#pragma once
#define dgBeamosSkel "__OTR__objects/object_vm/gBeamosSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosSkel[] = dgBeamosSkel;
#else
static const char gBeamosSkel[] __attribute__((aligned (2))) = dgBeamosSkel;
#endif
            
#define dgBeamosTopEyelidDL "__OTR__objects/object_vm/gBeamosTopEyelidDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosTopEyelidDL[] = dgBeamosTopEyelidDL;
#else
static const char gBeamosTopEyelidDL[] __attribute__((aligned (2))) = dgBeamosTopEyelidDL;
#endif
            
#define dgBeamosBottomEyelidDL "__OTR__objects/object_vm/gBeamosBottomEyelidDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosBottomEyelidDL[] = dgBeamosBottomEyelidDL;
#else
static const char gBeamosBottomEyelidDL[] __attribute__((aligned (2))) = dgBeamosBottomEyelidDL;
#endif
            
#define dgBeamosEyeDL "__OTR__objects/object_vm/gBeamosEyeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosEyeDL[] = dgBeamosEyeDL;
#else
static const char gBeamosEyeDL[] __attribute__((aligned (2))) = dgBeamosEyeDL;
#endif
            
#define dgBeamosBodyDL "__OTR__objects/object_vm/gBeamosBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosBodyDL[] = dgBeamosBodyDL;
#else
static const char gBeamosBodyDL[] __attribute__((aligned (2))) = dgBeamosBodyDL;
#endif
            
#define dgBeamosBodyGradientTex "__OTR__objects/object_vm/gBeamosBodyGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosBodyGradientTex[] = dgBeamosBodyGradientTex;
#else
static const char gBeamosBodyGradientTex[] __attribute__((aligned (2))) = dgBeamosBodyGradientTex;
#endif
            
#define dgBeamosGrayMetalTex "__OTR__objects/object_vm/gBeamosGrayMetalTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosGrayMetalTex[] = dgBeamosGrayMetalTex;
#else
static const char gBeamosGrayMetalTex[] __attribute__((aligned (2))) = dgBeamosGrayMetalTex;
#endif
            
#define dgBeamosBoltAndMetalTex "__OTR__objects/object_vm/gBeamosBoltAndMetalTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosBoltAndMetalTex[] = dgBeamosBoltAndMetalTex;
#else
static const char gBeamosBoltAndMetalTex[] __attribute__((aligned (2))) = dgBeamosBoltAndMetalTex;
#endif
            
#define dgBeamosTex_2D40 "__OTR__objects/object_vm/gBeamosTex_2D40"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosTex_2D40[] = dgBeamosTex_2D40;
#else
static const char gBeamosTex_2D40[] __attribute__((aligned (2))) = dgBeamosTex_2D40;
#endif
            
#define dgBeamosEyeOutlineTex "__OTR__objects/object_vm/gBeamosEyeOutlineTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosEyeOutlineTex[] = dgBeamosEyeOutlineTex;
#else
static const char gBeamosEyeOutlineTex[] __attribute__((aligned (2))) = dgBeamosEyeOutlineTex;
#endif
            
#define dgBeamosEyeTex "__OTR__objects/object_vm/gBeamosEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosEyeTex[] = dgBeamosEyeTex;
#else
static const char gBeamosEyeTex[] __attribute__((aligned (2))) = dgBeamosEyeTex;
#endif
            
#define dgBeamosBodyTex "__OTR__objects/object_vm/gBeamosBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosBodyTex[] = dgBeamosBodyTex;
#else
static const char gBeamosBodyTex[] __attribute__((aligned (2))) = dgBeamosBodyTex;
#endif
            
#define dgBeamosLaserTex "__OTR__objects/object_vm/gBeamosLaserTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosLaserTex[] = dgBeamosLaserTex;
#else
static const char gBeamosLaserTex[] __attribute__((aligned (2))) = dgBeamosLaserTex;
#endif
            
#define dgBeamosTeethTex "__OTR__objects/object_vm/gBeamosTeethTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosTeethTex[] = dgBeamosTeethTex;
#else
static const char gBeamosTeethTex[] __attribute__((aligned (2))) = dgBeamosTeethTex;
#endif
            
#define dgBeamosAnim "__OTR__objects/object_vm/gBeamosAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosAnim[] = dgBeamosAnim;
#else
static const char gBeamosAnim[] __attribute__((aligned (2))) = dgBeamosAnim;
#endif
            
#define dgBeamosLaserDL "__OTR__objects/object_vm/gBeamosLaserDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBeamosLaserDL[] = dgBeamosLaserDL;
#else
static const char gBeamosLaserDL[] __attribute__((aligned (2))) = dgBeamosLaserDL;
#endif
            

