#pragma once
#define dgCowHouseBgTLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBgTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouseBgTLUT[] = dgCowHouseBgTLUT;
#else
static const char gCowHouseBgTLUT[] __attribute__((aligned (2))) = dgCowHouseBgTLUT;
#endif
            
#define dgCowHouseBg2TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT;
#else
static const char gCowHouseBg2TLUT[] __attribute__((aligned (2))) = dgCowHouseBg2TLUT;
#endif
            
#define dgCowHouseBg3TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT;
#else
static const char gCowHouseBg3TLUT[] __attribute__((aligned (2))) = dgCowHouseBg3TLUT;
#endif
            
#define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;
#else
static const char gCowHouseBg4TLUT[] __attribute__((aligned (2))) = dgCowHouseBg4TLUT;
#endif
            

