// // SegaControllers32U4.cpp // // Authors: // Jon Thysell // Mikael Norrgård // // (Based on the code by Jon Thysell, but the interfacing is almost completely // rewritten by Mikael Norrgård) // // Copyright (c) 2017 Jon Thysell // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "Arduino.h" #include "SegaControllers32U4.h" SegaControllers32U4::SegaControllers32U4(void) { // Setup select pin as output high (16, PB2) DDRB |= B00000100; // output PORTB |= B00000100; // high // Setup select pin as output high (5, PC6) DDRC |= B01000000; // output PORTC |= B01000000; // high // Setup input pins (A0,A1,A2,A3,14,15,16 or PF7,PF6,PF5,PF4,PB3,PB1,PB2) DDRF &= ~B11110000; // input PORTF |= B11110000; // high to enable internal pull-up DDRB &= ~B00001010; // input PORTB |= B00001010; // high to enable internal pull-up // Setup input pins (TXO,RXI,2,3,4,6 or PD3,PD2,PD1,PD0,PD4,PD7) DDRD &= ~B10011111; // input PORTD |= B10011111; // high to enable internal pull-up _inputReg1 = 0; _inputReg2 = 0; _inputReg3 = 0; for(byte i=0; i<=1; i++) { _currentState[i] = 0; _connected[i] = 0; _sixButtonMode[i] = false; _ignoreCycles[i] = 0; _pinSelect[i] = true; } } word SegaControllers32U4::getStateMD1() { // "Normal" Six button controller reading routine, done a bit differently in this project // Cycle TH out TR in TL in D3 in D2 in D1 in D0 in // 0 LO Start A 0 0 Down Up // 1 HI C B Right Left Down Up // 2 LO Start A 0 0 Down Up (Check connected and read Start and A in this cycle) // 3 HI C B Right Left Down Up (Read B, C and directions in this cycle) // 4 LO Start A 0 0 0 0 (Check for six button controller in this cycle) // 5 HI C B Mode X Y Z (Read X,Y,Z and Mode in this cycle) // 6 LO --- --- --- --- --- --- // 7 HI --- --- --- --- --- --- // Set the select pin low/high _pinSelect[0] = !_pinSelect[0]; (!_pinSelect[0]) ? PORTB &= ~B00000100 : PORTB |= B00000100; // Set LOW on even cycle, HIGH on uneven cycle // Short delay to stabilise outputs in controller delayMicroseconds(SC_CYCLE_DELAY); // Read input register(s) _inputReg1 = PINF; _inputReg2 = PINB; if(_ignoreCycles[0] <= 0) { if(_pinSelect[0]) // Select pin is HIGH { if(_connected[0]) { // Check if six button mode is active if(_sixButtonMode[0]) { // Read input pins for X, Y, Z, Mode (bitRead(_inputReg1, DB9_PIN1_BIT1) == LOW) ? _currentState[0] |= SC_BTN_Z : _currentState[0] &= ~SC_BTN_Z; (bitRead(_inputReg1, DB9_PIN2_BIT1) == LOW) ? _currentState[0] |= SC_BTN_Y : _currentState[0] &= ~SC_BTN_Y; (bitRead(_inputReg1, DB9_PIN3_BIT1) == LOW) ? _currentState[0] |= SC_BTN_X : _currentState[0] &= ~SC_BTN_X; (bitRead(_inputReg1, DB9_PIN4_BIT1) == LOW) ? _currentState[0] |= SC_BTN_MODE : _currentState[0] &= ~SC_BTN_MODE; _sixButtonMode[0] = false; _ignoreCycles[0] = 2; // Ignore the two next cycles (cycles 6 and 7 in table above) } else { // Read input pins for Up, Down, Left, Right, B, C (bitRead(_inputReg1, DB9_PIN1_BIT1) == LOW) ? _currentState[0] |= SC_BTN_UP : _currentState[0] &= ~SC_BTN_UP; (bitRead(_inputReg1, DB9_PIN2_BIT1) == LOW) ? _currentState[0] |= SC_BTN_DOWN : _currentState[0] &= ~SC_BTN_DOWN; (bitRead(_inputReg1, DB9_PIN3_BIT1) == LOW) ? _currentState[0] |= SC_BTN_LEFT : _currentState[0] &= ~SC_BTN_LEFT; (bitRead(_inputReg1, DB9_PIN4_BIT1) == LOW) ? _currentState[0] |= SC_BTN_RIGHT : _currentState[0] &= ~SC_BTN_RIGHT; (bitRead(_inputReg2, DB9_PIN6_BIT1) == LOW) ? _currentState[0] |= SC_BTN_B : _currentState[0] &= ~SC_BTN_B; (bitRead(_inputReg2, DB9_PIN9_BIT1) == LOW) ? _currentState[0] |= SC_BTN_C : _currentState[0] &= ~SC_BTN_C; } } else // No Mega Drive controller is connected, use SMS/Atari mode { // Clear current state _currentState[0] = 0; // Read input pins for Up, Down, Left, Right, Fire1, Fire2 if (bitRead(_inputReg1, DB9_PIN1_BIT1) == LOW) { _currentState[0] |= SC_BTN_UP; } if (bitRead(_inputReg1, DB9_PIN2_BIT1) == LOW) { _currentState[0] |= SC_BTN_DOWN; } if (bitRead(_inputReg1, DB9_PIN3_BIT1) == LOW) { _currentState[0] |= SC_BTN_LEFT; } if (bitRead(_inputReg1, DB9_PIN4_BIT1) == LOW) { _currentState[0] |= SC_BTN_RIGHT; } if (bitRead(_inputReg2, DB9_PIN6_BIT1) == LOW) { _currentState[0] |= SC_BTN_A; } if (bitRead(_inputReg2, DB9_PIN9_BIT1) == LOW) { _currentState[0] |= SC_BTN_B; } } } else // Select pin is LOW { // Check if a controller is connected _connected[0] = (bitRead(_inputReg1, DB9_PIN3_BIT1) == LOW && bitRead(_inputReg1, DB9_PIN4_BIT1) == LOW); // Check for six button mode _sixButtonMode[0] = (bitRead(_inputReg1, DB9_PIN1_BIT1) == LOW && bitRead(_inputReg1, DB9_PIN2_BIT1) == LOW); // Read input pins for A and Start if(_connected[0]) { if(!_sixButtonMode[0]) { (bitRead(_inputReg2, DB9_PIN6_BIT1) == LOW) ? _currentState[0] |= SC_BTN_A : _currentState[0] &= ~SC_BTN_A; (bitRead(_inputReg2, DB9_PIN9_BIT1) == LOW) ? _currentState[0] |= SC_BTN_START : _currentState[0] &= ~SC_BTN_START; } } } } else { _ignoreCycles[0]--; } return _currentState[0]; } word SegaControllers32U4::getStateMD2() { // Set the select pin low/high _pinSelect[1] = !_pinSelect[1]; (!_pinSelect[1]) ? PORTC &= ~B01000000 : PORTC |= B01000000; // Set LOW on even cycle, HIGH on uneven cycle // Short delay to stabilise outputs in controller delayMicroseconds(SC_CYCLE_DELAY); // Read input register(s) _inputReg3 = PIND; if(_ignoreCycles[1] <= 0) { if(_pinSelect[1]) // Select pin is HIGH { if(_connected[1]) { // Check if six button mode is active if(_sixButtonMode[1]) { // Read input pins for X, Y, Z, Mode (bitRead(_inputReg3, DB9_PIN1_BIT2) == LOW) ? _currentState[1] |= SC_BTN_Z : _currentState[1] &= ~SC_BTN_Z; (bitRead(_inputReg3, DB9_PIN2_BIT2) == LOW) ? _currentState[1] |= SC_BTN_Y : _currentState[1] &= ~SC_BTN_Y; (bitRead(_inputReg3, DB9_PIN3_BIT2) == LOW) ? _currentState[1] |= SC_BTN_X : _currentState[1] &= ~SC_BTN_X; (bitRead(_inputReg3, DB9_PIN4_BIT2) == LOW) ? _currentState[1] |= SC_BTN_MODE : _currentState[1] &= ~SC_BTN_MODE; _sixButtonMode[1] = false; _ignoreCycles[1] = 2; // Ignore the two next cycles (cycles 6 and 7 in table above) } else { // Read input pins for Up, Down, Left, Right, B, C (bitRead(_inputReg3, DB9_PIN1_BIT2) == LOW) ? _currentState[1] |= SC_BTN_UP : _currentState[1] &= ~SC_BTN_UP; (bitRead(_inputReg3, DB9_PIN2_BIT2) == LOW) ? _currentState[1] |= SC_BTN_DOWN : _currentState[1] &= ~SC_BTN_DOWN; (bitRead(_inputReg3, DB9_PIN3_BIT2) == LOW) ? _currentState[1] |= SC_BTN_LEFT : _currentState[1] &= ~SC_BTN_LEFT; (bitRead(_inputReg3, DB9_PIN4_BIT2) == LOW) ? _currentState[1] |= SC_BTN_RIGHT : _currentState[1] &= ~SC_BTN_RIGHT; (bitRead(_inputReg3, DB9_PIN6_BIT2) == LOW) ? _currentState[1] |= SC_BTN_B : _currentState[1] &= ~SC_BTN_B; (bitRead(_inputReg3, DB9_PIN9_BIT2) == LOW) ? _currentState[1] |= SC_BTN_C : _currentState[1] &= ~SC_BTN_C; } } else // No Mega Drive controller is connected, use SMS/Atari mode { // Clear current state _currentState[1] = 0; // Read input pins for Up, Down, Left, Right, Fire1, Fire2 if (bitRead(_inputReg3, DB9_PIN1_BIT2) == LOW) { _currentState[1] |= SC_BTN_UP; } if (bitRead(_inputReg3, DB9_PIN2_BIT2) == LOW) { _currentState[1] |= SC_BTN_DOWN; } if (bitRead(_inputReg3, DB9_PIN3_BIT2) == LOW) { _currentState[1] |= SC_BTN_LEFT; } if (bitRead(_inputReg3, DB9_PIN4_BIT2) == LOW) { _currentState[1] |= SC_BTN_RIGHT; } if (bitRead(_inputReg3, DB9_PIN6_BIT2) == LOW) { _currentState[1] |= SC_BTN_A; } if (bitRead(_inputReg3, DB9_PIN9_BIT2) == LOW) { _currentState[1] |= SC_BTN_B; } } } else // Select pin is LOW { // Check if a controller is connected _connected[1] = (bitRead(_inputReg3, DB9_PIN3_BIT2) == LOW && bitRead(_inputReg3, DB9_PIN4_BIT2) == LOW); // Check for six button mode _sixButtonMode[1] = (bitRead(_inputReg3, DB9_PIN1_BIT2) == LOW && bitRead(_inputReg3, DB9_PIN2_BIT2) == LOW); // Read input pins for A and Start if(_connected[1]) { if(!_sixButtonMode[1]) { (bitRead(_inputReg3, DB9_PIN6_BIT2) == LOW) ? _currentState[1] |= SC_BTN_A : _currentState[1] &= ~SC_BTN_A; (bitRead(_inputReg3, DB9_PIN9_BIT2) == LOW) ? _currentState[1] |= SC_BTN_START : _currentState[1] &= ~SC_BTN_START; } } } } else { _ignoreCycles[1]--; } return _currentState[1]; }