#pragma once
#define dgLinksHouseBgTLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouseBgTLUT[] = dgLinksHouseBgTLUT;
#else
static const char gLinksHouseBgTLUT[] __attribute__((aligned (2))) = dgLinksHouseBgTLUT;
#endif
            
#define dgLinksHouseBg2TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouseBg2TLUT[] = dgLinksHouseBg2TLUT;
#else
static const char gLinksHouseBg2TLUT[] __attribute__((aligned (2))) = dgLinksHouseBg2TLUT;
#endif
            
#define dgLinksHouseBg3TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouseBg3TLUT[] = dgLinksHouseBg3TLUT;
#else
static const char gLinksHouseBg3TLUT[] __attribute__((aligned (2))) = dgLinksHouseBg3TLUT;
#endif
            
#define dgLinksHouseBg4TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT;
#else
static const char gLinksHouseBg4TLUT[] __attribute__((aligned (2))) = dgLinksHouseBg4TLUT;
#endif
            

