#pragma once
#define dgHyruleFieldCastleDrawbridgeDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeDL[] = dgHyruleFieldCastleDrawbridgeDL;
#else
static const char gHyruleFieldCastleDrawbridgeDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeDL;
#endif
            
#define dgHyruleFieldCastleDrawbridgeWoodTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeWoodTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeWoodTex[] = dgHyruleFieldCastleDrawbridgeWoodTex;
#else
static const char gHyruleFieldCastleDrawbridgeWoodTex[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeWoodTex;
#endif
            
#define dgHyruleFieldCastleDrawbridgeBoltDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeBoltDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeBoltDL[] = dgHyruleFieldCastleDrawbridgeBoltDL;
#else
static const char gHyruleFieldCastleDrawbridgeBoltDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeBoltDL;
#endif
            
#define dgHyruleFieldCastleDrawbridgeCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeCol"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeCol[] = dgHyruleFieldCastleDrawbridgeCol;
#else
static const char gHyruleFieldCastleDrawbridgeCol[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeCol;
#endif
            
#define dgHyruleFieldCastleDrawbridgeChainsDL "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsDL[] = dgHyruleFieldCastleDrawbridgeChainsDL;
#else
static const char gHyruleFieldCastleDrawbridgeChainsDL[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsDL;
#endif
            
#define dgHyruleFieldCastleDrawbridgeChainsTex "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsTex[] = dgHyruleFieldCastleDrawbridgeChainsTex;
#else
static const char gHyruleFieldCastleDrawbridgeChainsTex[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsTex;
#endif
            
#define dgHyruleFieldCastleDrawbridgeChainsCol "__OTR__objects/object_spot00_objects/gHyruleFieldCastleDrawbridgeChainsCol"
#ifdef _WIN32
static const __declspec(align(2)) char gHyruleFieldCastleDrawbridgeChainsCol[] = dgHyruleFieldCastleDrawbridgeChainsCol;
#else
static const char gHyruleFieldCastleDrawbridgeChainsCol[] __attribute__((aligned (2))) = dgHyruleFieldCastleDrawbridgeChainsCol;
#endif
            

