#pragma once

#include "align_asset_macro.h"

#define dobject_bdoor_Tex_000000 "__OTR__objects/object_bdoor/object_bdoor_Tex_000000"
static const ALIGN_ASSET(2) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000;

#define dobject_bdoor_DL_0010C0 "__OTR__objects/object_bdoor/object_bdoor_DL_0010C0"
static const ALIGN_ASSET(2) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0;

#define dobject_bdoor_DL_001400 "__OTR__objects/object_bdoor/object_bdoor_DL_001400"
static const ALIGN_ASSET(2) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400;

#define dobject_bdoor_DL_001530 "__OTR__objects/object_bdoor/object_bdoor_DL_001530"
static const ALIGN_ASSET(2) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530;

#define dobject_bdoor_Tex_0015C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0015C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0;

#define dobject_bdoor_Tex_0025C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0025C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0;

#define dobject_bdoor_Tex_0035C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0035C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0;

#define dobject_bdoor_Tex_0045C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0045C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0;

#define dobject_bdoor_Tex_0055C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0055C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0;

#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0"
static const ALIGN_ASSET(2) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0;