#pragma once
#define dgGiMagicSpellDiamondDL "__OTR__objects/object_gi_goddess/gGiMagicSpellDiamondDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiMagicSpellDiamondDL[] = dgGiMagicSpellDiamondDL;
#else
static const char gGiMagicSpellDiamondDL[] __attribute__((aligned (2))) = dgGiMagicSpellDiamondDL;
#endif
            
#define dgGiDinsFireColorDL "__OTR__objects/object_gi_goddess/gGiDinsFireColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiDinsFireColorDL[] = dgGiDinsFireColorDL;
#else
static const char gGiDinsFireColorDL[] __attribute__((aligned (2))) = dgGiDinsFireColorDL;
#endif
            
#define dgGiFaroresWindColorDL "__OTR__objects/object_gi_goddess/gGiFaroresWindColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiFaroresWindColorDL[] = dgGiFaroresWindColorDL;
#else
static const char gGiFaroresWindColorDL[] __attribute__((aligned (2))) = dgGiFaroresWindColorDL;
#endif
            
#define dgGiNayrusLoveColorDL "__OTR__objects/object_gi_goddess/gGiNayrusLoveColorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiNayrusLoveColorDL[] = dgGiNayrusLoveColorDL;
#else
static const char gGiNayrusLoveColorDL[] __attribute__((aligned (2))) = dgGiNayrusLoveColorDL;
#endif
            
#define dgGiMagicSpellOrbDL "__OTR__objects/object_gi_goddess/gGiMagicSpellOrbDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGiMagicSpellOrbDL[] = dgGiMagicSpellOrbDL;
#else
static const char gGiMagicSpellOrbDL[] __attribute__((aligned (2))) = dgGiMagicSpellOrbDL;
#endif
            

