#pragma once
#define dgGibdoWrappingTex "__OTR__objects/object_rd/gGibdoWrappingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoWrappingTex[] = dgGibdoWrappingTex;
#else
static const char gGibdoWrappingTex[] __attribute__((aligned (2))) = dgGibdoWrappingTex;
#endif
            
#define dgGibdoEyeTex "__OTR__objects/object_rd/gGibdoEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoEyeTex[] = dgGibdoEyeTex;
#else
static const char gGibdoEyeTex[] __attribute__((aligned (2))) = dgGibdoEyeTex;
#endif
            
#define dgGibdoPelvisDL "__OTR__objects/object_rd/gGibdoPelvisDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoPelvisDL[] = dgGibdoPelvisDL;
#else
static const char gGibdoPelvisDL[] __attribute__((aligned (2))) = dgGibdoPelvisDL;
#endif
            
#define dgGibdoHeadDL "__OTR__objects/object_rd/gGibdoHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoHeadDL[] = dgGibdoHeadDL;
#else
static const char gGibdoHeadDL[] __attribute__((aligned (2))) = dgGibdoHeadDL;
#endif
            
#define dgGibdoTorsoDL "__OTR__objects/object_rd/gGibdoTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoTorsoDL[] = dgGibdoTorsoDL;
#else
static const char gGibdoTorsoDL[] __attribute__((aligned (2))) = dgGibdoTorsoDL;
#endif
            
#define dgGibdoRightUpperArmDL "__OTR__objects/object_rd/gGibdoRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRightUpperArmDL[] = dgGibdoRightUpperArmDL;
#else
static const char gGibdoRightUpperArmDL[] __attribute__((aligned (2))) = dgGibdoRightUpperArmDL;
#endif
            
#define dgGibdoRightForearmDL "__OTR__objects/object_rd/gGibdoRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRightForearmDL[] = dgGibdoRightForearmDL;
#else
static const char gGibdoRightForearmDL[] __attribute__((aligned (2))) = dgGibdoRightForearmDL;
#endif
            
#define dgGibdoRightHandDL "__OTR__objects/object_rd/gGibdoRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRightHandDL[] = dgGibdoRightHandDL;
#else
static const char gGibdoRightHandDL[] __attribute__((aligned (2))) = dgGibdoRightHandDL;
#endif
            
#define dgGibdoLeftUpperArmDL "__OTR__objects/object_rd/gGibdoLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoLeftUpperArmDL[] = dgGibdoLeftUpperArmDL;
#else
static const char gGibdoLeftUpperArmDL[] __attribute__((aligned (2))) = dgGibdoLeftUpperArmDL;
#endif
            
#define dgGibdoLeftForearmDL "__OTR__objects/object_rd/gGibdoLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoLeftForearmDL[] = dgGibdoLeftForearmDL;
#else
static const char gGibdoLeftForearmDL[] __attribute__((aligned (2))) = dgGibdoLeftForearmDL;
#endif
            
#define dgGibdoLeftHandDL "__OTR__objects/object_rd/gGibdoLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoLeftHandDL[] = dgGibdoLeftHandDL;
#else
static const char gGibdoLeftHandDL[] __attribute__((aligned (2))) = dgGibdoLeftHandDL;
#endif
            
#define dgGibdoRightThighDL "__OTR__objects/object_rd/gGibdoRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRightThighDL[] = dgGibdoRightThighDL;
#else
static const char gGibdoRightThighDL[] __attribute__((aligned (2))) = dgGibdoRightThighDL;
#endif
            
#define dgGibdoRightShinDL "__OTR__objects/object_rd/gGibdoRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRightShinDL[] = dgGibdoRightShinDL;
#else
static const char gGibdoRightShinDL[] __attribute__((aligned (2))) = dgGibdoRightShinDL;
#endif
            
#define dgGibdoRightFootDL "__OTR__objects/object_rd/gGibdoRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRightFootDL[] = dgGibdoRightFootDL;
#else
static const char gGibdoRightFootDL[] __attribute__((aligned (2))) = dgGibdoRightFootDL;
#endif
            
#define dgGibdoLeftThighDL "__OTR__objects/object_rd/gGibdoLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoLeftThighDL[] = dgGibdoLeftThighDL;
#else
static const char gGibdoLeftThighDL[] __attribute__((aligned (2))) = dgGibdoLeftThighDL;
#endif
            
#define dgGibdoLeftShinDL "__OTR__objects/object_rd/gGibdoLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoLeftShinDL[] = dgGibdoLeftShinDL;
#else
static const char gGibdoLeftShinDL[] __attribute__((aligned (2))) = dgGibdoLeftShinDL;
#endif
            
#define dgGibdoLeftFootDL "__OTR__objects/object_rd/gGibdoLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoLeftFootDL[] = dgGibdoLeftFootDL;
#else
static const char gGibdoLeftFootDL[] __attribute__((aligned (2))) = dgGibdoLeftFootDL;
#endif
            
#define dgGibdoSkel "__OTR__objects/object_rd/gGibdoSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoSkel[] = dgGibdoSkel;
#else
static const char gGibdoSkel[] __attribute__((aligned (2))) = dgGibdoSkel;
#endif
            
#define dgGibdoRedeadGrabAttackAnim "__OTR__objects/object_rd/gGibdoRedeadGrabAttackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadGrabAttackAnim[] = dgGibdoRedeadGrabAttackAnim;
#else
static const char gGibdoRedeadGrabAttackAnim[] __attribute__((aligned (2))) = dgGibdoRedeadGrabAttackAnim;
#endif
            
#define dgGibdoRedeadGrabEndAnim "__OTR__objects/object_rd/gGibdoRedeadGrabEndAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadGrabEndAnim[] = dgGibdoRedeadGrabEndAnim;
#else
static const char gGibdoRedeadGrabEndAnim[] __attribute__((aligned (2))) = dgGibdoRedeadGrabEndAnim;
#endif
            
#define dgGibdoRedeadGrabStartAnim "__OTR__objects/object_rd/gGibdoRedeadGrabStartAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadGrabStartAnim[] = dgGibdoRedeadGrabStartAnim;
#else
static const char gGibdoRedeadGrabStartAnim[] __attribute__((aligned (2))) = dgGibdoRedeadGrabStartAnim;
#endif
            
#define dgGibdoRedeadLookBackAnim "__OTR__objects/object_rd/gGibdoRedeadLookBackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadLookBackAnim[] = dgGibdoRedeadLookBackAnim;
#else
static const char gGibdoRedeadLookBackAnim[] __attribute__((aligned (2))) = dgGibdoRedeadLookBackAnim;
#endif
            
#define dgGibdoRedeadWipingTearsAnim "__OTR__objects/object_rd/gGibdoRedeadWipingTearsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadWipingTearsAnim[] = dgGibdoRedeadWipingTearsAnim;
#else
static const char gGibdoRedeadWipingTearsAnim[] __attribute__((aligned (2))) = dgGibdoRedeadWipingTearsAnim;
#endif
            
#define dgGibdoRedeadSobbingAnim "__OTR__objects/object_rd/gGibdoRedeadSobbingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadSobbingAnim[] = dgGibdoRedeadSobbingAnim;
#else
static const char gGibdoRedeadSobbingAnim[] __attribute__((aligned (2))) = dgGibdoRedeadSobbingAnim;
#endif
            
#define dgGibdoRedeadDeathAnim "__OTR__objects/object_rd/gGibdoRedeadDeathAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadDeathAnim[] = dgGibdoRedeadDeathAnim;
#else
static const char gGibdoRedeadDeathAnim[] __attribute__((aligned (2))) = dgGibdoRedeadDeathAnim;
#endif
            
#define dgGibdoRedeadDamageAnim "__OTR__objects/object_rd/gGibdoRedeadDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadDamageAnim[] = dgGibdoRedeadDamageAnim;
#else
static const char gGibdoRedeadDamageAnim[] __attribute__((aligned (2))) = dgGibdoRedeadDamageAnim;
#endif
            
#define dgGibdoRedeadStandUpAnim "__OTR__objects/object_rd/gGibdoRedeadStandUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadStandUpAnim[] = dgGibdoRedeadStandUpAnim;
#else
static const char gGibdoRedeadStandUpAnim[] __attribute__((aligned (2))) = dgGibdoRedeadStandUpAnim;
#endif
            
#define dgGibdoRedeadIdleAnim "__OTR__objects/object_rd/gGibdoRedeadIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadIdleAnim[] = dgGibdoRedeadIdleAnim;
#else
static const char gGibdoRedeadIdleAnim[] __attribute__((aligned (2))) = dgGibdoRedeadIdleAnim;
#endif
            
#define dgRedeadBackTex "__OTR__objects/object_rd/gRedeadBackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadBackTex[] = dgRedeadBackTex;
#else
static const char gRedeadBackTex[] __attribute__((aligned (2))) = dgRedeadBackTex;
#endif
            
#define dgRedeadTorsoTex "__OTR__objects/object_rd/gRedeadTorsoTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadTorsoTex[] = dgRedeadTorsoTex;
#else
static const char gRedeadTorsoTex[] __attribute__((aligned (2))) = dgRedeadTorsoTex;
#endif
            
#define dgRedeadFingersAndToesTex "__OTR__objects/object_rd/gRedeadFingersAndToesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadFingersAndToesTex[] = dgRedeadFingersAndToesTex;
#else
static const char gRedeadFingersAndToesTex[] __attribute__((aligned (2))) = dgRedeadFingersAndToesTex;
#endif
            
#define dgRedeadMuscleTex "__OTR__objects/object_rd/gRedeadMuscleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadMuscleTex[] = dgRedeadMuscleTex;
#else
static const char gRedeadMuscleTex[] __attribute__((aligned (2))) = dgRedeadMuscleTex;
#endif
            
#define dgRedeadMaskTex "__OTR__objects/object_rd/gRedeadMaskTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadMaskTex[] = dgRedeadMaskTex;
#else
static const char gRedeadMaskTex[] __attribute__((aligned (2))) = dgRedeadMaskTex;
#endif
            
#define dgRedeadFaceTex "__OTR__objects/object_rd/gRedeadFaceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadFaceTex[] = dgRedeadFaceTex;
#else
static const char gRedeadFaceTex[] __attribute__((aligned (2))) = dgRedeadFaceTex;
#endif
            
#define dgRedeadHipsTex "__OTR__objects/object_rd/gRedeadHipsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadHipsTex[] = dgRedeadHipsTex;
#else
static const char gRedeadHipsTex[] __attribute__((aligned (2))) = dgRedeadHipsTex;
#endif
            
#define dgRedeadPelvisDL "__OTR__objects/object_rd/gRedeadPelvisDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadPelvisDL[] = dgRedeadPelvisDL;
#else
static const char gRedeadPelvisDL[] __attribute__((aligned (2))) = dgRedeadPelvisDL;
#endif
            
#define dgRedeadTorsoDL "__OTR__objects/object_rd/gRedeadTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadTorsoDL[] = dgRedeadTorsoDL;
#else
static const char gRedeadTorsoDL[] __attribute__((aligned (2))) = dgRedeadTorsoDL;
#endif
            
#define dgRedeadLeftUpperArmDL "__OTR__objects/object_rd/gRedeadLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadLeftUpperArmDL[] = dgRedeadLeftUpperArmDL;
#else
static const char gRedeadLeftUpperArmDL[] __attribute__((aligned (2))) = dgRedeadLeftUpperArmDL;
#endif
            
#define dgRedeadLeftForearmDL "__OTR__objects/object_rd/gRedeadLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadLeftForearmDL[] = dgRedeadLeftForearmDL;
#else
static const char gRedeadLeftForearmDL[] __attribute__((aligned (2))) = dgRedeadLeftForearmDL;
#endif
            
#define dgRedeadLeftHandDL "__OTR__objects/object_rd/gRedeadLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadLeftHandDL[] = dgRedeadLeftHandDL;
#else
static const char gRedeadLeftHandDL[] __attribute__((aligned (2))) = dgRedeadLeftHandDL;
#endif
            
#define dgRedeadRightUpperArmDL "__OTR__objects/object_rd/gRedeadRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadRightUpperArmDL[] = dgRedeadRightUpperArmDL;
#else
static const char gRedeadRightUpperArmDL[] __attribute__((aligned (2))) = dgRedeadRightUpperArmDL;
#endif
            
#define dgRedeadRightForearmDL "__OTR__objects/object_rd/gRedeadRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadRightForearmDL[] = dgRedeadRightForearmDL;
#else
static const char gRedeadRightForearmDL[] __attribute__((aligned (2))) = dgRedeadRightForearmDL;
#endif
            
#define dgRedeadRightHandDL "__OTR__objects/object_rd/gRedeadRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadRightHandDL[] = dgRedeadRightHandDL;
#else
static const char gRedeadRightHandDL[] __attribute__((aligned (2))) = dgRedeadRightHandDL;
#endif
            
#define dgRedeadHeadDL "__OTR__objects/object_rd/gRedeadHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadHeadDL[] = dgRedeadHeadDL;
#else
static const char gRedeadHeadDL[] __attribute__((aligned (2))) = dgRedeadHeadDL;
#endif
            
#define dgRedeadLeftThighDL "__OTR__objects/object_rd/gRedeadLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadLeftThighDL[] = dgRedeadLeftThighDL;
#else
static const char gRedeadLeftThighDL[] __attribute__((aligned (2))) = dgRedeadLeftThighDL;
#endif
            
#define dgRedeadLeftShinDL "__OTR__objects/object_rd/gRedeadLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadLeftShinDL[] = dgRedeadLeftShinDL;
#else
static const char gRedeadLeftShinDL[] __attribute__((aligned (2))) = dgRedeadLeftShinDL;
#endif
            
#define dgRedeadLeftFootDL "__OTR__objects/object_rd/gRedeadLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadLeftFootDL[] = dgRedeadLeftFootDL;
#else
static const char gRedeadLeftFootDL[] __attribute__((aligned (2))) = dgRedeadLeftFootDL;
#endif
            
#define dgRedeadRightThighDL "__OTR__objects/object_rd/gRedeadRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadRightThighDL[] = dgRedeadRightThighDL;
#else
static const char gRedeadRightThighDL[] __attribute__((aligned (2))) = dgRedeadRightThighDL;
#endif
            
#define dgRedeadRightShinDL "__OTR__objects/object_rd/gRedeadRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadRightShinDL[] = dgRedeadRightShinDL;
#else
static const char gRedeadRightShinDL[] __attribute__((aligned (2))) = dgRedeadRightShinDL;
#endif
            
#define dgRedeadRightFootDL "__OTR__objects/object_rd/gRedeadRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadRightFootDL[] = dgRedeadRightFootDL;
#else
static const char gRedeadRightFootDL[] __attribute__((aligned (2))) = dgRedeadRightFootDL;
#endif
            
#define dgRedeadSkel "__OTR__objects/object_rd/gRedeadSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gRedeadSkel[] = dgRedeadSkel;
#else
static const char gRedeadSkel[] __attribute__((aligned (2))) = dgRedeadSkel;
#endif
            
#define dgGibdoRedeadWalkAnim "__OTR__objects/object_rd/gGibdoRedeadWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGibdoRedeadWalkAnim[] = dgGibdoRedeadWalkAnim;
#else
static const char gGibdoRedeadWalkAnim[] __attribute__((aligned (2))) = dgGibdoRedeadWalkAnim;
#endif
            

