#pragma once
#define dgGanondorfTurnAroundAnim "__OTR__objects/object_ganon_anime2/gGanondorfTurnAroundAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTurnAroundAnim[] = dgGanondorfTurnAroundAnim;
#else
static const char gGanondorfTurnAroundAnim[] __attribute__((aligned (2))) = dgGanondorfTurnAroundAnim;
#endif
            
#define dgGanondorfStandIdleAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfStandIdleAnim[] = dgGanondorfStandIdleAnim;
#else
static const char gGanondorfStandIdleAnim[] __attribute__((aligned (2))) = dgGanondorfStandIdleAnim;
#endif
            
#define dgGanondorfStandUpFromOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandUpFromOrganAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfStandUpFromOrganAnim[] = dgGanondorfStandUpFromOrganAnim;
#else
static const char gGanondorfStandUpFromOrganAnim[] __attribute__((aligned (2))) = dgGanondorfStandUpFromOrganAnim;
#endif
            
#define dgGanondorfStopPlayingOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfStopPlayingOrganAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfStopPlayingOrganAnim[] = dgGanondorfStopPlayingOrganAnim;
#else
static const char gGanondorfStopPlayingOrganAnim[] __attribute__((aligned (2))) = dgGanondorfStopPlayingOrganAnim;
#endif
            
#define dgGanondorfPlayOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfPlayOrganAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfPlayOrganAnim[] = dgGanondorfPlayOrganAnim;
#else
static const char gGanondorfPlayOrganAnim[] __attribute__((aligned (2))) = dgGanondorfPlayOrganAnim;
#endif
            
#define dgGanondorfLeanOnOrganAnim "__OTR__objects/object_ganon_anime2/gGanondorfLeanOnOrganAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLeanOnOrganAnim[] = dgGanondorfLeanOnOrganAnim;
#else
static const char gGanondorfLeanOnOrganAnim[] __attribute__((aligned (2))) = dgGanondorfLeanOnOrganAnim;
#endif
            
#define dgGanondorfRaiseHandStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRaiseHandStartAnim[] = dgGanondorfRaiseHandStartAnim;
#else
static const char gGanondorfRaiseHandStartAnim[] __attribute__((aligned (2))) = dgGanondorfRaiseHandStartAnim;
#endif
            
#define dgGanondorfRaiseHandLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfRaiseHandLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfRaiseHandLoopAnim[] = dgGanondorfRaiseHandLoopAnim;
#else
static const char gGanondorfRaiseHandLoopAnim[] __attribute__((aligned (2))) = dgGanondorfRaiseHandLoopAnim;
#endif
            
#define dgGanondorfStandBackwardsAnim "__OTR__objects/object_ganon_anime2/gGanondorfStandBackwardsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfStandBackwardsAnim[] = dgGanondorfStandBackwardsAnim;
#else
static const char gGanondorfStandBackwardsAnim[] __attribute__((aligned (2))) = dgGanondorfStandBackwardsAnim;
#endif
            
#define dgGanondorfLaughWhileLeaningAnim "__OTR__objects/object_ganon_anime2/gGanondorfLaughWhileLeaningAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLaughWhileLeaningAnim[] = dgGanondorfLaughWhileLeaningAnim;
#else
static const char gGanondorfLaughWhileLeaningAnim[] __attribute__((aligned (2))) = dgGanondorfLaughWhileLeaningAnim;
#endif
            
#define dgGanondorfCollapseAnim "__OTR__objects/object_ganon_anime2/gGanondorfCollapseAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfCollapseAnim[] = dgGanondorfCollapseAnim;
#else
static const char gGanondorfCollapseAnim[] __attribute__((aligned (2))) = dgGanondorfCollapseAnim;
#endif
            
#define dgGanondorfVomitStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVomitStartAnim[] = dgGanondorfVomitStartAnim;
#else
static const char gGanondorfVomitStartAnim[] __attribute__((aligned (2))) = dgGanondorfVomitStartAnim;
#endif
            
#define dgGanondorfVomitLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfVomitLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVomitLoopAnim[] = dgGanondorfVomitLoopAnim;
#else
static const char gGanondorfVomitLoopAnim[] __attribute__((aligned (2))) = dgGanondorfVomitLoopAnim;
#endif
            
#define dgGanondorfDefeatedStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfDefeatedStartAnim[] = dgGanondorfDefeatedStartAnim;
#else
static const char gGanondorfDefeatedStartAnim[] __attribute__((aligned (2))) = dgGanondorfDefeatedStartAnim;
#endif
            
#define dgGanondorfDefeatedLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfDefeatedLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfDefeatedLoopAnim[] = dgGanondorfDefeatedLoopAnim;
#else
static const char gGanondorfDefeatedLoopAnim[] __attribute__((aligned (2))) = dgGanondorfDefeatedLoopAnim;
#endif
            
#define dgGanondorfYellStartAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfYellStartAnim[] = dgGanondorfYellStartAnim;
#else
static const char gGanondorfYellStartAnim[] __attribute__((aligned (2))) = dgGanondorfYellStartAnim;
#endif
            
#define dgGanondorfYellLoopAnim "__OTR__objects/object_ganon_anime2/gGanondorfYellLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfYellLoopAnim[] = dgGanondorfYellLoopAnim;
#else
static const char gGanondorfYellLoopAnim[] __attribute__((aligned (2))) = dgGanondorfYellLoopAnim;
#endif
            

