mirror of
https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB
synced 2024-11-15 22:05:03 -05:00
80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
/* DaemonBite Sega USB Adapter
|
|
* Author: Mikael Norrgård <mick@daemonbite.com>
|
|
*
|
|
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
|
*
|
|
* GNU GENERAL PUBLIC LICENSE
|
|
* Version 3, 29 June 2007
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "SegaController32U4.h"
|
|
#include "Gamepad.h"
|
|
|
|
// ATT: 20 chars max (including NULL at the end) according to Arduino source code.
|
|
// Additionally serial number is used to differentiate arduino projects to have different button maps!
|
|
const char *gp_serial = "Sega/C= to USB";
|
|
|
|
// Controller DB9 pins (looking face-on to the end of the plug):
|
|
//
|
|
// 5 4 3 2 1
|
|
// 9 8 7 6
|
|
//
|
|
// Connect pin 5 to +5V and pin 8 to GND
|
|
// Connect the remaining pins to digital I/O pins (see below)
|
|
// DB9 Arduino Pro Micro
|
|
// --------------------------------------
|
|
// 1 A0 PF7
|
|
// 2 A1 PF6
|
|
// 3 A2 PF5
|
|
// 4 A3 PF4
|
|
// 6 14 PB3
|
|
// 7 6 PD7
|
|
// 9 15 PB1
|
|
|
|
SegaController32U4 controller;
|
|
|
|
// Set up USB HID gamepad
|
|
Gamepad_ Gamepad;
|
|
bool usbUpdate = false; // Should gamepad data be sent to USB?
|
|
|
|
// Controller states
|
|
word currentState = 0;
|
|
word lastState = 1;
|
|
|
|
void setup()
|
|
{
|
|
}
|
|
|
|
void loop()
|
|
{
|
|
currentState = controller.getStateMD();
|
|
sendState();
|
|
}
|
|
|
|
void sendState()
|
|
{
|
|
// Only report controller state if it has changed
|
|
if (currentState != lastState)
|
|
{
|
|
Gamepad._GamepadReport.buttons = currentState >> 5;
|
|
Gamepad._GamepadReport.Y = ((currentState & B00000100) >> 2) - ((currentState & B00000010) >> 1);
|
|
Gamepad._GamepadReport.X = ((currentState & B00010000) >> 4) - ((currentState & B00001000) >> 3);
|
|
Gamepad.send();
|
|
lastState = currentState;
|
|
}
|
|
}
|