100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
/* DaemonBite PSX USB Adapter
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* Author: Hendrik Osterholz
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*
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* Copyright (c) 2021 Hendrik Osterholz
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "Gamepad.h"
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#define GAMEPAD_COUNT 1 // Set to 1 or 2 depending if you want to make a 1 or 2 port adapter
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#define GAMEPAD_COUNT_MAX 4
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// ATT: 20 chars max (including NULL at the end) according to Arduino source code.
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// Additionally serial number is used to differentiate arduino projects to have different button maps!
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const char *gp_serial = "PSX to USB";
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#include "Psx.h"
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#define dataPin 18
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#define cmndPin 2
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#define attPin 3
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#define clockPin 4
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/* -------------------------------------------------------------------------
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PSX controller socket (looking face-on at the front of the socket):
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_________________________
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| 9 8 7 | 6 5 4 | 3 2 1 |
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\_______________________/
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PSX controller plug (looking face-on at the front of the controller plug):
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_________________________
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| 1 2 3 | 4 5 6 | 7 8 9 |
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\_______________________/
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PSX Arduino Pro Micro
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--------------------------------------
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1 DATA A0 PF7
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2 CMD 2 PD1
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3 +7.6V
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4 GND GND
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5 VCC VCC
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6 ATT 3 PD0
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7 CLK 4 PD4
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8 N/C
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9 ACK
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------------------------------------------------------------------------- */
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Psx Psx;
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// Set up USB HID gamepads
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Gamepad_ Gamepad[GAMEPAD_COUNT];
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// Controllers
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uint16_t buttons[GAMEPAD_COUNT_MAX] = {0,0,0,0};
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uint16_t buttonsPrev[GAMEPAD_COUNT_MAX] = {0,0,0,0};
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uint8_t gp = 0;
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void setup()
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{
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Psx.setupPins(dataPin, cmndPin, attPin, clockPin, 10);
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}
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void loop() { while(1)
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{
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// Send data to USB if values have changed
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for(gp=0; gp<GAMEPAD_COUNT; gp++)
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{
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buttons[gp] = 0;
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buttons[gp] = Psx.read();
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// Has any buttons changed state?
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if (buttons[gp] != buttonsPrev[gp] || buttons[gp] != buttonsPrev[gp] )
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{
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Gamepad[gp]._GamepadReport.buttons = buttons[gp] >> 4;
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Gamepad[gp]._GamepadReport.Y = ((buttons[gp] & psxDown) >> 1) - ((buttons[gp] & psxUp) >> 3);
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Gamepad[gp]._GamepadReport.X = ((buttons[gp] & psxRight) >> 2) - (buttons[gp] & psxLeft);
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buttonsPrev[gp] = buttons[gp];
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Gamepad[gp].send();
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}
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}
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}}
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