#pragma once
#define dgHyruleFieldMinimapTex "__OTR__textures/map_grand_static/gHyruleFieldMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldMinimapTex[] = dgHyruleFieldMinimapTex;
#else
static const char gHyruleFieldMinimapTex[] __attribute__((aligned (2))) = dgHyruleFieldMinimapTex;
#endif
            
#define dgKakarikoVillageMinimapTex "__OTR__textures/map_grand_static/gKakarikoVillageMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKakarikoVillageMinimapTex[] = dgKakarikoVillageMinimapTex;
#else
static const char gKakarikoVillageMinimapTex[] __attribute__((aligned (2))) = dgKakarikoVillageMinimapTex;
#endif
            
#define dgGraveyardMinimapTex "__OTR__textures/map_grand_static/gGraveyardMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardMinimapTex[] = dgGraveyardMinimapTex;
#else
static const char gGraveyardMinimapTex[] __attribute__((aligned (2))) = dgGraveyardMinimapTex;
#endif
            
#define dgZorasRiverMinimapTex "__OTR__textures/map_grand_static/gZorasRiverMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasRiverMinimapTex[] = dgZorasRiverMinimapTex;
#else
static const char gZorasRiverMinimapTex[] __attribute__((aligned (2))) = dgZorasRiverMinimapTex;
#endif
            
#define dgKokiriForestMinimapTex "__OTR__textures/map_grand_static/gKokiriForestMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gKokiriForestMinimapTex[] = dgKokiriForestMinimapTex;
#else
static const char gKokiriForestMinimapTex[] __attribute__((aligned (2))) = dgKokiriForestMinimapTex;
#endif
            
#define dgSacredMeadowMinimapTex "__OTR__textures/map_grand_static/gSacredMeadowMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gSacredMeadowMinimapTex[] = dgSacredMeadowMinimapTex;
#else
static const char gSacredMeadowMinimapTex[] __attribute__((aligned (2))) = dgSacredMeadowMinimapTex;
#endif
            
#define dgLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gLakeHyliaMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLakeHyliaMinimapTex[] = dgLakeHyliaMinimapTex;
#else
static const char gLakeHyliaMinimapTex[] __attribute__((aligned (2))) = dgLakeHyliaMinimapTex;
#endif
            
#define dgZorasDomainMinimapTex "__OTR__textures/map_grand_static/gZorasDomainMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasDomainMinimapTex[] = dgZorasDomainMinimapTex;
#else
static const char gZorasDomainMinimapTex[] __attribute__((aligned (2))) = dgZorasDomainMinimapTex;
#endif
            
#define dgZorasFountainMinimapTex "__OTR__textures/map_grand_static/gZorasFountainMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gZorasFountainMinimapTex[] = dgZorasFountainMinimapTex;
#else
static const char gZorasFountainMinimapTex[] __attribute__((aligned (2))) = dgZorasFountainMinimapTex;
#endif
            
#define dgGerudoValleyMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyMinimapTex[] = dgGerudoValleyMinimapTex;
#else
static const char gGerudoValleyMinimapTex[] __attribute__((aligned (2))) = dgGerudoValleyMinimapTex;
#endif
            
#define dgHauntedWastelandMinimapTex "__OTR__textures/map_grand_static/gHauntedWastelandMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHauntedWastelandMinimapTex[] = dgHauntedWastelandMinimapTex;
#else
static const char gHauntedWastelandMinimapTex[] __attribute__((aligned (2))) = dgHauntedWastelandMinimapTex;
#endif
            
#define dgDesertColossusMinimapTex "__OTR__textures/map_grand_static/gDesertColossusMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDesertColossusMinimapTex[] = dgDesertColossusMinimapTex;
#else
static const char gDesertColossusMinimapTex[] __attribute__((aligned (2))) = dgDesertColossusMinimapTex;
#endif
            
#define dgGerudosFortessMinimapTex "__OTR__textures/map_grand_static/gGerudosFortessMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortessMinimapTex[] = dgGerudosFortessMinimapTex;
#else
static const char gGerudosFortessMinimapTex[] __attribute__((aligned (2))) = dgGerudosFortessMinimapTex;
#endif
            
#define dgLostWoodsMinimapTex "__OTR__textures/map_grand_static/gLostWoodsMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLostWoodsMinimapTex[] = dgLostWoodsMinimapTex;
#else
static const char gLostWoodsMinimapTex[] __attribute__((aligned (2))) = dgLostWoodsMinimapTex;
#endif
            
#define dgHyruleCastleAreaMinimapTex "__OTR__textures/map_grand_static/gHyruleCastleAreaMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleCastleAreaMinimapTex[] = dgHyruleCastleAreaMinimapTex;
#else
static const char gHyruleCastleAreaMinimapTex[] __attribute__((aligned (2))) = dgHyruleCastleAreaMinimapTex;
#endif
            
#define dgDeathMountainTrailMinimapTex "__OTR__textures/map_grand_static/gDeathMountainTrailMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainTrailMinimapTex[] = dgDeathMountainTrailMinimapTex;
#else
static const char gDeathMountainTrailMinimapTex[] __attribute__((aligned (2))) = dgDeathMountainTrailMinimapTex;
#endif
            
#define dgDeathMountainCraterMinimapTex "__OTR__textures/map_grand_static/gDeathMountainCraterMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDeathMountainCraterMinimapTex[] = dgDeathMountainCraterMinimapTex;
#else
static const char gDeathMountainCraterMinimapTex[] __attribute__((aligned (2))) = dgDeathMountainCraterMinimapTex;
#endif
            
#define dgGoronCityMinimapTex "__OTR__textures/map_grand_static/gGoronCityMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGoronCityMinimapTex[] = dgGoronCityMinimapTex;
#else
static const char gGoronCityMinimapTex[] __attribute__((aligned (2))) = dgGoronCityMinimapTex;
#endif
            
#define dgLonLonRanchMinimapTex "__OTR__textures/map_grand_static/gLonLonRanchMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gLonLonRanchMinimapTex[] = dgLonLonRanchMinimapTex;
#else
static const char gLonLonRanchMinimapTex[] __attribute__((aligned (2))) = dgLonLonRanchMinimapTex;
#endif
            
#define dgOutsideGanonsCastleMinimapTex "__OTR__textures/map_grand_static/gOutsideGanonsCastleMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gOutsideGanonsCastleMinimapTex[] = dgOutsideGanonsCastleMinimapTex;
#else
static const char gOutsideGanonsCastleMinimapTex[] __attribute__((aligned (2))) = dgOutsideGanonsCastleMinimapTex;
#endif
            
#define dgExploredShadowGraveyardMinimapTex "__OTR__textures/map_grand_static/gExploredShadowGraveyardMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gExploredShadowGraveyardMinimapTex[] = dgExploredShadowGraveyardMinimapTex;
#else
static const char gExploredShadowGraveyardMinimapTex[] __attribute__((aligned (2))) = dgExploredShadowGraveyardMinimapTex;
#endif
            
#define dgDrainedLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gDrainedLakeHyliaMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDrainedLakeHyliaMinimapTex[] = dgDrainedLakeHyliaMinimapTex;
#else
static const char gDrainedLakeHyliaMinimapTex[] __attribute__((aligned (2))) = dgDrainedLakeHyliaMinimapTex;
#endif
            
#define dgGerudoValleyWithBrokenBridgeMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyWithBrokenBridgeMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudoValleyWithBrokenBridgeMinimapTex[] = dgGerudoValleyWithBrokenBridgeMinimapTex;
#else
static const char gGerudoValleyWithBrokenBridgeMinimapTex[] __attribute__((aligned (2))) = dgGerudoValleyWithBrokenBridgeMinimapTex;
#endif
            
#define dgGerudosFortressMinimapTex "__OTR__textures/map_grand_static/gGerudosFortressMinimapTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGerudosFortressMinimapTex[] = dgGerudosFortressMinimapTex;
#else
static const char gGerudosFortressMinimapTex[] __attribute__((aligned (2))) = dgGerudosFortressMinimapTex;
#endif
            

