#pragma once
#define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManSkel[] = dgRoofManSkel;
#else
static const char gRoofManSkel[] __attribute__((aligned (2))) = dgRoofManSkel;
#endif
            
#define dgRoofManWaistDL "__OTR__objects/object_ani/gRoofManWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManWaistDL[] = dgRoofManWaistDL;
#else
static const char gRoofManWaistDL[] __attribute__((aligned (2))) = dgRoofManWaistDL;
#endif
            
#define dgRoofManLeftThighDL "__OTR__objects/object_ani/gRoofManLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL;
#else
static const char gRoofManLeftThighDL[] __attribute__((aligned (2))) = dgRoofManLeftThighDL;
#endif
            
#define dgRoofManLeftLegDL "__OTR__objects/object_ani/gRoofManLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL;
#else
static const char gRoofManLeftLegDL[] __attribute__((aligned (2))) = dgRoofManLeftLegDL;
#endif
            
#define dgRoofManLeftFootDL "__OTR__objects/object_ani/gRoofManLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL;
#else
static const char gRoofManLeftFootDL[] __attribute__((aligned (2))) = dgRoofManLeftFootDL;
#endif
            
#define dgRoofManRightThighDL "__OTR__objects/object_ani/gRoofManRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightThighDL[] = dgRoofManRightThighDL;
#else
static const char gRoofManRightThighDL[] __attribute__((aligned (2))) = dgRoofManRightThighDL;
#endif
            
#define dgRoofManRightLegDL "__OTR__objects/object_ani/gRoofManRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightLegDL[] = dgRoofManRightLegDL;
#else
static const char gRoofManRightLegDL[] __attribute__((aligned (2))) = dgRoofManRightLegDL;
#endif
            
#define dgRoofManRightFootDL "__OTR__objects/object_ani/gRoofManRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightFootDL[] = dgRoofManRightFootDL;
#else
static const char gRoofManRightFootDL[] __attribute__((aligned (2))) = dgRoofManRightFootDL;
#endif
            
#define dgRoofManTorsoDL "__OTR__objects/object_ani/gRoofManTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManTorsoDL[] = dgRoofManTorsoDL;
#else
static const char gRoofManTorsoDL[] __attribute__((aligned (2))) = dgRoofManTorsoDL;
#endif
            
#define dgRoofManLeftUpperArmDL "__OTR__objects/object_ani/gRoofManLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL;
#else
static const char gRoofManLeftUpperArmDL[] __attribute__((aligned (2))) = dgRoofManLeftUpperArmDL;
#endif
            
#define dgRoofManLeftForearmDL "__OTR__objects/object_ani/gRoofManLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL;
#else
static const char gRoofManLeftForearmDL[] __attribute__((aligned (2))) = dgRoofManLeftForearmDL;
#endif
            
#define dgRoofManLeftHandDL "__OTR__objects/object_ani/gRoofManLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL;
#else
static const char gRoofManLeftHandDL[] __attribute__((aligned (2))) = dgRoofManLeftHandDL;
#endif
            
#define dgRoofManRightUpperArmDL "__OTR__objects/object_ani/gRoofManRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL;
#else
static const char gRoofManRightUpperArmDL[] __attribute__((aligned (2))) = dgRoofManRightUpperArmDL;
#endif
            
#define dgRoofManRightForearmDL "__OTR__objects/object_ani/gRoofManRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL;
#else
static const char gRoofManRightForearmDL[] __attribute__((aligned (2))) = dgRoofManRightForearmDL;
#endif
            
#define dgRoofManRightHandDL "__OTR__objects/object_ani/gRoofManRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightHandDL[] = dgRoofManRightHandDL;
#else
static const char gRoofManRightHandDL[] __attribute__((aligned (2))) = dgRoofManRightHandDL;
#endif
            
#define dgRoofManHeadDL "__OTR__objects/object_ani/gRoofManHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManHeadDL[] = dgRoofManHeadDL;
#else
static const char gRoofManHeadDL[] __attribute__((aligned (2))) = dgRoofManHeadDL;
#endif
            
#define dgRoofMan1TLUT "__OTR__objects/object_ani/gRoofMan1TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofMan1TLUT[] = dgRoofMan1TLUT;
#else
static const char gRoofMan1TLUT[] __attribute__((aligned (2))) = dgRoofMan1TLUT;
#endif
            
#define dgRoofMan2TLUT "__OTR__objects/object_ani/gRoofMan2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofMan2TLUT[] = dgRoofMan2TLUT;
#else
static const char gRoofMan2TLUT[] __attribute__((aligned (2))) = dgRoofMan2TLUT;
#endif
            
#define dgRoofManHandBackTex "__OTR__objects/object_ani/gRoofManHandBackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManHandBackTex[] = dgRoofManHandBackTex;
#else
static const char gRoofManHandBackTex[] __attribute__((aligned (2))) = dgRoofManHandBackTex;
#endif
            
#define dgRoofManForearmGradientTex "__OTR__objects/object_ani/gRoofManForearmGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex;
#else
static const char gRoofManForearmGradientTex[] __attribute__((aligned (2))) = dgRoofManForearmGradientTex;
#endif
            
#define dgRoofManThighGradientTex "__OTR__objects/object_ani/gRoofManThighGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex;
#else
static const char gRoofManThighGradientTex[] __attribute__((aligned (2))) = dgRoofManThighGradientTex;
#endif
            
#define dgRoofManSandalBuckleTex "__OTR__objects/object_ani/gRoofManSandalBuckleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex;
#else
static const char gRoofManSandalBuckleTex[] __attribute__((aligned (2))) = dgRoofManSandalBuckleTex;
#endif
            
#define dgRoofManTrouserPatternTex "__OTR__objects/object_ani/gRoofManTrouserPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex;
#else
static const char gRoofManTrouserPatternTex[] __attribute__((aligned (2))) = dgRoofManTrouserPatternTex;
#endif
            
#define dgRoofManSkinGradientTex "__OTR__objects/object_ani/gRoofManSkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex;
#else
static const char gRoofManSkinGradientTex[] __attribute__((aligned (2))) = dgRoofManSkinGradientTex;
#endif
            
#define dgRoofManEarTex "__OTR__objects/object_ani/gRoofManEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEarTex[] = dgRoofManEarTex;
#else
static const char gRoofManEarTex[] __attribute__((aligned (2))) = dgRoofManEarTex;
#endif
            
#define dgRoofManHairTex "__OTR__objects/object_ani/gRoofManHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManHairTex[] = dgRoofManHairTex;
#else
static const char gRoofManHairTex[] __attribute__((aligned (2))) = dgRoofManHairTex;
#endif
            
#define dgRoofManEyeOpenTex "__OTR__objects/object_ani/gRoofManEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex;
#else
static const char gRoofManEyeOpenTex[] __attribute__((aligned (2))) = dgRoofManEyeOpenTex;
#endif
            
#define dgRoofManEyeHalfTex "__OTR__objects/object_ani/gRoofManEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex;
#else
static const char gRoofManEyeHalfTex[] __attribute__((aligned (2))) = dgRoofManEyeHalfTex;
#endif
            
#define dgRoofManEyeClosedTex "__OTR__objects/object_ani/gRoofManEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex;
#else
static const char gRoofManEyeClosedTex[] __attribute__((aligned (2))) = dgRoofManEyeClosedTex;
#endif
            
#define dgRoofManKnockbackAnim "__OTR__objects/object_ani/gRoofManKnockbackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim;
#else
static const char gRoofManKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManKnockbackAnim;
#endif
            
#define dgRoofManGettingUpAfterKnockbackAnim "__OTR__objects/object_ani/gRoofManGettingUpAfterKnockbackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim;
#else
static const char gRoofManGettingUpAfterKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManGettingUpAfterKnockbackAnim;
#endif
            
#define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManIdleAnim[] = dgRoofManIdleAnim;
#else
static const char gRoofManIdleAnim[] __attribute__((aligned (2))) = dgRoofManIdleAnim;
#endif
            
#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
#else
static const char object_aniTex_0011D8[] __attribute__((aligned (2))) = dobject_aniTex_0011D8;
#endif
            

