#pragma once
#define dddan_boss_sceneCollisionHeader_000E20 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneCollisionHeader_000E20"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneCollisionHeader_000E20[] = dddan_boss_sceneCollisionHeader_000E20;
#else
static const char ddan_boss_sceneCollisionHeader_000E20[] __attribute__((aligned (2))) = dddan_boss_sceneCollisionHeader_000E20;
#endif
            
#define dddan_boss_sceneTex_001858 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001858"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneTex_001858[] = dddan_boss_sceneTex_001858;
#else
static const char ddan_boss_sceneTex_001858[] __attribute__((aligned (2))) = dddan_boss_sceneTex_001858;
#endif
            
#define dddan_boss_sceneTLUT_000E50 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTLUT_000E50"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneTLUT_000E50[] = dddan_boss_sceneTLUT_000E50;
#else
static const char ddan_boss_sceneTLUT_000E50[] __attribute__((aligned (2))) = dddan_boss_sceneTLUT_000E50;
#endif
            
#define dddan_boss_sceneTex_002058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_002058"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneTex_002058[] = dddan_boss_sceneTex_002058;
#else
static const char ddan_boss_sceneTex_002058[] __attribute__((aligned (2))) = dddan_boss_sceneTex_002058;
#endif
            
#define dddan_boss_sceneTex_001058 "__OTR__scenes/nonmq/ddan_boss_scene/ddan_boss_sceneTex_001058"
#ifdef _WIN32
static const __declspec(align(2)) char ddan_boss_sceneTex_001058[] = dddan_boss_sceneTex_001058;
#else
static const char ddan_boss_sceneTex_001058[] __attribute__((aligned (2))) = dddan_boss_sceneTex_001058;
#endif
            

