#pragma once
#define dgSunsetSkybox1Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetSkybox1Tex[] = dgSunsetSkybox1Tex;
#else
static const char gSunsetSkybox1Tex[] __attribute__((aligned (2))) = dgSunsetSkybox1Tex;
#endif
            
#define dgSunsetSkybox2Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetSkybox2Tex[] = dgSunsetSkybox2Tex;
#else
static const char gSunsetSkybox2Tex[] __attribute__((aligned (2))) = dgSunsetSkybox2Tex;
#endif
            
#define dgSunsetSkybox3Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetSkybox3Tex[] = dgSunsetSkybox3Tex;
#else
static const char gSunsetSkybox3Tex[] __attribute__((aligned (2))) = dgSunsetSkybox3Tex;
#endif
            
#define dgSunsetSkybox4Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetSkybox4Tex[] = dgSunsetSkybox4Tex;
#else
static const char gSunsetSkybox4Tex[] __attribute__((aligned (2))) = dgSunsetSkybox4Tex;
#endif
            
#define dgSunsetSkybox5Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gSunsetSkybox5Tex[] = dgSunsetSkybox5Tex;
#else
static const char gSunsetSkybox5Tex[] __attribute__((aligned (2))) = dgSunsetSkybox5Tex;
#endif
            

