#pragma once
#define dice_doukutu_room_0DL_002F20 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0DL_002F20"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0DL_002F20[] = dice_doukutu_room_0DL_002F20;
#else
static const char ice_doukutu_room_0DL_002F20[] __attribute__((aligned (2))) = dice_doukutu_room_0DL_002F20;
#endif
            
#define dice_doukutu_room_0Tex_005750 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_005750"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0Tex_005750[] = dice_doukutu_room_0Tex_005750;
#else
static const char ice_doukutu_room_0Tex_005750[] __attribute__((aligned (2))) = dice_doukutu_room_0Tex_005750;
#endif
            
#define dice_doukutu_room_0Tex_004750 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_004750"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0Tex_004750[] = dice_doukutu_room_0Tex_004750;
#else
static const char ice_doukutu_room_0Tex_004750[] __attribute__((aligned (2))) = dice_doukutu_room_0Tex_004750;
#endif
            
#define dice_doukutu_room_0Tex_003F50 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_003F50"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0Tex_003F50[] = dice_doukutu_room_0Tex_003F50;
#else
static const char ice_doukutu_room_0Tex_003F50[] __attribute__((aligned (2))) = dice_doukutu_room_0Tex_003F50;
#endif
            
#define dice_doukutu_room_0Tex_002F50 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_002F50"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0Tex_002F50[] = dice_doukutu_room_0Tex_002F50;
#else
static const char ice_doukutu_room_0Tex_002F50[] __attribute__((aligned (2))) = dice_doukutu_room_0Tex_002F50;
#endif
            
#define dice_doukutu_room_0Tex_005F50 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_005F50"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0Tex_005F50[] = dice_doukutu_room_0Tex_005F50;
#else
static const char ice_doukutu_room_0Tex_005F50[] __attribute__((aligned (2))) = dice_doukutu_room_0Tex_005F50;
#endif
            
#define dice_doukutu_room_0DL_007660 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0DL_007660"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0DL_007660[] = dice_doukutu_room_0DL_007660;
#else
static const char ice_doukutu_room_0DL_007660[] __attribute__((aligned (2))) = dice_doukutu_room_0DL_007660;
#endif
            
#define dice_doukutu_room_0Tex_007678 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Tex_007678"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0Tex_007678[] = dice_doukutu_room_0Tex_007678;
#else
static const char ice_doukutu_room_0Tex_007678[] __attribute__((aligned (2))) = dice_doukutu_room_0Tex_007678;
#endif
            
#define dice_doukutu_room_0Set_000100DL_002F20 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Set_000100DL_002F20"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0Set_000100DL_002F20[] = dice_doukutu_room_0Set_000100DL_002F20;
#else
static const char ice_doukutu_room_0Set_000100DL_002F20[] __attribute__((aligned (2))) = dice_doukutu_room_0Set_000100DL_002F20;
#endif
            
#define dice_doukutu_room_0Set_000100DL_007660 "__OTR__scenes/nonmq/ice_doukutu_scene/ice_doukutu_room_0Set_000100DL_007660"
#ifdef _WIN32
static const __declspec(align(2)) char ice_doukutu_room_0Set_000100DL_007660[] = dice_doukutu_room_0Set_000100DL_007660;
#else
static const char ice_doukutu_room_0Set_000100DL_007660[] __attribute__((aligned (2))) = dice_doukutu_room_0Set_000100DL_007660;
#endif
            

