#pragma once

#include "align_asset_macro.h"

#define dgGiKeatonMaskDL "__OTR__objects/object_gi_ki_tan_mask/gGiKeatonMaskDL"
static const ALIGN_ASSET(2) char gGiKeatonMaskDL[] = dgGiKeatonMaskDL;

#define dgGiKeatonMaskEyesDL "__OTR__objects/object_gi_ki_tan_mask/gGiKeatonMaskEyesDL"
static const ALIGN_ASSET(2) char gGiKeatonMaskEyesDL[] = dgGiKeatonMaskEyesDL;

#define dobject_gi_ki_tan_maskTex_000000 "__OTR__objects/object_gi_ki_tan_mask/object_gi_ki_tan_maskTex_000000"
static const ALIGN_ASSET(2) char object_gi_ki_tan_maskTex_000000[] = dobject_gi_ki_tan_maskTex_000000;