#pragma once
#define dgHouseOfTwinsBgTLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfTwinsBgTLUT[] = dgHouseOfTwinsBgTLUT;
#else
static const char gHouseOfTwinsBgTLUT[] __attribute__((aligned (2))) = dgHouseOfTwinsBgTLUT;
#endif
            
#define dgHouseOfTwinsBg2TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfTwinsBg2TLUT[] = dgHouseOfTwinsBg2TLUT;
#else
static const char gHouseOfTwinsBg2TLUT[] __attribute__((aligned (2))) = dgHouseOfTwinsBg2TLUT;
#endif
            
#define dgHouseOfTwinsBg3TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gHouseOfTwinsBg3TLUT[] = dgHouseOfTwinsBg3TLUT;
#else
static const char gHouseOfTwinsBg3TLUT[] __attribute__((aligned (2))) = dgHouseOfTwinsBg3TLUT;
#endif
            

