Shipwright/soh/assets/objects/object_cow/object_cow.h

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#ifndef OBJECTS_OBJECT_COW_H
#define OBJECTS_OBJECT_COW_H 1
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#include "align_asset_macro.h"
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#define dgCowBodySkel "__OTR__objects/object_cow/gCowBodySkel"
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static const ALIGN_ASSET(2) char gCowBodySkel[] = dgCowBodySkel;
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#define dgCowTorsoDL "__OTR__objects/object_cow/gCowTorsoDL"
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static const ALIGN_ASSET(2) char gCowTorsoDL[] = dgCowTorsoDL;
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#define dgCowHeadDL "__OTR__objects/object_cow/gCowHeadDL"
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static const ALIGN_ASSET(2) char gCowHeadDL[] = dgCowHeadDL;
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#define dgCowJawDL "__OTR__objects/object_cow/gCowJawDL"
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static const ALIGN_ASSET(2) char gCowJawDL[] = dgCowJawDL;
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#define dgCowNoseDL "__OTR__objects/object_cow/gCowNoseDL"
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static const ALIGN_ASSET(2) char gCowNoseDL[] = dgCowNoseDL;
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#define dgCowNoseRingDL "__OTR__objects/object_cow/gCowNoseRingDL"
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static const ALIGN_ASSET(2) char gCowNoseRingDL[] = dgCowNoseRingDL;
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#define dgCowTailSkel "__OTR__objects/object_cow/gCowTailSkel"
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static const ALIGN_ASSET(2) char gCowTailSkel[] = dgCowTailSkel;
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#define dgCowTailConnectionDL "__OTR__objects/object_cow/gCowTailConnectionDL"
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static const ALIGN_ASSET(2) char gCowTailConnectionDL[] = dgCowTailConnectionDL;
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#define dgCowTailUpperDL "__OTR__objects/object_cow/gCowTailUpperDL"
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static const ALIGN_ASSET(2) char gCowTailUpperDL[] = dgCowTailUpperDL;
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#define dgCowTailMiddleDL "__OTR__objects/object_cow/gCowTailMiddleDL"
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static const ALIGN_ASSET(2) char gCowTailMiddleDL[] = dgCowTailMiddleDL;
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#define dgCowTailLowerDL "__OTR__objects/object_cow/gCowTailLowerDL"
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static const ALIGN_ASSET(2) char gCowTailLowerDL[] = dgCowTailLowerDL;
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#define dgCowTailEndDL "__OTR__objects/object_cow/gCowTailEndDL"
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static const ALIGN_ASSET(2) char gCowTailEndDL[] = dgCowTailEndDL;
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#define dgCowBodyChewAnim "__OTR__objects/object_cow/gCowBodyChewAnim"
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static const ALIGN_ASSET(2) char gCowBodyChewAnim[] = dgCowBodyChewAnim;
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#define dgCowBodyMoveHeadAnim "__OTR__objects/object_cow/gCowBodyMoveHeadAnim"
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static const ALIGN_ASSET(2) char gCowBodyMoveHeadAnim[] = dgCowBodyMoveHeadAnim;
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#define dgCowTailIdleAnim "__OTR__objects/object_cow/gCowTailIdleAnim"
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static const ALIGN_ASSET(2) char gCowTailIdleAnim[] = dgCowTailIdleAnim;
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#define dgCowTailSwishAnim "__OTR__objects/object_cow/gCowTailSwishAnim"
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static const ALIGN_ASSET(2) char gCowTailSwishAnim[] = dgCowTailSwishAnim;
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#define dgCowTLUT "__OTR__objects/object_cow/gCowTLUT"
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static const ALIGN_ASSET(2) char gCowTLUT[] = dgCowTLUT;
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#define dgCowUdderTex "__OTR__objects/object_cow/gCowUdderTex"
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static const ALIGN_ASSET(2) char gCowUdderTex[] = dgCowUdderTex;
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#define dgCowNoseRingTex "__OTR__objects/object_cow/gCowNoseRingTex"
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static const ALIGN_ASSET(2) char gCowNoseRingTex[] = dgCowNoseRingTex;
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#define dgCowNoseTex "__OTR__objects/object_cow/gCowNoseTex"
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static const ALIGN_ASSET(2) char gCowNoseTex[] = dgCowNoseTex;
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#define dgCowSpottedPatternTex "__OTR__objects/object_cow/gCowSpottedPatternTex"
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static const ALIGN_ASSET(2) char gCowSpottedPatternTex[] = dgCowSpottedPatternTex;
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#define dgCowEarTex "__OTR__objects/object_cow/gCowEarTex"
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static const ALIGN_ASSET(2) char gCowEarTex[] = dgCowEarTex;
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#define dgCowEyelidTex "__OTR__objects/object_cow/gCowEyelidTex"
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static const ALIGN_ASSET(2) char gCowEyelidTex[] = dgCowEyelidTex;
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#define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex"
static const ALIGN_ASSET(2) char gCowTailTex[] = dgCowTailTex;
#endif // OBJECTS_OBJECT_COW_H