#pragma once
#define dgZelda2Anime2Anim_0001D8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0001D8"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_0001D8[] = dgZelda2Anime2Anim_0001D8;
#else
static const char gZelda2Anime2Anim_0001D8[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0001D8;
#endif
            
#define dgZelda2Anime2Anim_0004F4 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0004F4"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_0004F4[] = dgZelda2Anime2Anim_0004F4;
#else
static const char gZelda2Anime2Anim_0004F4[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0004F4;
#endif
            
#define dgZelda2Anime2Anim_001110 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_001110"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_001110[] = dgZelda2Anime2Anim_001110;
#else
static const char gZelda2Anime2Anim_001110[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_001110;
#endif
            
#define dgZelda2Anime2Anim_0014DC "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0014DC"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_0014DC[] = dgZelda2Anime2Anim_0014DC;
#else
static const char gZelda2Anime2Anim_0014DC[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0014DC;
#endif
            
#define dgZelda2Anime2Anim_001D8C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_001D8C"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_001D8C[] = dgZelda2Anime2Anim_001D8C;
#else
static const char gZelda2Anime2Anim_001D8C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_001D8C;
#endif
            
#define dgZelda2Anime2Anim_00210C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00210C"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_00210C[] = dgZelda2Anime2Anim_00210C;
#else
static const char gZelda2Anime2Anim_00210C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00210C;
#endif
            
#define dgZelda2Anime2Anim_002348 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_002348"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_002348[] = dgZelda2Anime2Anim_002348;
#else
static const char gZelda2Anime2Anim_002348[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_002348;
#endif
            
#define dgZelda2Anime2Anim_002710 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_002710"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_002710[] = dgZelda2Anime2Anim_002710;
#else
static const char gZelda2Anime2Anim_002710[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_002710;
#endif
            
#define dgZelda2Anime2Anim_002E54 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_002E54"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_002E54[] = dgZelda2Anime2Anim_002E54;
#else
static const char gZelda2Anime2Anim_002E54[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_002E54;
#endif
            
#define dgZelda2Anime2Anim_00322C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00322C"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_00322C[] = dgZelda2Anime2Anim_00322C;
#else
static const char gZelda2Anime2Anim_00322C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00322C;
#endif
            
#define dgZelda2Anime2Anim_0038C0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0038C0"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_0038C0[] = dgZelda2Anime2Anim_0038C0;
#else
static const char gZelda2Anime2Anim_0038C0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0038C0;
#endif
            
#define dgZelda2Anime2Anim_003D20 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_003D20"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_003D20[] = dgZelda2Anime2Anim_003D20;
#else
static const char gZelda2Anime2Anim_003D20[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_003D20;
#endif
            
#define dgZelda2Anime2Anim_003FF8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_003FF8"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_003FF8[] = dgZelda2Anime2Anim_003FF8;
#else
static const char gZelda2Anime2Anim_003FF8[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_003FF8;
#endif
            
#define dgZelda2Anime2Anim_004408 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_004408"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_004408[] = dgZelda2Anime2Anim_004408;
#else
static const char gZelda2Anime2Anim_004408[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_004408;
#endif
            
#define dgZelda2Anime2Anim_00499C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00499C"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_00499C[] = dgZelda2Anime2Anim_00499C;
#else
static const char gZelda2Anime2Anim_00499C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00499C;
#endif
            
#define dgZelda2Anime2Anim_005248 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_005248"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_005248[] = dgZelda2Anime2Anim_005248;
#else
static const char gZelda2Anime2Anim_005248[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_005248;
#endif
            
#define dgZelda2Anime2Anim_0054E0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0054E0"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_0054E0[] = dgZelda2Anime2Anim_0054E0;
#else
static const char gZelda2Anime2Anim_0054E0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0054E0;
#endif
            
#define dgZelda2Anime2Anim_005A0C "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_005A0C"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_005A0C[] = dgZelda2Anime2Anim_005A0C;
#else
static const char gZelda2Anime2Anim_005A0C[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_005A0C;
#endif
            
#define dgZelda2Anime2Anim_0061C4 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0061C4"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_0061C4[] = dgZelda2Anime2Anim_0061C4;
#else
static const char gZelda2Anime2Anim_0061C4[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0061C4;
#endif
            
#define dgZelda2Anime2Anim_006508 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_006508"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_006508[] = dgZelda2Anime2Anim_006508;
#else
static const char gZelda2Anime2Anim_006508[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_006508;
#endif
            
#define dgZelda2Anime2Anim_006AB0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_006AB0"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_006AB0[] = dgZelda2Anime2Anim_006AB0;
#else
static const char gZelda2Anime2Anim_006AB0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_006AB0;
#endif
            
#define dgZelda2Anime2Anim_006F04 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_006F04"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_006F04[] = dgZelda2Anime2Anim_006F04;
#else
static const char gZelda2Anime2Anim_006F04[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_006F04;
#endif
            
#define dgZelda2Anime2Anim_007664 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_007664"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_007664[] = dgZelda2Anime2Anim_007664;
#else
static const char gZelda2Anime2Anim_007664[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_007664;
#endif
            
#define dgZelda2Anime2Anim_007A78 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_007A78"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_007A78[] = dgZelda2Anime2Anim_007A78;
#else
static const char gZelda2Anime2Anim_007A78[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_007A78;
#endif
            
#define dgZelda2Anime2Anim_007C84 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_007C84"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_007C84[] = dgZelda2Anime2Anim_007C84;
#else
static const char gZelda2Anime2Anim_007C84[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_007C84;
#endif
            
#define dgZelda2Anime2Anim_008050 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_008050"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_008050[] = dgZelda2Anime2Anim_008050;
#else
static const char gZelda2Anime2Anim_008050[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_008050;
#endif
            
#define dgZelda2Anime2Anim_0082F8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0082F8"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_0082F8[] = dgZelda2Anime2Anim_0082F8;
#else
static const char gZelda2Anime2Anim_0082F8[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0082F8;
#endif
            
#define dgZelda2Anime2Anim_008684 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_008684"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_008684[] = dgZelda2Anime2Anim_008684;
#else
static const char gZelda2Anime2Anim_008684[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_008684;
#endif
            
#define dgZelda2Anime2Anim_008AD0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_008AD0"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_008AD0[] = dgZelda2Anime2Anim_008AD0;
#else
static const char gZelda2Anime2Anim_008AD0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_008AD0;
#endif
            
#define dgZelda2Anime2Anim_0091D8 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0091D8"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_0091D8[] = dgZelda2Anime2Anim_0091D8;
#else
static const char gZelda2Anime2Anim_0091D8[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0091D8;
#endif
            
#define dgZelda2Anime2Anim_0099A0 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_0099A0"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_0099A0[] = dgZelda2Anime2Anim_0099A0;
#else
static const char gZelda2Anime2Anim_0099A0[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_0099A0;
#endif
            
#define dgZelda2Anime2Anim_009BE4 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_009BE4"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_009BE4[] = dgZelda2Anime2Anim_009BE4;
#else
static const char gZelda2Anime2Anim_009BE4[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_009BE4;
#endif
            
#define dgZelda2Anime2Anim_009FBC "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_009FBC"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_009FBC[] = dgZelda2Anime2Anim_009FBC;
#else
static const char gZelda2Anime2Anim_009FBC[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_009FBC;
#endif
            
#define dgZelda2Anime2Anim_00A334 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00A334"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_00A334[] = dgZelda2Anime2Anim_00A334;
#else
static const char gZelda2Anime2Anim_00A334[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00A334;
#endif
            
#define dgZelda2Anime2Anim_00A598 "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00A598"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_00A598[] = dgZelda2Anime2Anim_00A598;
#else
static const char gZelda2Anime2Anim_00A598[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00A598;
#endif
            
#define dgZelda2Anime2Anim_00AACC "__OTR__objects/object_zl2_anime2/gZelda2Anime2Anim_00AACC"
#ifdef _WIN32
static const __declspec(align(2)) char gZelda2Anime2Anim_00AACC[] = dgZelda2Anime2Anim_00AACC;
#else
static const char gZelda2Anime2Anim_00AACC[] __attribute__((aligned (2))) = dgZelda2Anime2Anim_00AACC;
#endif
            

