mirror of
https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB
synced 2024-11-15 22:05:03 -05:00
172 lines
5.7 KiB
C++
172 lines
5.7 KiB
C++
/* NeoGeo Controller to USB
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* Author: Mikael Norrgård <mick@daemonbite.com>
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "Gamepad.h"
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#define DEBOUNCE 1 // 1=Diddly-squat-Delay-Debouncing™ activated, 0=Debounce deactivated
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#define DEBOUNCE_TIME 10 // Debounce time in milliseconds
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//#define DEBUG // Enables debugging (sends debug data to usb serial)
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const char *gp_serial = "NeoGeo to USB";
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Gamepad_ Gamepad; // Set up USB HID gamepad
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bool usbUpdate = false; // Should gamepad data be sent to USB?
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bool debounce = DEBOUNCE; // Debounce?
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uint8_t pin; // Used in for loops
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uint32_t millisNow = 0; // Used for Diddly-squat-Delay-Debouncing™
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uint8_t axesDirect = 0x0f;
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uint8_t axes = 0x0f;
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uint8_t axesPrev = 0x0f;
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uint8_t axesBits[4] = {0x10,0x20,0x40,0x80};
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uint32_t axesMillis[4];
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uint8_t buttonsDirect = 0;
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uint8_t buttons = 0;
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uint8_t buttonsPrev = 0;
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uint8_t buttonsBits[8] = {0x01,0x02,0x04,0x08,0x10,0x20,0x40,0x80};
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uint32_t buttonsMillis[12];
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#ifdef DEBUG
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char buf[16];
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uint32_t millisSent = 0;
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#endif
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void setup()
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{
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// Axes
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DDRF &= ~B11110000; // Set A0-A3 as inputs
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PORTF |= B11110000; // Enable internal pull-up resistors
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// Buttons
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DDRD &= ~B10011111; // Set PD0-PD4 and PD7 as inputs
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PORTD |= B10011111; // Enable internal pull-up resistors
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DDRB &= ~B01111110; // Set PB1-PB6 as inputs
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PORTB |= B01111110; // Enable internal pull-up resistors
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DDRC &= ~B01000000; // Set PC6 as input
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PORTC |= B01000000; // Enable internal pull-up resistors
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// Debounce selector switch (currently disabled)
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DDRE &= ~B01000000; // Pin 7 as input
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PORTE |= B01000000; // Enable internal pull-up resistor
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// Initialize debouncing timestamps
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for(pin=0; pin<4; pin++)
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axesMillis[pin]=0;
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for(pin=0; pin<12; pin++)
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buttonsMillis[pin]=0;
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#ifdef DEBUG
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Serial.begin(115200);
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#endif
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}
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void loop()
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{
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// Get current time, the millis() function should take about 2µs to complete
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millisNow = millis();
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for(uint8_t i=0; i<10; i++) // One iteration (when debounce is enabled) takes approximately 35µs to complete, so we don't need to check the time between every iteration
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{
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// Read axis and button inputs (bitwise NOT results in a 1 when button/axis pressed)
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axesDirect = ~(PINF & B11110000);
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buttonsDirect = ~((PIND & B10011111) | (PINC & B01000000) | ((PINB & B00000010) << 4));
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if(debounce)
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{
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// Debounce axes
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for(pin=0; pin<4; pin++)
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{
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// Check if the current pin state is different to the stored state and that enough time has passed since last change
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if((axesDirect & axesBits[pin]) != (axes & axesBits[pin]) && (millisNow - axesMillis[pin]) > DEBOUNCE_TIME)
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{
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// Toggle the pin, we can safely do this because we know the current state is different to the stored state
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axes ^= axesBits[pin];
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// Update the timestamp for the pin
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axesMillis[pin] = millisNow;
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}
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}
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// Debounce buttons
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for(pin=0; pin<8; pin++)
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{
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// Check if the current pin state is different to the stored state and that enough time has passed since last change
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if((buttonsDirect & buttonsBits[pin]) != (buttons & buttonsBits[pin]) && (millisNow - buttonsMillis[pin]) > DEBOUNCE_TIME)
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{
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// Toggle the pin, we can safely do this because we know the current state is different to the stored state
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buttons ^= buttonsBits[pin];
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// Update the timestamp for the pin
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buttonsMillis[pin] = millisNow;
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}
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}
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}
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else
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{
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axes = axesDirect;
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buttons = buttonsDirect;
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}
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// Has axis inputs changed?
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if(axes != axesPrev)
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{
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// UP + DOWN = UP, SOCD (Simultaneous Opposite Cardinal Directions) Cleaner
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if(axes & B10000000)
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Gamepad._GamepadReport.Y = -1;
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else if(axes & B01000000)
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Gamepad._GamepadReport.Y = 1;
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else
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Gamepad._GamepadReport.Y = 0;
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// UP + DOWN = NEUTRAL
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//Gamepad._GamepadReport.Y = ((axes & B01000000)>>6) - ((axes & B10000000)>>7);
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// LEFT + RIGHT = NEUTRAL
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Gamepad._GamepadReport.X = ((axes & B00010000)>>4) - ((axes & B00100000)>>5);
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axesPrev = axes;
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usbUpdate = true;
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}
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// Has button inputs changed?
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if(buttons != buttonsPrev)
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{
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Gamepad._GamepadReport.buttons = buttons;
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buttonsPrev = buttons;
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usbUpdate = true;
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}
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// Should gamepad data be sent to USB?
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if(usbUpdate)
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{
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Gamepad.send();
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usbUpdate = false;
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#ifdef DEBUG
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sprintf(buf, "%06lu: %d%d%d%d", millisNow-millisSent, ((axes & 0x10)>>4), ((axes & 0x20)>>5), ((axes & 0x40)>>6), ((axes & 0x80)>>7) );
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Serial.print(buf);
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sprintf(buf, " %d%d%d%d", (buttons & 0x01), ((buttons & 0x02)>>1), ((buttons & 0x04)>>2), ((buttons & 0x08)>>3) );
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Serial.println(buf);
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millisSent = millisNow;
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#endif
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}
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}
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}
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