Shipwright/soh/assets/objects/object_fa/object_fa.h

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#ifndef OBJECTS_OBJECT_FA_H
#define OBJECTS_OBJECT_FA_H 1
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#include "align_asset_macro.h"
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#define dgFaTLUT "__OTR__objects/object_fa/gFaTLUT"
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static const ALIGN_ASSET(2) char gFaTLUT[] = dgFaTLUT;
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#define dgFaSkinTex "__OTR__objects/object_fa/gFaSkinTex"
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static const ALIGN_ASSET(2) char gFaSkinTex[] = dgFaSkinTex;
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#define dgFaEyeOpenTex "__OTR__objects/object_fa/gFaEyeOpenTex"
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static const ALIGN_ASSET(2) char gFaEyeOpenTex[] = dgFaEyeOpenTex;
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#define dgFaMouthTex "__OTR__objects/object_fa/gFaMouthTex"
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static const ALIGN_ASSET(2) char gFaMouthTex[] = dgFaMouthTex;
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#define dgFaHair1Tex "__OTR__objects/object_fa/gFaHair1Tex"
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static const ALIGN_ASSET(2) char gFaHair1Tex[] = dgFaHair1Tex;
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#define dgFaEarTex "__OTR__objects/object_fa/gFaEarTex"
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static const ALIGN_ASSET(2) char gFaEarTex[] = dgFaEarTex;
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#define dgFaHair2Tex "__OTR__objects/object_fa/gFaHair2Tex"
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static const ALIGN_ASSET(2) char gFaHair2Tex[] = dgFaHair2Tex;
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#define dgFaHeadbandTex "__OTR__objects/object_fa/gFaHeadbandTex"
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static const ALIGN_ASSET(2) char gFaHeadbandTex[] = dgFaHeadbandTex;
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#define dgFaEyeHalfTex "__OTR__objects/object_fa/gFaEyeHalfTex"
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static const ALIGN_ASSET(2) char gFaEyeHalfTex[] = dgFaEyeHalfTex;
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#define dgFaEyeClosedTex "__OTR__objects/object_fa/gFaEyeClosedTex"
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static const ALIGN_ASSET(2) char gFaEyeClosedTex[] = dgFaEyeClosedTex;
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#define dgFaDL "__OTR__objects/object_fa/gFaDL"
static const ALIGN_ASSET(2) char gFaDL[] = dgFaDL;
#endif // OBJECTS_OBJECT_FA_H