#pragma once
#define dgHorseZeldaSkel "__OTR__objects/object_horse_zelda/gHorseZeldaSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkel[] = dgHorseZeldaSkel;
#else
static const char gHorseZeldaSkel[] __attribute__((aligned (2))) = dgHorseZeldaSkel;
#endif
            
#define dgHorseZeldaGallopingAnim "__OTR__objects/object_horse_zelda/gHorseZeldaGallopingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaGallopingAnim[] = dgHorseZeldaGallopingAnim;
#else
static const char gHorseZeldaGallopingAnim[] __attribute__((aligned (2))) = dgHorseZeldaGallopingAnim;
#endif
            
#define dgHorseZeldaEyeTex "__OTR__objects/object_horse_zelda/gHorseZeldaEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaEyeTex[] = dgHorseZeldaEyeTex;
#else
static const char gHorseZeldaEyeTex[] __attribute__((aligned (2))) = dgHorseZeldaEyeTex;
#endif
            
#define dgHorseZeldaHeadHairTex "__OTR__objects/object_horse_zelda/gHorseZeldaHeadHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaHeadHairTex[] = dgHorseZeldaHeadHairTex;
#else
static const char gHorseZeldaHeadHairTex[] __attribute__((aligned (2))) = dgHorseZeldaHeadHairTex;
#endif
            
#define dgHorseZeldaNoseTex "__OTR__objects/object_horse_zelda/gHorseZeldaNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaNoseTex[] = dgHorseZeldaNoseTex;
#else
static const char gHorseZeldaNoseTex[] __attribute__((aligned (2))) = dgHorseZeldaNoseTex;
#endif
            
#define dgHorseZeldaLegTex "__OTR__objects/object_horse_zelda/gHorseZeldaLegTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaLegTex[] = dgHorseZeldaLegTex;
#else
static const char gHorseZeldaLegTex[] __attribute__((aligned (2))) = dgHorseZeldaLegTex;
#endif
            
#define dobject_horse_zeldaTex_0034F8 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_0034F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_0034F8[] = dobject_horse_zeldaTex_0034F8;
#else
static const char object_horse_zeldaTex_0034F8[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_0034F8;
#endif
            
#define dobject_horse_zeldaTex_0033F8 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_0033F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_0033F8[] = dobject_horse_zeldaTex_0033F8;
#else
static const char object_horse_zeldaTex_0033F8[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_0033F8;
#endif
            
#define dobject_horse_zeldaTex_003378 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_003378"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_003378[] = dobject_horse_zeldaTex_003378;
#else
static const char object_horse_zeldaTex_003378[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_003378;
#endif
            
#define dobject_horse_zeldaTex_003278 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_003278"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_003278[] = dobject_horse_zeldaTex_003278;
#else
static const char object_horse_zeldaTex_003278[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_003278;
#endif
            
#define dobject_horse_zeldaTex_003178 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_003178"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_003178[] = dobject_horse_zeldaTex_003178;
#else
static const char object_horse_zeldaTex_003178[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_003178;
#endif
            
#define dobject_horse_zeldaTex_002978 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002978"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_002978[] = dobject_horse_zeldaTex_002978;
#else
static const char object_horse_zeldaTex_002978[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_002978;
#endif
            
#define dobject_horse_zeldaTex_002778 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002778"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_002778[] = dobject_horse_zeldaTex_002778;
#else
static const char object_horse_zeldaTex_002778[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_002778;
#endif
            
#define dobject_horse_zeldaTex_002678 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002678"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_002678[] = dobject_horse_zeldaTex_002678;
#else
static const char object_horse_zeldaTex_002678[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_002678;
#endif
            
#define dobject_horse_zeldaTex_002578 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_002578"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_002578[] = dobject_horse_zeldaTex_002578;
#else
static const char object_horse_zeldaTex_002578[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_002578;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8[] = dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8;
#else
static const char gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_006864DL_002258 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006864DL_002258"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_006864DL_002258[] = dgHorseZeldaSkelLimbsLimb_006864DL_002258;
#else
static const char gHorseZeldaSkelLimbsLimb_006864DL_002258[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_006864DL_002258;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_0068D4DL_001DA0 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0068D4DL_001DA0"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_0068D4DL_001DA0[] = dgHorseZeldaSkelLimbsLimb_0068D4DL_001DA0;
#else
static const char gHorseZeldaSkelLimbsLimb_0068D4DL_001DA0[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_0068D4DL_001DA0;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_0068E4DL_001CE8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0068E4DL_001CE8"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_0068E4DL_001CE8[] = dgHorseZeldaSkelLimbsLimb_0068E4DL_001CE8;
#else
static const char gHorseZeldaSkelLimbsLimb_0068E4DL_001CE8[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_0068E4DL_001CE8;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_006954DL_001F70 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006954DL_001F70"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_006954DL_001F70[] = dgHorseZeldaSkelLimbsLimb_006954DL_001F70;
#else
static const char gHorseZeldaSkelLimbsLimb_006954DL_001F70[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_006954DL_001F70;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_006964DL_001EB8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006964DL_001EB8"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_006964DL_001EB8[] = dgHorseZeldaSkelLimbsLimb_006964DL_001EB8;
#else
static const char gHorseZeldaSkelLimbsLimb_006964DL_001EB8[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_006964DL_001EB8;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_0069D4DL_001BD0 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0069D4DL_001BD0"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_0069D4DL_001BD0[] = dgHorseZeldaSkelLimbsLimb_0069D4DL_001BD0;
#else
static const char gHorseZeldaSkelLimbsLimb_0069D4DL_001BD0[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_0069D4DL_001BD0;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_0069E4DL_001B18 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0069E4DL_001B18"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_0069E4DL_001B18[] = dgHorseZeldaSkelLimbsLimb_0069E4DL_001B18;
#else
static const char gHorseZeldaSkelLimbsLimb_0069E4DL_001B18[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_0069E4DL_001B18;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_006A54DL_002140 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006A54DL_002140"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_006A54DL_002140[] = dgHorseZeldaSkelLimbsLimb_006A54DL_002140;
#else
static const char gHorseZeldaSkelLimbsLimb_006A54DL_002140[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_006A54DL_002140;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_006A64DL_002088 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_006A64DL_002088"
#ifdef _WIN32
static const __declspec(align(2)) char gHorseZeldaSkelLimbsLimb_006A64DL_002088[] = dgHorseZeldaSkelLimbsLimb_006A64DL_002088;
#else
static const char gHorseZeldaSkelLimbsLimb_006A64DL_002088[] __attribute__((aligned (2))) = dgHorseZeldaSkelLimbsLimb_006A64DL_002088;
#endif
            
#define dgHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8 "__OTR__objects/object_horse_zelda/gHorseZeldaSkelLimbsLimb_0067E4SkinLimbDL_0036F8"
#define dobject_horse_zeldaTex_000988 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_000988"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_000988[] = dobject_horse_zeldaTex_000988;
#else
static const char object_horse_zeldaTex_000988[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_000988;
#endif
            
#define dobject_horse_zeldaTex_000888 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_000888"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_000888[] = dobject_horse_zeldaTex_000888;
#else
static const char object_horse_zeldaTex_000888[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_000888;
#endif
            
#define dobject_horse_zeldaTex_000408 "__OTR__objects/object_horse_zelda/object_horse_zeldaTex_000408"
#ifdef _WIN32
static const __declspec(align(2)) char object_horse_zeldaTex_000408[] = dobject_horse_zeldaTex_000408;
#else
static const char object_horse_zeldaTex_000408[] __attribute__((aligned (2))) = dobject_horse_zeldaTex_000408;
#endif
            

