#pragma once

#include "align_asset_macro.h"

#define dbdan_boss_sceneCollisionHeader_000E14 "__OTR__scenes/nonmq/bdan_boss_scene/bdan_boss_sceneCollisionHeader_000E14"
static const ALIGN_ASSET(2) char bdan_boss_sceneCollisionHeader_000E14[] = dbdan_boss_sceneCollisionHeader_000E14;