#pragma once
#define dgUnusedCandleDL "__OTR__objects/gameplay_dangeon_keep/gUnusedCandleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedCandleDL[] = dgUnusedCandleDL;
#else
static const char gUnusedCandleDL[] __attribute__((aligned (2))) = dgUnusedCandleDL;
#endif
            
#define dgBrownFragmentDL "__OTR__objects/gameplay_dangeon_keep/gBrownFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBrownFragmentDL[] = dgBrownFragmentDL;
#else
static const char gBrownFragmentDL[] __attribute__((aligned (2))) = dgBrownFragmentDL;
#endif
            
#define dgUnusedStoneTex "__OTR__objects/gameplay_dangeon_keep/gUnusedStoneTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedStoneTex[] = dgUnusedStoneTex;
#else
static const char gUnusedStoneTex[] __attribute__((aligned (2))) = dgUnusedStoneTex;
#endif
            
#define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDoorLockDL[] = dgDoorLockDL;
#else
static const char gDoorLockDL[] __attribute__((aligned (2))) = dgDoorLockDL;
#endif
            
#define dgDoorChainsDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDoorChainsDL[] = dgDoorChainsDL;
#else
static const char gDoorChainsDL[] __attribute__((aligned (2))) = dgDoorChainsDL;
#endif
            
#define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex;
#else
static const char gUnusedGoldLockTex[] __attribute__((aligned (2))) = dgUnusedGoldLockTex;
#endif
            
#define dgDoorChainTex "__OTR__objects/gameplay_dangeon_keep/gDoorChainTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDoorChainTex[] = dgDoorChainTex;
#else
static const char gDoorChainTex[] __attribute__((aligned (2))) = dgDoorChainTex;
#endif
            
#define dgUnusedBombBagDL "__OTR__objects/gameplay_dangeon_keep/gUnusedBombBagDL"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBombBagDL[] = dgUnusedBombBagDL;
#else
static const char gUnusedBombBagDL[] __attribute__((aligned (2))) = dgUnusedBombBagDL;
#endif
            
#define dgPushBlockSilverTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockSilverTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockSilverTex[] = dgPushBlockSilverTex;
#else
static const char gPushBlockSilverTex[] __attribute__((aligned (2))) = dgPushBlockSilverTex;
#endif
            
#define dgPushBlockBaseTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockBaseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockBaseTex[] = dgPushBlockBaseTex;
#else
static const char gPushBlockBaseTex[] __attribute__((aligned (2))) = dgPushBlockBaseTex;
#endif
            
#define dgPushBlockGrayTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockGrayTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockGrayTex[] = dgPushBlockGrayTex;
#else
static const char gPushBlockGrayTex[] __attribute__((aligned (2))) = dgPushBlockGrayTex;
#endif
            
#define dgPushBlockDL "__OTR__objects/gameplay_dangeon_keep/gPushBlockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockDL[] = dgPushBlockDL;
#else
static const char gPushBlockDL[] __attribute__((aligned (2))) = dgPushBlockDL;
#endif
            
#define dgPushBlockCol "__OTR__objects/gameplay_dangeon_keep/gPushBlockCol"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockCol[] = dgPushBlockCol;
#else
static const char gPushBlockCol[] __attribute__((aligned (2))) = dgPushBlockCol;
#endif
            
#define dgWoodenPlatofrmDL "__OTR__objects/gameplay_dangeon_keep/gWoodenPlatofrmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWoodenPlatofrmDL[] = dgWoodenPlatofrmDL;
#else
static const char gWoodenPlatofrmDL[] __attribute__((aligned (2))) = dgWoodenPlatofrmDL;
#endif
            
#define dgSmallWoodenBoxDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSmallWoodenBoxDL[] = dgSmallWoodenBoxDL;
#else
static const char gSmallWoodenBoxDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxDL;
#endif
            
#define dgSmallWoodenBoxFragmentDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSmallWoodenBoxFragmentDL[] = dgSmallWoodenBoxFragmentDL;
#else
static const char gSmallWoodenBoxFragmentDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxFragmentDL;
#endif
            
#define dgBetaKokiriSwordSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaKokiriSwordSpriteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaKokiriSwordSpriteDL[] = dgBetaKokiriSwordSpriteDL;
#else
static const char gBetaKokiriSwordSpriteDL[] __attribute__((aligned (2))) = dgBetaKokiriSwordSpriteDL;
#endif
            
#define dgMagicJarSpriteDL "__OTR__objects/gameplay_dangeon_keep/gMagicJarSpriteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gMagicJarSpriteDL[] = dgMagicJarSpriteDL;
#else
static const char gMagicJarSpriteDL[] __attribute__((aligned (2))) = dgMagicJarSpriteDL;
#endif
            
#define dgBetaSlingshotSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaSlingshotSpriteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaSlingshotSpriteDL[] = dgBetaSlingshotSpriteDL;
#else
static const char gBetaSlingshotSpriteDL[] __attribute__((aligned (2))) = dgBetaSlingshotSpriteDL;
#endif
            
#define dgFloorSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitch1DL[] = dgFloorSwitch1DL;
#else
static const char gFloorSwitch1DL[] __attribute__((aligned (2))) = dgFloorSwitch1DL;
#endif
            
#define dgRustyFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gRustyFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL;
#else
static const char gRustyFloorSwitchDL[] __attribute__((aligned (2))) = dgRustyFloorSwitchDL;
#endif
            
#define dgFloorSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitch2DL[] = dgFloorSwitch2DL;
#else
static const char gFloorSwitch2DL[] __attribute__((aligned (2))) = dgFloorSwitch2DL;
#endif
            
#define dgFloorSwitchCol "__OTR__objects/gameplay_dangeon_keep/gFloorSwitchCol"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitchCol[] = dgFloorSwitchCol;
#else
static const char gFloorSwitchCol[] __attribute__((aligned (2))) = dgFloorSwitchCol;
#endif
            
#define dgFloorSwitch3DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitch3DL[] = dgFloorSwitch3DL;
#else
static const char gFloorSwitch3DL[] __attribute__((aligned (2))) = dgFloorSwitch3DL;
#endif
            
#define dgBetaFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaFloorSwitchDL[] = dgBetaFloorSwitchDL;
#else
static const char gBetaFloorSwitchDL[] __attribute__((aligned (2))) = dgBetaFloorSwitchDL;
#endif
            
#define dgEyeSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitch1DL[] = dgEyeSwitch1DL;
#else
static const char gEyeSwitch1DL[] __attribute__((aligned (2))) = dgEyeSwitch1DL;
#endif
            
#define dgEyeSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitch2DL[] = dgEyeSwitch2DL;
#else
static const char gEyeSwitch2DL[] __attribute__((aligned (2))) = dgEyeSwitch2DL;
#endif
            
#define dgCrystalSwitchCoreOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreOpaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchCoreOpaDL[] = dgCrystalSwitchCoreOpaDL;
#else
static const char gCrystalSwitchCoreOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreOpaDL;
#endif
            
#define dgCrystalSwitchCoreXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreXluDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchCoreXluDL[] = dgCrystalSwitchCoreXluDL;
#else
static const char gCrystalSwitchCoreXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreXluDL;
#endif
            
#define dgCrystalSwitchDiamondOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondOpaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchDiamondOpaDL[] = dgCrystalSwitchDiamondOpaDL;
#else
static const char gCrystalSwitchDiamondOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondOpaDL;
#endif
            
#define dgCrystalSwitchDiamondXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondXluDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchDiamondXluDL[] = dgCrystalSwitchDiamondXluDL;
#else
static const char gCrystalSwitchDiamondXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondXluDL;
#endif
            
#define dgBetaCrystalSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaCrystalSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaCrystalSwitchDL[] = dgBetaCrystalSwitchDL;
#else
static const char gBetaCrystalSwitchDL[] __attribute__((aligned (2))) = dgBetaCrystalSwitchDL;
#endif
            
#define dgEyeSwitchGoldClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex;
#else
static const char gEyeSwitchGoldClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosedTex;
#endif
            
#define dgEyeSwitchGoldOpeningTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpeningTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex;
#else
static const char gEyeSwitchGoldOpeningTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpeningTex;
#endif
            
#define dgEyeSwitchGoldClosingTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex;
#else
static const char gEyeSwitchGoldClosingTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosingTex;
#endif
            
#define dgEyeSwitchGoldOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex;
#else
static const char gEyeSwitchGoldOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpenTex;
#endif
            
#define dgEyeSwitchSilverOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex;
#else
static const char gEyeSwitchSilverOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverOpenTex;
#endif
            
#define dgEyeSwitchSilverHalfTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex;
#else
static const char gEyeSwitchSilverHalfTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverHalfTex;
#endif
            
#define dgEyeSwitchSilverClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex;
#else
static const char gEyeSwitchSilverClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverClosedTex;
#endif
            
#define dgDungeonKeepTex_00C8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00C8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00C8A0[] = dgDungeonKeepTex_00C8A0;
#else
static const char gDungeonKeepTex_00C8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00C8A0;
#endif
            
#define dgDungeonkeepTex_00D0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonkeepTex_00D0A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonkeepTex_00D0A0[] = dgDungeonkeepTex_00D0A0;
#else
static const char gDungeonkeepTex_00D0A0[] __attribute__((aligned (2))) = dgDungeonkeepTex_00D0A0;
#endif
            
#define dgDungeonKeepTex_00E8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00E8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00E8A0[] = dgDungeonKeepTex_00E8A0;
#else
static const char gDungeonKeepTex_00E8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00E8A0;
#endif
            
#define dgDungeonKeepTex_00ECA0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00ECA0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00ECA0[] = dgDungeonKeepTex_00ECA0;
#else
static const char gDungeonKeepTex_00ECA0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00ECA0;
#endif
            
#define dgDungeonKeepTex_00F0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00F0A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00F0A0[] = dgDungeonKeepTex_00F0A0;
#else
static const char gDungeonKeepTex_00F0A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00F0A0;
#endif
            
#define dgCrstalSwitchRedTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchRedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCrstalSwitchRedTex[] = dgCrstalSwitchRedTex;
#else
static const char gCrstalSwitchRedTex[] __attribute__((aligned (2))) = dgCrstalSwitchRedTex;
#endif
            
#define dgCrstalSwitchBlueTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchBlueTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCrstalSwitchBlueTex[] = dgCrstalSwitchBlueTex;
#else
static const char gCrstalSwitchBlueTex[] __attribute__((aligned (2))) = dgCrstalSwitchBlueTex;
#endif
            
#define dgPotDL "__OTR__objects/gameplay_dangeon_keep/gPotDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotDL[] = dgPotDL;
#else
static const char gPotDL[] __attribute__((aligned (2))) = dgPotDL;
#endif
            
#define dgPotFragmentDL "__OTR__objects/gameplay_dangeon_keep/gPotFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotFragmentDL[] = dgPotFragmentDL;
#else
static const char gPotFragmentDL[] __attribute__((aligned (2))) = dgPotFragmentDL;
#endif
            
#define dgameplay_dangeon_keepTex_000000 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000;
#else
static const char gameplay_dangeon_keepTex_000000[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000000;
#endif
            
#define dgameplay_dangeon_keepTex_000200 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000200"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200;
#else
static const char gameplay_dangeon_keepTex_000200[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000200;
#endif
            
#define dgameplay_dangeon_keepTex_0005C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0005C0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0;
#else
static const char gameplay_dangeon_keepTex_0005C0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0005C0;
#endif
            
#define dgameplay_dangeon_keepTex_001280 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_001280"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280;
#else
static const char gameplay_dangeon_keepTex_001280[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_001280;
#endif
            
#define dgameplay_dangeon_keepTex_0164B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0164B0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0;
#else
static const char gameplay_dangeon_keepTex_0164B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0164B0;
#endif
            
#define dgameplay_dangeon_keepTex_00F8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00F8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0;
#else
static const char gameplay_dangeon_keepTex_00F8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00F8A0;
#endif
            
#define dgameplay_dangeon_keepTex_011CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0;
#else
static const char gameplay_dangeon_keepTex_011CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011CA0;
#endif
            
#define dgameplay_dangeon_keepTex_012CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_012CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0;
#else
static const char gameplay_dangeon_keepTex_012CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_012CA0;
#endif
            
#define dgameplay_dangeon_keepTex_0154B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0154B0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0;
#else
static const char gameplay_dangeon_keepTex_0154B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0154B0;
#endif
            
#define dgameplay_dangeon_keepTex_015CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_015CB0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0;
#else
static const char gameplay_dangeon_keepTex_015CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_015CB0;
#endif
            
#define dgameplay_dangeon_keepTex_016CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_016CB0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0;
#else
static const char gameplay_dangeon_keepTex_016CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_016CB0;
#endif
            
#define dgameplay_dangeon_keepTex_007CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_007CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0;
#else
static const char gameplay_dangeon_keepTex_007CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_007CA0;
#endif
            
#define dgameplay_dangeon_keepTex_0078A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0078A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0;
#else
static const char gameplay_dangeon_keepTex_0078A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0078A0;
#endif
            
#define dgameplay_dangeon_keepTex_00D8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00D8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0;
#else
static const char gameplay_dangeon_keepTex_00D8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00D8A0;
#endif
            
#define dgameplay_dangeon_keepTex_00E0A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00E0A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0;
#else
static const char gameplay_dangeon_keepTex_00E0A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00E0A0;
#endif
            
#define dgameplay_dangeon_keepTex_0080A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0080A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0;
#else
static const char gameplay_dangeon_keepTex_0080A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0080A0;
#endif
            
#define dgameplay_dangeon_keepTex_0088A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0088A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0;
#else
static const char gameplay_dangeon_keepTex_0088A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0088A0;
#endif
            
#define dgameplay_dangeon_keepTex_013CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CB0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0;
#else
static const char gameplay_dangeon_keepTex_013CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CB0;
#endif
            
#define dgameplay_dangeon_keepTex_0134A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0134A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0;
#else
static const char gameplay_dangeon_keepTex_0134A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0134A0;
#endif
            
#define dgameplay_dangeon_keepTex_013CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0;
#else
static const char gameplay_dangeon_keepTex_013CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CA0;
#endif
            
#define dgameplay_dangeon_keepTex_0108A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0108A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0;
#else
static const char gameplay_dangeon_keepTex_0108A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0108A0;
#endif
            
#define dgameplay_dangeon_keepTex_0118A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0118A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0;
#else
static const char gameplay_dangeon_keepTex_0118A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0118A0;
#endif
            
#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0;
#else
static const char gameplay_dangeon_keepTex_011AA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011AA0;
#endif
            

