DaemonBite-Retro-Controller.../JogConUSB/JogConUSB.ino

301 lines
7.6 KiB
C++

/*
* PSX JogCon based Arcade USB controller
* (C) Alexey Melnikov
*
* Based on project by Mikael Norrgård <mick@daemonbite.com>
*
* GNU GENERAL PUBLIC LICENSE
* Version 3, 29 June 2007
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
// LOOKING AT THE PLUG
// |-----------------------------|
// PIN 1-> | o o o | o o o | o o o |
// \_________|_________|_________/
//
//
// Arduino Plug PCB connector
// -----------------------------------
// RXI(D0) 1 2 DATA
// GND 4 3 GND
// 3.3V 5 4 3.3V (main)
// D4 6 5 ATT
// TXO(D1) 2 6 COMMAND
// D3 7 7 CLOCK
// 5V 3 8 5V (motor)
//
////////////////////////////////////////////////////////
#define CMD 1
#define DAT 0
#define CLK 3
#define ATT 4
#define DELAY 4
#define SP_MAX 160
////////////////////////////////////////////////////////
// ID for special support in MiSTer
// ATT: 20 chars max (including NULL at the end) according to Arduino source code.
// Additionally serial number is used to differentiate arduino projects to have different button maps!
const char *gp_serial = "MiSTer-A1 JogCon";
#include <EEPROM.h>
#include "Gamepad.h"
Gamepad_ Gamepad;
byte ff = 0;
byte mode = 0;
byte force = 15;
int16_t sp_step = 4;
byte data[8];
const byte cmd_read[] = {0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
const byte cmd_cfg_enter[] = {0x43, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00};
const byte cmd_cfg_exit[] = {0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
const byte cmd_set_mode_a[] = {0x44, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00};
const byte cmd_set_mode_d[] = {0x44, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00};
const byte cmd_get_mode[] = {0x45, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00};
const byte cmd_unlock_ff[] = {0x4D, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF};
byte psx_io(byte out)
{
byte in = 0;
for (byte i = 0; i < 8; i++)
{
digitalWrite(CLK, LOW);
digitalWrite(CMD, (out & (1 << i)) ? HIGH : LOW);
delayMicroseconds(DELAY);
in = in | (digitalRead(DAT) << i);
digitalWrite(CLK, HIGH);
delayMicroseconds(DELAY);
}
delayMicroseconds(DELAY*2);
return in;
}
void send_cmd(const byte *cmd)
{
digitalWrite(ATT, LOW);
psx_io(0x01);
for(int i=0; i<7; i++) data[i] = psx_io((i==2 && cmd[0] == 0x42 && ff) ? (force | 0x30) : cmd[i]);
data[7] = psx_io(0xFF);
data[2] = ~data[2];
data[3] = ~data[3];
digitalWrite(ATT, HIGH);
delayMicroseconds(DELAY*10);
}
void init_jogcon()
{
send_cmd(cmd_cfg_enter);
send_cmd(cmd_set_mode_a);
send_cmd(cmd_unlock_ff);
send_cmd(cmd_read);
send_cmd(cmd_read);
}
#define UP 0x1
#define RIGHT 0x2
#define DOWN 0x4
#define LEFT 0x8
uint8_t dpad2hat(uint8_t dpad)
{
switch(dpad & (UP|DOWN|LEFT|RIGHT))
{
case UP: return 0;
case UP|RIGHT: return 1;
case RIGHT: return 2;
case DOWN|RIGHT: return 3;
case DOWN: return 4;
case DOWN|LEFT: return 5;
case LEFT: return 6;
case UP|LEFT: return 7;
}
return 15;
}
uint8_t sp_div;
int16_t sp_max;
int16_t sp_half;
void setup()
{
Gamepad.reset();
pinMode(CLK, OUTPUT); digitalWrite(CLK, HIGH);
pinMode(CMD, OUTPUT); digitalWrite(CMD, HIGH);
pinMode(ATT, OUTPUT); digitalWrite(ATT, HIGH);
pinMode(DAT, INPUT_PULLUP);
mode = EEPROM.read(0) & 0x3;
if(mode == 3) mode = 0;
force = EEPROM.read(1) & 0xF;
if(!force) force = 15;
sp_step = EEPROM.read(2);
if(sp_step > 8) sp_step = 8;
if(sp_step < 1) sp_step = 1;
sp_div = EEPROM.read(3) ? 1 : 2;
sp_max = SP_MAX/sp_div;
sp_half = sp_max/2;
init_jogcon();
}
void loop()
{
static uint16_t counter = 0, newcnt = 0, cleancnt = 0;
static uint16_t newbtn = 0, oldbtn = 0;
static int32_t pdlpos = sp_half;
static uint16_t prevcnt = 0;
send_cmd(cmd_read);
if(data[0] == 0x41 || !data[1])
{
if(data[0] == 0xF3 && !data[1])
{
// Mode switch by pressing "mode" button while holding:
// L2 - paddle mode (with FF stoppers)
// R2 - steering mode (FF always enabled)
// L2+R2 - spinner mode (no FF)
if(data[3]&3)
{
mode = data[3] & 3;
if(mode == 3) mode = 0;
EEPROM.write(0, mode);
}
// Force Feedback adjust
// by pressing "mode" button while holding /\,O,X,[]
if(data[3] & 0xF0)
{
if(data[3] & 0x10) force = 1;
if(data[3] & 0x20) force = 3;
if(data[3] & 0x40) force = 7;
if(data[3] & 0x80) force = 15;
EEPROM.write(1, force);
}
// Spinner pulses per step adjust
// by pressing "mode" button while holding up,right,down,left
if(data[2] & 0xF0)
{
if(data[2] & 0x10) sp_step = 1;
if(data[2] & 0x20) sp_step = 2;
if(data[2] & 0x40) sp_step = 4;
if(data[2] & 0x80) sp_step = 8;
EEPROM.write(2, sp_step);
}
}
// Paddle range switch by pressing "mode" button while holding:
// L1 - 270 degree
// R1 - 135 degree
if(data[3]&0xC)
{
sp_div = (data[3] & 4) ? 2 : 1;
sp_max = SP_MAX/sp_div;
sp_half = sp_max/2;
EEPROM.write(3, !(sp_div>>1));
}
// some time for visual confirmation
delay(200);
// reset zero position
init_jogcon();
prevcnt = 0;
cleancnt = 0;
counter = (data[5] << 8) | data[4];
pdlpos = sp_half;
}
newcnt = (data[5] << 8) | data[4];
newbtn = (data[3] << 8) | data[2];
newbtn = (newbtn & ~3) | ((newbtn&1)<<2);
if(data[0] == 0xF3)
{
if(data[6]&3)
{
cleancnt += newcnt - counter;
if(!mode)
{
ff = 0;
pdlpos += (int16_t)(newcnt - counter);
if(pdlpos<0) pdlpos = 0;
if(pdlpos>sp_max) pdlpos = sp_max;
}
}
if(mode)
{
if(((int16_t)newcnt) < -sp_half)
{
pdlpos = 0;
if(mode == 1) ff = 1;
}
else if(((int16_t)newcnt) > sp_half)
{
pdlpos = sp_max;
if(mode == 1) ff = 1;
}
else
{
if(mode == 1) ff = 0;
pdlpos = (uint16_t)(newcnt + sp_half);
}
}
if(mode == 2) ff = 1;
int16_t val = ((int16_t)(cleancnt - prevcnt))/sp_step;
if(val>127) val = 127; else if(val<-127) val = -127;
prevcnt += val*sp_step;
int8_t spinner = val;
uint8_t paddle = ((pdlpos*255)/sp_max);
if(oldbtn != newbtn || Gamepad._GamepadReport.paddle != paddle || Gamepad._GamepadReport.spinner != spinner)
{
oldbtn = newbtn;
Gamepad._GamepadReport.buttons = (newbtn & 0xF) | ((newbtn>>4) & ~0xF);
Gamepad._GamepadReport.paddle = paddle;
Gamepad._GamepadReport.spinner = spinner;
Gamepad._GamepadReport.hat = dpad2hat(newbtn>>4);
Gamepad.send();
}
}
counter = newcnt;
}