#pragma once

#include <vector>
#include <string>
#include "Resource.h"
#include "Vec2f.h"
#include "Vec3f.h"
#include "Color3b.h"

namespace Ship {

class PlayerAnimation : public Resource {
  public:
    void* GetPointer();
    size_t GetPointerSize();

    std::vector<int16_t> limbRotData;
};
} // namespace Ship