#pragma once
#define dgDekuStickItemNameENGTex "__OTR__textures/item_name_static/gDekuStickItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuStickItemNameENGTex[] = dgDekuStickItemNameENGTex;
#else
static const char gDekuStickItemNameENGTex[] __attribute__((aligned (2))) = dgDekuStickItemNameENGTex;
#endif
            
#define dgDekuNutItemNameENGTex "__OTR__textures/item_name_static/gDekuNutItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutItemNameENGTex[] = dgDekuNutItemNameENGTex;
#else
static const char gDekuNutItemNameENGTex[] __attribute__((aligned (2))) = dgDekuNutItemNameENGTex;
#endif
            
#define dgBombItemNameENGTex "__OTR__textures/item_name_static/gBombItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombItemNameENGTex[] = dgBombItemNameENGTex;
#else
static const char gBombItemNameENGTex[] __attribute__((aligned (2))) = dgBombItemNameENGTex;
#endif
            
#define dgFairyBowItemNameENGTex "__OTR__textures/item_name_static/gFairyBowItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFairyBowItemNameENGTex[] = dgFairyBowItemNameENGTex;
#else
static const char gFairyBowItemNameENGTex[] __attribute__((aligned (2))) = dgFairyBowItemNameENGTex;
#endif
            
#define dgFireArrowItemNameENGTex "__OTR__textures/item_name_static/gFireArrowItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireArrowItemNameENGTex[] = dgFireArrowItemNameENGTex;
#else
static const char gFireArrowItemNameENGTex[] __attribute__((aligned (2))) = dgFireArrowItemNameENGTex;
#endif
            
#define dgDinsFireItemNameENGTex "__OTR__textures/item_name_static/gDinsFireItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDinsFireItemNameENGTex[] = dgDinsFireItemNameENGTex;
#else
static const char gDinsFireItemNameENGTex[] __attribute__((aligned (2))) = dgDinsFireItemNameENGTex;
#endif
            
#define dgFairySlingshotItemNameENGTex "__OTR__textures/item_name_static/gFairySlingshotItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFairySlingshotItemNameENGTex[] = dgFairySlingshotItemNameENGTex;
#else
static const char gFairySlingshotItemNameENGTex[] __attribute__((aligned (2))) = dgFairySlingshotItemNameENGTex;
#endif
            
#define dgFairyOcarinaItemNameENGTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFairyOcarinaItemNameENGTex[] = dgFairyOcarinaItemNameENGTex;
#else
static const char gFairyOcarinaItemNameENGTex[] __attribute__((aligned (2))) = dgFairyOcarinaItemNameENGTex;
#endif
            
#define dgOcarinaOfTimeItemNameENGTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOcarinaOfTimeItemNameENGTex[] = dgOcarinaOfTimeItemNameENGTex;
#else
static const char gOcarinaOfTimeItemNameENGTex[] __attribute__((aligned (2))) = dgOcarinaOfTimeItemNameENGTex;
#endif
            
#define dgBombchuItemNameENGTex "__OTR__textures/item_name_static/gBombchuItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombchuItemNameENGTex[] = dgBombchuItemNameENGTex;
#else
static const char gBombchuItemNameENGTex[] __attribute__((aligned (2))) = dgBombchuItemNameENGTex;
#endif
            
#define dgHookshotItemNameENGTex "__OTR__textures/item_name_static/gHookshotItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotItemNameENGTex[] = dgHookshotItemNameENGTex;
#else
static const char gHookshotItemNameENGTex[] __attribute__((aligned (2))) = dgHookshotItemNameENGTex;
#endif
            
#define dgLongshotItemNameENGTex "__OTR__textures/item_name_static/gLongshotItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLongshotItemNameENGTex[] = dgLongshotItemNameENGTex;
#else
static const char gLongshotItemNameENGTex[] __attribute__((aligned (2))) = dgLongshotItemNameENGTex;
#endif
            
#define dgIceArrowItemNameENGTex "__OTR__textures/item_name_static/gIceArrowItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceArrowItemNameENGTex[] = dgIceArrowItemNameENGTex;
#else
static const char gIceArrowItemNameENGTex[] __attribute__((aligned (2))) = dgIceArrowItemNameENGTex;
#endif
            
#define dgFaroresWindItemNameENGTex "__OTR__textures/item_name_static/gFaroresWindItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaroresWindItemNameENGTex[] = dgFaroresWindItemNameENGTex;
#else
static const char gFaroresWindItemNameENGTex[] __attribute__((aligned (2))) = dgFaroresWindItemNameENGTex;
#endif
            
#define dgBoomerangItemNameENGTex "__OTR__textures/item_name_static/gBoomerangItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBoomerangItemNameENGTex[] = dgBoomerangItemNameENGTex;
#else
static const char gBoomerangItemNameENGTex[] __attribute__((aligned (2))) = dgBoomerangItemNameENGTex;
#endif
            
#define dgLensItemNameENGTex "__OTR__textures/item_name_static/gLensItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLensItemNameENGTex[] = dgLensItemNameENGTex;
#else
static const char gLensItemNameENGTex[] __attribute__((aligned (2))) = dgLensItemNameENGTex;
#endif
            
#define dgMagicBeansItemNameENGTex "__OTR__textures/item_name_static/gMagicBeansItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMagicBeansItemNameENGTex[] = dgMagicBeansItemNameENGTex;
#else
static const char gMagicBeansItemNameENGTex[] __attribute__((aligned (2))) = dgMagicBeansItemNameENGTex;
#endif
            
#define dgMegatonHammerItemNameENGTex "__OTR__textures/item_name_static/gMegatonHammerItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMegatonHammerItemNameENGTex[] = dgMegatonHammerItemNameENGTex;
#else
static const char gMegatonHammerItemNameENGTex[] __attribute__((aligned (2))) = dgMegatonHammerItemNameENGTex;
#endif
            
#define dgLightArrowItemNameENGTex "__OTR__textures/item_name_static/gLightArrowItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLightArrowItemNameENGTex[] = dgLightArrowItemNameENGTex;
#else
static const char gLightArrowItemNameENGTex[] __attribute__((aligned (2))) = dgLightArrowItemNameENGTex;
#endif
            
#define dgNayrusLoveItemNameENGTex "__OTR__textures/item_name_static/gNayrusLoveItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNayrusLoveItemNameENGTex[] = dgNayrusLoveItemNameENGTex;
#else
static const char gNayrusLoveItemNameENGTex[] __attribute__((aligned (2))) = dgNayrusLoveItemNameENGTex;
#endif
            
#define dgEmptyBottleItemNameENGTex "__OTR__textures/item_name_static/gEmptyBottleItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEmptyBottleItemNameENGTex[] = dgEmptyBottleItemNameENGTex;
#else
static const char gEmptyBottleItemNameENGTex[] __attribute__((aligned (2))) = dgEmptyBottleItemNameENGTex;
#endif
            
#define dgRedPotionItemNameENGTex "__OTR__textures/item_name_static/gRedPotionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedPotionItemNameENGTex[] = dgRedPotionItemNameENGTex;
#else
static const char gRedPotionItemNameENGTex[] __attribute__((aligned (2))) = dgRedPotionItemNameENGTex;
#endif
            
#define dgGreenPotionItemNameENGTex "__OTR__textures/item_name_static/gGreenPotionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreenPotionItemNameENGTex[] = dgGreenPotionItemNameENGTex;
#else
static const char gGreenPotionItemNameENGTex[] __attribute__((aligned (2))) = dgGreenPotionItemNameENGTex;
#endif
            
#define dgBluePotionItemNameENGTex "__OTR__textures/item_name_static/gBluePotionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBluePotionItemNameENGTex[] = dgBluePotionItemNameENGTex;
#else
static const char gBluePotionItemNameENGTex[] __attribute__((aligned (2))) = dgBluePotionItemNameENGTex;
#endif
            
#define dgBottledFairyItemNameENGTex "__OTR__textures/item_name_static/gBottledFairyItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBottledFairyItemNameENGTex[] = dgBottledFairyItemNameENGTex;
#else
static const char gBottledFairyItemNameENGTex[] __attribute__((aligned (2))) = dgBottledFairyItemNameENGTex;
#endif
            
#define dgFishItemNameENGTex "__OTR__textures/item_name_static/gFishItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishItemNameENGTex[] = dgFishItemNameENGTex;
#else
static const char gFishItemNameENGTex[] __attribute__((aligned (2))) = dgFishItemNameENGTex;
#endif
            
#define dgFullMilkItemNameENGTex "__OTR__textures/item_name_static/gFullMilkItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFullMilkItemNameENGTex[] = dgFullMilkItemNameENGTex;
#else
static const char gFullMilkItemNameENGTex[] __attribute__((aligned (2))) = dgFullMilkItemNameENGTex;
#endif
            
#define dgRutosLetterItemNameENGTex "__OTR__textures/item_name_static/gRutosLetterItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRutosLetterItemNameENGTex[] = dgRutosLetterItemNameENGTex;
#else
static const char gRutosLetterItemNameENGTex[] __attribute__((aligned (2))) = dgRutosLetterItemNameENGTex;
#endif
            
#define dgBlueFireItemNameENGTex "__OTR__textures/item_name_static/gBlueFireItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBlueFireItemNameENGTex[] = dgBlueFireItemNameENGTex;
#else
static const char gBlueFireItemNameENGTex[] __attribute__((aligned (2))) = dgBlueFireItemNameENGTex;
#endif
            
#define dgBugItemNameENGTex "__OTR__textures/item_name_static/gBugItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBugItemNameENGTex[] = dgBugItemNameENGTex;
#else
static const char gBugItemNameENGTex[] __attribute__((aligned (2))) = dgBugItemNameENGTex;
#endif
            
#define dgBigPoeItemNameENGTex "__OTR__textures/item_name_static/gBigPoeItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBigPoeItemNameENGTex[] = dgBigPoeItemNameENGTex;
#else
static const char gBigPoeItemNameENGTex[] __attribute__((aligned (2))) = dgBigPoeItemNameENGTex;
#endif
            
#define dgHalfMilkItemNameENGTex "__OTR__textures/item_name_static/gHalfMilkItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHalfMilkItemNameENGTex[] = dgHalfMilkItemNameENGTex;
#else
static const char gHalfMilkItemNameENGTex[] __attribute__((aligned (2))) = dgHalfMilkItemNameENGTex;
#endif
            
#define dgPoeItemNameENGTex "__OTR__textures/item_name_static/gPoeItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPoeItemNameENGTex[] = dgPoeItemNameENGTex;
#else
static const char gPoeItemNameENGTex[] __attribute__((aligned (2))) = dgPoeItemNameENGTex;
#endif
            
#define dgWeirdEggItemNameENGTex "__OTR__textures/item_name_static/gWeirdEggItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWeirdEggItemNameENGTex[] = dgWeirdEggItemNameENGTex;
#else
static const char gWeirdEggItemNameENGTex[] __attribute__((aligned (2))) = dgWeirdEggItemNameENGTex;
#endif
            
#define dgCuccoItemNameENGTex "__OTR__textures/item_name_static/gCuccoItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoItemNameENGTex[] = dgCuccoItemNameENGTex;
#else
static const char gCuccoItemNameENGTex[] __attribute__((aligned (2))) = dgCuccoItemNameENGTex;
#endif
            
#define dgZeldasLetterItemNameENGTex "__OTR__textures/item_name_static/gZeldasLetterItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZeldasLetterItemNameENGTex[] = dgZeldasLetterItemNameENGTex;
#else
static const char gZeldasLetterItemNameENGTex[] __attribute__((aligned (2))) = dgZeldasLetterItemNameENGTex;
#endif
            
#define dgKeatonMaskItemNameENGTex "__OTR__textures/item_name_static/gKeatonMaskItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKeatonMaskItemNameENGTex[] = dgKeatonMaskItemNameENGTex;
#else
static const char gKeatonMaskItemNameENGTex[] __attribute__((aligned (2))) = dgKeatonMaskItemNameENGTex;
#endif
            
#define dgSkullMaskItemNameENGTex "__OTR__textures/item_name_static/gSkullMaskItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullMaskItemNameENGTex[] = dgSkullMaskItemNameENGTex;
#else
static const char gSkullMaskItemNameENGTex[] __attribute__((aligned (2))) = dgSkullMaskItemNameENGTex;
#endif
            
#define dgSpookyMaskItemNameENGTex "__OTR__textures/item_name_static/gSpookyMaskItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpookyMaskItemNameENGTex[] = dgSpookyMaskItemNameENGTex;
#else
static const char gSpookyMaskItemNameENGTex[] __attribute__((aligned (2))) = dgSpookyMaskItemNameENGTex;
#endif
            
#define dgBunnyHoodItemNameENGTex "__OTR__textures/item_name_static/gBunnyHoodItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBunnyHoodItemNameENGTex[] = dgBunnyHoodItemNameENGTex;
#else
static const char gBunnyHoodItemNameENGTex[] __attribute__((aligned (2))) = dgBunnyHoodItemNameENGTex;
#endif
            
#define dgGoronMaskItemNameENGTex "__OTR__textures/item_name_static/gGoronMaskItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronMaskItemNameENGTex[] = dgGoronMaskItemNameENGTex;
#else
static const char gGoronMaskItemNameENGTex[] __attribute__((aligned (2))) = dgGoronMaskItemNameENGTex;
#endif
            
#define dgZoraMaskItemNameENGTex "__OTR__textures/item_name_static/gZoraMaskItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraMaskItemNameENGTex[] = dgZoraMaskItemNameENGTex;
#else
static const char gZoraMaskItemNameENGTex[] __attribute__((aligned (2))) = dgZoraMaskItemNameENGTex;
#endif
            
#define dgGerudoMaskItemNameENGTex "__OTR__textures/item_name_static/gGerudoMaskItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoMaskItemNameENGTex[] = dgGerudoMaskItemNameENGTex;
#else
static const char gGerudoMaskItemNameENGTex[] __attribute__((aligned (2))) = dgGerudoMaskItemNameENGTex;
#endif
            
#define dgMaskofTruthItemNameENGTex "__OTR__textures/item_name_static/gMaskofTruthItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMaskofTruthItemNameENGTex[] = dgMaskofTruthItemNameENGTex;
#else
static const char gMaskofTruthItemNameENGTex[] __attribute__((aligned (2))) = dgMaskofTruthItemNameENGTex;
#endif
            
#define dgSOLDOUTItemNameENGTex "__OTR__textures/item_name_static/gSOLDOUTItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSOLDOUTItemNameENGTex[] = dgSOLDOUTItemNameENGTex;
#else
static const char gSOLDOUTItemNameENGTex[] __attribute__((aligned (2))) = dgSOLDOUTItemNameENGTex;
#endif
            
#define dgPocketEggItemNameENGTex "__OTR__textures/item_name_static/gPocketEggItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPocketEggItemNameENGTex[] = dgPocketEggItemNameENGTex;
#else
static const char gPocketEggItemNameENGTex[] __attribute__((aligned (2))) = dgPocketEggItemNameENGTex;
#endif
            
#define dgPocketCuccoItemNameENGTex "__OTR__textures/item_name_static/gPocketCuccoItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPocketCuccoItemNameENGTex[] = dgPocketCuccoItemNameENGTex;
#else
static const char gPocketCuccoItemNameENGTex[] __attribute__((aligned (2))) = dgPocketCuccoItemNameENGTex;
#endif
            
#define dgCojiroItemNameENGTex "__OTR__textures/item_name_static/gCojiroItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCojiroItemNameENGTex[] = dgCojiroItemNameENGTex;
#else
static const char gCojiroItemNameENGTex[] __attribute__((aligned (2))) = dgCojiroItemNameENGTex;
#endif
            
#define dgOddMushroomItemNameENGTex "__OTR__textures/item_name_static/gOddMushroomItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOddMushroomItemNameENGTex[] = dgOddMushroomItemNameENGTex;
#else
static const char gOddMushroomItemNameENGTex[] __attribute__((aligned (2))) = dgOddMushroomItemNameENGTex;
#endif
            
#define dgOddPotionItemNameENGTex "__OTR__textures/item_name_static/gOddPotionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOddPotionItemNameENGTex[] = dgOddPotionItemNameENGTex;
#else
static const char gOddPotionItemNameENGTex[] __attribute__((aligned (2))) = dgOddPotionItemNameENGTex;
#endif
            
#define dgPoachersSawItemNameENGTex "__OTR__textures/item_name_static/gPoachersSawItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPoachersSawItemNameENGTex[] = dgPoachersSawItemNameENGTex;
#else
static const char gPoachersSawItemNameENGTex[] __attribute__((aligned (2))) = dgPoachersSawItemNameENGTex;
#endif
            
#define dgBrokenGoronsSwordItemNameENGTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBrokenGoronsSwordItemNameENGTex[] = dgBrokenGoronsSwordItemNameENGTex;
#else
static const char gBrokenGoronsSwordItemNameENGTex[] __attribute__((aligned (2))) = dgBrokenGoronsSwordItemNameENGTex;
#endif
            
#define dgPrescriptionItemNameENGTex "__OTR__textures/item_name_static/gPrescriptionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPrescriptionItemNameENGTex[] = dgPrescriptionItemNameENGTex;
#else
static const char gPrescriptionItemNameENGTex[] __attribute__((aligned (2))) = dgPrescriptionItemNameENGTex;
#endif
            
#define dgEyeBallFrogItemNameENGTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeBallFrogItemNameENGTex[] = dgEyeBallFrogItemNameENGTex;
#else
static const char gEyeBallFrogItemNameENGTex[] __attribute__((aligned (2))) = dgEyeBallFrogItemNameENGTex;
#endif
            
#define dgEyeDropsItemNameENGTex "__OTR__textures/item_name_static/gEyeDropsItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeDropsItemNameENGTex[] = dgEyeDropsItemNameENGTex;
#else
static const char gEyeDropsItemNameENGTex[] __attribute__((aligned (2))) = dgEyeDropsItemNameENGTex;
#endif
            
#define dgClaimCheckItemNameENGTex "__OTR__textures/item_name_static/gClaimCheckItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gClaimCheckItemNameENGTex[] = dgClaimCheckItemNameENGTex;
#else
static const char gClaimCheckItemNameENGTex[] __attribute__((aligned (2))) = dgClaimCheckItemNameENGTex;
#endif
            
#define dgUnusedWindMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName1JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedWindMedallionItemName1JPNTex[] = dgUnusedWindMedallionItemName1JPNTex;
#else
static const char gUnusedWindMedallionItemName1JPNTex[] __attribute__((aligned (2))) = dgUnusedWindMedallionItemName1JPNTex;
#endif
            
#define dgUnusedFireMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName1JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedFireMedallionItemName1JPNTex[] = dgUnusedFireMedallionItemName1JPNTex;
#else
static const char gUnusedFireMedallionItemName1JPNTex[] __attribute__((aligned (2))) = dgUnusedFireMedallionItemName1JPNTex;
#endif
            
#define dgUnusedIceMedallionItemName1JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName1JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedIceMedallionItemName1JPNTex[] = dgUnusedIceMedallionItemName1JPNTex;
#else
static const char gUnusedIceMedallionItemName1JPNTex[] __attribute__((aligned (2))) = dgUnusedIceMedallionItemName1JPNTex;
#endif
            
#define dgKokiriSwordItemNameENGTex "__OTR__textures/item_name_static/gKokiriSwordItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriSwordItemNameENGTex[] = dgKokiriSwordItemNameENGTex;
#else
static const char gKokiriSwordItemNameENGTex[] __attribute__((aligned (2))) = dgKokiriSwordItemNameENGTex;
#endif
            
#define dgMasterSwordItemNameENGTex "__OTR__textures/item_name_static/gMasterSwordItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMasterSwordItemNameENGTex[] = dgMasterSwordItemNameENGTex;
#else
static const char gMasterSwordItemNameENGTex[] __attribute__((aligned (2))) = dgMasterSwordItemNameENGTex;
#endif
            
#define dgGiantsKnifeItemNameENGTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGiantsKnifeItemNameENGTex[] = dgGiantsKnifeItemNameENGTex;
#else
static const char gGiantsKnifeItemNameENGTex[] __attribute__((aligned (2))) = dgGiantsKnifeItemNameENGTex;
#endif
            
#define dgDekuShieldItemNameENGTex "__OTR__textures/item_name_static/gDekuShieldItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuShieldItemNameENGTex[] = dgDekuShieldItemNameENGTex;
#else
static const char gDekuShieldItemNameENGTex[] __attribute__((aligned (2))) = dgDekuShieldItemNameENGTex;
#endif
            
#define dgHylianShieldItemNameENGTex "__OTR__textures/item_name_static/gHylianShieldItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHylianShieldItemNameENGTex[] = dgHylianShieldItemNameENGTex;
#else
static const char gHylianShieldItemNameENGTex[] __attribute__((aligned (2))) = dgHylianShieldItemNameENGTex;
#endif
            
#define dgMirrorShieldItemNameENGTex "__OTR__textures/item_name_static/gMirrorShieldItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMirrorShieldItemNameENGTex[] = dgMirrorShieldItemNameENGTex;
#else
static const char gMirrorShieldItemNameENGTex[] __attribute__((aligned (2))) = dgMirrorShieldItemNameENGTex;
#endif
            
#define dgKokiriTunicItemNameENGTex "__OTR__textures/item_name_static/gKokiriTunicItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriTunicItemNameENGTex[] = dgKokiriTunicItemNameENGTex;
#else
static const char gKokiriTunicItemNameENGTex[] __attribute__((aligned (2))) = dgKokiriTunicItemNameENGTex;
#endif
            
#define dgGoronTunicItemNameENGTex "__OTR__textures/item_name_static/gGoronTunicItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronTunicItemNameENGTex[] = dgGoronTunicItemNameENGTex;
#else
static const char gGoronTunicItemNameENGTex[] __attribute__((aligned (2))) = dgGoronTunicItemNameENGTex;
#endif
            
#define dgZoraTunicItemNameENGTex "__OTR__textures/item_name_static/gZoraTunicItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraTunicItemNameENGTex[] = dgZoraTunicItemNameENGTex;
#else
static const char gZoraTunicItemNameENGTex[] __attribute__((aligned (2))) = dgZoraTunicItemNameENGTex;
#endif
            
#define dgKokiriBootsItemNameENGTex "__OTR__textures/item_name_static/gKokiriBootsItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriBootsItemNameENGTex[] = dgKokiriBootsItemNameENGTex;
#else
static const char gKokiriBootsItemNameENGTex[] __attribute__((aligned (2))) = dgKokiriBootsItemNameENGTex;
#endif
            
#define dgIronBootsItemNameENGTex "__OTR__textures/item_name_static/gIronBootsItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIronBootsItemNameENGTex[] = dgIronBootsItemNameENGTex;
#else
static const char gIronBootsItemNameENGTex[] __attribute__((aligned (2))) = dgIronBootsItemNameENGTex;
#endif
            
#define dgHoverBootsItemNameENGTex "__OTR__textures/item_name_static/gHoverBootsItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHoverBootsItemNameENGTex[] = dgHoverBootsItemNameENGTex;
#else
static const char gHoverBootsItemNameENGTex[] __attribute__((aligned (2))) = dgHoverBootsItemNameENGTex;
#endif
            
#define dgBulletBag30ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag30ItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBulletBag30ItemNameENGTex[] = dgBulletBag30ItemNameENGTex;
#else
static const char gBulletBag30ItemNameENGTex[] __attribute__((aligned (2))) = dgBulletBag30ItemNameENGTex;
#endif
            
#define dgBulletBag40ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag40ItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBulletBag40ItemNameENGTex[] = dgBulletBag40ItemNameENGTex;
#else
static const char gBulletBag40ItemNameENGTex[] __attribute__((aligned (2))) = dgBulletBag40ItemNameENGTex;
#endif
            
#define dgBulletBag50ItemNameENGTex "__OTR__textures/item_name_static/gBulletBag50ItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBulletBag50ItemNameENGTex[] = dgBulletBag50ItemNameENGTex;
#else
static const char gBulletBag50ItemNameENGTex[] __attribute__((aligned (2))) = dgBulletBag50ItemNameENGTex;
#endif
            
#define dgQuiver30ItemNameENGTex "__OTR__textures/item_name_static/gQuiver30ItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuiver30ItemNameENGTex[] = dgQuiver30ItemNameENGTex;
#else
static const char gQuiver30ItemNameENGTex[] __attribute__((aligned (2))) = dgQuiver30ItemNameENGTex;
#endif
            
#define dgQuiver40ItemNameENGTex "__OTR__textures/item_name_static/gQuiver40ItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuiver40ItemNameENGTex[] = dgQuiver40ItemNameENGTex;
#else
static const char gQuiver40ItemNameENGTex[] __attribute__((aligned (2))) = dgQuiver40ItemNameENGTex;
#endif
            
#define dgQuiver50ItemNameENGTex "__OTR__textures/item_name_static/gQuiver50ItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuiver50ItemNameENGTex[] = dgQuiver50ItemNameENGTex;
#else
static const char gQuiver50ItemNameENGTex[] __attribute__((aligned (2))) = dgQuiver50ItemNameENGTex;
#endif
            
#define dgBombBag20ItemNameENGTex "__OTR__textures/item_name_static/gBombBag20ItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombBag20ItemNameENGTex[] = dgBombBag20ItemNameENGTex;
#else
static const char gBombBag20ItemNameENGTex[] __attribute__((aligned (2))) = dgBombBag20ItemNameENGTex;
#endif
            
#define dgBombBag30ItemNameENGTex "__OTR__textures/item_name_static/gBombBag30ItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombBag30ItemNameENGTex[] = dgBombBag30ItemNameENGTex;
#else
static const char gBombBag30ItemNameENGTex[] __attribute__((aligned (2))) = dgBombBag30ItemNameENGTex;
#endif
            
#define dgBombBag40ItemNameENGTex "__OTR__textures/item_name_static/gBombBag40ItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombBag40ItemNameENGTex[] = dgBombBag40ItemNameENGTex;
#else
static const char gBombBag40ItemNameENGTex[] __attribute__((aligned (2))) = dgBombBag40ItemNameENGTex;
#endif
            
#define dgGoronsBraceletItemNameENGTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronsBraceletItemNameENGTex[] = dgGoronsBraceletItemNameENGTex;
#else
static const char gGoronsBraceletItemNameENGTex[] __attribute__((aligned (2))) = dgGoronsBraceletItemNameENGTex;
#endif
            
#define dgSilverGauntletsItemNameENGTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverGauntletsItemNameENGTex[] = dgSilverGauntletsItemNameENGTex;
#else
static const char gSilverGauntletsItemNameENGTex[] __attribute__((aligned (2))) = dgSilverGauntletsItemNameENGTex;
#endif
            
#define dgGoldenGauntletsItemNameENGTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldenGauntletsItemNameENGTex[] = dgGoldenGauntletsItemNameENGTex;
#else
static const char gGoldenGauntletsItemNameENGTex[] __attribute__((aligned (2))) = dgGoldenGauntletsItemNameENGTex;
#endif
            
#define dgSilverScaleItemNameENGTex "__OTR__textures/item_name_static/gSilverScaleItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverScaleItemNameENGTex[] = dgSilverScaleItemNameENGTex;
#else
static const char gSilverScaleItemNameENGTex[] __attribute__((aligned (2))) = dgSilverScaleItemNameENGTex;
#endif
            
#define dgGoldenScaleItemNameENGTex "__OTR__textures/item_name_static/gGoldenScaleItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldenScaleItemNameENGTex[] = dgGoldenScaleItemNameENGTex;
#else
static const char gGoldenScaleItemNameENGTex[] __attribute__((aligned (2))) = dgGoldenScaleItemNameENGTex;
#endif
            
#define dgBrokenGiantsKnifeItemNameENGTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBrokenGiantsKnifeItemNameENGTex[] = dgBrokenGiantsKnifeItemNameENGTex;
#else
static const char gBrokenGiantsKnifeItemNameENGTex[] __attribute__((aligned (2))) = dgBrokenGiantsKnifeItemNameENGTex;
#endif
            
#define dgUnusedBossKeyItemName1JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName1JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName1JPNTex[] = dgUnusedBossKeyItemName1JPNTex;
#else
static const char gUnusedBossKeyItemName1JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName1JPNTex;
#endif
            
#define dgUnusedBossKeyItemName2JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName2JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName2JPNTex[] = dgUnusedBossKeyItemName2JPNTex;
#else
static const char gUnusedBossKeyItemName2JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName2JPNTex;
#endif
            
#define dgUnusedBossKeyItemName3JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName3JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName3JPNTex[] = dgUnusedBossKeyItemName3JPNTex;
#else
static const char gUnusedBossKeyItemName3JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName3JPNTex;
#endif
            
#define dgUnusedBossKeyItemName4JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName4JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName4JPNTex[] = dgUnusedBossKeyItemName4JPNTex;
#else
static const char gUnusedBossKeyItemName4JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName4JPNTex;
#endif
            
#define dgMinuetOfForestItemNameENGTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMinuetOfForestItemNameENGTex[] = dgMinuetOfForestItemNameENGTex;
#else
static const char gMinuetOfForestItemNameENGTex[] __attribute__((aligned (2))) = dgMinuetOfForestItemNameENGTex;
#endif
            
#define dgBoleroOfFireItemNameENGTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBoleroOfFireItemNameENGTex[] = dgBoleroOfFireItemNameENGTex;
#else
static const char gBoleroOfFireItemNameENGTex[] __attribute__((aligned (2))) = dgBoleroOfFireItemNameENGTex;
#endif
            
#define dgSerenadeOfWaterItemNameENGTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSerenadeOfWaterItemNameENGTex[] = dgSerenadeOfWaterItemNameENGTex;
#else
static const char gSerenadeOfWaterItemNameENGTex[] __attribute__((aligned (2))) = dgSerenadeOfWaterItemNameENGTex;
#endif
            
#define dgRequiemOfSpiritItemNameENGTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRequiemOfSpiritItemNameENGTex[] = dgRequiemOfSpiritItemNameENGTex;
#else
static const char gRequiemOfSpiritItemNameENGTex[] __attribute__((aligned (2))) = dgRequiemOfSpiritItemNameENGTex;
#endif
            
#define dgNocturneOfShadowItemNameENGTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNocturneOfShadowItemNameENGTex[] = dgNocturneOfShadowItemNameENGTex;
#else
static const char gNocturneOfShadowItemNameENGTex[] __attribute__((aligned (2))) = dgNocturneOfShadowItemNameENGTex;
#endif
            
#define dgPreludeOfLightItemNameENGTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPreludeOfLightItemNameENGTex[] = dgPreludeOfLightItemNameENGTex;
#else
static const char gPreludeOfLightItemNameENGTex[] __attribute__((aligned (2))) = dgPreludeOfLightItemNameENGTex;
#endif
            
#define dgZeldasLullabyItemNameENGTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZeldasLullabyItemNameENGTex[] = dgZeldasLullabyItemNameENGTex;
#else
static const char gZeldasLullabyItemNameENGTex[] __attribute__((aligned (2))) = dgZeldasLullabyItemNameENGTex;
#endif
            
#define dgEponasSongItemNameENGTex "__OTR__textures/item_name_static/gEponasSongItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEponasSongItemNameENGTex[] = dgEponasSongItemNameENGTex;
#else
static const char gEponasSongItemNameENGTex[] __attribute__((aligned (2))) = dgEponasSongItemNameENGTex;
#endif
            
#define dgSariasSongItemNameENGTex "__OTR__textures/item_name_static/gSariasSongItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSariasSongItemNameENGTex[] = dgSariasSongItemNameENGTex;
#else
static const char gSariasSongItemNameENGTex[] __attribute__((aligned (2))) = dgSariasSongItemNameENGTex;
#endif
            
#define dgSunsSongItemNameENGTex "__OTR__textures/item_name_static/gSunsSongItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsSongItemNameENGTex[] = dgSunsSongItemNameENGTex;
#else
static const char gSunsSongItemNameENGTex[] __attribute__((aligned (2))) = dgSunsSongItemNameENGTex;
#endif
            
#define dgSongOfTimeItemNameENGTex "__OTR__textures/item_name_static/gSongOfTimeItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSongOfTimeItemNameENGTex[] = dgSongOfTimeItemNameENGTex;
#else
static const char gSongOfTimeItemNameENGTex[] __attribute__((aligned (2))) = dgSongOfTimeItemNameENGTex;
#endif
            
#define dgSongOfStormsItemNameENGTex "__OTR__textures/item_name_static/gSongOfStormsItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSongOfStormsItemNameENGTex[] = dgSongOfStormsItemNameENGTex;
#else
static const char gSongOfStormsItemNameENGTex[] __attribute__((aligned (2))) = dgSongOfStormsItemNameENGTex;
#endif
            
#define dgForestMedallionItemNameENGTex "__OTR__textures/item_name_static/gForestMedallionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestMedallionItemNameENGTex[] = dgForestMedallionItemNameENGTex;
#else
static const char gForestMedallionItemNameENGTex[] __attribute__((aligned (2))) = dgForestMedallionItemNameENGTex;
#endif
            
#define dgFireMedallionItemNameENGTex "__OTR__textures/item_name_static/gFireMedallionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireMedallionItemNameENGTex[] = dgFireMedallionItemNameENGTex;
#else
static const char gFireMedallionItemNameENGTex[] __attribute__((aligned (2))) = dgFireMedallionItemNameENGTex;
#endif
            
#define dgWaterMedallionItemNameENGTex "__OTR__textures/item_name_static/gWaterMedallionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterMedallionItemNameENGTex[] = dgWaterMedallionItemNameENGTex;
#else
static const char gWaterMedallionItemNameENGTex[] __attribute__((aligned (2))) = dgWaterMedallionItemNameENGTex;
#endif
            
#define dgSpiritMedallionItemNameENGTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritMedallionItemNameENGTex[] = dgSpiritMedallionItemNameENGTex;
#else
static const char gSpiritMedallionItemNameENGTex[] __attribute__((aligned (2))) = dgSpiritMedallionItemNameENGTex;
#endif
            
#define dgShadowMedallionItemNameENGTex "__OTR__textures/item_name_static/gShadowMedallionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowMedallionItemNameENGTex[] = dgShadowMedallionItemNameENGTex;
#else
static const char gShadowMedallionItemNameENGTex[] __attribute__((aligned (2))) = dgShadowMedallionItemNameENGTex;
#endif
            
#define dgLightMedallionItemNameENGTex "__OTR__textures/item_name_static/gLightMedallionItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLightMedallionItemNameENGTex[] = dgLightMedallionItemNameENGTex;
#else
static const char gLightMedallionItemNameENGTex[] __attribute__((aligned (2))) = dgLightMedallionItemNameENGTex;
#endif
            
#define dgKokiriEmeraldItemNameENGTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriEmeraldItemNameENGTex[] = dgKokiriEmeraldItemNameENGTex;
#else
static const char gKokiriEmeraldItemNameENGTex[] __attribute__((aligned (2))) = dgKokiriEmeraldItemNameENGTex;
#endif
            
#define dgGoronsRubyItemNameENGTex "__OTR__textures/item_name_static/gGoronsRubyItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronsRubyItemNameENGTex[] = dgGoronsRubyItemNameENGTex;
#else
static const char gGoronsRubyItemNameENGTex[] __attribute__((aligned (2))) = dgGoronsRubyItemNameENGTex;
#endif
            
#define dgZorasSapphireItemNameENGTex "__OTR__textures/item_name_static/gZorasSapphireItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasSapphireItemNameENGTex[] = dgZorasSapphireItemNameENGTex;
#else
static const char gZorasSapphireItemNameENGTex[] __attribute__((aligned (2))) = dgZorasSapphireItemNameENGTex;
#endif
            
#define dgStoneofAgonyItemNameENGTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStoneofAgonyItemNameENGTex[] = dgStoneofAgonyItemNameENGTex;
#else
static const char gStoneofAgonyItemNameENGTex[] __attribute__((aligned (2))) = dgStoneofAgonyItemNameENGTex;
#endif
            
#define dgGerudosCardItemNameENGTex "__OTR__textures/item_name_static/gGerudosCardItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosCardItemNameENGTex[] = dgGerudosCardItemNameENGTex;
#else
static const char gGerudosCardItemNameENGTex[] __attribute__((aligned (2))) = dgGerudosCardItemNameENGTex;
#endif
            
#define dgGoldSkulltulaItemNameENGTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldSkulltulaItemNameENGTex[] = dgGoldSkulltulaItemNameENGTex;
#else
static const char gGoldSkulltulaItemNameENGTex[] __attribute__((aligned (2))) = dgGoldSkulltulaItemNameENGTex;
#endif
            
#define dgPieceOfHeartItemNameENGTex "__OTR__textures/item_name_static/gPieceOfHeartItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPieceOfHeartItemNameENGTex[] = dgPieceOfHeartItemNameENGTex;
#else
static const char gPieceOfHeartItemNameENGTex[] __attribute__((aligned (2))) = dgPieceOfHeartItemNameENGTex;
#endif
            
#define dgUnusedPieceOfHeartItemName1JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName1JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedPieceOfHeartItemName1JPNTex[] = dgUnusedPieceOfHeartItemName1JPNTex;
#else
static const char gUnusedPieceOfHeartItemName1JPNTex[] __attribute__((aligned (2))) = dgUnusedPieceOfHeartItemName1JPNTex;
#endif
            
#define dgUnusedBigKeyItemNameENGTex "__OTR__textures/item_name_static/gUnusedBigKeyItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBigKeyItemNameENGTex[] = dgUnusedBigKeyItemNameENGTex;
#else
static const char gUnusedBigKeyItemNameENGTex[] __attribute__((aligned (2))) = dgUnusedBigKeyItemNameENGTex;
#endif
            
#define dgCompassItemNameENGTex "__OTR__textures/item_name_static/gCompassItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCompassItemNameENGTex[] = dgCompassItemNameENGTex;
#else
static const char gCompassItemNameENGTex[] __attribute__((aligned (2))) = dgCompassItemNameENGTex;
#endif
            
#define dgDungeonMapItemNameENGTex "__OTR__textures/item_name_static/gDungeonMapItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapItemNameENGTex[] = dgDungeonMapItemNameENGTex;
#else
static const char gDungeonMapItemNameENGTex[] __attribute__((aligned (2))) = dgDungeonMapItemNameENGTex;
#endif
            
#define dgUnusedBossKeyItemName5JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName5JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName5JPNTex[] = dgUnusedBossKeyItemName5JPNTex;
#else
static const char gUnusedBossKeyItemName5JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName5JPNTex;
#endif
            
#define dgUnusedBossKeyItemName6JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName6JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName6JPNTex[] = dgUnusedBossKeyItemName6JPNTex;
#else
static const char gUnusedBossKeyItemName6JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName6JPNTex;
#endif
            
#define dgUnusedBossKeyItemName7JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName7JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName7JPNTex[] = dgUnusedBossKeyItemName7JPNTex;
#else
static const char gUnusedBossKeyItemName7JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName7JPNTex;
#endif
            
#define dgBiggoronsSwordItemNameENGTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiggoronsSwordItemNameENGTex[] = dgBiggoronsSwordItemNameENGTex;
#else
static const char gBiggoronsSwordItemNameENGTex[] __attribute__((aligned (2))) = dgBiggoronsSwordItemNameENGTex;
#endif
            
#define dgDekuStickItemNameGERTex "__OTR__textures/item_name_static/gDekuStickItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuStickItemNameGERTex[] = dgDekuStickItemNameGERTex;
#else
static const char gDekuStickItemNameGERTex[] __attribute__((aligned (2))) = dgDekuStickItemNameGERTex;
#endif
            
#define dgDekuNutItemNameGERTex "__OTR__textures/item_name_static/gDekuNutItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutItemNameGERTex[] = dgDekuNutItemNameGERTex;
#else
static const char gDekuNutItemNameGERTex[] __attribute__((aligned (2))) = dgDekuNutItemNameGERTex;
#endif
            
#define dgBombItemNameItemNameGERTex "__OTR__textures/item_name_static/gBombItemNameItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombItemNameItemNameGERTex[] = dgBombItemNameItemNameGERTex;
#else
static const char gBombItemNameItemNameGERTex[] __attribute__((aligned (2))) = dgBombItemNameItemNameGERTex;
#endif
            
#define dgFairyBowItemNameGERTex "__OTR__textures/item_name_static/gFairyBowItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFairyBowItemNameGERTex[] = dgFairyBowItemNameGERTex;
#else
static const char gFairyBowItemNameGERTex[] __attribute__((aligned (2))) = dgFairyBowItemNameGERTex;
#endif
            
#define dgFireArrowItemNameUnk2GERTex "__OTR__textures/item_name_static/gFireArrowItemNameUnk2GERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireArrowItemNameUnk2GERTex[] = dgFireArrowItemNameUnk2GERTex;
#else
static const char gFireArrowItemNameUnk2GERTex[] __attribute__((aligned (2))) = dgFireArrowItemNameUnk2GERTex;
#endif
            
#define dgDinsFireItemNameGERTex "__OTR__textures/item_name_static/gDinsFireItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDinsFireItemNameGERTex[] = dgDinsFireItemNameGERTex;
#else
static const char gDinsFireItemNameGERTex[] __attribute__((aligned (2))) = dgDinsFireItemNameGERTex;
#endif
            
#define dgFairySlingshotItemNameGERTex "__OTR__textures/item_name_static/gFairySlingshotItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFairySlingshotItemNameGERTex[] = dgFairySlingshotItemNameGERTex;
#else
static const char gFairySlingshotItemNameGERTex[] __attribute__((aligned (2))) = dgFairySlingshotItemNameGERTex;
#endif
            
#define dgFairyOcarinaItemNameGERTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFairyOcarinaItemNameGERTex[] = dgFairyOcarinaItemNameGERTex;
#else
static const char gFairyOcarinaItemNameGERTex[] __attribute__((aligned (2))) = dgFairyOcarinaItemNameGERTex;
#endif
            
#define dgOcarinaOfTimeItemNameGERTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOcarinaOfTimeItemNameGERTex[] = dgOcarinaOfTimeItemNameGERTex;
#else
static const char gOcarinaOfTimeItemNameGERTex[] __attribute__((aligned (2))) = dgOcarinaOfTimeItemNameGERTex;
#endif
            
#define dgBombchuItemNameGERTex "__OTR__textures/item_name_static/gBombchuItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombchuItemNameGERTex[] = dgBombchuItemNameGERTex;
#else
static const char gBombchuItemNameGERTex[] __attribute__((aligned (2))) = dgBombchuItemNameGERTex;
#endif
            
#define dgHookshotItemNameGERTex "__OTR__textures/item_name_static/gHookshotItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotItemNameGERTex[] = dgHookshotItemNameGERTex;
#else
static const char gHookshotItemNameGERTex[] __attribute__((aligned (2))) = dgHookshotItemNameGERTex;
#endif
            
#define dgLongshotItemNameGERTex "__OTR__textures/item_name_static/gLongshotItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLongshotItemNameGERTex[] = dgLongshotItemNameGERTex;
#else
static const char gLongshotItemNameGERTex[] __attribute__((aligned (2))) = dgLongshotItemNameGERTex;
#endif
            
#define dgIceArrowItemNameGERTex "__OTR__textures/item_name_static/gIceArrowItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceArrowItemNameGERTex[] = dgIceArrowItemNameGERTex;
#else
static const char gIceArrowItemNameGERTex[] __attribute__((aligned (2))) = dgIceArrowItemNameGERTex;
#endif
            
#define dgFaroresWindItemNameGERTex "__OTR__textures/item_name_static/gFaroresWindItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaroresWindItemNameGERTex[] = dgFaroresWindItemNameGERTex;
#else
static const char gFaroresWindItemNameGERTex[] __attribute__((aligned (2))) = dgFaroresWindItemNameGERTex;
#endif
            
#define dgBoomerangItemNameGERTex "__OTR__textures/item_name_static/gBoomerangItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBoomerangItemNameGERTex[] = dgBoomerangItemNameGERTex;
#else
static const char gBoomerangItemNameGERTex[] __attribute__((aligned (2))) = dgBoomerangItemNameGERTex;
#endif
            
#define dgLensItemNameGERTex "__OTR__textures/item_name_static/gLensItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLensItemNameGERTex[] = dgLensItemNameGERTex;
#else
static const char gLensItemNameGERTex[] __attribute__((aligned (2))) = dgLensItemNameGERTex;
#endif
            
#define dgMagicBeansItemNameGERTex "__OTR__textures/item_name_static/gMagicBeansItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMagicBeansItemNameGERTex[] = dgMagicBeansItemNameGERTex;
#else
static const char gMagicBeansItemNameGERTex[] __attribute__((aligned (2))) = dgMagicBeansItemNameGERTex;
#endif
            
#define dgMegatonHammerItemNameGERTex "__OTR__textures/item_name_static/gMegatonHammerItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMegatonHammerItemNameGERTex[] = dgMegatonHammerItemNameGERTex;
#else
static const char gMegatonHammerItemNameGERTex[] __attribute__((aligned (2))) = dgMegatonHammerItemNameGERTex;
#endif
            
#define dgLightArrowItemNameGERTex "__OTR__textures/item_name_static/gLightArrowItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLightArrowItemNameGERTex[] = dgLightArrowItemNameGERTex;
#else
static const char gLightArrowItemNameGERTex[] __attribute__((aligned (2))) = dgLightArrowItemNameGERTex;
#endif
            
#define dgNayrusLoveItemNameGERTex "__OTR__textures/item_name_static/gNayrusLoveItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNayrusLoveItemNameGERTex[] = dgNayrusLoveItemNameGERTex;
#else
static const char gNayrusLoveItemNameGERTex[] __attribute__((aligned (2))) = dgNayrusLoveItemNameGERTex;
#endif
            
#define dgEmptyBottleItemNameGERTex "__OTR__textures/item_name_static/gEmptyBottleItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEmptyBottleItemNameGERTex[] = dgEmptyBottleItemNameGERTex;
#else
static const char gEmptyBottleItemNameGERTex[] __attribute__((aligned (2))) = dgEmptyBottleItemNameGERTex;
#endif
            
#define dgRedPotionItemNameGERTex "__OTR__textures/item_name_static/gRedPotionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedPotionItemNameGERTex[] = dgRedPotionItemNameGERTex;
#else
static const char gRedPotionItemNameGERTex[] __attribute__((aligned (2))) = dgRedPotionItemNameGERTex;
#endif
            
#define dgGreenPotionItemNameGERTex "__OTR__textures/item_name_static/gGreenPotionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreenPotionItemNameGERTex[] = dgGreenPotionItemNameGERTex;
#else
static const char gGreenPotionItemNameGERTex[] __attribute__((aligned (2))) = dgGreenPotionItemNameGERTex;
#endif
            
#define dgBluePotionItemNameGERTex "__OTR__textures/item_name_static/gBluePotionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBluePotionItemNameGERTex[] = dgBluePotionItemNameGERTex;
#else
static const char gBluePotionItemNameGERTex[] __attribute__((aligned (2))) = dgBluePotionItemNameGERTex;
#endif
            
#define dgBottledFairyItemNameGERTex "__OTR__textures/item_name_static/gBottledFairyItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBottledFairyItemNameGERTex[] = dgBottledFairyItemNameGERTex;
#else
static const char gBottledFairyItemNameGERTex[] __attribute__((aligned (2))) = dgBottledFairyItemNameGERTex;
#endif
            
#define dgFishItemNameGERTex "__OTR__textures/item_name_static/gFishItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishItemNameGERTex[] = dgFishItemNameGERTex;
#else
static const char gFishItemNameGERTex[] __attribute__((aligned (2))) = dgFishItemNameGERTex;
#endif
            
#define dgFullMilkItemNameGERTex "__OTR__textures/item_name_static/gFullMilkItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFullMilkItemNameGERTex[] = dgFullMilkItemNameGERTex;
#else
static const char gFullMilkItemNameGERTex[] __attribute__((aligned (2))) = dgFullMilkItemNameGERTex;
#endif
            
#define dgRutosLetterItemNameGERTex "__OTR__textures/item_name_static/gRutosLetterItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRutosLetterItemNameGERTex[] = dgRutosLetterItemNameGERTex;
#else
static const char gRutosLetterItemNameGERTex[] __attribute__((aligned (2))) = dgRutosLetterItemNameGERTex;
#endif
            
#define dgBlueFireItemNameGERTex "__OTR__textures/item_name_static/gBlueFireItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBlueFireItemNameGERTex[] = dgBlueFireItemNameGERTex;
#else
static const char gBlueFireItemNameGERTex[] __attribute__((aligned (2))) = dgBlueFireItemNameGERTex;
#endif
            
#define dgBugItemNameGERTex "__OTR__textures/item_name_static/gBugItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBugItemNameGERTex[] = dgBugItemNameGERTex;
#else
static const char gBugItemNameGERTex[] __attribute__((aligned (2))) = dgBugItemNameGERTex;
#endif
            
#define dgBigPoeItemNameGERTex "__OTR__textures/item_name_static/gBigPoeItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBigPoeItemNameGERTex[] = dgBigPoeItemNameGERTex;
#else
static const char gBigPoeItemNameGERTex[] __attribute__((aligned (2))) = dgBigPoeItemNameGERTex;
#endif
            
#define dgHalfMilkItemNameGERTex "__OTR__textures/item_name_static/gHalfMilkItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHalfMilkItemNameGERTex[] = dgHalfMilkItemNameGERTex;
#else
static const char gHalfMilkItemNameGERTex[] __attribute__((aligned (2))) = dgHalfMilkItemNameGERTex;
#endif
            
#define dgPoeItemNameGERTex "__OTR__textures/item_name_static/gPoeItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPoeItemNameGERTex[] = dgPoeItemNameGERTex;
#else
static const char gPoeItemNameGERTex[] __attribute__((aligned (2))) = dgPoeItemNameGERTex;
#endif
            
#define dgWeirdEggItemNameGERTex "__OTR__textures/item_name_static/gWeirdEggItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWeirdEggItemNameGERTex[] = dgWeirdEggItemNameGERTex;
#else
static const char gWeirdEggItemNameGERTex[] __attribute__((aligned (2))) = dgWeirdEggItemNameGERTex;
#endif
            
#define dgCuccoItemNameGERTex "__OTR__textures/item_name_static/gCuccoItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoItemNameGERTex[] = dgCuccoItemNameGERTex;
#else
static const char gCuccoItemNameGERTex[] __attribute__((aligned (2))) = dgCuccoItemNameGERTex;
#endif
            
#define dgZeldasLetterItemNameGERTex "__OTR__textures/item_name_static/gZeldasLetterItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZeldasLetterItemNameGERTex[] = dgZeldasLetterItemNameGERTex;
#else
static const char gZeldasLetterItemNameGERTex[] __attribute__((aligned (2))) = dgZeldasLetterItemNameGERTex;
#endif
            
#define dgKeatonMaskItemNameGERTex "__OTR__textures/item_name_static/gKeatonMaskItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKeatonMaskItemNameGERTex[] = dgKeatonMaskItemNameGERTex;
#else
static const char gKeatonMaskItemNameGERTex[] __attribute__((aligned (2))) = dgKeatonMaskItemNameGERTex;
#endif
            
#define dgSkullMaskItemNameGERTex "__OTR__textures/item_name_static/gSkullMaskItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullMaskItemNameGERTex[] = dgSkullMaskItemNameGERTex;
#else
static const char gSkullMaskItemNameGERTex[] __attribute__((aligned (2))) = dgSkullMaskItemNameGERTex;
#endif
            
#define dgSpookyMaskItemNameGERTex "__OTR__textures/item_name_static/gSpookyMaskItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpookyMaskItemNameGERTex[] = dgSpookyMaskItemNameGERTex;
#else
static const char gSpookyMaskItemNameGERTex[] __attribute__((aligned (2))) = dgSpookyMaskItemNameGERTex;
#endif
            
#define dgBunnyHoodItemNameGERTex "__OTR__textures/item_name_static/gBunnyHoodItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBunnyHoodItemNameGERTex[] = dgBunnyHoodItemNameGERTex;
#else
static const char gBunnyHoodItemNameGERTex[] __attribute__((aligned (2))) = dgBunnyHoodItemNameGERTex;
#endif
            
#define dgGoronMaskItemNameGERTex "__OTR__textures/item_name_static/gGoronMaskItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronMaskItemNameGERTex[] = dgGoronMaskItemNameGERTex;
#else
static const char gGoronMaskItemNameGERTex[] __attribute__((aligned (2))) = dgGoronMaskItemNameGERTex;
#endif
            
#define dgZoraMaskItemNameGERTex "__OTR__textures/item_name_static/gZoraMaskItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraMaskItemNameGERTex[] = dgZoraMaskItemNameGERTex;
#else
static const char gZoraMaskItemNameGERTex[] __attribute__((aligned (2))) = dgZoraMaskItemNameGERTex;
#endif
            
#define dgGerudoMaskItemNameGERTex "__OTR__textures/item_name_static/gGerudoMaskItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoMaskItemNameGERTex[] = dgGerudoMaskItemNameGERTex;
#else
static const char gGerudoMaskItemNameGERTex[] __attribute__((aligned (2))) = dgGerudoMaskItemNameGERTex;
#endif
            
#define dgMaskofTruthItemNameGERTex "__OTR__textures/item_name_static/gMaskofTruthItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMaskofTruthItemNameGERTex[] = dgMaskofTruthItemNameGERTex;
#else
static const char gMaskofTruthItemNameGERTex[] __attribute__((aligned (2))) = dgMaskofTruthItemNameGERTex;
#endif
            
#define dgSOLDOUTItemNameGERTex "__OTR__textures/item_name_static/gSOLDOUTItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSOLDOUTItemNameGERTex[] = dgSOLDOUTItemNameGERTex;
#else
static const char gSOLDOUTItemNameGERTex[] __attribute__((aligned (2))) = dgSOLDOUTItemNameGERTex;
#endif
            
#define dgPocketEggItemNameGERTex "__OTR__textures/item_name_static/gPocketEggItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPocketEggItemNameGERTex[] = dgPocketEggItemNameGERTex;
#else
static const char gPocketEggItemNameGERTex[] __attribute__((aligned (2))) = dgPocketEggItemNameGERTex;
#endif
            
#define dgPocketCuccoItemNameGERTex "__OTR__textures/item_name_static/gPocketCuccoItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPocketCuccoItemNameGERTex[] = dgPocketCuccoItemNameGERTex;
#else
static const char gPocketCuccoItemNameGERTex[] __attribute__((aligned (2))) = dgPocketCuccoItemNameGERTex;
#endif
            
#define dgCojiroItemNameGERTex "__OTR__textures/item_name_static/gCojiroItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCojiroItemNameGERTex[] = dgCojiroItemNameGERTex;
#else
static const char gCojiroItemNameGERTex[] __attribute__((aligned (2))) = dgCojiroItemNameGERTex;
#endif
            
#define dgOddMushroomItemNameGERTex "__OTR__textures/item_name_static/gOddMushroomItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOddMushroomItemNameGERTex[] = dgOddMushroomItemNameGERTex;
#else
static const char gOddMushroomItemNameGERTex[] __attribute__((aligned (2))) = dgOddMushroomItemNameGERTex;
#endif
            
#define dgOddPotionItemNameGERTex "__OTR__textures/item_name_static/gOddPotionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOddPotionItemNameGERTex[] = dgOddPotionItemNameGERTex;
#else
static const char gOddPotionItemNameGERTex[] __attribute__((aligned (2))) = dgOddPotionItemNameGERTex;
#endif
            
#define dgPoachersSawItemNameGERTex "__OTR__textures/item_name_static/gPoachersSawItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPoachersSawItemNameGERTex[] = dgPoachersSawItemNameGERTex;
#else
static const char gPoachersSawItemNameGERTex[] __attribute__((aligned (2))) = dgPoachersSawItemNameGERTex;
#endif
            
#define dgBrokenGoronsSwordItemNameGERTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBrokenGoronsSwordItemNameGERTex[] = dgBrokenGoronsSwordItemNameGERTex;
#else
static const char gBrokenGoronsSwordItemNameGERTex[] __attribute__((aligned (2))) = dgBrokenGoronsSwordItemNameGERTex;
#endif
            
#define dgPrescriptionItemNameGERTex "__OTR__textures/item_name_static/gPrescriptionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPrescriptionItemNameGERTex[] = dgPrescriptionItemNameGERTex;
#else
static const char gPrescriptionItemNameGERTex[] __attribute__((aligned (2))) = dgPrescriptionItemNameGERTex;
#endif
            
#define dgEyeBallFrogItemNameGERTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeBallFrogItemNameGERTex[] = dgEyeBallFrogItemNameGERTex;
#else
static const char gEyeBallFrogItemNameGERTex[] __attribute__((aligned (2))) = dgEyeBallFrogItemNameGERTex;
#endif
            
#define dgEyeDropsItemNameGERTex "__OTR__textures/item_name_static/gEyeDropsItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeDropsItemNameGERTex[] = dgEyeDropsItemNameGERTex;
#else
static const char gEyeDropsItemNameGERTex[] __attribute__((aligned (2))) = dgEyeDropsItemNameGERTex;
#endif
            
#define dgClaimCheckItemNameGERTex "__OTR__textures/item_name_static/gClaimCheckItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gClaimCheckItemNameGERTex[] = dgClaimCheckItemNameGERTex;
#else
static const char gClaimCheckItemNameGERTex[] __attribute__((aligned (2))) = dgClaimCheckItemNameGERTex;
#endif
            
#define dgUnusedWindMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName2JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedWindMedallionItemName2JPNTex[] = dgUnusedWindMedallionItemName2JPNTex;
#else
static const char gUnusedWindMedallionItemName2JPNTex[] __attribute__((aligned (2))) = dgUnusedWindMedallionItemName2JPNTex;
#endif
            
#define dgUnusedFireMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName2JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedFireMedallionItemName2JPNTex[] = dgUnusedFireMedallionItemName2JPNTex;
#else
static const char gUnusedFireMedallionItemName2JPNTex[] __attribute__((aligned (2))) = dgUnusedFireMedallionItemName2JPNTex;
#endif
            
#define dgUnusedIceMedallionItemName2JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName2JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedIceMedallionItemName2JPNTex[] = dgUnusedIceMedallionItemName2JPNTex;
#else
static const char gUnusedIceMedallionItemName2JPNTex[] __attribute__((aligned (2))) = dgUnusedIceMedallionItemName2JPNTex;
#endif
            
#define dgKokiriSwordItemNameGERTex "__OTR__textures/item_name_static/gKokiriSwordItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriSwordItemNameGERTex[] = dgKokiriSwordItemNameGERTex;
#else
static const char gKokiriSwordItemNameGERTex[] __attribute__((aligned (2))) = dgKokiriSwordItemNameGERTex;
#endif
            
#define dgMasterSwordItemNameGERTex "__OTR__textures/item_name_static/gMasterSwordItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMasterSwordItemNameGERTex[] = dgMasterSwordItemNameGERTex;
#else
static const char gMasterSwordItemNameGERTex[] __attribute__((aligned (2))) = dgMasterSwordItemNameGERTex;
#endif
            
#define dgGiantsKnifeItemNameGERTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGiantsKnifeItemNameGERTex[] = dgGiantsKnifeItemNameGERTex;
#else
static const char gGiantsKnifeItemNameGERTex[] __attribute__((aligned (2))) = dgGiantsKnifeItemNameGERTex;
#endif
            
#define dgDekuShieldItemNameGERTex "__OTR__textures/item_name_static/gDekuShieldItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuShieldItemNameGERTex[] = dgDekuShieldItemNameGERTex;
#else
static const char gDekuShieldItemNameGERTex[] __attribute__((aligned (2))) = dgDekuShieldItemNameGERTex;
#endif
            
#define dgHylianShieldItemNameGERTex "__OTR__textures/item_name_static/gHylianShieldItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHylianShieldItemNameGERTex[] = dgHylianShieldItemNameGERTex;
#else
static const char gHylianShieldItemNameGERTex[] __attribute__((aligned (2))) = dgHylianShieldItemNameGERTex;
#endif
            
#define dgMirrorShieldItemNameGERTex "__OTR__textures/item_name_static/gMirrorShieldItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMirrorShieldItemNameGERTex[] = dgMirrorShieldItemNameGERTex;
#else
static const char gMirrorShieldItemNameGERTex[] __attribute__((aligned (2))) = dgMirrorShieldItemNameGERTex;
#endif
            
#define dgKokiriTunicItemNameGERTex "__OTR__textures/item_name_static/gKokiriTunicItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriTunicItemNameGERTex[] = dgKokiriTunicItemNameGERTex;
#else
static const char gKokiriTunicItemNameGERTex[] __attribute__((aligned (2))) = dgKokiriTunicItemNameGERTex;
#endif
            
#define dgGoronTunicItemNameGERTex "__OTR__textures/item_name_static/gGoronTunicItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronTunicItemNameGERTex[] = dgGoronTunicItemNameGERTex;
#else
static const char gGoronTunicItemNameGERTex[] __attribute__((aligned (2))) = dgGoronTunicItemNameGERTex;
#endif
            
#define dgZoraTunicItemNameGERTex "__OTR__textures/item_name_static/gZoraTunicItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraTunicItemNameGERTex[] = dgZoraTunicItemNameGERTex;
#else
static const char gZoraTunicItemNameGERTex[] __attribute__((aligned (2))) = dgZoraTunicItemNameGERTex;
#endif
            
#define dgKokiriBootsItemNameGERTex "__OTR__textures/item_name_static/gKokiriBootsItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriBootsItemNameGERTex[] = dgKokiriBootsItemNameGERTex;
#else
static const char gKokiriBootsItemNameGERTex[] __attribute__((aligned (2))) = dgKokiriBootsItemNameGERTex;
#endif
            
#define dgIronBootsItemNameGERTex "__OTR__textures/item_name_static/gIronBootsItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIronBootsItemNameGERTex[] = dgIronBootsItemNameGERTex;
#else
static const char gIronBootsItemNameGERTex[] __attribute__((aligned (2))) = dgIronBootsItemNameGERTex;
#endif
            
#define dgHoverBootsItemNameGERTex "__OTR__textures/item_name_static/gHoverBootsItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHoverBootsItemNameGERTex[] = dgHoverBootsItemNameGERTex;
#else
static const char gHoverBootsItemNameGERTex[] __attribute__((aligned (2))) = dgHoverBootsItemNameGERTex;
#endif
            
#define dgBulletBag30ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag30ItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBulletBag30ItemNameGERTex[] = dgBulletBag30ItemNameGERTex;
#else
static const char gBulletBag30ItemNameGERTex[] __attribute__((aligned (2))) = dgBulletBag30ItemNameGERTex;
#endif
            
#define dgBulletBag40ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag40ItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBulletBag40ItemNameGERTex[] = dgBulletBag40ItemNameGERTex;
#else
static const char gBulletBag40ItemNameGERTex[] __attribute__((aligned (2))) = dgBulletBag40ItemNameGERTex;
#endif
            
#define dgBulletBag50ItemNameGERTex "__OTR__textures/item_name_static/gBulletBag50ItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBulletBag50ItemNameGERTex[] = dgBulletBag50ItemNameGERTex;
#else
static const char gBulletBag50ItemNameGERTex[] __attribute__((aligned (2))) = dgBulletBag50ItemNameGERTex;
#endif
            
#define dgQuiver30ItemNameGERTex "__OTR__textures/item_name_static/gQuiver30ItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuiver30ItemNameGERTex[] = dgQuiver30ItemNameGERTex;
#else
static const char gQuiver30ItemNameGERTex[] __attribute__((aligned (2))) = dgQuiver30ItemNameGERTex;
#endif
            
#define dgQuiver40ItemNameGERTex "__OTR__textures/item_name_static/gQuiver40ItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuiver40ItemNameGERTex[] = dgQuiver40ItemNameGERTex;
#else
static const char gQuiver40ItemNameGERTex[] __attribute__((aligned (2))) = dgQuiver40ItemNameGERTex;
#endif
            
#define dgQuiver50ItemNameGERTex "__OTR__textures/item_name_static/gQuiver50ItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuiver50ItemNameGERTex[] = dgQuiver50ItemNameGERTex;
#else
static const char gQuiver50ItemNameGERTex[] __attribute__((aligned (2))) = dgQuiver50ItemNameGERTex;
#endif
            
#define dgBombBag20ItemNameGERTex "__OTR__textures/item_name_static/gBombBag20ItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombBag20ItemNameGERTex[] = dgBombBag20ItemNameGERTex;
#else
static const char gBombBag20ItemNameGERTex[] __attribute__((aligned (2))) = dgBombBag20ItemNameGERTex;
#endif
            
#define dgBombBag30ItemNameGERTex "__OTR__textures/item_name_static/gBombBag30ItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombBag30ItemNameGERTex[] = dgBombBag30ItemNameGERTex;
#else
static const char gBombBag30ItemNameGERTex[] __attribute__((aligned (2))) = dgBombBag30ItemNameGERTex;
#endif
            
#define dgBombBag40ItemNameGERTex "__OTR__textures/item_name_static/gBombBag40ItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombBag40ItemNameGERTex[] = dgBombBag40ItemNameGERTex;
#else
static const char gBombBag40ItemNameGERTex[] __attribute__((aligned (2))) = dgBombBag40ItemNameGERTex;
#endif
            
#define dgGoronsBraceletItemNameGERTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronsBraceletItemNameGERTex[] = dgGoronsBraceletItemNameGERTex;
#else
static const char gGoronsBraceletItemNameGERTex[] __attribute__((aligned (2))) = dgGoronsBraceletItemNameGERTex;
#endif
            
#define dgSilverGauntletsItemNameGERTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverGauntletsItemNameGERTex[] = dgSilverGauntletsItemNameGERTex;
#else
static const char gSilverGauntletsItemNameGERTex[] __attribute__((aligned (2))) = dgSilverGauntletsItemNameGERTex;
#endif
            
#define dgGoldenGauntletsItemNameGERTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldenGauntletsItemNameGERTex[] = dgGoldenGauntletsItemNameGERTex;
#else
static const char gGoldenGauntletsItemNameGERTex[] __attribute__((aligned (2))) = dgGoldenGauntletsItemNameGERTex;
#endif
            
#define dgSilverScaleItemNameGERTex "__OTR__textures/item_name_static/gSilverScaleItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverScaleItemNameGERTex[] = dgSilverScaleItemNameGERTex;
#else
static const char gSilverScaleItemNameGERTex[] __attribute__((aligned (2))) = dgSilverScaleItemNameGERTex;
#endif
            
#define dgGoldenScaleItemNameGERTex "__OTR__textures/item_name_static/gGoldenScaleItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldenScaleItemNameGERTex[] = dgGoldenScaleItemNameGERTex;
#else
static const char gGoldenScaleItemNameGERTex[] __attribute__((aligned (2))) = dgGoldenScaleItemNameGERTex;
#endif
            
#define dgBrokenGiantsKnifeItemNameGERTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBrokenGiantsKnifeItemNameGERTex[] = dgBrokenGiantsKnifeItemNameGERTex;
#else
static const char gBrokenGiantsKnifeItemNameGERTex[] __attribute__((aligned (2))) = dgBrokenGiantsKnifeItemNameGERTex;
#endif
            
#define dgUnusedBossKeyItemName8JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName8JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName8JPNTex[] = dgUnusedBossKeyItemName8JPNTex;
#else
static const char gUnusedBossKeyItemName8JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName8JPNTex;
#endif
            
#define dgUnusedBossKeyItemName9JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName9JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName9JPNTex[] = dgUnusedBossKeyItemName9JPNTex;
#else
static const char gUnusedBossKeyItemName9JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName9JPNTex;
#endif
            
#define dgUnusedBossKeyItemName10JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName10JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName10JPNTex[] = dgUnusedBossKeyItemName10JPNTex;
#else
static const char gUnusedBossKeyItemName10JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName10JPNTex;
#endif
            
#define dgUnusedBossKeyItemName11JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName11JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName11JPNTex[] = dgUnusedBossKeyItemName11JPNTex;
#else
static const char gUnusedBossKeyItemName11JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName11JPNTex;
#endif
            
#define dgMinuetOfForestItemNameGERTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gMinuetOfForestItemNameGERTex[] = dgMinuetOfForestItemNameGERTex;
#else
static const char gMinuetOfForestItemNameGERTex[] __attribute__((aligned (2))) = dgMinuetOfForestItemNameGERTex;
#endif
            
#define dgBoleroOfFireItemNameGERTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBoleroOfFireItemNameGERTex[] = dgBoleroOfFireItemNameGERTex;
#else
static const char gBoleroOfFireItemNameGERTex[] __attribute__((aligned (2))) = dgBoleroOfFireItemNameGERTex;
#endif
            
#define dgSerenadeOfWaterItemNameGERTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSerenadeOfWaterItemNameGERTex[] = dgSerenadeOfWaterItemNameGERTex;
#else
static const char gSerenadeOfWaterItemNameGERTex[] __attribute__((aligned (2))) = dgSerenadeOfWaterItemNameGERTex;
#endif
            
#define dgRequiemOfSpiritItemNameGERTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRequiemOfSpiritItemNameGERTex[] = dgRequiemOfSpiritItemNameGERTex;
#else
static const char gRequiemOfSpiritItemNameGERTex[] __attribute__((aligned (2))) = dgRequiemOfSpiritItemNameGERTex;
#endif
            
#define dgNocturneOfShadowItemNameGERTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gNocturneOfShadowItemNameGERTex[] = dgNocturneOfShadowItemNameGERTex;
#else
static const char gNocturneOfShadowItemNameGERTex[] __attribute__((aligned (2))) = dgNocturneOfShadowItemNameGERTex;
#endif
            
#define dgPreludeOfLightItemNameGERTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPreludeOfLightItemNameGERTex[] = dgPreludeOfLightItemNameGERTex;
#else
static const char gPreludeOfLightItemNameGERTex[] __attribute__((aligned (2))) = dgPreludeOfLightItemNameGERTex;
#endif
            
#define dgZeldasLullabyItemNameGERTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZeldasLullabyItemNameGERTex[] = dgZeldasLullabyItemNameGERTex;
#else
static const char gZeldasLullabyItemNameGERTex[] __attribute__((aligned (2))) = dgZeldasLullabyItemNameGERTex;
#endif
            
#define dgEponasSongItemNameGERTex "__OTR__textures/item_name_static/gEponasSongItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEponasSongItemNameGERTex[] = dgEponasSongItemNameGERTex;
#else
static const char gEponasSongItemNameGERTex[] __attribute__((aligned (2))) = dgEponasSongItemNameGERTex;
#endif
            
#define dgSariasSongItemNameGERTex "__OTR__textures/item_name_static/gSariasSongItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSariasSongItemNameGERTex[] = dgSariasSongItemNameGERTex;
#else
static const char gSariasSongItemNameGERTex[] __attribute__((aligned (2))) = dgSariasSongItemNameGERTex;
#endif
            
#define dgSunsSongItemNameGERTex "__OTR__textures/item_name_static/gSunsSongItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsSongItemNameGERTex[] = dgSunsSongItemNameGERTex;
#else
static const char gSunsSongItemNameGERTex[] __attribute__((aligned (2))) = dgSunsSongItemNameGERTex;
#endif
            
#define dgSongOfTimeItemNameGERTex "__OTR__textures/item_name_static/gSongOfTimeItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSongOfTimeItemNameGERTex[] = dgSongOfTimeItemNameGERTex;
#else
static const char gSongOfTimeItemNameGERTex[] __attribute__((aligned (2))) = dgSongOfTimeItemNameGERTex;
#endif
            
#define dgSongOfStormsItemNameGERTex "__OTR__textures/item_name_static/gSongOfStormsItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSongOfStormsItemNameGERTex[] = dgSongOfStormsItemNameGERTex;
#else
static const char gSongOfStormsItemNameGERTex[] __attribute__((aligned (2))) = dgSongOfStormsItemNameGERTex;
#endif
            
#define dgForestMedallionItemNameGERTex "__OTR__textures/item_name_static/gForestMedallionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestMedallionItemNameGERTex[] = dgForestMedallionItemNameGERTex;
#else
static const char gForestMedallionItemNameGERTex[] __attribute__((aligned (2))) = dgForestMedallionItemNameGERTex;
#endif
            
#define dgFireMedallionItemNameGERTex "__OTR__textures/item_name_static/gFireMedallionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireMedallionItemNameGERTex[] = dgFireMedallionItemNameGERTex;
#else
static const char gFireMedallionItemNameGERTex[] __attribute__((aligned (2))) = dgFireMedallionItemNameGERTex;
#endif
            
#define dgWaterMedallionItemNameGERTex "__OTR__textures/item_name_static/gWaterMedallionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterMedallionItemNameGERTex[] = dgWaterMedallionItemNameGERTex;
#else
static const char gWaterMedallionItemNameGERTex[] __attribute__((aligned (2))) = dgWaterMedallionItemNameGERTex;
#endif
            
#define dgSpiritMedallionItemNameGERTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritMedallionItemNameGERTex[] = dgSpiritMedallionItemNameGERTex;
#else
static const char gSpiritMedallionItemNameGERTex[] __attribute__((aligned (2))) = dgSpiritMedallionItemNameGERTex;
#endif
            
#define dgShadowMedallionItemNameGERTex "__OTR__textures/item_name_static/gShadowMedallionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowMedallionItemNameGERTex[] = dgShadowMedallionItemNameGERTex;
#else
static const char gShadowMedallionItemNameGERTex[] __attribute__((aligned (2))) = dgShadowMedallionItemNameGERTex;
#endif
            
#define dgLightMedallionItemNameGERTex "__OTR__textures/item_name_static/gLightMedallionItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLightMedallionItemNameGERTex[] = dgLightMedallionItemNameGERTex;
#else
static const char gLightMedallionItemNameGERTex[] __attribute__((aligned (2))) = dgLightMedallionItemNameGERTex;
#endif
            
#define dgKokiriEmeraldItemNameGERTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriEmeraldItemNameGERTex[] = dgKokiriEmeraldItemNameGERTex;
#else
static const char gKokiriEmeraldItemNameGERTex[] __attribute__((aligned (2))) = dgKokiriEmeraldItemNameGERTex;
#endif
            
#define dgGoronsRubyItemNameGERTex "__OTR__textures/item_name_static/gGoronsRubyItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronsRubyItemNameGERTex[] = dgGoronsRubyItemNameGERTex;
#else
static const char gGoronsRubyItemNameGERTex[] __attribute__((aligned (2))) = dgGoronsRubyItemNameGERTex;
#endif
            
#define dgZorasSapphireItemNameGERTex "__OTR__textures/item_name_static/gZorasSapphireItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasSapphireItemNameGERTex[] = dgZorasSapphireItemNameGERTex;
#else
static const char gZorasSapphireItemNameGERTex[] __attribute__((aligned (2))) = dgZorasSapphireItemNameGERTex;
#endif
            
#define dgStoneofAgonyItemNameGERTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStoneofAgonyItemNameGERTex[] = dgStoneofAgonyItemNameGERTex;
#else
static const char gStoneofAgonyItemNameGERTex[] __attribute__((aligned (2))) = dgStoneofAgonyItemNameGERTex;
#endif
            
#define dgGerudosCardItemNameGERTex "__OTR__textures/item_name_static/gGerudosCardItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosCardItemNameGERTex[] = dgGerudosCardItemNameGERTex;
#else
static const char gGerudosCardItemNameGERTex[] __attribute__((aligned (2))) = dgGerudosCardItemNameGERTex;
#endif
            
#define dgGoldSkulltulaItemNameGERTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldSkulltulaItemNameGERTex[] = dgGoldSkulltulaItemNameGERTex;
#else
static const char gGoldSkulltulaItemNameGERTex[] __attribute__((aligned (2))) = dgGoldSkulltulaItemNameGERTex;
#endif
            
#define dgHeartContainerItemNameGERTex "__OTR__textures/item_name_static/gHeartContainerItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHeartContainerItemNameGERTex[] = dgHeartContainerItemNameGERTex;
#else
static const char gHeartContainerItemNameGERTex[] __attribute__((aligned (2))) = dgHeartContainerItemNameGERTex;
#endif
            
#define dgUnusedPieceOfHeartItemName2JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName2JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedPieceOfHeartItemName2JPNTex[] = dgUnusedPieceOfHeartItemName2JPNTex;
#else
static const char gUnusedPieceOfHeartItemName2JPNTex[] __attribute__((aligned (2))) = dgUnusedPieceOfHeartItemName2JPNTex;
#endif
            
#define dgBigKeyItemNameGERTex "__OTR__textures/item_name_static/gBigKeyItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBigKeyItemNameGERTex[] = dgBigKeyItemNameGERTex;
#else
static const char gBigKeyItemNameGERTex[] __attribute__((aligned (2))) = dgBigKeyItemNameGERTex;
#endif
            
#define dgCompassItemNameGERTex "__OTR__textures/item_name_static/gCompassItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCompassItemNameGERTex[] = dgCompassItemNameGERTex;
#else
static const char gCompassItemNameGERTex[] __attribute__((aligned (2))) = dgCompassItemNameGERTex;
#endif
            
#define dgDungeonMapItemNameGERTex "__OTR__textures/item_name_static/gDungeonMapItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapItemNameGERTex[] = dgDungeonMapItemNameGERTex;
#else
static const char gDungeonMapItemNameGERTex[] __attribute__((aligned (2))) = dgDungeonMapItemNameGERTex;
#endif
            
#define dgUnusedBossKeyItemName12JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName12JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName12JPNTex[] = dgUnusedBossKeyItemName12JPNTex;
#else
static const char gUnusedBossKeyItemName12JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName12JPNTex;
#endif
            
#define dgUnusedBossKeyItemName13JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName13JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName13JPNTex[] = dgUnusedBossKeyItemName13JPNTex;
#else
static const char gUnusedBossKeyItemName13JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName13JPNTex;
#endif
            
#define dgUnusedBossKeyItemName14JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName14JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName14JPNTex[] = dgUnusedBossKeyItemName14JPNTex;
#else
static const char gUnusedBossKeyItemName14JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName14JPNTex;
#endif
            
#define dgBiggoronsSwordItemNameGERTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiggoronsSwordItemNameGERTex[] = dgBiggoronsSwordItemNameGERTex;
#else
static const char gBiggoronsSwordItemNameGERTex[] __attribute__((aligned (2))) = dgBiggoronsSwordItemNameGERTex;
#endif
            
#define dgDekuStickItemNameFRATex "__OTR__textures/item_name_static/gDekuStickItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuStickItemNameFRATex[] = dgDekuStickItemNameFRATex;
#else
static const char gDekuStickItemNameFRATex[] __attribute__((aligned (2))) = dgDekuStickItemNameFRATex;
#endif
            
#define dgDekuNutItemNameFRATex "__OTR__textures/item_name_static/gDekuNutItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuNutItemNameFRATex[] = dgDekuNutItemNameFRATex;
#else
static const char gDekuNutItemNameFRATex[] __attribute__((aligned (2))) = dgDekuNutItemNameFRATex;
#endif
            
#define dgBombItemNameFRATex "__OTR__textures/item_name_static/gBombItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombItemNameFRATex[] = dgBombItemNameFRATex;
#else
static const char gBombItemNameFRATex[] __attribute__((aligned (2))) = dgBombItemNameFRATex;
#endif
            
#define dgFairyBowItemNameFRATex "__OTR__textures/item_name_static/gFairyBowItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFairyBowItemNameFRATex[] = dgFairyBowItemNameFRATex;
#else
static const char gFairyBowItemNameFRATex[] __attribute__((aligned (2))) = dgFairyBowItemNameFRATex;
#endif
            
#define dgFireArrowItemNameFRATex "__OTR__textures/item_name_static/gFireArrowItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireArrowItemNameFRATex[] = dgFireArrowItemNameFRATex;
#else
static const char gFireArrowItemNameFRATex[] __attribute__((aligned (2))) = dgFireArrowItemNameFRATex;
#endif
            
#define dgDinsFireItemNameFRATex "__OTR__textures/item_name_static/gDinsFireItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDinsFireItemNameFRATex[] = dgDinsFireItemNameFRATex;
#else
static const char gDinsFireItemNameFRATex[] __attribute__((aligned (2))) = dgDinsFireItemNameFRATex;
#endif
            
#define dgFairySlingshotItemNameFRATex "__OTR__textures/item_name_static/gFairySlingshotItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFairySlingshotItemNameFRATex[] = dgFairySlingshotItemNameFRATex;
#else
static const char gFairySlingshotItemNameFRATex[] __attribute__((aligned (2))) = dgFairySlingshotItemNameFRATex;
#endif
            
#define dgFairyOcarinaItemNameFRATex "__OTR__textures/item_name_static/gFairyOcarinaItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFairyOcarinaItemNameFRATex[] = dgFairyOcarinaItemNameFRATex;
#else
static const char gFairyOcarinaItemNameFRATex[] __attribute__((aligned (2))) = dgFairyOcarinaItemNameFRATex;
#endif
            
#define dgOcarinaOfTimeItemNameFRATex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gOcarinaOfTimeItemNameFRATex[] = dgOcarinaOfTimeItemNameFRATex;
#else
static const char gOcarinaOfTimeItemNameFRATex[] __attribute__((aligned (2))) = dgOcarinaOfTimeItemNameFRATex;
#endif
            
#define dgBombchuItemNameFRATex "__OTR__textures/item_name_static/gBombchuItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombchuItemNameFRATex[] = dgBombchuItemNameFRATex;
#else
static const char gBombchuItemNameFRATex[] __attribute__((aligned (2))) = dgBombchuItemNameFRATex;
#endif
            
#define dgHookshotItemNameFRATex "__OTR__textures/item_name_static/gHookshotItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotItemNameFRATex[] = dgHookshotItemNameFRATex;
#else
static const char gHookshotItemNameFRATex[] __attribute__((aligned (2))) = dgHookshotItemNameFRATex;
#endif
            
#define dgLongshotItemNameFRATex "__OTR__textures/item_name_static/gLongshotItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLongshotItemNameFRATex[] = dgLongshotItemNameFRATex;
#else
static const char gLongshotItemNameFRATex[] __attribute__((aligned (2))) = dgLongshotItemNameFRATex;
#endif
            
#define dgIceArrowItemNameFRATex "__OTR__textures/item_name_static/gIceArrowItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceArrowItemNameFRATex[] = dgIceArrowItemNameFRATex;
#else
static const char gIceArrowItemNameFRATex[] __attribute__((aligned (2))) = dgIceArrowItemNameFRATex;
#endif
            
#define dgFaroresWindItemNameFRATex "__OTR__textures/item_name_static/gFaroresWindItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFaroresWindItemNameFRATex[] = dgFaroresWindItemNameFRATex;
#else
static const char gFaroresWindItemNameFRATex[] __attribute__((aligned (2))) = dgFaroresWindItemNameFRATex;
#endif
            
#define dgBoomerangItemNameFRATex "__OTR__textures/item_name_static/gBoomerangItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBoomerangItemNameFRATex[] = dgBoomerangItemNameFRATex;
#else
static const char gBoomerangItemNameFRATex[] __attribute__((aligned (2))) = dgBoomerangItemNameFRATex;
#endif
            
#define dgLensItemNameFRATex "__OTR__textures/item_name_static/gLensItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLensItemNameFRATex[] = dgLensItemNameFRATex;
#else
static const char gLensItemNameFRATex[] __attribute__((aligned (2))) = dgLensItemNameFRATex;
#endif
            
#define dgMagicBeansItemNameFRATex "__OTR__textures/item_name_static/gMagicBeansItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gMagicBeansItemNameFRATex[] = dgMagicBeansItemNameFRATex;
#else
static const char gMagicBeansItemNameFRATex[] __attribute__((aligned (2))) = dgMagicBeansItemNameFRATex;
#endif
            
#define dgMegatonHammerItemNameFRATex "__OTR__textures/item_name_static/gMegatonHammerItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gMegatonHammerItemNameFRATex[] = dgMegatonHammerItemNameFRATex;
#else
static const char gMegatonHammerItemNameFRATex[] __attribute__((aligned (2))) = dgMegatonHammerItemNameFRATex;
#endif
            
#define dgLightArrowItemNameFRATex "__OTR__textures/item_name_static/gLightArrowItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLightArrowItemNameFRATex[] = dgLightArrowItemNameFRATex;
#else
static const char gLightArrowItemNameFRATex[] __attribute__((aligned (2))) = dgLightArrowItemNameFRATex;
#endif
            
#define dgNayrusLoveItemNameFRATex "__OTR__textures/item_name_static/gNayrusLoveItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNayrusLoveItemNameFRATex[] = dgNayrusLoveItemNameFRATex;
#else
static const char gNayrusLoveItemNameFRATex[] __attribute__((aligned (2))) = dgNayrusLoveItemNameFRATex;
#endif
            
#define dgEmptyBottleItemNameFRATex "__OTR__textures/item_name_static/gEmptyBottleItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gEmptyBottleItemNameFRATex[] = dgEmptyBottleItemNameFRATex;
#else
static const char gEmptyBottleItemNameFRATex[] __attribute__((aligned (2))) = dgEmptyBottleItemNameFRATex;
#endif
            
#define dgRedPotionItemNameFRATex "__OTR__textures/item_name_static/gRedPotionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedPotionItemNameFRATex[] = dgRedPotionItemNameFRATex;
#else
static const char gRedPotionItemNameFRATex[] __attribute__((aligned (2))) = dgRedPotionItemNameFRATex;
#endif
            
#define dgGreenPotionItemNameFRATex "__OTR__textures/item_name_static/gGreenPotionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGreenPotionItemNameFRATex[] = dgGreenPotionItemNameFRATex;
#else
static const char gGreenPotionItemNameFRATex[] __attribute__((aligned (2))) = dgGreenPotionItemNameFRATex;
#endif
            
#define dgBluePotionItemNameFRATex "__OTR__textures/item_name_static/gBluePotionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBluePotionItemNameFRATex[] = dgBluePotionItemNameFRATex;
#else
static const char gBluePotionItemNameFRATex[] __attribute__((aligned (2))) = dgBluePotionItemNameFRATex;
#endif
            
#define dgBottledFairyItemNameFRATex "__OTR__textures/item_name_static/gBottledFairyItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBottledFairyItemNameFRATex[] = dgBottledFairyItemNameFRATex;
#else
static const char gBottledFairyItemNameFRATex[] __attribute__((aligned (2))) = dgBottledFairyItemNameFRATex;
#endif
            
#define dgFishItemNameFRATex "__OTR__textures/item_name_static/gFishItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFishItemNameFRATex[] = dgFishItemNameFRATex;
#else
static const char gFishItemNameFRATex[] __attribute__((aligned (2))) = dgFishItemNameFRATex;
#endif
            
#define dgFullMilkItemNameFRATex "__OTR__textures/item_name_static/gFullMilkItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFullMilkItemNameFRATex[] = dgFullMilkItemNameFRATex;
#else
static const char gFullMilkItemNameFRATex[] __attribute__((aligned (2))) = dgFullMilkItemNameFRATex;
#endif
            
#define dgRutosLetterItemNameFRATex "__OTR__textures/item_name_static/gRutosLetterItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gRutosLetterItemNameFRATex[] = dgRutosLetterItemNameFRATex;
#else
static const char gRutosLetterItemNameFRATex[] __attribute__((aligned (2))) = dgRutosLetterItemNameFRATex;
#endif
            
#define dgBlueFireItemNameFRATex "__OTR__textures/item_name_static/gBlueFireItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBlueFireItemNameFRATex[] = dgBlueFireItemNameFRATex;
#else
static const char gBlueFireItemNameFRATex[] __attribute__((aligned (2))) = dgBlueFireItemNameFRATex;
#endif
            
#define dgBugItemNameFRATex "__OTR__textures/item_name_static/gBugItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBugItemNameFRATex[] = dgBugItemNameFRATex;
#else
static const char gBugItemNameFRATex[] __attribute__((aligned (2))) = dgBugItemNameFRATex;
#endif
            
#define dgBigPoeItemNameFRATex "__OTR__textures/item_name_static/gBigPoeItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBigPoeItemNameFRATex[] = dgBigPoeItemNameFRATex;
#else
static const char gBigPoeItemNameFRATex[] __attribute__((aligned (2))) = dgBigPoeItemNameFRATex;
#endif
            
#define dgHalfMilkItemNameFRATex "__OTR__textures/item_name_static/gHalfMilkItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHalfMilkItemNameFRATex[] = dgHalfMilkItemNameFRATex;
#else
static const char gHalfMilkItemNameFRATex[] __attribute__((aligned (2))) = dgHalfMilkItemNameFRATex;
#endif
            
#define dgPoeItemNameFRATex "__OTR__textures/item_name_static/gPoeItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPoeItemNameFRATex[] = dgPoeItemNameFRATex;
#else
static const char gPoeItemNameFRATex[] __attribute__((aligned (2))) = dgPoeItemNameFRATex;
#endif
            
#define dgWeirdEggItemNameFRATex "__OTR__textures/item_name_static/gWeirdEggItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gWeirdEggItemNameFRATex[] = dgWeirdEggItemNameFRATex;
#else
static const char gWeirdEggItemNameFRATex[] __attribute__((aligned (2))) = dgWeirdEggItemNameFRATex;
#endif
            
#define dgCuccoItemNameFRATex "__OTR__textures/item_name_static/gCuccoItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoItemNameFRATex[] = dgCuccoItemNameFRATex;
#else
static const char gCuccoItemNameFRATex[] __attribute__((aligned (2))) = dgCuccoItemNameFRATex;
#endif
            
#define dgZeldasLetterItemNameFRATex "__OTR__textures/item_name_static/gZeldasLetterItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZeldasLetterItemNameFRATex[] = dgZeldasLetterItemNameFRATex;
#else
static const char gZeldasLetterItemNameFRATex[] __attribute__((aligned (2))) = dgZeldasLetterItemNameFRATex;
#endif
            
#define dgKeatonMaskItemNameFRATex "__OTR__textures/item_name_static/gKeatonMaskItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKeatonMaskItemNameFRATex[] = dgKeatonMaskItemNameFRATex;
#else
static const char gKeatonMaskItemNameFRATex[] __attribute__((aligned (2))) = dgKeatonMaskItemNameFRATex;
#endif
            
#define dgSkullMaskItemNameFRATex "__OTR__textures/item_name_static/gSkullMaskItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSkullMaskItemNameFRATex[] = dgSkullMaskItemNameFRATex;
#else
static const char gSkullMaskItemNameFRATex[] __attribute__((aligned (2))) = dgSkullMaskItemNameFRATex;
#endif
            
#define dgSpookyMaskItemNameFRATex "__OTR__textures/item_name_static/gSpookyMaskItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpookyMaskItemNameFRATex[] = dgSpookyMaskItemNameFRATex;
#else
static const char gSpookyMaskItemNameFRATex[] __attribute__((aligned (2))) = dgSpookyMaskItemNameFRATex;
#endif
            
#define dgBunnyHoodItemNameFRATex "__OTR__textures/item_name_static/gBunnyHoodItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBunnyHoodItemNameFRATex[] = dgBunnyHoodItemNameFRATex;
#else
static const char gBunnyHoodItemNameFRATex[] __attribute__((aligned (2))) = dgBunnyHoodItemNameFRATex;
#endif
            
#define dgGoronMaskItemNameFRATex "__OTR__textures/item_name_static/gGoronMaskItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronMaskItemNameFRATex[] = dgGoronMaskItemNameFRATex;
#else
static const char gGoronMaskItemNameFRATex[] __attribute__((aligned (2))) = dgGoronMaskItemNameFRATex;
#endif
            
#define dgZoraMaskItemNameFRATex "__OTR__textures/item_name_static/gZoraMaskItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraMaskItemNameFRATex[] = dgZoraMaskItemNameFRATex;
#else
static const char gZoraMaskItemNameFRATex[] __attribute__((aligned (2))) = dgZoraMaskItemNameFRATex;
#endif
            
#define dgGerudoMaskItemNameFRATex "__OTR__textures/item_name_static/gGerudoMaskItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoMaskItemNameFRATex[] = dgGerudoMaskItemNameFRATex;
#else
static const char gGerudoMaskItemNameFRATex[] __attribute__((aligned (2))) = dgGerudoMaskItemNameFRATex;
#endif
            
#define dgMaskofTruthItemNameFRATex "__OTR__textures/item_name_static/gMaskofTruthItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gMaskofTruthItemNameFRATex[] = dgMaskofTruthItemNameFRATex;
#else
static const char gMaskofTruthItemNameFRATex[] __attribute__((aligned (2))) = dgMaskofTruthItemNameFRATex;
#endif
            
#define dgSOLDOUTItemNameFRATex "__OTR__textures/item_name_static/gSOLDOUTItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSOLDOUTItemNameFRATex[] = dgSOLDOUTItemNameFRATex;
#else
static const char gSOLDOUTItemNameFRATex[] __attribute__((aligned (2))) = dgSOLDOUTItemNameFRATex;
#endif
            
#define dgPocketEggItemNameFRATex "__OTR__textures/item_name_static/gPocketEggItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPocketEggItemNameFRATex[] = dgPocketEggItemNameFRATex;
#else
static const char gPocketEggItemNameFRATex[] __attribute__((aligned (2))) = dgPocketEggItemNameFRATex;
#endif
            
#define dgPocketCuccoItemNameFRATex "__OTR__textures/item_name_static/gPocketCuccoItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPocketCuccoItemNameFRATex[] = dgPocketCuccoItemNameFRATex;
#else
static const char gPocketCuccoItemNameFRATex[] __attribute__((aligned (2))) = dgPocketCuccoItemNameFRATex;
#endif
            
#define dgCojiroItemNameFRATex "__OTR__textures/item_name_static/gCojiroItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gCojiroItemNameFRATex[] = dgCojiroItemNameFRATex;
#else
static const char gCojiroItemNameFRATex[] __attribute__((aligned (2))) = dgCojiroItemNameFRATex;
#endif
            
#define dgOddMushroomItemNameFRATex "__OTR__textures/item_name_static/gOddMushroomItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gOddMushroomItemNameFRATex[] = dgOddMushroomItemNameFRATex;
#else
static const char gOddMushroomItemNameFRATex[] __attribute__((aligned (2))) = dgOddMushroomItemNameFRATex;
#endif
            
#define dgOddPotionItemNameFRATex "__OTR__textures/item_name_static/gOddPotionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gOddPotionItemNameFRATex[] = dgOddPotionItemNameFRATex;
#else
static const char gOddPotionItemNameFRATex[] __attribute__((aligned (2))) = dgOddPotionItemNameFRATex;
#endif
            
#define dgPoachersSawItemNameFRATex "__OTR__textures/item_name_static/gPoachersSawItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPoachersSawItemNameFRATex[] = dgPoachersSawItemNameFRATex;
#else
static const char gPoachersSawItemNameFRATex[] __attribute__((aligned (2))) = dgPoachersSawItemNameFRATex;
#endif
            
#define dgBrokenGoronsSwordItemNameFRATex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBrokenGoronsSwordItemNameFRATex[] = dgBrokenGoronsSwordItemNameFRATex;
#else
static const char gBrokenGoronsSwordItemNameFRATex[] __attribute__((aligned (2))) = dgBrokenGoronsSwordItemNameFRATex;
#endif
            
#define dgPrescriptionItemNameFRATex "__OTR__textures/item_name_static/gPrescriptionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPrescriptionItemNameFRATex[] = dgPrescriptionItemNameFRATex;
#else
static const char gPrescriptionItemNameFRATex[] __attribute__((aligned (2))) = dgPrescriptionItemNameFRATex;
#endif
            
#define dgEyeBallFrogItemNameFRATex "__OTR__textures/item_name_static/gEyeBallFrogItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeBallFrogItemNameFRATex[] = dgEyeBallFrogItemNameFRATex;
#else
static const char gEyeBallFrogItemNameFRATex[] __attribute__((aligned (2))) = dgEyeBallFrogItemNameFRATex;
#endif
            
#define dgEyeDropsItemNameFRATex "__OTR__textures/item_name_static/gEyeDropsItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeDropsItemNameFRATex[] = dgEyeDropsItemNameFRATex;
#else
static const char gEyeDropsItemNameFRATex[] __attribute__((aligned (2))) = dgEyeDropsItemNameFRATex;
#endif
            
#define dgClaimCheckItemNameFRATex "__OTR__textures/item_name_static/gClaimCheckItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gClaimCheckItemNameFRATex[] = dgClaimCheckItemNameFRATex;
#else
static const char gClaimCheckItemNameFRATex[] __attribute__((aligned (2))) = dgClaimCheckItemNameFRATex;
#endif
            
#define dgUnusedWindMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedWindMedallionItemName3JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedWindMedallionItemName3JPNTex[] = dgUnusedWindMedallionItemName3JPNTex;
#else
static const char gUnusedWindMedallionItemName3JPNTex[] __attribute__((aligned (2))) = dgUnusedWindMedallionItemName3JPNTex;
#endif
            
#define dgUnusedFireMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedFireMedallionItemName3JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedFireMedallionItemName3JPNTex[] = dgUnusedFireMedallionItemName3JPNTex;
#else
static const char gUnusedFireMedallionItemName3JPNTex[] __attribute__((aligned (2))) = dgUnusedFireMedallionItemName3JPNTex;
#endif
            
#define dgUnusedIceMedallionItemName3JPNTex "__OTR__textures/item_name_static/gUnusedIceMedallionItemName3JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedIceMedallionItemName3JPNTex[] = dgUnusedIceMedallionItemName3JPNTex;
#else
static const char gUnusedIceMedallionItemName3JPNTex[] __attribute__((aligned (2))) = dgUnusedIceMedallionItemName3JPNTex;
#endif
            
#define dgKokiriSwordItemNameFRATex "__OTR__textures/item_name_static/gKokiriSwordItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriSwordItemNameFRATex[] = dgKokiriSwordItemNameFRATex;
#else
static const char gKokiriSwordItemNameFRATex[] __attribute__((aligned (2))) = dgKokiriSwordItemNameFRATex;
#endif
            
#define dgMasterSwordItemNameFRATex "__OTR__textures/item_name_static/gMasterSwordItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gMasterSwordItemNameFRATex[] = dgMasterSwordItemNameFRATex;
#else
static const char gMasterSwordItemNameFRATex[] __attribute__((aligned (2))) = dgMasterSwordItemNameFRATex;
#endif
            
#define dgGiantsKnifeItemNameFRATex "__OTR__textures/item_name_static/gGiantsKnifeItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGiantsKnifeItemNameFRATex[] = dgGiantsKnifeItemNameFRATex;
#else
static const char gGiantsKnifeItemNameFRATex[] __attribute__((aligned (2))) = dgGiantsKnifeItemNameFRATex;
#endif
            
#define dgDekuShieldItemNameFRATex "__OTR__textures/item_name_static/gDekuShieldItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDekuShieldItemNameFRATex[] = dgDekuShieldItemNameFRATex;
#else
static const char gDekuShieldItemNameFRATex[] __attribute__((aligned (2))) = dgDekuShieldItemNameFRATex;
#endif
            
#define dgHylianShieldItemNameFRATex "__OTR__textures/item_name_static/gHylianShieldItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHylianShieldItemNameFRATex[] = dgHylianShieldItemNameFRATex;
#else
static const char gHylianShieldItemNameFRATex[] __attribute__((aligned (2))) = dgHylianShieldItemNameFRATex;
#endif
            
#define dgMirrorShieldItemNameFRATex "__OTR__textures/item_name_static/gMirrorShieldItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gMirrorShieldItemNameFRATex[] = dgMirrorShieldItemNameFRATex;
#else
static const char gMirrorShieldItemNameFRATex[] __attribute__((aligned (2))) = dgMirrorShieldItemNameFRATex;
#endif
            
#define dgKokiriTunicItemNameFRATex "__OTR__textures/item_name_static/gKokiriTunicItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriTunicItemNameFRATex[] = dgKokiriTunicItemNameFRATex;
#else
static const char gKokiriTunicItemNameFRATex[] __attribute__((aligned (2))) = dgKokiriTunicItemNameFRATex;
#endif
            
#define dgGoronTunicItemNameFRATex "__OTR__textures/item_name_static/gGoronTunicItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronTunicItemNameFRATex[] = dgGoronTunicItemNameFRATex;
#else
static const char gGoronTunicItemNameFRATex[] __attribute__((aligned (2))) = dgGoronTunicItemNameFRATex;
#endif
            
#define dgZoraTunicItemNameFRATex "__OTR__textures/item_name_static/gZoraTunicItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZoraTunicItemNameFRATex[] = dgZoraTunicItemNameFRATex;
#else
static const char gZoraTunicItemNameFRATex[] __attribute__((aligned (2))) = dgZoraTunicItemNameFRATex;
#endif
            
#define dgKokiriBootsItemNameFRATex "__OTR__textures/item_name_static/gKokiriBootsItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriBootsItemNameFRATex[] = dgKokiriBootsItemNameFRATex;
#else
static const char gKokiriBootsItemNameFRATex[] __attribute__((aligned (2))) = dgKokiriBootsItemNameFRATex;
#endif
            
#define dgIronBootsItemNameFRATex "__OTR__textures/item_name_static/gIronBootsItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gIronBootsItemNameFRATex[] = dgIronBootsItemNameFRATex;
#else
static const char gIronBootsItemNameFRATex[] __attribute__((aligned (2))) = dgIronBootsItemNameFRATex;
#endif
            
#define dgHoverBootsItemNameFRATex "__OTR__textures/item_name_static/gHoverBootsItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHoverBootsItemNameFRATex[] = dgHoverBootsItemNameFRATex;
#else
static const char gHoverBootsItemNameFRATex[] __attribute__((aligned (2))) = dgHoverBootsItemNameFRATex;
#endif
            
#define dgBulletBag30ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag30ItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBulletBag30ItemNameFRATex[] = dgBulletBag30ItemNameFRATex;
#else
static const char gBulletBag30ItemNameFRATex[] __attribute__((aligned (2))) = dgBulletBag30ItemNameFRATex;
#endif
            
#define dgBulletBag40ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag40ItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBulletBag40ItemNameFRATex[] = dgBulletBag40ItemNameFRATex;
#else
static const char gBulletBag40ItemNameFRATex[] __attribute__((aligned (2))) = dgBulletBag40ItemNameFRATex;
#endif
            
#define dgBulletBag50ItemNameFRATex "__OTR__textures/item_name_static/gBulletBag50ItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBulletBag50ItemNameFRATex[] = dgBulletBag50ItemNameFRATex;
#else
static const char gBulletBag50ItemNameFRATex[] __attribute__((aligned (2))) = dgBulletBag50ItemNameFRATex;
#endif
            
#define dgQuiver30ItemNameFRATex "__OTR__textures/item_name_static/gQuiver30ItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuiver30ItemNameFRATex[] = dgQuiver30ItemNameFRATex;
#else
static const char gQuiver30ItemNameFRATex[] __attribute__((aligned (2))) = dgQuiver30ItemNameFRATex;
#endif
            
#define dgQuiver40ItemNameFRATex "__OTR__textures/item_name_static/gQuiver40ItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuiver40ItemNameFRATex[] = dgQuiver40ItemNameFRATex;
#else
static const char gQuiver40ItemNameFRATex[] __attribute__((aligned (2))) = dgQuiver40ItemNameFRATex;
#endif
            
#define dgQuiver50ItemNameFRATex "__OTR__textures/item_name_static/gQuiver50ItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gQuiver50ItemNameFRATex[] = dgQuiver50ItemNameFRATex;
#else
static const char gQuiver50ItemNameFRATex[] __attribute__((aligned (2))) = dgQuiver50ItemNameFRATex;
#endif
            
#define dgBombBag20ItemNameFRATex "__OTR__textures/item_name_static/gBombBag20ItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombBag20ItemNameFRATex[] = dgBombBag20ItemNameFRATex;
#else
static const char gBombBag20ItemNameFRATex[] __attribute__((aligned (2))) = dgBombBag20ItemNameFRATex;
#endif
            
#define dgBombBag30ItemNameFRATex "__OTR__textures/item_name_static/gBombBag30ItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombBag30ItemNameFRATex[] = dgBombBag30ItemNameFRATex;
#else
static const char gBombBag30ItemNameFRATex[] __attribute__((aligned (2))) = dgBombBag30ItemNameFRATex;
#endif
            
#define dgBombBag40ItemNameFRATex "__OTR__textures/item_name_static/gBombBag40ItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombBag40ItemNameFRATex[] = dgBombBag40ItemNameFRATex;
#else
static const char gBombBag40ItemNameFRATex[] __attribute__((aligned (2))) = dgBombBag40ItemNameFRATex;
#endif
            
#define dgGoronsBraceletItemNameFRATex "__OTR__textures/item_name_static/gGoronsBraceletItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronsBraceletItemNameFRATex[] = dgGoronsBraceletItemNameFRATex;
#else
static const char gGoronsBraceletItemNameFRATex[] __attribute__((aligned (2))) = dgGoronsBraceletItemNameFRATex;
#endif
            
#define dgSilverGauntletsItemNameFRATex "__OTR__textures/item_name_static/gSilverGauntletsItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverGauntletsItemNameFRATex[] = dgSilverGauntletsItemNameFRATex;
#else
static const char gSilverGauntletsItemNameFRATex[] __attribute__((aligned (2))) = dgSilverGauntletsItemNameFRATex;
#endif
            
#define dgGoldenGauntletsItemNameFRATex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldenGauntletsItemNameFRATex[] = dgGoldenGauntletsItemNameFRATex;
#else
static const char gGoldenGauntletsItemNameFRATex[] __attribute__((aligned (2))) = dgGoldenGauntletsItemNameFRATex;
#endif
            
#define dgSilverScaleItemNameFRATex "__OTR__textures/item_name_static/gSilverScaleItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverScaleItemNameFRATex[] = dgSilverScaleItemNameFRATex;
#else
static const char gSilverScaleItemNameFRATex[] __attribute__((aligned (2))) = dgSilverScaleItemNameFRATex;
#endif
            
#define dgGoldenScaleItemNameFRATex "__OTR__textures/item_name_static/gGoldenScaleItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldenScaleItemNameFRATex[] = dgGoldenScaleItemNameFRATex;
#else
static const char gGoldenScaleItemNameFRATex[] __attribute__((aligned (2))) = dgGoldenScaleItemNameFRATex;
#endif
            
#define dgBrokenGiantsKnifeItemNameFRATex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBrokenGiantsKnifeItemNameFRATex[] = dgBrokenGiantsKnifeItemNameFRATex;
#else
static const char gBrokenGiantsKnifeItemNameFRATex[] __attribute__((aligned (2))) = dgBrokenGiantsKnifeItemNameFRATex;
#endif
            
#define dgUnusedBossKeyItemName15JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName15JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName15JPNTex[] = dgUnusedBossKeyItemName15JPNTex;
#else
static const char gUnusedBossKeyItemName15JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName15JPNTex;
#endif
            
#define dgUnusedBossKeyItemName16JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName16JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName16JPNTex[] = dgUnusedBossKeyItemName16JPNTex;
#else
static const char gUnusedBossKeyItemName16JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName16JPNTex;
#endif
            
#define dgUnusedBossKeyItemName17JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName17JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName17JPNTex[] = dgUnusedBossKeyItemName17JPNTex;
#else
static const char gUnusedBossKeyItemName17JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName17JPNTex;
#endif
            
#define dgUnusedBossKeyItemName18JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName18JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName18JPNTex[] = dgUnusedBossKeyItemName18JPNTex;
#else
static const char gUnusedBossKeyItemName18JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName18JPNTex;
#endif
            
#define dgMinuetOfForestItemNameFRATex "__OTR__textures/item_name_static/gMinuetOfForestItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gMinuetOfForestItemNameFRATex[] = dgMinuetOfForestItemNameFRATex;
#else
static const char gMinuetOfForestItemNameFRATex[] __attribute__((aligned (2))) = dgMinuetOfForestItemNameFRATex;
#endif
            
#define dgBoleroOfFireItemNameFRATex "__OTR__textures/item_name_static/gBoleroOfFireItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBoleroOfFireItemNameFRATex[] = dgBoleroOfFireItemNameFRATex;
#else
static const char gBoleroOfFireItemNameFRATex[] __attribute__((aligned (2))) = dgBoleroOfFireItemNameFRATex;
#endif
            
#define dgSerenadeOfWaterItemNameFRATex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSerenadeOfWaterItemNameFRATex[] = dgSerenadeOfWaterItemNameFRATex;
#else
static const char gSerenadeOfWaterItemNameFRATex[] __attribute__((aligned (2))) = dgSerenadeOfWaterItemNameFRATex;
#endif
            
#define dgRequiemOfSpiritItemNameFRATex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gRequiemOfSpiritItemNameFRATex[] = dgRequiemOfSpiritItemNameFRATex;
#else
static const char gRequiemOfSpiritItemNameFRATex[] __attribute__((aligned (2))) = dgRequiemOfSpiritItemNameFRATex;
#endif
            
#define dgNocturneOfShadowItemNameFRATex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gNocturneOfShadowItemNameFRATex[] = dgNocturneOfShadowItemNameFRATex;
#else
static const char gNocturneOfShadowItemNameFRATex[] __attribute__((aligned (2))) = dgNocturneOfShadowItemNameFRATex;
#endif
            
#define dgPreludeOfLightItemNameFRATex "__OTR__textures/item_name_static/gPreludeOfLightItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gPreludeOfLightItemNameFRATex[] = dgPreludeOfLightItemNameFRATex;
#else
static const char gPreludeOfLightItemNameFRATex[] __attribute__((aligned (2))) = dgPreludeOfLightItemNameFRATex;
#endif
            
#define dgZeldasLullabyItemNameFRATex "__OTR__textures/item_name_static/gZeldasLullabyItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZeldasLullabyItemNameFRATex[] = dgZeldasLullabyItemNameFRATex;
#else
static const char gZeldasLullabyItemNameFRATex[] __attribute__((aligned (2))) = dgZeldasLullabyItemNameFRATex;
#endif
            
#define dgEponasSongItemNameFRATex "__OTR__textures/item_name_static/gEponasSongItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gEponasSongItemNameFRATex[] = dgEponasSongItemNameFRATex;
#else
static const char gEponasSongItemNameFRATex[] __attribute__((aligned (2))) = dgEponasSongItemNameFRATex;
#endif
            
#define dgSariasSongItemNameFRATex "__OTR__textures/item_name_static/gSariasSongItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSariasSongItemNameFRATex[] = dgSariasSongItemNameFRATex;
#else
static const char gSariasSongItemNameFRATex[] __attribute__((aligned (2))) = dgSariasSongItemNameFRATex;
#endif
            
#define dgSunsSongItemNameFRATex "__OTR__textures/item_name_static/gSunsSongItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsSongItemNameFRATex[] = dgSunsSongItemNameFRATex;
#else
static const char gSunsSongItemNameFRATex[] __attribute__((aligned (2))) = dgSunsSongItemNameFRATex;
#endif
            
#define dgSongOfTimeItemNameFRATex "__OTR__textures/item_name_static/gSongOfTimeItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSongOfTimeItemNameFRATex[] = dgSongOfTimeItemNameFRATex;
#else
static const char gSongOfTimeItemNameFRATex[] __attribute__((aligned (2))) = dgSongOfTimeItemNameFRATex;
#endif
            
#define dgSongOfStormsItemNameFRATex "__OTR__textures/item_name_static/gSongOfStormsItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSongOfStormsItemNameFRATex[] = dgSongOfStormsItemNameFRATex;
#else
static const char gSongOfStormsItemNameFRATex[] __attribute__((aligned (2))) = dgSongOfStormsItemNameFRATex;
#endif
            
#define dgForestMedallionItemNameFRATex "__OTR__textures/item_name_static/gForestMedallionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gForestMedallionItemNameFRATex[] = dgForestMedallionItemNameFRATex;
#else
static const char gForestMedallionItemNameFRATex[] __attribute__((aligned (2))) = dgForestMedallionItemNameFRATex;
#endif
            
#define dgFireMedallionItemNameFRATex "__OTR__textures/item_name_static/gFireMedallionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gFireMedallionItemNameFRATex[] = dgFireMedallionItemNameFRATex;
#else
static const char gFireMedallionItemNameFRATex[] __attribute__((aligned (2))) = dgFireMedallionItemNameFRATex;
#endif
            
#define dgWaterMedallionItemNameFRATex "__OTR__textures/item_name_static/gWaterMedallionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterMedallionItemNameFRATex[] = dgWaterMedallionItemNameFRATex;
#else
static const char gWaterMedallionItemNameFRATex[] __attribute__((aligned (2))) = dgWaterMedallionItemNameFRATex;
#endif
            
#define dgSpiritMedallionItemNameFRATex "__OTR__textures/item_name_static/gSpiritMedallionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritMedallionItemNameFRATex[] = dgSpiritMedallionItemNameFRATex;
#else
static const char gSpiritMedallionItemNameFRATex[] __attribute__((aligned (2))) = dgSpiritMedallionItemNameFRATex;
#endif
            
#define dgShadowMedallionItemNameFRATex "__OTR__textures/item_name_static/gShadowMedallionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowMedallionItemNameFRATex[] = dgShadowMedallionItemNameFRATex;
#else
static const char gShadowMedallionItemNameFRATex[] __attribute__((aligned (2))) = dgShadowMedallionItemNameFRATex;
#endif
            
#define dgLightMedallionItemNameFRATex "__OTR__textures/item_name_static/gLightMedallionItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gLightMedallionItemNameFRATex[] = dgLightMedallionItemNameFRATex;
#else
static const char gLightMedallionItemNameFRATex[] __attribute__((aligned (2))) = dgLightMedallionItemNameFRATex;
#endif
            
#define dgKokiriEmeraldItemNameFRATex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriEmeraldItemNameFRATex[] = dgKokiriEmeraldItemNameFRATex;
#else
static const char gKokiriEmeraldItemNameFRATex[] __attribute__((aligned (2))) = dgKokiriEmeraldItemNameFRATex;
#endif
            
#define dgGoronsRubyItemNameFRATex "__OTR__textures/item_name_static/gGoronsRubyItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronsRubyItemNameFRATex[] = dgGoronsRubyItemNameFRATex;
#else
static const char gGoronsRubyItemNameFRATex[] __attribute__((aligned (2))) = dgGoronsRubyItemNameFRATex;
#endif
            
#define dgZorasSapphireItemNameFRATex "__OTR__textures/item_name_static/gZorasSapphireItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasSapphireItemNameFRATex[] = dgZorasSapphireItemNameFRATex;
#else
static const char gZorasSapphireItemNameFRATex[] __attribute__((aligned (2))) = dgZorasSapphireItemNameFRATex;
#endif
            
#define dgStoneofAgonyItemNameFRATex "__OTR__textures/item_name_static/gStoneofAgonyItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gStoneofAgonyItemNameFRATex[] = dgStoneofAgonyItemNameFRATex;
#else
static const char gStoneofAgonyItemNameFRATex[] __attribute__((aligned (2))) = dgStoneofAgonyItemNameFRATex;
#endif
            
#define dgGerudosCardItemNameFRATex "__OTR__textures/item_name_static/gGerudosCardItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosCardItemNameFRATex[] = dgGerudosCardItemNameFRATex;
#else
static const char gGerudosCardItemNameFRATex[] __attribute__((aligned (2))) = dgGerudosCardItemNameFRATex;
#endif
            
#define dgGoldSkulltulaItemNameFRATex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoldSkulltulaItemNameFRATex[] = dgGoldSkulltulaItemNameFRATex;
#else
static const char gGoldSkulltulaItemNameFRATex[] __attribute__((aligned (2))) = dgGoldSkulltulaItemNameFRATex;
#endif
            
#define dgHeartContainerItemNameFRATex "__OTR__textures/item_name_static/gHeartContainerItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gHeartContainerItemNameFRATex[] = dgHeartContainerItemNameFRATex;
#else
static const char gHeartContainerItemNameFRATex[] __attribute__((aligned (2))) = dgHeartContainerItemNameFRATex;
#endif
            
#define dgUnusedPieceOfHeartItemName3JPNTex "__OTR__textures/item_name_static/gUnusedPieceOfHeartItemName3JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedPieceOfHeartItemName3JPNTex[] = dgUnusedPieceOfHeartItemName3JPNTex;
#else
static const char gUnusedPieceOfHeartItemName3JPNTex[] __attribute__((aligned (2))) = dgUnusedPieceOfHeartItemName3JPNTex;
#endif
            
#define dgBossKeyItemNameFRATex "__OTR__textures/item_name_static/gBossKeyItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBossKeyItemNameFRATex[] = dgBossKeyItemNameFRATex;
#else
static const char gBossKeyItemNameFRATex[] __attribute__((aligned (2))) = dgBossKeyItemNameFRATex;
#endif
            
#define dgCompassItemNameFRATex "__OTR__textures/item_name_static/gCompassItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gCompassItemNameFRATex[] = dgCompassItemNameFRATex;
#else
static const char gCompassItemNameFRATex[] __attribute__((aligned (2))) = dgCompassItemNameFRATex;
#endif
            
#define dgDungeonMapItemNameFRATex "__OTR__textures/item_name_static/gDungeonMapItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapItemNameFRATex[] = dgDungeonMapItemNameFRATex;
#else
static const char gDungeonMapItemNameFRATex[] __attribute__((aligned (2))) = dgDungeonMapItemNameFRATex;
#endif
            
#define dgUnusedBossKeyItemName19JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName19JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName19JPNTex[] = dgUnusedBossKeyItemName19JPNTex;
#else
static const char gUnusedBossKeyItemName19JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName19JPNTex;
#endif
            
#define dgUnusedBossKeyItemName20JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName20JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName20JPNTex[] = dgUnusedBossKeyItemName20JPNTex;
#else
static const char gUnusedBossKeyItemName20JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName20JPNTex;
#endif
            
#define dgUnusedBossKeyItemName21JPNTex "__OTR__textures/item_name_static/gUnusedBossKeyItemName21JPNTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBossKeyItemName21JPNTex[] = dgUnusedBossKeyItemName21JPNTex;
#else
static const char gUnusedBossKeyItemName21JPNTex[] __attribute__((aligned (2))) = dgUnusedBossKeyItemName21JPNTex;
#endif
            
#define dgBiggoronsSwordItemNameFRATex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiggoronsSwordItemNameFRATex[] = dgBiggoronsSwordItemNameFRATex;
#else
static const char gBiggoronsSwordItemNameFRATex[] __attribute__((aligned (2))) = dgBiggoronsSwordItemNameFRATex;
#endif
            

