#pragma once
#define dgHanaFlower1DL "__OTR__objects/gameplay_field_keep/gHanaFlower1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlower1DL[] = dgHanaFlower1DL;
#else
static const char gHanaFlower1DL[] __attribute__((aligned (2))) = dgHanaFlower1DL;
#endif
            
#define dgHanaFlower2DL "__OTR__objects/gameplay_field_keep/gHanaFlower2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlower2DL[] = dgHanaFlower2DL;
#else
static const char gHanaFlower2DL[] __attribute__((aligned (2))) = dgHanaFlower2DL;
#endif
            
#define dgHanaFlower3DL "__OTR__objects/gameplay_field_keep/gHanaFlower3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlower3DL[] = dgHanaFlower3DL;
#else
static const char gHanaFlower3DL[] __attribute__((aligned (2))) = dgHanaFlower3DL;
#endif
            
#define dgHanaLeaf1DL "__OTR__objects/gameplay_field_keep/gHanaLeaf1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf1DL[] = dgHanaLeaf1DL;
#else
static const char gHanaLeaf1DL[] __attribute__((aligned (2))) = dgHanaLeaf1DL;
#endif
            
#define dgHanaLeaf2DL "__OTR__objects/gameplay_field_keep/gHanaLeaf2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf2DL[] = dgHanaLeaf2DL;
#else
static const char gHanaLeaf2DL[] __attribute__((aligned (2))) = dgHanaLeaf2DL;
#endif
            
#define dgHanaLeaf3DL "__OTR__objects/gameplay_field_keep/gHanaLeaf3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf3DL[] = dgHanaLeaf3DL;
#else
static const char gHanaLeaf3DL[] __attribute__((aligned (2))) = dgHanaLeaf3DL;
#endif
            
#define dgHanaLeaf4DL "__OTR__objects/gameplay_field_keep/gHanaLeaf4DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf4DL[] = dgHanaLeaf4DL;
#else
static const char gHanaLeaf4DL[] __attribute__((aligned (2))) = dgHanaLeaf4DL;
#endif
            
#define dgHanaLeaf5DL "__OTR__objects/gameplay_field_keep/gHanaLeaf5DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf5DL[] = dgHanaLeaf5DL;
#else
static const char gHanaLeaf5DL[] __attribute__((aligned (2))) = dgHanaLeaf5DL;
#endif
            
#define dgHanaFlowerTex "__OTR__objects/gameplay_field_keep/gHanaFlowerTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlowerTex[] = dgHanaFlowerTex;
#else
static const char gHanaFlowerTex[] __attribute__((aligned (2))) = dgHanaFlowerTex;
#endif
            
#define dgHanaLeafTex "__OTR__objects/gameplay_field_keep/gHanaLeafTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeafTex[] = dgHanaLeafTex;
#else
static const char gHanaLeafTex[] __attribute__((aligned (2))) = dgHanaLeafTex;
#endif
            
#define dgHanaDL "__OTR__objects/gameplay_field_keep/gHanaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaDL[] = dgHanaDL;
#else
static const char gHanaDL[] __attribute__((aligned (2))) = dgHanaDL;
#endif
            
#define dgBgBombwallCol "__OTR__objects/gameplay_field_keep/gBgBombwallCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallCol[] = dgBgBombwallCol;
#else
static const char gBgBombwallCol[] __attribute__((aligned (2))) = dgBgBombwallCol;
#endif
            
#define dgBgBombwallNormalDL "__OTR__objects/gameplay_field_keep/gBgBombwallNormalDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL;
#else
static const char gBgBombwallNormalDL[] __attribute__((aligned (2))) = dgBgBombwallNormalDL;
#endif
            
#define dgBgBombwallBrokenDL "__OTR__objects/gameplay_field_keep/gBgBombwallBrokenDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL;
#else
static const char gBgBombwallBrokenDL[] __attribute__((aligned (2))) = dgBgBombwallBrokenDL;
#endif
            
#define dgGrottoDL "__OTR__objects/gameplay_field_keep/gGrottoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGrottoDL[] = dgGrottoDL;
#else
static const char gGrottoDL[] __attribute__((aligned (2))) = dgGrottoDL;
#endif
            
#define dgGrottoTex "__OTR__objects/gameplay_field_keep/gGrottoTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGrottoTex[] = dgGrottoTex;
#else
static const char gGrottoTex[] __attribute__((aligned (2))) = dgGrottoTex;
#endif
            
#define dgButterflyDL_002480 "__OTR__objects/gameplay_field_keep/gButterflyDL_002480"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002480[] = dgButterflyDL_002480;
#else
static const char gButterflyDL_002480[] __attribute__((aligned (2))) = dgButterflyDL_002480;
#endif
            
#define dgButterflyDL_002520 "__OTR__objects/gameplay_field_keep/gButterflyDL_002520"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002520[] = dgButterflyDL_002520;
#else
static const char gButterflyDL_002520[] __attribute__((aligned (2))) = dgButterflyDL_002520;
#endif
            
#define dgButterflyDL_002580 "__OTR__objects/gameplay_field_keep/gButterflyDL_002580"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002580[] = dgButterflyDL_002580;
#else
static const char gButterflyDL_002580[] __attribute__((aligned (2))) = dgButterflyDL_002580;
#endif
            
#define dgButterflyDL_002620 "__OTR__objects/gameplay_field_keep/gButterflyDL_002620"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002620[] = dgButterflyDL_002620;
#else
static const char gButterflyDL_002620[] __attribute__((aligned (2))) = dgButterflyDL_002620;
#endif
            
#define dgButterflyWingTex "__OTR__objects/gameplay_field_keep/gButterflyWingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyWingTex[] = dgButterflyWingTex;
#else
static const char gButterflyWingTex[] __attribute__((aligned (2))) = dgButterflyWingTex;
#endif
            
#define dgButterflySkel "__OTR__objects/gameplay_field_keep/gButterflySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflySkel[] = dgButterflySkel;
#else
static const char gButterflySkel[] __attribute__((aligned (2))) = dgButterflySkel;
#endif
            
#define dgButterflyAnim "__OTR__objects/gameplay_field_keep/gButterflyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyAnim[] = dgButterflyAnim;
#else
static const char gButterflyAnim[] __attribute__((aligned (2))) = dgButterflyAnim;
#endif
            
#define dgBgBombwallTLUT "__OTR__objects/gameplay_field_keep/gBgBombwallTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallTLUT[] = dgBgBombwallTLUT;
#else
static const char gBgBombwallTLUT[] __attribute__((aligned (2))) = dgBgBombwallTLUT;
#endif
            
#define dgBgBombwallNormalTex "__OTR__objects/gameplay_field_keep/gBgBombwallNormalTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex;
#else
static const char gBgBombwallNormalTex[] __attribute__((aligned (2))) = dgBgBombwallNormalTex;
#endif
            
#define dgBgBombWallBrokenTex "__OTR__objects/gameplay_field_keep/gBgBombWallBrokenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex;
#else
static const char gBgBombWallBrokenTex[] __attribute__((aligned (2))) = dgBgBombWallBrokenTex;
#endif
            
#define dgFieldDoorDL_004720 "__OTR__objects/gameplay_field_keep/gFieldDoorDL_004720"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720;
#else
static const char gFieldDoorDL_004720[] __attribute__((aligned (2))) = dgFieldDoorDL_004720;
#endif
            
#define dgFieldDoorLeftDL "__OTR__objects/gameplay_field_keep/gFieldDoorLeftDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL;
#else
static const char gFieldDoorLeftDL[] __attribute__((aligned (2))) = dgFieldDoorLeftDL;
#endif
            
#define dgFieldDoorRightDL "__OTR__objects/gameplay_field_keep/gFieldDoorRightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorRightDL[] = dgFieldDoorRightDL;
#else
static const char gFieldDoorRightDL[] __attribute__((aligned (2))) = dgFieldDoorRightDL;
#endif
            
#define dgFieldDoor1Tex "__OTR__objects/gameplay_field_keep/gFieldDoor1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoor1Tex[] = dgFieldDoor1Tex;
#else
static const char gFieldDoor1Tex[] __attribute__((aligned (2))) = dgFieldDoor1Tex;
#endif
            
#define dgFieldDoorKnobTopHalfTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTopHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex;
#else
static const char gFieldDoorKnobTopHalfTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTopHalfTex;
#endif
            
#define dgFieldDoorKnobTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex;
#else
static const char gFieldDoorKnobTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTex;
#endif
            
#define dgFieldUnusedFishSkel "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel;
#else
static const char gFieldUnusedFishSkel[] __attribute__((aligned (2))) = dgFieldUnusedFishSkel;
#endif
            
#define dgFieldUnusedFishAnim "__OTR__objects/gameplay_field_keep/gFieldUnusedFishAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim;
#else
static const char gFieldUnusedFishAnim[] __attribute__((aligned (2))) = dgFieldUnusedFishAnim;
#endif
            
#define dgFieldUnusedFishDL "__OTR__objects/gameplay_field_keep/gFieldUnusedFishDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL;
#else
static const char gFieldUnusedFishDL[] __attribute__((aligned (2))) = dgFieldUnusedFishDL;
#endif
            
#define dgFieldSkelUnusedFishDL_0061E8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0061E8"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8;
#else
static const char gFieldSkelUnusedFishDL_0061E8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0061E8;
#endif
            
#define dgFieldSkelUnusedFishDL_0063A8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0063A8"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8;
#else
static const char gFieldSkelUnusedFishDL_0063A8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0063A8;
#endif
            
#define dgFieldSkelUnusedFishDL_006448 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_006448"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448;
#else
static const char gFieldSkelUnusedFishDL_006448[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_006448;
#endif
            
#define dgFieldUnusedFishTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex;
#else
static const char gFieldUnusedFishTex[] __attribute__((aligned (2))) = dgFieldUnusedFishTex;
#endif
            
#define dgFieldUnusedFishBottomTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishBottomTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex;
#else
static const char gFieldUnusedFishBottomTex[] __attribute__((aligned (2))) = dgFieldUnusedFishBottomTex;
#endif
            
#define dgFieldUnusedFishFinTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishFinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex;
#else
static const char gFieldUnusedFishFinTex[] __attribute__((aligned (2))) = dgFieldUnusedFishFinTex;
#endif
            
#define dgSilverRockDL "__OTR__objects/gameplay_field_keep/gSilverRockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverRockDL[] = dgSilverRockDL;
#else
static const char gSilverRockDL[] __attribute__((aligned (2))) = dgSilverRockDL;
#endif
            
#define dgFieldKakeraDL "__OTR__objects/gameplay_field_keep/gFieldKakeraDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldKakeraDL[] = dgFieldKakeraDL;
#else
static const char gFieldKakeraDL[] __attribute__((aligned (2))) = dgFieldKakeraDL;
#endif
            
#define dgFieldKakeraTex "__OTR__objects/gameplay_field_keep/gFieldKakeraTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldKakeraTex[] = dgFieldKakeraTex;
#else
static const char gFieldKakeraTex[] __attribute__((aligned (2))) = dgFieldKakeraTex;
#endif
            
#define dgSilverRockFragmentsDL "__OTR__objects/gameplay_field_keep/gSilverRockFragmentsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverRockFragmentsDL[] = dgSilverRockFragmentsDL;
#else
static const char gSilverRockFragmentsDL[] __attribute__((aligned (2))) = dgSilverRockFragmentsDL;
#endif
            
#define dgFieldBushDL "__OTR__objects/gameplay_field_keep/gFieldBushDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBushDL[] = dgFieldBushDL;
#else
static const char gFieldBushDL[] __attribute__((aligned (2))) = dgFieldBushDL;
#endif
            
#define dgFieldBushTex "__OTR__objects/gameplay_field_keep/gFieldBushTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBushTex[] = dgFieldBushTex;
#else
static const char gFieldBushTex[] __attribute__((aligned (2))) = dgFieldBushTex;
#endif
            
#define dgFieldBeehiveDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveDL[] = dgFieldBeehiveDL;
#else
static const char gFieldBeehiveDL[] __attribute__((aligned (2))) = dgFieldBeehiveDL;
#endif
            
#define dgFieldBeehiveFragmentDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveFragmentDL[] = dgFieldBeehiveFragmentDL;
#else
static const char gFieldBeehiveFragmentDL[] __attribute__((aligned (2))) = dgFieldBeehiveFragmentDL;
#endif
            
#define dgFieldBeehiveTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveTex[] = dgFieldBeehiveTex;
#else
static const char gFieldBeehiveTex[] __attribute__((aligned (2))) = dgFieldBeehiveTex;
#endif
            
#define dgFieldBeehiveFragmentTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveFragmentTex[] = dgFieldBeehiveFragmentTex;
#else
static const char gFieldBeehiveFragmentTex[] __attribute__((aligned (2))) = dgFieldBeehiveFragmentTex;
#endif
            
#define dgFieldSilverRockTex "__OTR__objects/gameplay_field_keep/gFieldSilverRockTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSilverRockTex[] = dgFieldSilverRockTex;
#else
static const char gFieldSilverRockTex[] __attribute__((aligned (2))) = dgFieldSilverRockTex;
#endif
            
#define dgFieldSilverRockTLUT "__OTR__objects/gameplay_field_keep/gFieldSilverRockTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSilverRockTLUT[] = dgFieldSilverRockTLUT;
#else
static const char gFieldSilverRockTLUT[] __attribute__((aligned (2))) = dgFieldSilverRockTLUT;
#endif
            
#define dgFieldSandstorm1Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex;
#else
static const char gFieldSandstorm1Tex[] __attribute__((aligned (2))) = dgFieldSandstorm1Tex;
#endif
            
#define dgFieldSandstorm2Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex;
#else
static const char gFieldSandstorm2Tex[] __attribute__((aligned (2))) = dgFieldSandstorm2Tex;
#endif
            
#define dgFieldSandstormDL "__OTR__objects/gameplay_field_keep/gFieldSandstormDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSandstormDL[] = dgFieldSandstormDL;
#else
static const char gFieldSandstormDL[] __attribute__((aligned (2))) = dgFieldSandstormDL;
#endif
            
#define dgFieldKeepTex_00CB30 "__OTR__objects/gameplay_field_keep/gFieldKeepTex_00CB30"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldKeepTex_00CB30[] = dgFieldKeepTex_00CB30;
#else
static const char gFieldKeepTex_00CB30[] __attribute__((aligned (2))) = dgFieldKeepTex_00CB30;
#endif
            
#define dgButterflySkelLimbsLimb_0036A4DL_002530 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036A4DL_002530"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflySkelLimbsLimb_0036A4DL_002530[] = dgButterflySkelLimbsLimb_0036A4DL_002530;
#else
static const char gButterflySkelLimbsLimb_0036A4DL_002530[] __attribute__((aligned (2))) = dgButterflySkelLimbsLimb_0036A4DL_002530;
#endif
            
#define dgButterflySkelLimbsLimb_0036C8DL_002630 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036C8DL_002630"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflySkelLimbsLimb_0036C8DL_002630[] = dgButterflySkelLimbsLimb_0036C8DL_002630;
#else
static const char gButterflySkelLimbsLimb_0036C8DL_002630[] __attribute__((aligned (2))) = dgButterflySkelLimbsLimb_0036C8DL_002630;
#endif
            
#define dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458;
#else
static const char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] __attribute__((aligned (2))) = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458;
#endif
            
#define dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
#else
static const char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] __attribute__((aligned (2))) = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
#endif
            

