#pragma once

#include "align_asset_macro.h"

#define dgGiDungeonMapDL "__OTR__objects/object_gi_map/gGiDungeonMapDL"
static const ALIGN_ASSET(2) char gGiDungeonMapDL[] = dgGiDungeonMapDL;

#define dgGiStoneOfAgonyDL "__OTR__objects/object_gi_map/gGiStoneOfAgonyDL"
static const ALIGN_ASSET(2) char gGiStoneOfAgonyDL[] = dgGiStoneOfAgonyDL;

#define dobject_gi_mapTex_000D60 "__OTR__objects/object_gi_map/object_gi_mapTex_000D60"
static const ALIGN_ASSET(2) char object_gi_mapTex_000D60[] = dobject_gi_mapTex_000D60;