#pragma once
#define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex;
#else
static const char gBowlingWoodPanelTex[] __attribute__((aligned (2))) = dgBowlingWoodPanelTex;
#endif
            
#define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex;
#else
static const char gBowlingStoneWallTex[] __attribute__((aligned (2))) = dgBowlingStoneWallTex;
#endif
            
#define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingStripesTex[] = dgBowlingStripesTex;
#else
static const char gBowlingStripesTex[] __attribute__((aligned (2))) = dgBowlingStripesTex;
#endif
            
#define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL;
#else
static const char gBowlingRound1WallDL[] __attribute__((aligned (2))) = dgBowlingRound1WallDL;
#endif
            
#define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL;
#else
static const char gBowlingRound2WallDL[] __attribute__((aligned (2))) = dgBowlingRound2WallDL;
#endif
            
#define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingDL_1B80[] = dgBowlingDL_1B80;
#else
static const char gBowlingDL_1B80[] __attribute__((aligned (2))) = dgBowlingDL_1B80;
#endif
            
#define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol;
#else
static const char gBowlingFirstAndFinalRoundCol[] __attribute__((aligned (2))) = dgBowlingFirstAndFinalRoundCol;
#endif
            
#define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol;
#else
static const char gBowlingSecondRoundCol[] __attribute__((aligned (2))) = dgBowlingSecondRoundCol;
#endif
            
#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingDefaultCol[] = dgBowlingDefaultCol;
#else
static const char gBowlingDefaultCol[] __attribute__((aligned (2))) = dgBowlingDefaultCol;
#endif
            

