#pragma once
#define dgFloorTileEnemyBottomTex "__OTR__objects/object_yukabyun/gFloorTileEnemyBottomTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorTileEnemyBottomTex[] = dgFloorTileEnemyBottomTex;
#else
static const char gFloorTileEnemyBottomTex[] __attribute__((aligned (2))) = dgFloorTileEnemyBottomTex;
#endif
            
#define dgFloorTileEnemyTopTex "__OTR__objects/object_yukabyun/gFloorTileEnemyTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorTileEnemyTopTex[] = dgFloorTileEnemyTopTex;
#else
static const char gFloorTileEnemyTopTex[] __attribute__((aligned (2))) = dgFloorTileEnemyTopTex;
#endif
            
#define dgFloorTileEnemyFragmentTex "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorTileEnemyFragmentTex[] = dgFloorTileEnemyFragmentTex;
#else
static const char gFloorTileEnemyFragmentTex[] __attribute__((aligned (2))) = dgFloorTileEnemyFragmentTex;
#endif
            
#define dgFloorTileEnemyDL "__OTR__objects/object_yukabyun/gFloorTileEnemyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorTileEnemyDL[] = dgFloorTileEnemyDL;
#else
static const char gFloorTileEnemyDL[] __attribute__((aligned (2))) = dgFloorTileEnemyDL;
#endif
            
#define dgFloorTileEnemyFragmentDL "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorTileEnemyFragmentDL[] = dgFloorTileEnemyFragmentDL;
#else
static const char gFloorTileEnemyFragmentDL[] __attribute__((aligned (2))) = dgFloorTileEnemyFragmentDL;
#endif
            

