#pragma once
#define dgDogBarkAnim "__OTR__objects/object_dog/gDogBarkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBarkAnim[] = dgDogBarkAnim;
#else
static const char gDogBarkAnim[] __attribute__((aligned (2))) = dgDogBarkAnim;
#endif
            
#define dgDogBowAnim "__OTR__objects/object_dog/gDogBowAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBowAnim[] = dgDogBowAnim;
#else
static const char gDogBowAnim[] __attribute__((aligned (2))) = dgDogBowAnim;
#endif
            
#define dgDogBow2Anim "__OTR__objects/object_dog/gDogBow2Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBow2Anim[] = dgDogBow2Anim;
#else
static const char gDogBow2Anim[] __attribute__((aligned (2))) = dgDogBow2Anim;
#endif
            
#define dgDogRunAnim "__OTR__objects/object_dog/gDogRunAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogRunAnim[] = dgDogRunAnim;
#else
static const char gDogRunAnim[] __attribute__((aligned (2))) = dgDogRunAnim;
#endif
            
#define dgDogSitAnim "__OTR__objects/object_dog/gDogSitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogSitAnim[] = dgDogSitAnim;
#else
static const char gDogSitAnim[] __attribute__((aligned (2))) = dgDogSitAnim;
#endif
            
#define dgDogWalkAnim "__OTR__objects/object_dog/gDogWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gDogWalkAnim[] = dgDogWalkAnim;
#else
static const char gDogWalkAnim[] __attribute__((aligned (2))) = dgDogWalkAnim;
#endif
            
#define dgDogFur1Tex "__OTR__objects/object_dog/gDogFur1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFur1Tex[] = dgDogFur1Tex;
#else
static const char gDogFur1Tex[] __attribute__((aligned (2))) = dgDogFur1Tex;
#endif
            
#define dgDogFur2Tex "__OTR__objects/object_dog/gDogFur2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFur2Tex[] = dgDogFur2Tex;
#else
static const char gDogFur2Tex[] __attribute__((aligned (2))) = dgDogFur2Tex;
#endif
            
#define dgDogFur3Tex "__OTR__objects/object_dog/gDogFur3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFur3Tex[] = dgDogFur3Tex;
#else
static const char gDogFur3Tex[] __attribute__((aligned (2))) = dgDogFur3Tex;
#endif
            
#define dgDogFaceEyeTex "__OTR__objects/object_dog/gDogFaceEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFaceEyeTex[] = dgDogFaceEyeTex;
#else
static const char gDogFaceEyeTex[] __attribute__((aligned (2))) = dgDogFaceEyeTex;
#endif
            
#define dgDogFaceNoseTex "__OTR__objects/object_dog/gDogFaceNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFaceNoseTex[] = dgDogFaceNoseTex;
#else
static const char gDogFaceNoseTex[] __attribute__((aligned (2))) = dgDogFaceNoseTex;
#endif
            
#define dgDogFur4Tex "__OTR__objects/object_dog/gDogFur4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFur4Tex[] = dgDogFur4Tex;
#else
static const char gDogFur4Tex[] __attribute__((aligned (2))) = dgDogFur4Tex;
#endif
            
#define dgDogPawTex "__OTR__objects/object_dog/gDogPawTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogPawTex[] = dgDogPawTex;
#else
static const char gDogPawTex[] __attribute__((aligned (2))) = dgDogPawTex;
#endif
            
#define dgDogFaceHairTex "__OTR__objects/object_dog/gDogFaceHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFaceHairTex[] = dgDogFaceHairTex;
#else
static const char gDogFaceHairTex[] __attribute__((aligned (2))) = dgDogFaceHairTex;
#endif
            
#define dgDogHeadDL "__OTR__objects/object_dog/gDogHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogHeadDL[] = dgDogHeadDL;
#else
static const char gDogHeadDL[] __attribute__((aligned (2))) = dgDogHeadDL;
#endif
            
#define dgDogRightFaceHairDL "__OTR__objects/object_dog/gDogRightFaceHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL;
#else
static const char gDogRightFaceHairDL[] __attribute__((aligned (2))) = dgDogRightFaceHairDL;
#endif
            
#define dgDogLeftFaceHairDL "__OTR__objects/object_dog/gDogLeftFaceHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL;
#else
static const char gDogLeftFaceHairDL[] __attribute__((aligned (2))) = dgDogLeftFaceHairDL;
#endif
            
#define dgDogFrontBodyDL "__OTR__objects/object_dog/gDogFrontBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFrontBodyDL[] = dgDogFrontBodyDL;
#else
static const char gDogFrontBodyDL[] __attribute__((aligned (2))) = dgDogFrontBodyDL;
#endif
            
#define dgDogFrontRightLegDL "__OTR__objects/object_dog/gDogFrontRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL;
#else
static const char gDogFrontRightLegDL[] __attribute__((aligned (2))) = dgDogFrontRightLegDL;
#endif
            
#define dgDogFrontLeftLegDL "__OTR__objects/object_dog/gDogFrontLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL;
#else
static const char gDogFrontLeftLegDL[] __attribute__((aligned (2))) = dgDogFrontLeftLegDL;
#endif
            
#define dgDogBackBodyDL "__OTR__objects/object_dog/gDogBackBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBackBodyDL[] = dgDogBackBodyDL;
#else
static const char gDogBackBodyDL[] __attribute__((aligned (2))) = dgDogBackBodyDL;
#endif
            
#define dgDogBackRightLegDL "__OTR__objects/object_dog/gDogBackRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBackRightLegDL[] = dgDogBackRightLegDL;
#else
static const char gDogBackRightLegDL[] __attribute__((aligned (2))) = dgDogBackRightLegDL;
#endif
            
#define dgDogBackLeftLegDL "__OTR__objects/object_dog/gDogBackLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL;
#else
static const char gDogBackLeftLegDL[] __attribute__((aligned (2))) = dgDogBackLeftLegDL;
#endif
            
#define dgDogTailDL "__OTR__objects/object_dog/gDogTailDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogTailDL[] = dgDogTailDL;
#else
static const char gDogTailDL[] __attribute__((aligned (2))) = dgDogTailDL;
#endif
            
#define dgDogSkel "__OTR__objects/object_dog/gDogSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDogSkel[] = dgDogSkel;
#else
static const char gDogSkel[] __attribute__((aligned (2))) = dgDogSkel;
#endif
            

