#pragma once
#define dgGameOverP1Tex "__OTR__textures/icon_item_gameover_static/gGameOverP1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGameOverP1Tex[] = dgGameOverP1Tex;
#else
static const char gGameOverP1Tex[] __attribute__((aligned (2))) = dgGameOverP1Tex;
#endif
            
#define dgGameOverP2Tex "__OTR__textures/icon_item_gameover_static/gGameOverP2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGameOverP2Tex[] = dgGameOverP2Tex;
#else
static const char gGameOverP2Tex[] __attribute__((aligned (2))) = dgGameOverP2Tex;
#endif
            
#define dgGameOverP3Tex "__OTR__textures/icon_item_gameover_static/gGameOverP3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGameOverP3Tex[] = dgGameOverP3Tex;
#else
static const char gGameOverP3Tex[] __attribute__((aligned (2))) = dgGameOverP3Tex;
#endif
            
#define dgGameOverMaskTex "__OTR__textures/icon_item_gameover_static/gGameOverMaskTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGameOverMaskTex[] = dgGameOverMaskTex;
#else
static const char gGameOverMaskTex[] __attribute__((aligned (2))) = dgGameOverMaskTex;
#endif
            
#define dgContinuePlayingENGTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingENGTex"
#ifdef _WIN32
static const __declspec(align(2)) char gContinuePlayingENGTex[] = dgContinuePlayingENGTex;
#else
static const char gContinuePlayingENGTex[] __attribute__((aligned (2))) = dgContinuePlayingENGTex;
#endif
            
#define dgContinuePlayingGERTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingGERTex"
#ifdef _WIN32
static const __declspec(align(2)) char gContinuePlayingGERTex[] = dgContinuePlayingGERTex;
#else
static const char gContinuePlayingGERTex[] __attribute__((aligned (2))) = dgContinuePlayingGERTex;
#endif
            
#define dgContinuePlayingFRATex "__OTR__textures/icon_item_gameover_static/gContinuePlayingFRATex"
#ifdef _WIN32
static const __declspec(align(2)) char gContinuePlayingFRATex[] = dgContinuePlayingFRATex;
#else
static const char gContinuePlayingFRATex[] __attribute__((aligned (2))) = dgContinuePlayingFRATex;
#endif
            

