#pragma once
#define dgJumpableHorseFenceBrickTex "__OTR__objects/object_umajump/gJumpableHorseFenceBrickTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpableHorseFenceBrickTex[] = dgJumpableHorseFenceBrickTex;
#else
static const char gJumpableHorseFenceBrickTex[] __attribute__((aligned (2))) = dgJumpableHorseFenceBrickTex;
#endif
            
#define dgJumpableHorseFenceMetalBarTex "__OTR__objects/object_umajump/gJumpableHorseFenceMetalBarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpableHorseFenceMetalBarTex[] = dgJumpableHorseFenceMetalBarTex;
#else
static const char gJumpableHorseFenceMetalBarTex[] __attribute__((aligned (2))) = dgJumpableHorseFenceMetalBarTex;
#endif
            
#define dgJumpableHorseFenceDL "__OTR__objects/object_umajump/gJumpableHorseFenceDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpableHorseFenceDL[] = dgJumpableHorseFenceDL;
#else
static const char gJumpableHorseFenceDL[] __attribute__((aligned (2))) = dgJumpableHorseFenceDL;
#endif
            
#define dgJumpableHorseFenceCol "__OTR__objects/object_umajump/gJumpableHorseFenceCol"
#ifdef _WIN32
static const __declspec(align(2)) char gJumpableHorseFenceCol[] = dgJumpableHorseFenceCol;
#else
static const char gJumpableHorseFenceCol[] __attribute__((aligned (2))) = dgJumpableHorseFenceCol;
#endif
            

