#pragma once
#define dgStingerSkel "__OTR__objects/object_ei/gStingerSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerSkel[] = dgStingerSkel;
#else
static const char gStingerSkel[] __attribute__((aligned (2))) = dgStingerSkel;
#endif
            
#define dgStingerBodyDL "__OTR__objects/object_ei/gStingerBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerBodyDL[] = dgStingerBodyDL;
#else
static const char gStingerBodyDL[] __attribute__((aligned (2))) = dgStingerBodyDL;
#endif
            
#define dgStingerTailRootDL "__OTR__objects/object_ei/gStingerTailRootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailRootDL[] = dgStingerTailRootDL;
#else
static const char gStingerTailRootDL[] __attribute__((aligned (2))) = dgStingerTailRootDL;
#endif
            
#define dgStingerTailUpperDL "__OTR__objects/object_ei/gStingerTailUpperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailUpperDL[] = dgStingerTailUpperDL;
#else
static const char gStingerTailUpperDL[] __attribute__((aligned (2))) = dgStingerTailUpperDL;
#endif
            
#define dgStingerTailLowerDL "__OTR__objects/object_ei/gStingerTailLowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailLowerDL[] = dgStingerTailLowerDL;
#else
static const char gStingerTailLowerDL[] __attribute__((aligned (2))) = dgStingerTailLowerDL;
#endif
            
#define dgStingerFinUpperDL "__OTR__objects/object_ei/gStingerFinUpperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerFinUpperDL[] = dgStingerFinUpperDL;
#else
static const char gStingerFinUpperDL[] __attribute__((aligned (2))) = dgStingerFinUpperDL;
#endif
            
#define dgStingerFinLowerDL "__OTR__objects/object_ei/gStingerFinLowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerFinLowerDL[] = dgStingerFinLowerDL;
#else
static const char gStingerFinLowerDL[] __attribute__((aligned (2))) = dgStingerFinLowerDL;
#endif
            
#define dgStingerHeadDL "__OTR__objects/object_ei/gStingerHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerHeadDL[] = dgStingerHeadDL;
#else
static const char gStingerHeadDL[] __attribute__((aligned (2))) = dgStingerHeadDL;
#endif
            
#define dgStingerLeftWingBaseDL "__OTR__objects/object_ei/gStingerLeftWingBaseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerLeftWingBaseDL[] = dgStingerLeftWingBaseDL;
#else
static const char gStingerLeftWingBaseDL[] __attribute__((aligned (2))) = dgStingerLeftWingBaseDL;
#endif
            
#define dgStingerLeftWingEndDL "__OTR__objects/object_ei/gStingerLeftWingEndDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerLeftWingEndDL[] = dgStingerLeftWingEndDL;
#else
static const char gStingerLeftWingEndDL[] __attribute__((aligned (2))) = dgStingerLeftWingEndDL;
#endif
            
#define dgStingerRightWingBaseDL "__OTR__objects/object_ei/gStingerRightWingBaseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerRightWingBaseDL[] = dgStingerRightWingBaseDL;
#else
static const char gStingerRightWingBaseDL[] __attribute__((aligned (2))) = dgStingerRightWingBaseDL;
#endif
            
#define dgStingerRightWingEndDL "__OTR__objects/object_ei/gStingerRightWingEndDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerRightWingEndDL[] = dgStingerRightWingEndDL;
#else
static const char gStingerRightWingEndDL[] __attribute__((aligned (2))) = dgStingerRightWingEndDL;
#endif
            
#define dgStingerWingTex "__OTR__objects/object_ei/gStingerWingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerWingTex[] = dgStingerWingTex;
#else
static const char gStingerWingTex[] __attribute__((aligned (2))) = dgStingerWingTex;
#endif
            
#define dgStingerBodyGradientTex "__OTR__objects/object_ei/gStingerBodyGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerBodyGradientTex[] = dgStingerBodyGradientTex;
#else
static const char gStingerBodyGradientTex[] __attribute__((aligned (2))) = dgStingerBodyGradientTex;
#endif
            
#define dgStingerWingEndTex "__OTR__objects/object_ei/gStingerWingEndTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerWingEndTex[] = dgStingerWingEndTex;
#else
static const char gStingerWingEndTex[] __attribute__((aligned (2))) = dgStingerWingEndTex;
#endif
            
#define dgStingerEyeTex "__OTR__objects/object_ei/gStingerEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerEyeTex[] = dgStingerEyeTex;
#else
static const char gStingerEyeTex[] __attribute__((aligned (2))) = dgStingerEyeTex;
#endif
            
#define dgStingerUndersideTex "__OTR__objects/object_ei/gStingerUndersideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerUndersideTex[] = dgStingerUndersideTex;
#else
static const char gStingerUndersideTex[] __attribute__((aligned (2))) = dgStingerUndersideTex;
#endif
            
#define dgStingerFinTex "__OTR__objects/object_ei/gStingerFinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerFinTex[] = dgStingerFinTex;
#else
static const char gStingerFinTex[] __attribute__((aligned (2))) = dgStingerFinTex;
#endif
            
#define dgStingerTailGradientTex "__OTR__objects/object_ei/gStingerTailGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailGradientTex[] = dgStingerTailGradientTex;
#else
static const char gStingerTailGradientTex[] __attribute__((aligned (2))) = dgStingerTailGradientTex;
#endif
            
#define dgStingerTailConnectionGradientTex "__OTR__objects/object_ei/gStingerTailConnectionGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerTailConnectionGradientTex[] = dgStingerTailConnectionGradientTex;
#else
static const char gStingerTailConnectionGradientTex[] __attribute__((aligned (2))) = dgStingerTailConnectionGradientTex;
#endif
            
#define dgStingerPopOutAnim "__OTR__objects/object_ei/gStingerPopOutAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerPopOutAnim[] = dgStingerPopOutAnim;
#else
static const char gStingerPopOutAnim[] __attribute__((aligned (2))) = dgStingerPopOutAnim;
#endif
            
#define dgStingerDiveAnim "__OTR__objects/object_ei/gStingerDiveAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerDiveAnim[] = dgStingerDiveAnim;
#else
static const char gStingerDiveAnim[] __attribute__((aligned (2))) = dgStingerDiveAnim;
#endif
            
#define dgStingerBackflipAnim "__OTR__objects/object_ei/gStingerBackflipAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerBackflipAnim[] = dgStingerBackflipAnim;
#else
static const char gStingerBackflipAnim[] __attribute__((aligned (2))) = dgStingerBackflipAnim;
#endif
            
#define dgStingerHitAnim "__OTR__objects/object_ei/gStingerHitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerHitAnim[] = dgStingerHitAnim;
#else
static const char gStingerHitAnim[] __attribute__((aligned (2))) = dgStingerHitAnim;
#endif
            
#define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStingerIdleAnim[] = dgStingerIdleAnim;
#else
static const char gStingerIdleAnim[] __attribute__((aligned (2))) = dgStingerIdleAnim;
#endif
            

