#pragma once
#define dgGanondorfBigMagicWindupAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicWindupAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicWindupAnim[] = dgGanondorfBigMagicWindupAnim;
#else
static const char gGanondorfBigMagicWindupAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicWindupAnim;
#endif
            
#define dgGanondorfBigMagicThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicThrowAnim[] = dgGanondorfBigMagicThrowAnim;
#else
static const char gGanondorfBigMagicThrowAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicThrowAnim;
#endif
            
#define dgGanondorfBigMagicThrowEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicThrowEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicThrowEndAnim[] = dgGanondorfBigMagicThrowEndAnim;
#else
static const char gGanondorfBigMagicThrowEndAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicThrowEndAnim;
#endif
            
#define dgGanondorfBigMagicChargeStartAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicChargeStartAnim[] = dgGanondorfBigMagicChargeStartAnim;
#else
static const char gGanondorfBigMagicChargeStartAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicChargeStartAnim;
#endif
            
#define dgGanondorfBigMagicChargeHoldAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicChargeHoldAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicChargeHoldAnim[] = dgGanondorfBigMagicChargeHoldAnim;
#else
static const char gGanondorfBigMagicChargeHoldAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicChargeHoldAnim;
#endif
            
#define dgGanondorfPoundAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfPoundAnim[] = dgGanondorfPoundAnim;
#else
static const char gGanondorfPoundAnim[] __attribute__((aligned (2))) = dgGanondorfPoundAnim;
#endif
            
#define dgGanondorfPoundEndAnim "__OTR__objects/object_ganon_anime1/gGanondorfPoundEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfPoundEndAnim[] = dgGanondorfPoundEndAnim;
#else
static const char gGanondorfPoundEndAnim[] __attribute__((aligned (2))) = dgGanondorfPoundEndAnim;
#endif
            
#define dgGanondorfDownedAnim "__OTR__objects/object_ganon_anime1/gGanondorfDownedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfDownedAnim[] = dgGanondorfDownedAnim;
#else
static const char gGanondorfDownedAnim[] __attribute__((aligned (2))) = dgGanondorfDownedAnim;
#endif
            
#define dgGanondorfLightArrowHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLightArrowHitAnim[] = dgGanondorfLightArrowHitAnim;
#else
static const char gGanondorfLightArrowHitAnim[] __attribute__((aligned (2))) = dgGanondorfLightArrowHitAnim;
#endif
            
#define dgGanondorfLightEnergyHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightEnergyHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLightEnergyHitAnim[] = dgGanondorfLightEnergyHitAnim;
#else
static const char gGanondorfLightEnergyHitAnim[] __attribute__((aligned (2))) = dgGanondorfLightEnergyHitAnim;
#endif
            
#define dgGanondorfGetUp1Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp1Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfGetUp1Anim[] = dgGanondorfGetUp1Anim;
#else
static const char gGanondorfGetUp1Anim[] __attribute__((aligned (2))) = dgGanondorfGetUp1Anim;
#endif
            
#define dgGanondorfGetUp2Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp2Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfGetUp2Anim[] = dgGanondorfGetUp2Anim;
#else
static const char gGanondorfGetUp2Anim[] __attribute__((aligned (2))) = dgGanondorfGetUp2Anim;
#endif
            
#define dgGanondorfLandAnim "__OTR__objects/object_ganon_anime1/gGanondorfLandAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLandAnim[] = dgGanondorfLandAnim;
#else
static const char gGanondorfLandAnim[] __attribute__((aligned (2))) = dgGanondorfLandAnim;
#endif
            
#define dgGanondorfVulnerableAnim "__OTR__objects/object_ganon_anime1/gGanondorfVulnerableAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVulnerableAnim[] = dgGanondorfVulnerableAnim;
#else
static const char gGanondorfVulnerableAnim[] __attribute__((aligned (2))) = dgGanondorfVulnerableAnim;
#endif
            
#define dgGanondorfThrowAnim "__OTR__objects/object_ganon_anime1/gGanondorfThrowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfThrowAnim[] = dgGanondorfThrowAnim;
#else
static const char gGanondorfThrowAnim[] __attribute__((aligned (2))) = dgGanondorfThrowAnim;
#endif
            
#define dgGanondorfBigMagicHitAnim "__OTR__objects/object_ganon_anime1/gGanondorfBigMagicHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBigMagicHitAnim[] = dgGanondorfBigMagicHitAnim;
#else
static const char gGanondorfBigMagicHitAnim[] __attribute__((aligned (2))) = dgGanondorfBigMagicHitAnim;
#endif
            
#define dgGanondorfGetUp3Anim "__OTR__objects/object_ganon_anime1/gGanondorfGetUp3Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfGetUp3Anim[] = dgGanondorfGetUp3Anim;
#else
static const char gGanondorfGetUp3Anim[] __attribute__((aligned (2))) = dgGanondorfGetUp3Anim;
#endif
            
#define dgGanondorfLightArrowWaitAnim "__OTR__objects/object_ganon_anime1/gGanondorfLightArrowWaitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfLightArrowWaitAnim[] = dgGanondorfLightArrowWaitAnim;
#else
static const char gGanondorfLightArrowWaitAnim[] __attribute__((aligned (2))) = dgGanondorfLightArrowWaitAnim;
#endif
            
#define dgGanondorfDamageAnim "__OTR__objects/object_ganon_anime1/gGanondorfDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfDamageAnim[] = dgGanondorfDamageAnim;
#else
static const char gGanondorfDamageAnim[] __attribute__((aligned (2))) = dgGanondorfDamageAnim;
#endif
            
#define dgGanondorfFloatAnim "__OTR__objects/object_ganon_anime1/gGanondorfFloatAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfFloatAnim[] = dgGanondorfFloatAnim;
#else
static const char gGanondorfFloatAnim[] __attribute__((aligned (2))) = dgGanondorfFloatAnim;
#endif
            
#define dgGanondorfBlockAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBlockAnim[] = dgGanondorfBlockAnim;
#else
static const char gGanondorfBlockAnim[] __attribute__((aligned (2))) = dgGanondorfBlockAnim;
#endif
            
#define dgGanondorfBlockReleaseAnim "__OTR__objects/object_ganon_anime1/gGanondorfBlockReleaseAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBlockReleaseAnim[] = dgGanondorfBlockReleaseAnim;
#else
static const char gGanondorfBlockReleaseAnim[] __attribute__((aligned (2))) = dgGanondorfBlockReleaseAnim;
#endif
            
#define dgGanondorfChargeLightBallAnim "__OTR__objects/object_ganon_anime1/gGanondorfChargeLightBallAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfChargeLightBallAnim[] = dgGanondorfChargeLightBallAnim;
#else
static const char gGanondorfChargeLightBallAnim[] __attribute__((aligned (2))) = dgGanondorfChargeLightBallAnim;
#endif
            
#define dgGanondorfVolleyLeftAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyLeftAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVolleyLeftAnim[] = dgGanondorfVolleyLeftAnim;
#else
static const char gGanondorfVolleyLeftAnim[] __attribute__((aligned (2))) = dgGanondorfVolleyLeftAnim;
#endif
            
#define dgGanondorfVolleyRightAnim "__OTR__objects/object_ganon_anime1/gGanondorfVolleyRightAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfVolleyRightAnim[] = dgGanondorfVolleyRightAnim;
#else
static const char gGanondorfVolleyRightAnim[] __attribute__((aligned (2))) = dgGanondorfVolleyRightAnim;
#endif
            

