#pragma once
#define dddan_boss_room_0DL_002000 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0DL_002000"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0DL_002000[] = dddan_boss_room_0DL_002000;
#else
static const char ddan_boss_room_0DL_002000[] __attribute__((aligned (2))) = dddan_boss_room_0DL_002000;
#endif
            
#define dddan_boss_room_0Tex_003A28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003A28"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0Tex_003A28[] = dddan_boss_room_0Tex_003A28;
#else
static const char ddan_boss_room_0Tex_003A28[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_003A28;
#endif
            
#define dddan_boss_room_0Tex_003628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003628"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0Tex_003628[] = dddan_boss_room_0Tex_003628;
#else
static const char ddan_boss_room_0Tex_003628[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_003628;
#endif
            
#define dddan_boss_room_0Tex_003E28 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_003E28"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0Tex_003E28[] = dddan_boss_room_0Tex_003E28;
#else
static const char ddan_boss_room_0Tex_003E28[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_003E28;
#endif
            
#define dddan_boss_room_0Tex_004628 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_room_0Tex_004628"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_room_0Tex_004628[] = dddan_boss_room_0Tex_004628;
#else
static const char ddan_boss_room_0Tex_004628[] __attribute__((aligned (2))) = dddan_boss_room_0Tex_004628;
#endif
            

