/* DaemonBite (S)NES Controllers to USB Adapter * Author: Mikael Norrgård * * Copyright (c) 2020 Mikael Norrgård * * GNU GENERAL PUBLIC LICENSE * Version 3, 29 June 2007 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "Gamepad.h" // ATT: 20 chars max (including NULL at the end) according to Arduino source code. // Additionally serial number is used to differentiate arduino projects to have different button maps! const char *gp_serial = "NES/SNES to USB"; #define GAMEPAD_COUNT 2 // NOTE: No more than TWO gamepads are possible at the moment due to a USB HID issue. #define BUTTON_READ_DELAY 300 // Button read delay in µs // Wire it all up according to the following table: // // NES SNES Arduino Pro Micro // -------------------------------------- // VCC VCC (All gamepads) // GND GND (All gamepads) // OUT0 (LATCH) 2 (PD1, All gamepads) // CUP (CLOCK) 3 (PD0, All gamepads) // D1 (GP1: DATA) A0 (PF7, Gamepad 1) // D1 (GP2: DATA) A1 (PF6, Gamepad 2) // D1 (GP3: DATA) A2 (PF5, Gamepad 3) // D1 (GP4: DATA) A3 (PF4, Gamepad 4) const byte LATCH = 2; const byte CLOCK = 3; const byte DIN[4] = {A0,A1,A2,A3}; // Set up USB HID gamepads Gamepad_ Gamepad[GAMEPAD_COUNT]; // Controllers uint32_t buttons[4] = {0,0,0,0}; uint32_t buttons_old[4] = {0,0,0,0}; uint8_t gp = 0; // Timing unsigned long microsButtons = 0; void setup() { for(gp=0; gp<4; gp++) pinMode(DIN[gp], INPUT_PULLUP); pinMode(LATCH, OUTPUT); pinMode(CLOCK, OUTPUT); digitalWrite(LATCH, LOW); digitalWrite(CLOCK, LOW); for(gp=0; gp BUTTON_READ_DELAY) { sendLatch(); for(int i=0; i<32; i++) { for(gp=0; gp<4; gp++) buttons[gp] = (buttons[gp]>>1) | (((uint32_t)~digitalRead(DIN[gp]))<<31); sendClock(); } microsButtons = micros(); for(gp=0; gp<4; gp++) { if((buttons[gp] & 0xFF00) == 0xFF00) buttons[gp] &= 0xFF; // NES pad else if((buttons[gp] & 0xF000) == 0x2000) buttons[gp] = (buttons[gp] & 0xFFF) | ((buttons[gp]>>4) & 0xFFFF000); // SNES NTT; else buttons[gp] &= 0xFFF; // SNES generic } for(gp=0; gp>4) & ~0xF); Gamepad[gp]._GamepadReport.hat = dpad2hat(buttons[gp]); Gamepad[gp].send(); } } } } void sendLatch() { // Send a latch pulse to (S)NES controller(s) digitalWrite(LATCH, HIGH); delayMicroseconds(12); digitalWrite(LATCH, LOW); delayMicroseconds(6); } void sendClock() { // Send a clock pulse to (S)NES controller(s) digitalWrite(CLOCK, HIGH); delayMicroseconds(6); digitalWrite(CLOCK, LOW); delayMicroseconds(6); } #define UP 0x10 #define DOWN 0x20 #define LEFT 0x40 #define RIGHT 0x80 uint8_t dpad2hat(uint8_t dpad) { switch(dpad & (UP|DOWN|LEFT|RIGHT)) { case UP: return 0; case UP|RIGHT: return 1; case RIGHT: return 2; case DOWN|RIGHT: return 3; case DOWN: return 4; case DOWN|LEFT: return 5; case LEFT: return 6; case UP|LEFT: return 7; } return 15; }