/* Gamepad.cpp * * Copyright (c) 2020 Mikael NorrgÄrd * * GNU GENERAL PUBLIC LICENSE * Version 3, 29 June 2007 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "Gamepad.h" static const uint8_t _hidReportDescriptor[] PROGMEM = { 0x05, 0x01, // USAGE_PAGE (Generic Desktop) 0x09, 0x04, // USAGE (Joystick) (Maybe change to gamepad? I don't think so but...) 0xa1, 0x01, // COLLECTION (Application) 0x85, 0x01, // REPORT_ID (1) // change to 3 if using mouse and keyboard on 1&2 0xa1, 0x00, // COLLECTION (Physical) 0x05, 0x09, // USAGE_PAGE (Button) 0x19, 0x01, // USAGE_MINIMUM (Button 1) 0x29, 0x08, // USAGE_MAXIMUM (Button 8) 0x15, 0x00, // LOGICAL_MINIMUM (0) 0x25, 0x01, // LOGICAL_MAXIMUM (1) 0x95, 0x08, // REPORT_COUNT (8) 0x75, 0x01, // REPORT_SIZE (1) 0x81, 0x02, // INPUT (Data,Var,Abs) 0x05, 0x01, // USAGE_PAGE (Generic Desktop) 0x09, 0x01, // USAGE (pointer) 0xa1, 0x00, // COLLECTION (Physical) 0x09, 0x30, // USAGE (X) 0x09, 0x31, // USAGE (Y) 0x15, 0xff, // LOGICAL_MINIMUM (-1) 0x25, 0x01, // LOGICAL_MAXIMUM (1) 0x95, 0x02, // REPORT_COUNT (2) 0x75, 0x08, // REPORT_SIZE (8) 0x81, 0x02, // INPUT (Data,Var,Abs) 0xc0, // END_COLLECTION 0xc0, // END_COLLECTION 0xc0, // END_COLLECTION }; Gamepad_::Gamepad_(void) { reportId=1; static HIDSubDescriptor node(_hidReportDescriptor, sizeof(_hidReportDescriptor)); HID().AppendDescriptor(&node); } void Gamepad_::begin(uint8_t id) { reportId=id; } void Gamepad_::end(void) { this->reset(); } void Gamepad_::reset() { _GamepadReport.X = 0; _GamepadReport.Y = 0; _GamepadReport.buttons = 0; this->send(); } void Gamepad_::send() { HID().SendReport(reportId,&_GamepadReport,sizeof(GamepadReport)); }