#pragma once
#define dgRainbowBridgeCs "__OTR__scenes/nonmq/ganon_tou_scene/gRainbowBridgeCs"
#ifdef _WIN32
static const __declspec(align(2)) char gRainbowBridgeCs[] = dgRainbowBridgeCs;
#else
static const char gRainbowBridgeCs[] __attribute__((aligned (2))) = dgRainbowBridgeCs;
#endif
            
#define dgGanonsCastleIntroCs "__OTR__scenes/nonmq/ganon_tou_scene/gGanonsCastleIntroCs"
#ifdef _WIN32
static const __declspec(align(2)) char gGanonsCastleIntroCs[] = dgGanonsCastleIntroCs;
#else
static const char gGanonsCastleIntroCs[] __attribute__((aligned (2))) = dgGanonsCastleIntroCs;
#endif
            
#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_tou_sceneCollisionHeader_002610[] = dganon_tou_sceneCollisionHeader_002610;
#else
static const char ganon_tou_sceneCollisionHeader_002610[] __attribute__((aligned (2))) = dganon_tou_sceneCollisionHeader_002610;
#endif
            
#define dganon_tou_sceneTex_003280 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneTex_003280"
#ifdef _WIN32
static const __declspec(align(2)) char ganon_tou_sceneTex_003280[] = dganon_tou_sceneTex_003280;
#else
static const char ganon_tou_sceneTex_003280[] __attribute__((aligned (2))) = dganon_tou_sceneTex_003280;
#endif
            
#define dganon_tou_sceneCollisionHeader_002610 "__OTR__scenes/nonmq/ganon_tou_scene/ganon_tou_sceneCollisionHeader_002610"

