1
0
mirror of https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB synced 2024-11-14 05:15:24 -05:00
DaemonBite-Retro-Controller.../SNESControllersUSB/SNESControllersUSB.ino

150 lines
4.2 KiB
C++

/* DaemonBite (S)NES Controllers to USB Adapter
* Author: Mikael Norrgård <mick@daemonbite.com>
*
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
*
* GNU GENERAL PUBLIC LICENSE
* Version 3, 29 June 2007
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "Gamepad.h"
// ATT: 20 chars max (including NULL at the end) according to Arduino source code.
// Additionally serial number is used to differentiate arduino projects to have different button maps!
const char *gp_serial = "NES/SNES to USB";
#define GAMEPAD_COUNT 2 // NOTE: No more than TWO gamepads are possible at the moment due to a USB HID issue.
#define BUTTON_READ_DELAY 300 // Button read delay in µs
// Wire it all up according to the following table:
//
// NES SNES Arduino Pro Micro
// --------------------------------------
// VCC VCC (All gamepads)
// GND GND (All gamepads)
// OUT0 (LATCH) 2 (PD1, All gamepads)
// CUP (CLOCK) 3 (PD0, All gamepads)
// D1 (GP1: DATA) A0 (PF7, Gamepad 1)
// D1 (GP2: DATA) A1 (PF6, Gamepad 2)
// D1 (GP3: DATA) A2 (PF5, Gamepad 3)
// D1 (GP4: DATA) A3 (PF4, Gamepad 4)
const byte LATCH = 2;
const byte CLOCK = 3;
const byte DIN[4] = {A0,A1,A2,A3};
// Set up USB HID gamepads
Gamepad_ Gamepad[GAMEPAD_COUNT];
// Controllers
uint32_t buttons[4] = {0,0,0,0};
uint32_t buttons_old[4] = {0,0,0,0};
uint8_t gp = 0;
// Timing
unsigned long microsButtons = 0;
void setup()
{
for(gp=0; gp<4; gp++) pinMode(DIN[gp], INPUT_PULLUP);
pinMode(LATCH, OUTPUT);
pinMode(CLOCK, OUTPUT);
digitalWrite(LATCH, LOW);
digitalWrite(CLOCK, LOW);
for(gp=0; gp<GAMEPAD_COUNT; gp++) Gamepad[gp].reset();
}
void loop()
{
// See if enough time has passed since last button read
if((micros()-microsButtons) > BUTTON_READ_DELAY)
{
sendLatch();
for(int i=0; i<32; i++)
{
for(gp=0; gp<4; gp++) buttons[gp] = (buttons[gp]>>1) | (((uint32_t)~digitalRead(DIN[gp]))<<31);
sendClock();
}
microsButtons = micros();
for(gp=0; gp<4; gp++)
{
if((buttons[gp] & 0xFF00) == 0xFF00) buttons[gp] &= 0xFF; // NES pad
else if((buttons[gp] & 0xF000) == 0x2000) buttons[gp] = (buttons[gp] & 0xFFF) | ((buttons[gp]>>4) & 0xFFFF000); // SNES NTT;
else buttons[gp] &= 0xFFF; // SNES generic
}
for(gp=0; gp<GAMEPAD_COUNT; gp++)
{
// Has any buttons changed state?
if (buttons[gp] != buttons_old[gp])
{
buttons_old[gp] = buttons[gp];
Gamepad[gp]._GamepadReport.buttons = (buttons[gp] & 0xF) | ((buttons[gp]>>4) & ~0xF);
Gamepad[gp]._GamepadReport.hat = dpad2hat(buttons[gp]);
Gamepad[gp].send();
}
}
}
}
void sendLatch()
{
// Send a latch pulse to (S)NES controller(s)
digitalWrite(LATCH, HIGH);
delayMicroseconds(12);
digitalWrite(LATCH, LOW);
delayMicroseconds(6);
}
void sendClock()
{
// Send a clock pulse to (S)NES controller(s)
digitalWrite(CLOCK, HIGH);
delayMicroseconds(6);
digitalWrite(CLOCK, LOW);
delayMicroseconds(6);
}
#define UP 0x10
#define DOWN 0x20
#define LEFT 0x40
#define RIGHT 0x80
uint8_t dpad2hat(uint8_t dpad)
{
switch(dpad & (UP|DOWN|LEFT|RIGHT))
{
case UP: return 0;
case UP|RIGHT: return 1;
case RIGHT: return 2;
case DOWN|RIGHT: return 3;
case DOWN: return 4;
case DOWN|LEFT: return 5;
case LEFT: return 6;
case UP|LEFT: return 7;
}
return 15;
}