#pragma once
#define dbdan_boss_room_1DL_003A58 "__OTR__scenes/nonmq/bdan_boss_scene/bdan_boss_room_1DL_003A58"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_boss_room_1DL_003A58[] = dbdan_boss_room_1DL_003A58;
#else
static const char bdan_boss_room_1DL_003A58[] __attribute__((aligned (2))) = dbdan_boss_room_1DL_003A58;
#endif
            
#define dbdan_boss_room_1Tex_0048B8 "__OTR__scenes/nonmq/bdan_boss_scene/bdan_boss_room_1Tex_0048B8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_boss_room_1Tex_0048B8[] = dbdan_boss_room_1Tex_0048B8;
#else
static const char bdan_boss_room_1Tex_0048B8[] __attribute__((aligned (2))) = dbdan_boss_room_1Tex_0048B8;
#endif
            
#define dbdan_boss_room_1TLUT_003AB0 "__OTR__scenes/nonmq/bdan_boss_scene/bdan_boss_room_1TLUT_003AB0"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_boss_room_1TLUT_003AB0[] = dbdan_boss_room_1TLUT_003AB0;
#else
static const char bdan_boss_room_1TLUT_003AB0[] __attribute__((aligned (2))) = dbdan_boss_room_1TLUT_003AB0;
#endif
            
#define dbdan_boss_room_1Tex_0044B8 "__OTR__scenes/nonmq/bdan_boss_scene/bdan_boss_room_1Tex_0044B8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_boss_room_1Tex_0044B8[] = dbdan_boss_room_1Tex_0044B8;
#else
static const char bdan_boss_room_1Tex_0044B8[] __attribute__((aligned (2))) = dbdan_boss_room_1Tex_0044B8;
#endif
            
#define dbdan_boss_room_1Tex_003CB8 "__OTR__scenes/nonmq/bdan_boss_scene/bdan_boss_room_1Tex_003CB8"
#ifdef _WIN32
static const __declspec(align(2)) char bdan_boss_room_1Tex_003CB8[] = dbdan_boss_room_1Tex_003CB8;
#else
static const char bdan_boss_room_1Tex_003CB8[] __attribute__((aligned (2))) = dbdan_boss_room_1Tex_003CB8;
#endif
            

