#pragma once
#define dFIRE_bs_sceneCollisionHeader_002BCC "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneCollisionHeader_002BCC"
#ifdef _WIN32
static const __declspec(align(2)) char FIRE_bs_sceneCollisionHeader_002BCC[] = dFIRE_bs_sceneCollisionHeader_002BCC;
#else
static const char FIRE_bs_sceneCollisionHeader_002BCC[] __attribute__((aligned (2))) = dFIRE_bs_sceneCollisionHeader_002BCC;
#endif
            
#define dFIRE_bs_sceneTex_003400 "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneTex_003400"
#ifdef _WIN32
static const __declspec(align(2)) char FIRE_bs_sceneTex_003400[] = dFIRE_bs_sceneTex_003400;
#else
static const char FIRE_bs_sceneTex_003400[] __attribute__((aligned (2))) = dFIRE_bs_sceneTex_003400;
#endif
            
#define dFIRE_bs_sceneTex_002C00 "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneTex_002C00"
#ifdef _WIN32
static const __declspec(align(2)) char FIRE_bs_sceneTex_002C00[] = dFIRE_bs_sceneTex_002C00;
#else
static const char FIRE_bs_sceneTex_002C00[] __attribute__((aligned (2))) = dFIRE_bs_sceneTex_002C00;
#endif
            
#define dFIRE_bs_sceneTex_003C00 "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneTex_003C00"
#ifdef _WIN32
static const __declspec(align(2)) char FIRE_bs_sceneTex_003C00[] = dFIRE_bs_sceneTex_003C00;
#else
static const char FIRE_bs_sceneTex_003C00[] __attribute__((aligned (2))) = dFIRE_bs_sceneTex_003C00;
#endif
            
#define dFIRE_bs_sceneTex_004400 "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneTex_004400"
#ifdef _WIN32
static const __declspec(align(2)) char FIRE_bs_sceneTex_004400[] = dFIRE_bs_sceneTex_004400;
#else
static const char FIRE_bs_sceneTex_004400[] __attribute__((aligned (2))) = dFIRE_bs_sceneTex_004400;
#endif
            

