#pragma once
#define dHAKAdan_bs_sceneCollisionHeader_00134C "__OTR__scenes/nonmq/HAKAdan_bs_scene/HAKAdan_bs_sceneCollisionHeader_00134C"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_bs_sceneCollisionHeader_00134C[] = dHAKAdan_bs_sceneCollisionHeader_00134C;
#else
static const char HAKAdan_bs_sceneCollisionHeader_00134C[] __attribute__((aligned (2))) = dHAKAdan_bs_sceneCollisionHeader_00134C;
#endif
            
#define dHAKAdan_bs_sceneTex_001F80 "__OTR__scenes/nonmq/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001F80"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_bs_sceneTex_001F80[] = dHAKAdan_bs_sceneTex_001F80;
#else
static const char HAKAdan_bs_sceneTex_001F80[] __attribute__((aligned (2))) = dHAKAdan_bs_sceneTex_001F80;
#endif
            
#define dHAKAdan_bs_sceneTex_001580 "__OTR__scenes/nonmq/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001580"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_bs_sceneTex_001580[] = dHAKAdan_bs_sceneTex_001580;
#else
static const char HAKAdan_bs_sceneTex_001580[] __attribute__((aligned (2))) = dHAKAdan_bs_sceneTex_001580;
#endif
            
#define dHAKAdan_bs_sceneTex_001380 "__OTR__scenes/nonmq/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001380"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_bs_sceneTex_001380[] = dHAKAdan_bs_sceneTex_001380;
#else
static const char HAKAdan_bs_sceneTex_001380[] __attribute__((aligned (2))) = dHAKAdan_bs_sceneTex_001380;
#endif
            
#define dHAKAdan_bs_sceneTex_001780 "__OTR__scenes/nonmq/HAKAdan_bs_scene/HAKAdan_bs_sceneTex_001780"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_bs_sceneTex_001780[] = dHAKAdan_bs_sceneTex_001780;
#else
static const char HAKAdan_bs_sceneTex_001780[] __attribute__((aligned (2))) = dHAKAdan_bs_sceneTex_001780;
#endif
            

