#pragma once

#include "align_asset_macro.h"

#define dgZeldasCourtyardGanonCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardGanonCs"
static const ALIGN_ASSET(2) char gZeldasCourtyardGanonCs[] = dgZeldasCourtyardGanonCs;

#define dgZeldasCourtyardWindowCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardWindowCs"
static const ALIGN_ASSET(2) char gZeldasCourtyardWindowCs[] = dgZeldasCourtyardWindowCs;

#define dgZeldasCourtyardMeetCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardMeetCs"
static const ALIGN_ASSET(2) char gZeldasCourtyardMeetCs[] = dgZeldasCourtyardMeetCs;

#define dgZeldasCourtyardLullabyCs "__OTR__scenes/nonmq/nakaniwa_scene/gZeldasCourtyardLullabyCs"
static const ALIGN_ASSET(2) char gZeldasCourtyardLullabyCs[] = dgZeldasCourtyardLullabyCs;

#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"
static const ALIGN_ASSET(2) char nakaniwa_sceneCollisionHeader_001BC8[] = dnakaniwa_sceneCollisionHeader_001BC8;

#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"

#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"

#define dnakaniwa_sceneCollisionHeader_001BC8 "__OTR__scenes/nonmq/nakaniwa_scene/nakaniwa_sceneCollisionHeader_001BC8"