#pragma once
#define dgIceCavernSerenadeCs "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernSerenadeCs"
#ifdef _WIN32
static const __declspec(align(2)) char gIceCavernSerenadeCs[] = dgIceCavernSerenadeCs;
#else
static const char gIceCavernSerenadeCs[] __attribute__((aligned (2))) = dgIceCavernSerenadeCs;
#endif
            
#define dgIceCavernNightEntranceTex "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernNightEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceCavernNightEntranceTex[] = dgIceCavernNightEntranceTex;
#else
static const char gIceCavernNightEntranceTex[] __attribute__((aligned (2))) = dgIceCavernNightEntranceTex;
#endif
            
#define dgIceCavernDayEntranceTex "__OTR__scenes/nonmq/ice_doukutu_scene/gIceCavernDayEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gIceCavernDayEntranceTex[] = dgIceCavernDayEntranceTex;
#else
static const char gIceCavernDayEntranceTex[] __attribute__((aligned (2))) = dgIceCavernDayEntranceTex;
#endif
            
#define dice_doukutu_sceneCollisionHeader_00F668 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneCollisionHeader_00F668"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_sceneCollisionHeader_00F668[] = dice_doukutu_sceneCollisionHeader_00F668;
#else
static const char ice_doukutu_sceneCollisionHeader_00F668[] __attribute__((aligned (2))) = dice_doukutu_sceneCollisionHeader_00F668;
#endif
            
#define dice_doukutu_sceneTex_010AC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_010AC0"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_sceneTex_010AC0[] = dice_doukutu_sceneTex_010AC0;
#else
static const char ice_doukutu_sceneTex_010AC0[] __attribute__((aligned (2))) = dice_doukutu_sceneTex_010AC0;
#endif
            
#define dice_doukutu_sceneTex_00FCC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_00FCC0"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_sceneTex_00FCC0[] = dice_doukutu_sceneTex_00FCC0;
#else
static const char ice_doukutu_sceneTex_00FCC0[] __attribute__((aligned (2))) = dice_doukutu_sceneTex_00FCC0;
#endif
            
#define dice_doukutu_sceneTex_0100C0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_0100C0"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_sceneTex_0100C0[] = dice_doukutu_sceneTex_0100C0;
#else
static const char ice_doukutu_sceneTex_0100C0[] __attribute__((aligned (2))) = dice_doukutu_sceneTex_0100C0;
#endif
            
#define dice_doukutu_sceneTex_0108C0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_0108C0"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_sceneTex_0108C0[] = dice_doukutu_sceneTex_0108C0;
#else
static const char ice_doukutu_sceneTex_0108C0[] __attribute__((aligned (2))) = dice_doukutu_sceneTex_0108C0;
#endif
            
#define dice_doukutu_sceneTex_010EC0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTex_010EC0"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_sceneTex_010EC0[] = dice_doukutu_sceneTex_010EC0;
#else
static const char ice_doukutu_sceneTex_010EC0[] __attribute__((aligned (2))) = dice_doukutu_sceneTex_010EC0;
#endif
            
#define dice_doukutu_sceneTLUT_00F8A0 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneTLUT_00F8A0"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_sceneTLUT_00F8A0[] = dice_doukutu_sceneTLUT_00F8A0;
#else
static const char ice_doukutu_sceneTLUT_00F8A0[] __attribute__((aligned (2))) = dice_doukutu_sceneTLUT_00F8A0;
#endif
            
#define dice_doukutu_sceneCollisionHeader_00F668 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_sceneCollisionHeader_00F668"

