mirror of
https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB
synced 2024-11-14 21:35:08 -05:00
309 lines
7.6 KiB
C++
309 lines
7.6 KiB
C++
/*
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* PSX JogCon based Arcade USB controller
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* (C) Alexey Melnikov
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*
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* Based on project by Mikael Norrgård <mick@daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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// LOOKING AT THE PLUG
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// |-----------------------------|
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// PIN 1-> | o o o | o o o | o o o |
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// \_________|_________|_________/
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//
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//
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// Arduino Plug PCB connector
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// -----------------------------------
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// RXI(D0) 1 2 DATA
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// GND 4 3 GND
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// 3.3V 5 4 3.3V (main)
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// D4 6 5 ATT
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// TXO(D1) 2 6 COMMAND
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// D3 7 7 CLOCK
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// 5V 3 8 5V (motor)
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//
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////////////////////////////////////////////////////////
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#define CMD 1
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#define DAT 0
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#define CLK 3
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#define ATT 4
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#define DELAY 4
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#define SP_MAX 160
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////////////////////////////////////////////////////////
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// ID for special support in MiSTer
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// ATT: 20 chars max (including NULL at the end) according to Arduino source code.
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// Additionally serial number is used to differentiate arduino projects to have different button maps!
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const char *gp_serial = "MiSTer-A1 JogCon";
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#include <EEPROM.h>
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#include "Gamepad.h"
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Gamepad_ Gamepad;
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byte ff = 0;
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byte mode = 0;
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byte force = 15;
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int16_t sp_step = 4;
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byte data[8];
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const byte cmd_read[] = {0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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const byte cmd_cfg_enter[] = {0x43, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00};
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const byte cmd_cfg_exit[] = {0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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const byte cmd_set_mode_a[] = {0x44, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00};
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const byte cmd_set_mode_d[] = {0x44, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00};
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const byte cmd_get_mode[] = {0x45, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00};
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const byte cmd_unlock_ff[] = {0x4D, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF};
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byte psx_io(byte out)
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{
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byte in = 0;
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for (byte i = 0; i < 8; i++)
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{
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digitalWrite(CLK, LOW);
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digitalWrite(CMD, (out & (1 << i)) ? HIGH : LOW);
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delayMicroseconds(DELAY);
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in = in | (digitalRead(DAT) << i);
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digitalWrite(CLK, HIGH);
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delayMicroseconds(DELAY);
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}
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delayMicroseconds(DELAY*2);
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return in;
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}
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void send_cmd(const byte *cmd)
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{
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digitalWrite(ATT, LOW);
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psx_io(0x01);
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for(int i=0; i<7; i++) data[i] = psx_io((i==2 && cmd[0] == 0x42 && ff) ? (force | 0x30) : cmd[i]);
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data[7] = psx_io(0xFF);
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data[2] = ~data[2];
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data[3] = ~data[3];
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digitalWrite(ATT, HIGH);
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delayMicroseconds(DELAY*10);
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}
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void init_jogcon()
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{
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send_cmd(cmd_cfg_enter);
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send_cmd(cmd_set_mode_a);
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send_cmd(cmd_unlock_ff);
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send_cmd(cmd_read);
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send_cmd(cmd_read);
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}
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#define UP 0x1
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#define RIGHT 0x2
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#define DOWN 0x4
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#define LEFT 0x8
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uint8_t dpad2hat(uint8_t dpad)
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{
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switch(dpad & (UP|DOWN|LEFT|RIGHT))
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{
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case UP: return 0;
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case UP|RIGHT: return 1;
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case RIGHT: return 2;
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case DOWN|RIGHT: return 3;
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case DOWN: return 4;
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case DOWN|LEFT: return 5;
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case LEFT: return 6;
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case UP|LEFT: return 7;
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}
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return 15;
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}
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uint8_t sp_div;
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int16_t sp_max;
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int16_t sp_half;
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void setup()
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{
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Gamepad.reset();
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pinMode(CLK, OUTPUT); digitalWrite(CLK, HIGH);
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pinMode(CMD, OUTPUT); digitalWrite(CMD, HIGH);
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pinMode(ATT, OUTPUT); digitalWrite(ATT, HIGH);
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pinMode(DAT, INPUT_PULLUP);
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mode = EEPROM.read(0) & 0x3;
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if(mode == 3) mode = 0;
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force = EEPROM.read(1) & 0xF;
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if(!force) force = 15;
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sp_step = EEPROM.read(2);
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if(sp_step > 8) sp_step = 8;
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if(sp_step < 1) sp_step = 4;
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sp_div = EEPROM.read(3) ? 1 : 2;
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sp_max = SP_MAX/sp_div;
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sp_half = sp_max/2;
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init_jogcon();
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}
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void loop()
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{
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static uint16_t counter = 0, newcnt = 0, cleancnt = 0;
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static uint16_t newbtn = 0, oldbtn = 0;
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static int32_t pdlpos = sp_half;
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static uint16_t prevcnt = 0;
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send_cmd(cmd_read);
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if(data[0] == 0x41 || !data[1])
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{
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if(data[0] == 0xF3 && !data[1])
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{
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// Mode switch by pressing "mode" button while holding:
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// L2 - paddle mode (with FF stoppers)
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// R2 - steering mode (FF always enabled)
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// L2+R2 - spinner mode (no FF)
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if(data[3]&3)
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{
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mode = data[3] & 3;
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if(mode == 3) mode = 0;
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EEPROM.write(0, mode);
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}
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// Force Feedback adjust
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// by pressing "mode" button while holding /\,O,X,[]
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if(data[3] & 0xF0)
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{
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if(data[3] & 0x10) force = 1;
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if(data[3] & 0x20) force = 3;
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if(data[3] & 0x40) force = 7;
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if(data[3] & 0x80) force = 15;
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EEPROM.write(1, force);
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}
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// Spinner pulses per step adjust
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// by pressing "mode" button while holding up,right,down,left
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if(data[2] & 0xF0)
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{
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if(data[2] & 0x10) sp_step = 1;
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if(data[2] & 0x20) sp_step = 2;
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if(data[2] & 0x40) sp_step = 4;
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if(data[2] & 0x80) sp_step = 8;
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EEPROM.write(2, sp_step);
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}
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}
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// Paddle range switch by pressing "mode" button while holding:
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// L1 - 270 degree
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// R1 - 135 degree
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if(data[3]&0xC)
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{
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sp_div = (data[3] & 4) ? 2 : 1;
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sp_max = SP_MAX/sp_div;
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sp_half = sp_max/2;
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EEPROM.write(3, !(sp_div>>1));
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}
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// some time for visual confirmation
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delay(200);
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// reset zero position
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init_jogcon();
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prevcnt = 0;
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cleancnt = 0;
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counter = (data[5] << 8) | data[4];
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pdlpos = sp_half;
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}
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newcnt = (data[5] << 8) | data[4];
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newbtn = (data[3] << 8) | data[2];
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newbtn = (newbtn & ~3) | ((newbtn&1)<<2);
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if(data[0] == 0xF3)
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{
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if(data[6]&3)
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{
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cleancnt += newcnt - counter;
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if(!mode)
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{
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ff = 0;
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pdlpos += (int16_t)(newcnt - counter);
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if(pdlpos<0) pdlpos = 0;
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if(pdlpos>sp_max) pdlpos = sp_max;
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}
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}
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if(mode)
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{
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if(((int16_t)newcnt) < -sp_half)
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{
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pdlpos = 0;
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if(mode == 1) ff = 1;
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}
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else if(((int16_t)newcnt) > sp_half)
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{
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pdlpos = sp_max;
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if(mode == 1) ff = 1;
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}
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else
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{
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if(mode == 1) ff = 0;
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pdlpos = (uint16_t)(newcnt + sp_half);
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}
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}
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if(mode == 2) ff = 1;
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if(!(Gamepad._GamepadReport.buttons&3))
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{
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int16_t diff = cleancnt - prevcnt;
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if(diff >= sp_step)
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{
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newbtn |= 2;
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prevcnt += sp_step;
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}
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else if(diff <= -sp_step)
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{
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newbtn |= 1;
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prevcnt -= sp_step;
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}
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}
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uint8_t dial = ((pdlpos*255)/sp_max);
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if(oldbtn != newbtn || Gamepad._GamepadReport.dial != dial)
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{
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oldbtn = newbtn;
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Gamepad._GamepadReport.buttons = (newbtn & 0xF) | ((newbtn>>4) & ~0xF);
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Gamepad._GamepadReport.dial = dial;
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Gamepad._GamepadReport.hat = dpad2hat(newbtn>>4);
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Gamepad.send();
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}
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}
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counter = newcnt;
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}
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