#pragma once
#define dgZelda2Anime1Anim_0003BC "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0003BC"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_0003BC[] = dgZelda2Anime1Anim_0003BC;
#else
static const char gZelda2Anime1Anim_0003BC[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_0003BC;
#endif
            
#define dgZelda2Anime1Anim_000A50 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_000A50"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_000A50[] = dgZelda2Anime1Anim_000A50;
#else
static const char gZelda2Anime1Anim_000A50[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_000A50;
#endif
            
#define dgZelda2Anime1Anim_000EB0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_000EB0"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_000EB0[] = dgZelda2Anime1Anim_000EB0;
#else
static const char gZelda2Anime1Anim_000EB0[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_000EB0;
#endif
            
#define dgZelda2Anime1Anim_001010 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_001010"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_001010[] = dgZelda2Anime1Anim_001010;
#else
static const char gZelda2Anime1Anim_001010[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_001010;
#endif
            
#define dgZelda2Anime1Anim_0013A0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0013A0"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_0013A0[] = dgZelda2Anime1Anim_0013A0;
#else
static const char gZelda2Anime1Anim_0013A0[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_0013A0;
#endif
            
#define dgZelda2Anime1Anim_001670 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_001670"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_001670[] = dgZelda2Anime1Anim_001670;
#else
static const char gZelda2Anime1Anim_001670[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_001670;
#endif
            
#define dgZelda2Anime1Anim_001B48 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_001B48"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_001B48[] = dgZelda2Anime1Anim_001B48;
#else
static const char gZelda2Anime1Anim_001B48[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_001B48;
#endif
            
#define dgZelda2Anime1Anim_0022D0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0022D0"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_0022D0[] = dgZelda2Anime1Anim_0022D0;
#else
static const char gZelda2Anime1Anim_0022D0[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_0022D0;
#endif
            
#define dgZelda2Anime1Anim_002750 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_002750"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_002750[] = dgZelda2Anime1Anim_002750;
#else
static const char gZelda2Anime1Anim_002750[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_002750;
#endif
            
#define dgZelda2Anime1Anim_002B14 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_002B14"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_002B14[] = dgZelda2Anime1Anim_002B14;
#else
static const char gZelda2Anime1Anim_002B14[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_002B14;
#endif
            
#define dgZelda2Anime1Anim_002F30 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_002F30"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_002F30[] = dgZelda2Anime1Anim_002F30;
#else
static const char gZelda2Anime1Anim_002F30[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_002F30;
#endif
            
#define dgZelda2Anime1Anim_00325C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00325C"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_00325C[] = dgZelda2Anime1Anim_00325C;
#else
static const char gZelda2Anime1Anim_00325C[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_00325C;
#endif
            
#define dgZelda2Anime1Anim_003538 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_003538"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_003538[] = dgZelda2Anime1Anim_003538;
#else
static const char gZelda2Anime1Anim_003538[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_003538;
#endif
            
#define dgZelda2Anime1Anim_004900 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_004900"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_004900[] = dgZelda2Anime1Anim_004900;
#else
static const char gZelda2Anime1Anim_004900[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_004900;
#endif
            
#define dgZelda2Anime1Anim_005F40 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_005F40"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_005F40[] = dgZelda2Anime1Anim_005F40;
#else
static const char gZelda2Anime1Anim_005F40[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_005F40;
#endif
            
#define dgZelda2Anime1Anim_006778 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_006778"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_006778[] = dgZelda2Anime1Anim_006778;
#else
static const char gZelda2Anime1Anim_006778[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_006778;
#endif
            
#define dgZelda2Anime1Anim_007D0C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_007D0C"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_007D0C[] = dgZelda2Anime1Anim_007D0C;
#else
static const char gZelda2Anime1Anim_007D0C[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_007D0C;
#endif
            
#define dgZelda2Anime1Anim_0087B8 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0087B8"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_0087B8[] = dgZelda2Anime1Anim_0087B8;
#else
static const char gZelda2Anime1Anim_0087B8[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_0087B8;
#endif
            
#define dgZelda2Anime1Anim_0090D8 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_0090D8"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_0090D8[] = dgZelda2Anime1Anim_0090D8;
#else
static const char gZelda2Anime1Anim_0090D8[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_0090D8;
#endif
            
#define dgZelda2Anime1Anim_009AD4 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_009AD4"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_009AD4[] = dgZelda2Anime1Anim_009AD4;
#else
static const char gZelda2Anime1Anim_009AD4[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_009AD4;
#endif
            
#define dgZelda2Anime1Anim_00A15C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00A15C"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_00A15C[] = dgZelda2Anime1Anim_00A15C;
#else
static const char gZelda2Anime1Anim_00A15C[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_00A15C;
#endif
            
#define dgZelda2Anime1Anim_00A79C "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00A79C"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_00A79C[] = dgZelda2Anime1Anim_00A79C;
#else
static const char gZelda2Anime1Anim_00A79C[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_00A79C;
#endif
            
#define dgZelda2Anime1Anim_00AAD4 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00AAD4"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_00AAD4[] = dgZelda2Anime1Anim_00AAD4;
#else
static const char gZelda2Anime1Anim_00AAD4[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_00AAD4;
#endif
            
#define dgZelda2Anime1Anim_00AFE0 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00AFE0"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_00AFE0[] = dgZelda2Anime1Anim_00AFE0;
#else
static const char gZelda2Anime1Anim_00AFE0[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_00AFE0;
#endif
            
#define dgZelda2Anime1Anim_00B224 "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00B224"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_00B224[] = dgZelda2Anime1Anim_00B224;
#else
static const char gZelda2Anime1Anim_00B224[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_00B224;
#endif
            
#define dgZelda2Anime1Anim_00B5FC "__OTR__objects/object_zl2_anime1/gZelda2Anime1Anim_00B5FC"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime1Anim_00B5FC[] = dgZelda2Anime1Anim_00B5FC;
#else
static const char gZelda2Anime1Anim_00B5FC[] __attribute__((aligned (2))) = dgZelda2Anime1Anim_00B5FC;
#endif
            

