#pragma once

#include "align_asset_macro.h"

#define dsutaru_sceneCollisionHeader_000B78 "__OTR__scenes/nonmq/sutaru_scene/sutaru_sceneCollisionHeader_000B78"
static const ALIGN_ASSET(2) char sutaru_sceneCollisionHeader_000B78[] = dsutaru_sceneCollisionHeader_000B78;