#pragma once
#define dgObjectGolSkel "__OTR__objects/object_gol/gObjectGolSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolSkel[] = dgObjectGolSkel;
#else
static const char gObjectGolSkel[] __attribute__((aligned (2))) = dgObjectGolSkel;
#endif
            
#define dgObjectGolLandFromJumpAnim "__OTR__objects/object_gol/gObjectGolLandFromJumpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolLandFromJumpAnim[] = dgObjectGolLandFromJumpAnim;
#else
static const char gObjectGolLandFromJumpAnim[] __attribute__((aligned (2))) = dgObjectGolLandFromJumpAnim;
#endif
            
#define dgObjectGolDeadTwitchingAnim "__OTR__objects/object_gol/gObjectGolDeadTwitchingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolDeadTwitchingAnim[] = dgObjectGolDeadTwitchingAnim;
#else
static const char gObjectGolDeadTwitchingAnim[] __attribute__((aligned (2))) = dgObjectGolDeadTwitchingAnim;
#endif
            
#define dgObjectGolJumpHeadbuttAnim "__OTR__objects/object_gol/gObjectGolJumpHeadbuttAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolJumpHeadbuttAnim[] = dgObjectGolJumpHeadbuttAnim;
#else
static const char gObjectGolJumpHeadbuttAnim[] __attribute__((aligned (2))) = dgObjectGolJumpHeadbuttAnim;
#endif
            
#define dgObjectGolDamagedAnim "__OTR__objects/object_gol/gObjectGolDamagedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolDamagedAnim[] = dgObjectGolDamagedAnim;
#else
static const char gObjectGolDamagedAnim[] __attribute__((aligned (2))) = dgObjectGolDamagedAnim;
#endif
            
#define dgObjectGolDeathAnim "__OTR__objects/object_gol/gObjectGolDeathAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolDeathAnim[] = dgObjectGolDeathAnim;
#else
static const char gObjectGolDeathAnim[] __attribute__((aligned (2))) = dgObjectGolDeathAnim;
#endif
            
#define dgObjectGolPrepareJumpAnim "__OTR__objects/object_gol/gObjectGolPrepareJumpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolPrepareJumpAnim[] = dgObjectGolPrepareJumpAnim;
#else
static const char gObjectGolPrepareJumpAnim[] __attribute__((aligned (2))) = dgObjectGolPrepareJumpAnim;
#endif
            
#define dgObjectGolWalkAnim "__OTR__objects/object_gol/gObjectGolWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolWalkAnim[] = dgObjectGolWalkAnim;
#else
static const char gObjectGolWalkAnim[] __attribute__((aligned (2))) = dgObjectGolWalkAnim;
#endif
            
#define dgObjectGolStandAnim "__OTR__objects/object_gol/gObjectGolStandAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolStandAnim[] = dgObjectGolStandAnim;
#else
static const char gObjectGolStandAnim[] __attribute__((aligned (2))) = dgObjectGolStandAnim;
#endif
            
#define dgObjectGolRunningAnim "__OTR__objects/object_gol/gObjectGolRunningAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolRunningAnim[] = dgObjectGolRunningAnim;
#else
static const char gObjectGolRunningAnim[] __attribute__((aligned (2))) = dgObjectGolRunningAnim;
#endif
            
#define dgObjectGolStopRunningAnim "__OTR__objects/object_gol/gObjectGolStopRunningAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolStopRunningAnim[] = dgObjectGolStopRunningAnim;
#else
static const char gObjectGolStopRunningAnim[] __attribute__((aligned (2))) = dgObjectGolStopRunningAnim;
#endif
            
#define dgObjectGolStartRunningAnim "__OTR__objects/object_gol/gObjectGolStartRunningAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolStartRunningAnim[] = dgObjectGolStartRunningAnim;
#else
static const char gObjectGolStartRunningAnim[] __attribute__((aligned (2))) = dgObjectGolStartRunningAnim;
#endif
            
#define dgObjectGolLeftFootDL "__OTR__objects/object_gol/gObjectGolLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolLeftFootDL[] = dgObjectGolLeftFootDL;
#else
static const char gObjectGolLeftFootDL[] __attribute__((aligned (2))) = dgObjectGolLeftFootDL;
#endif
            
#define dgObjectGolLeftThighDL "__OTR__objects/object_gol/gObjectGolLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolLeftThighDL[] = dgObjectGolLeftThighDL;
#else
static const char gObjectGolLeftThighDL[] __attribute__((aligned (2))) = dgObjectGolLeftThighDL;
#endif
            
#define dgObjectGolLeftShinDL "__OTR__objects/object_gol/gObjectGolLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolLeftShinDL[] = dgObjectGolLeftShinDL;
#else
static const char gObjectGolLeftShinDL[] __attribute__((aligned (2))) = dgObjectGolLeftShinDL;
#endif
            
#define dgObjectGolRightFootDL "__OTR__objects/object_gol/gObjectGolRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolRightFootDL[] = dgObjectGolRightFootDL;
#else
static const char gObjectGolRightFootDL[] __attribute__((aligned (2))) = dgObjectGolRightFootDL;
#endif
            
#define dgObjectGolRightThighDL "__OTR__objects/object_gol/gObjectGolRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolRightThighDL[] = dgObjectGolRightThighDL;
#else
static const char gObjectGolRightThighDL[] __attribute__((aligned (2))) = dgObjectGolRightThighDL;
#endif
            
#define dgObjectGolRightShinDL "__OTR__objects/object_gol/gObjectGolRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolRightShinDL[] = dgObjectGolRightShinDL;
#else
static const char gObjectGolRightShinDL[] __attribute__((aligned (2))) = dgObjectGolRightShinDL;
#endif
            
#define dgObjectGolBodyDL "__OTR__objects/object_gol/gObjectGolBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolBodyDL[] = dgObjectGolBodyDL;
#else
static const char gObjectGolBodyDL[] __attribute__((aligned (2))) = dgObjectGolBodyDL;
#endif
            
#define dgObjectGolEggDL "__OTR__objects/object_gol/gObjectGolEggDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolEggDL[] = dgObjectGolEggDL;
#else
static const char gObjectGolEggDL[] __attribute__((aligned (2))) = dgObjectGolEggDL;
#endif
            
#define dgObjectGolEyeIrisDL "__OTR__objects/object_gol/gObjectGolEyeIrisDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolEyeIrisDL[] = dgObjectGolEyeIrisDL;
#else
static const char gObjectGolEyeIrisDL[] __attribute__((aligned (2))) = dgObjectGolEyeIrisDL;
#endif
            
#define dgObjectGolAntennaDL "__OTR__objects/object_gol/gObjectGolAntennaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolAntennaDL[] = dgObjectGolAntennaDL;
#else
static const char gObjectGolAntennaDL[] __attribute__((aligned (2))) = dgObjectGolAntennaDL;
#endif
            
#define dgObjectGolShellTex "__OTR__objects/object_gol/gObjectGolShellTex"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolShellTex[] = dgObjectGolShellTex;
#else
static const char gObjectGolShellTex[] __attribute__((aligned (2))) = dgObjectGolShellTex;
#endif
            
#define dgObjectGolSkinTex "__OTR__objects/object_gol/gObjectGolSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolSkinTex[] = dgObjectGolSkinTex;
#else
static const char gObjectGolSkinTex[] __attribute__((aligned (2))) = dgObjectGolSkinTex;
#endif
            
#define dgObjectGolEyeWhiteTex "__OTR__objects/object_gol/gObjectGolEyeWhiteTex"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolEyeWhiteTex[] = dgObjectGolEyeWhiteTex;
#else
static const char gObjectGolEyeWhiteTex[] __attribute__((aligned (2))) = dgObjectGolEyeWhiteTex;
#endif
            
#define dgObjectGolEyeIrisTex "__OTR__objects/object_gol/gObjectGolEyeIrisTex"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolEyeIrisTex[] = dgObjectGolEyeIrisTex;
#else
static const char gObjectGolEyeIrisTex[] __attribute__((aligned (2))) = dgObjectGolEyeIrisTex;
#endif
            
#define dgObjectGolEggTex "__OTR__objects/object_gol/gObjectGolEggTex"
#ifdef _WIN32
static const __declspec(align(2)) char gObjectGolEggTex[] = dgObjectGolEggTex;
#else
static const char gObjectGolEggTex[] __attribute__((aligned (2))) = dgObjectGolEggTex;
#endif
            

