#pragma once
#define dgBackAlleyHouseBgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouseBgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouseBgTex[] = dgBackAlleyHouseBgTex;
#else
static const char gBackAlleyHouseBgTex[] __attribute__((aligned (2))) = dgBackAlleyHouseBgTex;
#endif
            
#define dgBackAlleyHouse2BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse2BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouse2BgTex[] = dgBackAlleyHouse2BgTex;
#else
static const char gBackAlleyHouse2BgTex[] __attribute__((aligned (2))) = dgBackAlleyHouse2BgTex;
#endif
            
#define dgBackAlleyHouse3BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse3BgTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouse3BgTex[] = dgBackAlleyHouse3BgTex;
#else
static const char gBackAlleyHouse3BgTex[] __attribute__((aligned (2))) = dgBackAlleyHouse3BgTex;
#endif
            

