#pragma once
#define dgNightSkybox1Tex "__OTR__textures/vr_fine3_static/gNightSkybox1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gNightSkybox1Tex[] = dgNightSkybox1Tex;
#else
static const char gNightSkybox1Tex[] __attribute__((aligned (2))) = dgNightSkybox1Tex;
#endif
            
#define dgNightSkybox2Tex "__OTR__textures/vr_fine3_static/gNightSkybox2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gNightSkybox2Tex[] = dgNightSkybox2Tex;
#else
static const char gNightSkybox2Tex[] __attribute__((aligned (2))) = dgNightSkybox2Tex;
#endif
            
#define dgNightSkybox3Tex "__OTR__textures/vr_fine3_static/gNightSkybox3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gNightSkybox3Tex[] = dgNightSkybox3Tex;
#else
static const char gNightSkybox3Tex[] __attribute__((aligned (2))) = dgNightSkybox3Tex;
#endif
            
#define dgNightSkybox4Tex "__OTR__textures/vr_fine3_static/gNightSkybox4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gNightSkybox4Tex[] = dgNightSkybox4Tex;
#else
static const char gNightSkybox4Tex[] __attribute__((aligned (2))) = dgNightSkybox4Tex;
#endif
            
#define dgNightSkybox5Tex "__OTR__textures/vr_fine3_static/gNightSkybox5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gNightSkybox5Tex[] = dgNightSkybox5Tex;
#else
static const char gNightSkybox5Tex[] __attribute__((aligned (2))) = dgNightSkybox5Tex;
#endif
            

