#pragma once
#define dgBackAlleyHouseBgTLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouseBgTLUT[] = dgBackAlleyHouseBgTLUT;
#else
static const char gBackAlleyHouseBgTLUT[] __attribute__((aligned (2))) = dgBackAlleyHouseBgTLUT;
#endif
            
#define dgBackAlleyHouseBg2TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouseBg2TLUT[] = dgBackAlleyHouseBg2TLUT;
#else
static const char gBackAlleyHouseBg2TLUT[] __attribute__((aligned (2))) = dgBackAlleyHouseBg2TLUT;
#endif
            
#define dgBackAlleyHouseBg3TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT;
#else
static const char gBackAlleyHouseBg3TLUT[] __attribute__((aligned (2))) = dgBackAlleyHouseBg3TLUT;
#endif
            

