#pragma once
#define dgDungeonMapBlankFloorButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapBlankFloorButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapBlankFloorButtonTex[] = dgDungeonMapBlankFloorButtonTex;
#else
static const char gDungeonMapBlankFloorButtonTex[] __attribute__((aligned (2))) = dgDungeonMapBlankFloorButtonTex;
#endif
            
#define dgDungeonMap1FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap1FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap1FButtonTex[] = dgDungeonMap1FButtonTex;
#else
static const char gDungeonMap1FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap1FButtonTex;
#endif
            
#define dgDungeonMap2FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap2FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap2FButtonTex[] = dgDungeonMap2FButtonTex;
#else
static const char gDungeonMap2FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap2FButtonTex;
#endif
            
#define dgDungeonMap3FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap3FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap3FButtonTex[] = dgDungeonMap3FButtonTex;
#else
static const char gDungeonMap3FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap3FButtonTex;
#endif
            
#define dgDungeonMap4FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap4FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap4FButtonTex[] = dgDungeonMap4FButtonTex;
#else
static const char gDungeonMap4FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap4FButtonTex;
#endif
            
#define dgDungeonMap5FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap5FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap5FButtonTex[] = dgDungeonMap5FButtonTex;
#else
static const char gDungeonMap5FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap5FButtonTex;
#endif
            
#define dgDungeonMap6FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap6FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap6FButtonTex[] = dgDungeonMap6FButtonTex;
#else
static const char gDungeonMap6FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap6FButtonTex;
#endif
            
#define dgDungeonMap7FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap7FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap7FButtonTex[] = dgDungeonMap7FButtonTex;
#else
static const char gDungeonMap7FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap7FButtonTex;
#endif
            
#define dgDungeonMap8FButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMap8FButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMap8FButtonTex[] = dgDungeonMap8FButtonTex;
#else
static const char gDungeonMap8FButtonTex[] __attribute__((aligned (2))) = dgDungeonMap8FButtonTex;
#endif
            
#define dgDungeonMapB1ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB1ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB1ButtonTex[] = dgDungeonMapB1ButtonTex;
#else
static const char gDungeonMapB1ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB1ButtonTex;
#endif
            
#define dgDungeonMapB2ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB2ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB2ButtonTex[] = dgDungeonMapB2ButtonTex;
#else
static const char gDungeonMapB2ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB2ButtonTex;
#endif
            
#define dgDungeonMapB3ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB3ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB3ButtonTex[] = dgDungeonMapB3ButtonTex;
#else
static const char gDungeonMapB3ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB3ButtonTex;
#endif
            
#define dgDungeonMapB4ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB4ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB4ButtonTex[] = dgDungeonMapB4ButtonTex;
#else
static const char gDungeonMapB4ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB4ButtonTex;
#endif
            
#define dgDungeonMapB5ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB5ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB5ButtonTex[] = dgDungeonMapB5ButtonTex;
#else
static const char gDungeonMapB5ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB5ButtonTex;
#endif
            
#define dgDungeonMapB6ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB6ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB6ButtonTex[] = dgDungeonMapB6ButtonTex;
#else
static const char gDungeonMapB6ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB6ButtonTex;
#endif
            
#define dgDungeonMapB7ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB7ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB7ButtonTex[] = dgDungeonMapB7ButtonTex;
#else
static const char gDungeonMapB7ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB7ButtonTex;
#endif
            
#define dgDungeonMapB8ButtonTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapB8ButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapB8ButtonTex[] = dgDungeonMapB8ButtonTex;
#else
static const char gDungeonMapB8ButtonTex[] __attribute__((aligned (2))) = dgDungeonMapB8ButtonTex;
#endif
            
#define dgDungeonMapLinkHeadTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapLinkHeadTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapLinkHeadTex[] = dgDungeonMapLinkHeadTex;
#else
static const char gDungeonMapLinkHeadTex[] __attribute__((aligned (2))) = dgDungeonMapLinkHeadTex;
#endif
            
#define dgDungeonMapSkullTex "__OTR__textures/icon_item_dungeon_static/gDungeonMapSkullTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonMapSkullTex[] = dgDungeonMapSkullTex;
#else
static const char gDungeonMapSkullTex[] __attribute__((aligned (2))) = dgDungeonMapSkullTex;
#endif
            

