#pragma once
#define dgStalchildSkel "__OTR__objects/object_skb/gStalchildSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildSkel[] = dgStalchildSkel;
#else
static const char gStalchildSkel[] __attribute__((aligned (2))) = dgStalchildSkel;
#endif
            
#define dgStalchildHeadDL "__OTR__objects/object_skb/gStalchildHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildHeadDL[] = dgStalchildHeadDL;
#else
static const char gStalchildHeadDL[] __attribute__((aligned (2))) = dgStalchildHeadDL;
#endif
            
#define dgStalchildJawDL "__OTR__objects/object_skb/gStalchildJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildJawDL[] = dgStalchildJawDL;
#else
static const char gStalchildJawDL[] __attribute__((aligned (2))) = dgStalchildJawDL;
#endif
            
#define dgStalchildRibCageDL "__OTR__objects/object_skb/gStalchildRibCageDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildRibCageDL[] = dgStalchildRibCageDL;
#else
static const char gStalchildRibCageDL[] __attribute__((aligned (2))) = dgStalchildRibCageDL;
#endif
            
#define dgStalchildSpineDL "__OTR__objects/object_skb/gStalchildSpineDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildSpineDL[] = dgStalchildSpineDL;
#else
static const char gStalchildSpineDL[] __attribute__((aligned (2))) = dgStalchildSpineDL;
#endif
            
#define dgStalchildWaistDL "__OTR__objects/object_skb/gStalchildWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildWaistDL[] = dgStalchildWaistDL;
#else
static const char gStalchildWaistDL[] __attribute__((aligned (2))) = dgStalchildWaistDL;
#endif
            
#define dgStalchildLeftHumerusDL "__OTR__objects/object_skb/gStalchildLeftHumerusDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildLeftHumerusDL[] = dgStalchildLeftHumerusDL;
#else
static const char gStalchildLeftHumerusDL[] __attribute__((aligned (2))) = dgStalchildLeftHumerusDL;
#endif
            
#define dgStalchildLeftForearmDL "__OTR__objects/object_skb/gStalchildLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildLeftForearmDL[] = dgStalchildLeftForearmDL;
#else
static const char gStalchildLeftForearmDL[] __attribute__((aligned (2))) = dgStalchildLeftForearmDL;
#endif
            
#define dgStalchildLeftHandDL "__OTR__objects/object_skb/gStalchildLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildLeftHandDL[] = dgStalchildLeftHandDL;
#else
static const char gStalchildLeftHandDL[] __attribute__((aligned (2))) = dgStalchildLeftHandDL;
#endif
            
#define dgStalchildRightHumerusDL "__OTR__objects/object_skb/gStalchildRightHumerusDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildRightHumerusDL[] = dgStalchildRightHumerusDL;
#else
static const char gStalchildRightHumerusDL[] __attribute__((aligned (2))) = dgStalchildRightHumerusDL;
#endif
            
#define dgStalchildRightForearmDL "__OTR__objects/object_skb/gStalchildRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildRightForearmDL[] = dgStalchildRightForearmDL;
#else
static const char gStalchildRightForearmDL[] __attribute__((aligned (2))) = dgStalchildRightForearmDL;
#endif
            
#define dgStalchildRightHandDL "__OTR__objects/object_skb/gStalchildRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildRightHandDL[] = dgStalchildRightHandDL;
#else
static const char gStalchildRightHandDL[] __attribute__((aligned (2))) = dgStalchildRightHandDL;
#endif
            
#define dgStalchildLeftFemurDL "__OTR__objects/object_skb/gStalchildLeftFemurDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildLeftFemurDL[] = dgStalchildLeftFemurDL;
#else
static const char gStalchildLeftFemurDL[] __attribute__((aligned (2))) = dgStalchildLeftFemurDL;
#endif
            
#define dgStalchildLeftShinDL "__OTR__objects/object_skb/gStalchildLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildLeftShinDL[] = dgStalchildLeftShinDL;
#else
static const char gStalchildLeftShinDL[] __attribute__((aligned (2))) = dgStalchildLeftShinDL;
#endif
            
#define dgStalchildLeftFootDL "__OTR__objects/object_skb/gStalchildLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildLeftFootDL[] = dgStalchildLeftFootDL;
#else
static const char gStalchildLeftFootDL[] __attribute__((aligned (2))) = dgStalchildLeftFootDL;
#endif
            
#define dgStalchildRightFemurDL "__OTR__objects/object_skb/gStalchildRightFemurDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildRightFemurDL[] = dgStalchildRightFemurDL;
#else
static const char gStalchildRightFemurDL[] __attribute__((aligned (2))) = dgStalchildRightFemurDL;
#endif
            
#define dgStalchildRightShinDL "__OTR__objects/object_skb/gStalchildRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildRightShinDL[] = dgStalchildRightShinDL;
#else
static const char gStalchildRightShinDL[] __attribute__((aligned (2))) = dgStalchildRightShinDL;
#endif
            
#define dgStalchildRightFootDL "__OTR__objects/object_skb/gStalchildRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildRightFootDL[] = dgStalchildRightFootDL;
#else
static const char gStalchildRightFootDL[] __attribute__((aligned (2))) = dgStalchildRightFootDL;
#endif
            
#define dgStalchildWaistTex "__OTR__objects/object_skb/gStalchildWaistTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildWaistTex[] = dgStalchildWaistTex;
#else
static const char gStalchildWaistTex[] __attribute__((aligned (2))) = dgStalchildWaistTex;
#endif
            
#define dgStalchildRibCageTex "__OTR__objects/object_skb/gStalchildRibCageTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildRibCageTex[] = dgStalchildRibCageTex;
#else
static const char gStalchildRibCageTex[] __attribute__((aligned (2))) = dgStalchildRibCageTex;
#endif
            
#define dgStalchildHeadTex "__OTR__objects/object_skb/gStalchildHeadTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildHeadTex[] = dgStalchildHeadTex;
#else
static const char gStalchildHeadTex[] __attribute__((aligned (2))) = dgStalchildHeadTex;
#endif
            
#define dgStalchildBoneTex "__OTR__objects/object_skb/gStalchildBoneTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildBoneTex[] = dgStalchildBoneTex;
#else
static const char gStalchildBoneTex[] __attribute__((aligned (2))) = dgStalchildBoneTex;
#endif
            
#define dgStalchildNostrilTex "__OTR__objects/object_skb/gStalchildNostrilTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildNostrilTex[] = dgStalchildNostrilTex;
#else
static const char gStalchildNostrilTex[] __attribute__((aligned (2))) = dgStalchildNostrilTex;
#endif
            
#define dgStalchildHandAndFeetTex "__OTR__objects/object_skb/gStalchildHandAndFeetTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildHandAndFeetTex[] = dgStalchildHandAndFeetTex;
#else
static const char gStalchildHandAndFeetTex[] __attribute__((aligned (2))) = dgStalchildHandAndFeetTex;
#endif
            
#define dgStalchildTeethTex "__OTR__objects/object_skb/gStalchildTeethTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildTeethTex[] = dgStalchildTeethTex;
#else
static const char gStalchildTeethTex[] __attribute__((aligned (2))) = dgStalchildTeethTex;
#endif
            
#define dgStalchildEyeSocketTex "__OTR__objects/object_skb/gStalchildEyeSocketTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildEyeSocketTex[] = dgStalchildEyeSocketTex;
#else
static const char gStalchildEyeSocketTex[] __attribute__((aligned (2))) = dgStalchildEyeSocketTex;
#endif
            
#define dgStalchildEyeTex "__OTR__objects/object_skb/gStalchildEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildEyeTex[] = dgStalchildEyeTex;
#else
static const char gStalchildEyeTex[] __attribute__((aligned (2))) = dgStalchildEyeTex;
#endif
            
#define dgStalchildUncurlingAnim "__OTR__objects/object_skb/gStalchildUncurlingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildUncurlingAnim[] = dgStalchildUncurlingAnim;
#else
static const char gStalchildUncurlingAnim[] __attribute__((aligned (2))) = dgStalchildUncurlingAnim;
#endif
            
#define dgStalchildDyingAnim "__OTR__objects/object_skb/gStalchildDyingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildDyingAnim[] = dgStalchildDyingAnim;
#else
static const char gStalchildDyingAnim[] __attribute__((aligned (2))) = dgStalchildDyingAnim;
#endif
            
#define dgStalchildDamagedAnim "__OTR__objects/object_skb/gStalchildDamagedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildDamagedAnim[] = dgStalchildDamagedAnim;
#else
static const char gStalchildDamagedAnim[] __attribute__((aligned (2))) = dgStalchildDamagedAnim;
#endif
            
#define dgStalchildWalkingAnim "__OTR__objects/object_skb/gStalchildWalkingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildWalkingAnim[] = dgStalchildWalkingAnim;
#else
static const char gStalchildWalkingAnim[] __attribute__((aligned (2))) = dgStalchildWalkingAnim;
#endif
            
#define dgStalchildAttackingAnim "__OTR__objects/object_skb/gStalchildAttackingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalchildAttackingAnim[] = dgStalchildAttackingAnim;
#else
static const char gStalchildAttackingAnim[] __attribute__((aligned (2))) = dgStalchildAttackingAnim;
#endif
            

