#pragma once
#define dnintendo_rogo_static_Tex_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char nintendo_rogo_static_Tex_000000[] = dnintendo_rogo_static_Tex_000000;
#else
static const char nintendo_rogo_static_Tex_000000[] __attribute__((aligned (2))) = dnintendo_rogo_static_Tex_000000;
#endif
            
#define dnintendo_rogo_static_Tex_001800 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_001800"
#ifdef _WIN32
static const __declspec(align(2)) char nintendo_rogo_static_Tex_001800[] = dnintendo_rogo_static_Tex_001800;
#else
static const char nintendo_rogo_static_Tex_001800[] __attribute__((aligned (2))) = dnintendo_rogo_static_Tex_001800;
#endif
            
#define dgNintendo64LogoDL "__OTR__textures/nintendo_rogo_static/gNintendo64LogoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gNintendo64LogoDL[] = dgNintendo64LogoDL;
#else
static const char gNintendo64LogoDL[] __attribute__((aligned (2))) = dgNintendo64LogoDL;
#endif
            
#define dnintendo_rogo_staticTex_0029C0 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_staticTex_0029C0"
#ifdef _WIN32
static const __declspec(align(2)) char nintendo_rogo_staticTex_0029C0[] = dnintendo_rogo_staticTex_0029C0;
#else
static const char nintendo_rogo_staticTex_0029C0[] __attribute__((aligned (2))) = dnintendo_rogo_staticTex_0029C0;
#endif
            

