#pragma once
#define dgGanondorfShowTriforceStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfShowTriforceStartAnim[] = dgGanondorfShowTriforceStartAnim;
#else
static const char gGanondorfShowTriforceStartAnim[] __attribute__((aligned (2))) = dgGanondorfShowTriforceStartAnim;
#endif
            
#define dgGanondorfBurstOutAnim "__OTR__objects/object_ganon_anime3/gGanondorfBurstOutAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfBurstOutAnim[] = dgGanondorfBurstOutAnim;
#else
static const char gGanondorfBurstOutAnim[] __attribute__((aligned (2))) = dgGanondorfBurstOutAnim;
#endif
            
#define dgGanondorfTransformEndAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTransformEndAnim[] = dgGanondorfTransformEndAnim;
#else
static const char gGanondorfTransformEndAnim[] __attribute__((aligned (2))) = dgGanondorfTransformEndAnim;
#endif
            
#define dgGanondorfFloatingHeavyBreathingAnim "__OTR__objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfFloatingHeavyBreathingAnim[] = dgGanondorfFloatingHeavyBreathingAnim;
#else
static const char gGanondorfFloatingHeavyBreathingAnim[] __attribute__((aligned (2))) = dgGanondorfFloatingHeavyBreathingAnim;
#endif
            
#define dgGanondorfTransformStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTransformStartAnim[] = dgGanondorfTransformStartAnim;
#else
static const char gGanondorfTransformStartAnim[] __attribute__((aligned (2))) = dgGanondorfTransformStartAnim;
#endif
            
#define dgGanondorfTransformLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfTransformLoopAnim[] = dgGanondorfTransformLoopAnim;
#else
static const char gGanondorfTransformLoopAnim[] __attribute__((aligned (2))) = dgGanondorfTransformLoopAnim;
#endif
            
#define dgGanondorfShowTriforceLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanondorfShowTriforceLoopAnim[] = dgGanondorfShowTriforceLoopAnim;
#else
static const char gGanondorfShowTriforceLoopAnim[] __attribute__((aligned (2))) = dgGanondorfShowTriforceLoopAnim;
#endif
            
#define dgGanonUncurlAndFlailAnim "__OTR__objects/object_ganon_anime3/gGanonUncurlAndFlailAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonUncurlAndFlailAnim[] = dgGanonUncurlAndFlailAnim;
#else
static const char gGanonUncurlAndFlailAnim[] __attribute__((aligned (2))) = dgGanonUncurlAndFlailAnim;
#endif
            
#define dgGanonRoarAnim "__OTR__objects/object_ganon_anime3/gGanonRoarAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonRoarAnim[] = dgGanonRoarAnim;
#else
static const char gGanonRoarAnim[] __attribute__((aligned (2))) = dgGanonRoarAnim;
#endif
            

