#pragma once

#include "align_asset_macro.h"

#define dFIRE_bs_sceneCollisionHeader_002BCC "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneCollisionHeader_002BCC"
static const ALIGN_ASSET(2) char FIRE_bs_sceneCollisionHeader_002BCC[] = dFIRE_bs_sceneCollisionHeader_002BCC;

#define dFIRE_bs_sceneTex_003400 "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneTex_003400"
static const ALIGN_ASSET(2) char FIRE_bs_sceneTex_003400[] = dFIRE_bs_sceneTex_003400;

#define dFIRE_bs_sceneTex_002C00 "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneTex_002C00"
static const ALIGN_ASSET(2) char FIRE_bs_sceneTex_002C00[] = dFIRE_bs_sceneTex_002C00;

#define dFIRE_bs_sceneTex_003C00 "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneTex_003C00"
static const ALIGN_ASSET(2) char FIRE_bs_sceneTex_003C00[] = dFIRE_bs_sceneTex_003C00;

#define dFIRE_bs_sceneTex_004400 "__OTR__scenes/nonmq/FIRE_bs_scene/FIRE_bs_sceneTex_004400"
static const ALIGN_ASSET(2) char FIRE_bs_sceneTex_004400[] = dFIRE_bs_sceneTex_004400;