#pragma once
#define dgForestTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gForestTrialSageCs"
#ifdef _WIN32
static const __declspec(align(2)) char gForestTrialSageCs[] = dgForestTrialSageCs;
#else
static const char gForestTrialSageCs[] __attribute__((aligned (2))) = dgForestTrialSageCs;
#endif
            
#define dgWaterTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gWaterTrialSageCs"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTrialSageCs[] = dgWaterTrialSageCs;
#else
static const char gWaterTrialSageCs[] __attribute__((aligned (2))) = dgWaterTrialSageCs;
#endif
            
#define dgShadowTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gShadowTrialSageCs"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowTrialSageCs[] = dgShadowTrialSageCs;
#else
static const char gShadowTrialSageCs[] __attribute__((aligned (2))) = dgShadowTrialSageCs;
#endif
            
#define dgFireTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gFireTrialSageCs"
#ifdef _WIN32
static const __declspec(align(2)) char gFireTrialSageCs[] = dgFireTrialSageCs;
#else
static const char gFireTrialSageCs[] __attribute__((aligned (2))) = dgFireTrialSageCs;
#endif
            
#define dgLightTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gLightTrialSageCs"
#ifdef _WIN32
static const __declspec(align(2)) char gLightTrialSageCs[] = dgLightTrialSageCs;
#else
static const char gLightTrialSageCs[] __attribute__((aligned (2))) = dgLightTrialSageCs;
#endif
            
#define dgSpiritTrialSageCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritTrialSageCs"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritTrialSageCs[] = dgSpiritTrialSageCs;
#else
static const char gSpiritTrialSageCs[] __attribute__((aligned (2))) = dgSpiritTrialSageCs;
#endif
            
#define dgTowerBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gTowerBarrierCs"
#ifdef _WIN32
static const __declspec(align(2)) char gTowerBarrierCs[] = dgTowerBarrierCs;
#else
static const char gTowerBarrierCs[] __attribute__((aligned (2))) = dgTowerBarrierCs;
#endif
            
#define dgLightBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gLightBarrierCs"
#ifdef _WIN32
static const __declspec(align(2)) char gLightBarrierCs[] = dgLightBarrierCs;
#else
static const char gLightBarrierCs[] __attribute__((aligned (2))) = dgLightBarrierCs;
#endif
            
#define dgFireBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gFireBarrierCs"
#ifdef _WIN32
static const __declspec(align(2)) char gFireBarrierCs[] = dgFireBarrierCs;
#else
static const char gFireBarrierCs[] __attribute__((aligned (2))) = dgFireBarrierCs;
#endif
            
#define dgForestBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gForestBarrierCs"
#ifdef _WIN32
static const __declspec(align(2)) char gForestBarrierCs[] = dgForestBarrierCs;
#else
static const char gForestBarrierCs[] __attribute__((aligned (2))) = dgForestBarrierCs;
#endif
            
#define dgSpiritBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gSpiritBarrierCs"
#ifdef _WIN32
static const __declspec(align(2)) char gSpiritBarrierCs[] = dgSpiritBarrierCs;
#else
static const char gSpiritBarrierCs[] __attribute__((aligned (2))) = dgSpiritBarrierCs;
#endif
            
#define dgWaterBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gWaterBarrierCs"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterBarrierCs[] = dgWaterBarrierCs;
#else
static const char gWaterBarrierCs[] __attribute__((aligned (2))) = dgWaterBarrierCs;
#endif
            
#define dgShadowBarrierCs "__OTR__scenes/nonmq/ganontika_scene/gShadowBarrierCs"
#ifdef _WIN32
static const __declspec(align(2)) char gShadowBarrierCs[] = dgShadowBarrierCs;
#else
static const char gShadowBarrierCs[] __attribute__((aligned (2))) = dgShadowBarrierCs;
#endif
            
#define dganontika_sceneCollisionHeader_019EAC "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneCollisionHeader_019EAC"
#ifdef _WIN32
static const __declspec(align(2)) char ganontika_sceneCollisionHeader_019EAC[] = dganontika_sceneCollisionHeader_019EAC;
#else
static const char ganontika_sceneCollisionHeader_019EAC[] __attribute__((aligned (2))) = dganontika_sceneCollisionHeader_019EAC;
#endif
            
#define dganontika_sceneTex_01F780 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F780"
#ifdef _WIN32
static const __declspec(align(2)) char ganontika_sceneTex_01F780[] = dganontika_sceneTex_01F780;
#else
static const char ganontika_sceneTex_01F780[] __attribute__((aligned (2))) = dganontika_sceneTex_01F780;
#endif
            
#define dganontika_sceneTLUT_01F380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTLUT_01F380"
#ifdef _WIN32
static const __declspec(align(2)) char ganontika_sceneTLUT_01F380[] = dganontika_sceneTLUT_01F380;
#else
static const char ganontika_sceneTLUT_01F380[] __attribute__((aligned (2))) = dganontika_sceneTLUT_01F380;
#endif
            
#define dganontika_sceneTex_020380 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020380"
#ifdef _WIN32
static const __declspec(align(2)) char ganontika_sceneTex_020380[] = dganontika_sceneTex_020380;
#else
static const char ganontika_sceneTex_020380[] __attribute__((aligned (2))) = dganontika_sceneTex_020380;
#endif
            
#define dganontika_sceneTex_020B80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_020B80"
#ifdef _WIN32
static const __declspec(align(2)) char ganontika_sceneTex_020B80[] = dganontika_sceneTex_020B80;
#else
static const char ganontika_sceneTex_020B80[] __attribute__((aligned (2))) = dganontika_sceneTex_020B80;
#endif
            
#define dganontika_sceneTex_01F580 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01F580"
#ifdef _WIN32
static const __declspec(align(2)) char ganontika_sceneTex_01F580[] = dganontika_sceneTex_01F580;
#else
static const char ganontika_sceneTex_01F580[] __attribute__((aligned (2))) = dganontika_sceneTex_01F580;
#endif
            
#define dganontika_sceneTex_01FF80 "__OTR__scenes/nonmq/ganontika_scene/ganontika_sceneTex_01FF80"
#ifdef _WIN32
static const __declspec(align(2)) char ganontika_sceneTex_01FF80[] = dganontika_sceneTex_01FF80;
#else
static const char ganontika_sceneTex_01FF80[] __attribute__((aligned (2))) = dganontika_sceneTex_01FF80;
#endif
            

