#pragma once
#define dsTheLegendOfZeldaTex "__OTR__overlays/ovl_End_Title/sTheLegendOfZeldaTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTheLegendOfZeldaTex[] = dsTheLegendOfZeldaTex;
#else
static const char sTheLegendOfZeldaTex[] __attribute__((aligned (2))) = dsTheLegendOfZeldaTex;
#endif
            
#define dsOcarinaOfTimeTex "__OTR__overlays/ovl_End_Title/sOcarinaOfTimeTex"
#ifdef _WIN32
static const __declspec(align(2)) char sOcarinaOfTimeTex[] = dsOcarinaOfTimeTex;
#else
static const char sOcarinaOfTimeTex[] __attribute__((aligned (2))) = dsOcarinaOfTimeTex;
#endif
            
#define dsTheEndTex "__OTR__overlays/ovl_End_Title/sTheEndTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTheEndTex[] = dsTheEndTex;
#else
static const char sTheEndTex[] __attribute__((aligned (2))) = dsTheEndTex;
#endif
            
#define dsNintendoLeftTex "__OTR__overlays/ovl_End_Title/sNintendoLeftTex"
#ifdef _WIN32
static const __declspec(align(2)) char sNintendoLeftTex[] = dsNintendoLeftTex;
#else
static const char sNintendoLeftTex[] __attribute__((aligned (2))) = dsNintendoLeftTex;
#endif
            
#define dsNintendoRightTex "__OTR__overlays/ovl_End_Title/sNintendoRightTex"
#ifdef _WIN32
static const __declspec(align(2)) char sNintendoRightTex[] = dsNintendoRightTex;
#else
static const char sNintendoRightTex[] __attribute__((aligned (2))) = dsNintendoRightTex;
#endif
            
#define dsPresentedByTex "__OTR__overlays/ovl_End_Title/sPresentedByTex"
#ifdef _WIN32
static const __declspec(align(2)) char sPresentedByTex[] = dsPresentedByTex;
#else
static const char sPresentedByTex[] __attribute__((aligned (2))) = dsPresentedByTex;
#endif
            
#define dsTriforceVtx "__OTR__overlays/ovl_End_Title/sTriforceVtx"
#ifdef _WIN32
static const __declspec(align(2)) char sTriforceVtx[] = dsTriforceVtx;
#else
static const char sTriforceVtx[] __attribute__((aligned (2))) = dsTriforceVtx;
#endif
            
#define dsTriforceDL "__OTR__overlays/ovl_End_Title/sTriforceDL"
#ifdef _WIN32
static const __declspec(align(2)) char sTriforceDL[] = dsTriforceDL;
#else
static const char sTriforceDL[] __attribute__((aligned (2))) = dsTriforceDL;
#endif
            
#define dsPresentedByNintendoDL "__OTR__overlays/ovl_End_Title/sPresentedByNintendoDL"
#ifdef _WIN32
static const __declspec(align(2)) char sPresentedByNintendoDL[] = dsPresentedByNintendoDL;
#else
static const char sPresentedByNintendoDL[] __attribute__((aligned (2))) = dsPresentedByNintendoDL;
#endif
            

