#pragma once
#define dydan_boss_sceneCollisionHeader_000CFC "__OTR__scenes/nonmq/ydan_boss_scene/ydan_boss_sceneCollisionHeader_000CFC"
#ifdef _WIN32
static const __declspec(align(2)) char ydan_boss_sceneCollisionHeader_000CFC[] = dydan_boss_sceneCollisionHeader_000CFC;
#else
static const char ydan_boss_sceneCollisionHeader_000CFC[] __attribute__((aligned (2))) = dydan_boss_sceneCollisionHeader_000CFC;
#endif
            
#define dydan_boss_sceneTLUT_000D30 "__OTR__scenes/nonmq/ydan_boss_scene/ydan_boss_sceneTLUT_000D30"
#ifdef _WIN32
static const __declspec(align(2)) char ydan_boss_sceneTLUT_000D30[] = dydan_boss_sceneTLUT_000D30;
#else
static const char ydan_boss_sceneTLUT_000D30[] __attribute__((aligned (2))) = dydan_boss_sceneTLUT_000D30;
#endif
            
#define dydan_boss_sceneTex_000F38 "__OTR__scenes/nonmq/ydan_boss_scene/ydan_boss_sceneTex_000F38"
#ifdef _WIN32
static const __declspec(align(2)) char ydan_boss_sceneTex_000F38[] = dydan_boss_sceneTex_000F38;
#else
static const char ydan_boss_sceneTex_000F38[] __attribute__((aligned (2))) = dydan_boss_sceneTex_000F38;
#endif
            

