#pragma once
#define dgGiMagicArrowDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiMagicArrowDL[] = dgGiMagicArrowDL;
#else
static const char gGiMagicArrowDL[] __attribute__((aligned (2))) = dgGiMagicArrowDL;
#endif
            
#define dgGiFireArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiFireArrowColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiFireArrowColorDL[] = dgGiFireArrowColorDL;
#else
static const char gGiFireArrowColorDL[] __attribute__((aligned (2))) = dgGiFireArrowColorDL;
#endif
            
#define dgGiIceArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiIceArrowColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiIceArrowColorDL[] = dgGiIceArrowColorDL;
#else
static const char gGiIceArrowColorDL[] __attribute__((aligned (2))) = dgGiIceArrowColorDL;
#endif
            
#define dgGiLightArrowColorDL "__OTR__objects/object_gi_m_arrow/gGiLightArrowColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiLightArrowColorDL[] = dgGiLightArrowColorDL;
#else
static const char gGiLightArrowColorDL[] __attribute__((aligned (2))) = dgGiLightArrowColorDL;
#endif
            
#define dgGiArrowMagicDL "__OTR__objects/object_gi_m_arrow/gGiArrowMagicDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiArrowMagicDL[] = dgGiArrowMagicDL;
#else
static const char gGiArrowMagicDL[] __attribute__((aligned (2))) = dgGiArrowMagicDL;
#endif
            

