#pragma once
#define dgWaterTempleDayEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleDayEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTempleDayEntranceTex[] = dgWaterTempleDayEntranceTex;
#else
static const char gWaterTempleDayEntranceTex[] __attribute__((aligned (2))) = dgWaterTempleDayEntranceTex;
#endif
            
#define dgWaterTempleNightEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleNightEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTempleNightEntranceTex[] = dgWaterTempleNightEntranceTex;
#else
static const char gWaterTempleNightEntranceTex[] __attribute__((aligned (2))) = dgWaterTempleNightEntranceTex;
#endif
            
#define dMIZUsin_sceneCollisionHeader_013C04 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneCollisionHeader_013C04"
#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneCollisionHeader_013C04[] = dMIZUsin_sceneCollisionHeader_013C04;
#else
static const char MIZUsin_sceneCollisionHeader_013C04[] __attribute__((aligned (2))) = dMIZUsin_sceneCollisionHeader_013C04;
#endif
            
#define dMIZUsin_sceneTex_014430 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_014430"
#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneTex_014430[] = dMIZUsin_sceneTex_014430;
#else
static const char MIZUsin_sceneTex_014430[] __attribute__((aligned (2))) = dMIZUsin_sceneTex_014430;
#endif
            
#define dMIZUsin_sceneTex_013C30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_013C30"
#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneTex_013C30[] = dMIZUsin_sceneTex_013C30;
#else
static const char MIZUsin_sceneTex_013C30[] __attribute__((aligned (2))) = dMIZUsin_sceneTex_013C30;
#endif
            
#define dMIZUsin_sceneTex_015030 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_015030"
#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneTex_015030[] = dMIZUsin_sceneTex_015030;
#else
static const char MIZUsin_sceneTex_015030[] __attribute__((aligned (2))) = dMIZUsin_sceneTex_015030;
#endif
            

