#pragma once
#define dgSunsetOvercastSkybox1Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetOvercastSkybox1Tex[] = dgSunsetOvercastSkybox1Tex;
#else
static const char gSunsetOvercastSkybox1Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox1Tex;
#endif
            
#define dgSunsetOvercastSkybox2Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetOvercastSkybox2Tex[] = dgSunsetOvercastSkybox2Tex;
#else
static const char gSunsetOvercastSkybox2Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox2Tex;
#endif
            
#define dgSunsetOvercastSkybox3Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetOvercastSkybox3Tex[] = dgSunsetOvercastSkybox3Tex;
#else
static const char gSunsetOvercastSkybox3Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox3Tex;
#endif
            
#define dgSunsetOvercastSkybox4Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetOvercastSkybox4Tex[] = dgSunsetOvercastSkybox4Tex;
#else
static const char gSunsetOvercastSkybox4Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox4Tex;
#endif
            
#define dgSunsetOvercastSkybox5Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetOvercastSkybox5Tex[] = dgSunsetOvercastSkybox5Tex;
#else
static const char gSunsetOvercastSkybox5Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox5Tex;
#endif
            

