#include "soh/resource/importer/PlayerAnimationFactory.h"
#include "soh/resource/type/PlayerAnimation.h"
#include "spdlog/spdlog.h"

namespace Ship {
std::shared_ptr<Resource> PlayerAnimationFactory::ReadResource(uint32_t version, std::shared_ptr<BinaryReader> reader)
{
	auto resource = std::make_shared<PlayerAnimation>();
	std::shared_ptr<ResourceVersionFactory> factory = nullptr;

	switch (version)
	{
	case 0:
		factory = std::make_shared<PlayerAnimationFactoryV0>();
		break;
	}

	if (factory == nullptr)
	{
		SPDLOG_ERROR("Failed to load PlayerAnimation with version {}", version);
		return nullptr;
	}

	factory->ParseFileBinary(reader, resource);

	return resource;
}

void Ship::PlayerAnimationFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
                                                     std::shared_ptr<Resource> resource)
{
	std::shared_ptr<PlayerAnimation> playerAnimation = std::static_pointer_cast<PlayerAnimation>(resource);
	ResourceVersionFactory::ParseFileBinary(reader, playerAnimation);

	uint32_t numEntries = reader->ReadUInt32();
    playerAnimation->limbRotData.reserve(numEntries);

    for (uint32_t i = 0; i < numEntries; i++) {
        playerAnimation->limbRotData.push_back(reader->ReadInt16());
    }
}
} // namespace Ship
