobject_oA6_DL_00000D50;
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#define dobject_oA6_DL_00000DE8 "__OTR__objects/object_oA6/object_oA6_DL_00000DE8"
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static const ALIGN_ASSET(2) char object_oA6_DL_00000DE8[] = dobject_oA6_DL_00000DE8;
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#define dobject_oA6_DL_00000F90 "__OTR__objects/object_oA6/object_oA6_DL_00000F90"
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static const ALIGN_ASSET(2) char object_oA6_DL_00000F90[] = dobject_oA6_DL_00000F90;
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#define dobject_oA6_DL_00001028 "__OTR__objects/object_oA6/object_oA6_DL_00001028"
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static const ALIGN_ASSET(2) char object_oA6_DL_00001028[] = dobject_oA6_DL_00001028;
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#define dobject_oA6_DL_000010B8 "__OTR__objects/object_oA6/object_oA6_DL_000010B8"
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static const ALIGN_ASSET(2) char object_oA6_DL_000010B8[] = dobject_oA6_DL_000010B8;
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#define dobject_oA6_DL_00001150 "__OTR__objects/object_oA6/object_oA6_DL_00001150"
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static const ALIGN_ASSET(2) char object_oA6_DL_00001150[] = dobject_oA6_DL_00001150;
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#define dobject_oA6_DL_000011B8 "__OTR__objects/object_oA6/object_oA6_DL_000011B8"
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static const ALIGN_ASSET(2) char object_oA6_DL_000011B8[] = dobject_oA6_DL_000011B8;
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#define dobject_oA6_DL_00001210 "__OTR__objects/object_oA6/object_oA6_DL_00001210"
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static const ALIGN_ASSET(2) char object_oA6_DL_00001210[] = dobject_oA6_DL_00001210;
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#define dobject_oA6_DL_000012C8 "__OTR__objects/object_oA6/object_oA6_DL_000012C8"
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static const ALIGN_ASSET(2) char object_oA6_DL_000012C8[] = dobject_oA6_DL_000012C8;
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#define dobject_oA6_DL_00001360 "__OTR__objects/object_oA6/object_oA6_DL_00001360"
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static const ALIGN_ASSET(2) char object_oA6_DL_00001360[] = dobject_oA6_DL_00001360;
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#define dobject_oA6_DL_000013F0 "__OTR__objects/object_oA6/object_oA6_DL_000013F0"
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static const ALIGN_ASSET(2) char object_oA6_DL_000013F0[] = dobject_oA6_DL_000013F0;
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#define dobject_oA6_DL_00001488 "__OTR__objects/object_oA6/object_oA6_DL_00001488"
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static const ALIGN_ASSET(2) char object_oA6_DL_00001488[] = dobject_oA6_DL_00001488;
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#define dobject_oA6_DL_000014F0 "__OTR__objects/object_oA6/object_oA6_DL_000014F0"
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static const ALIGN_ASSET(2) char object_oA6_DL_000014F0[] = dobject_oA6_DL_000014F0;
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#define dobject_oA6_DL_00001548 "__OTR__objects/object_oA6/object_oA6_DL_00001548"
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static const ALIGN_ASSET(2) char object_oA6_DL_00001548[] = dobject_oA6_DL_00001548;
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#define dobject_oA6_Tex_00001600 "__OTR__objects/object_oA6/object_oA6_Tex_00001600"
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static const ALIGN_ASSET(2) char object_oA6_Tex_00001600[] = dobject_oA6_Tex_00001600;
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#define dobject_oA6_Tex_00001700 "__OTR__objects/object_oA6/object_oA6_Tex_00001700"
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static const ALIGN_ASSET(2) char object_oA6_Tex_00001700[] = dobject_oA6_Tex_00001700;
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#define dobject_oA6_Tex_00001780 "__OTR__objects/object_oA6/object_oA6_Tex_00001780"
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static const ALIGN_ASSET(2) char object_oA6_Tex_00001780[] = dobject_oA6_Tex_00001780;
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#define dobject_oA6_Tex_00001800 "__OTR__objects/object_oA6/object_oA6_Tex_00001800"
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static const ALIGN_ASSET(2) char object_oA6_Tex_00001800[] = dobject_oA6_Tex_00001800;
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#define dobject_oA6_Tex_00001900 "__OTR__objects/object_oA6/object_oA6_Tex_00001900"
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static const ALIGN_ASSET(2) char object_oA6_Tex_00001900[] = dobject_oA6_Tex_00001900;
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#define dobject_oA6_Tex_00001980 "__OTR__objects/object_oA6/object_oA6_Tex_00001980"
static const ALIGN_ASSET(2) char object_oA6_Tex_00001980[] = dobject_oA6_Tex_00001980;
#endif // OBJECTS_OBJECT_OA6_H