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mirror of https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB synced 2024-11-14 13:25:30 -05:00

mr.Spinner: refactoring for unification, swap spinner phases according to A2600 spinner pinout.

This commit is contained in:
sorgelig 2020-02-29 00:18:11 +08:00
parent f812ceff60
commit e86d17dc30
3 changed files with 57 additions and 72 deletions

View File

@ -34,7 +34,7 @@ static const uint8_t _hidReportDescriptor[] PROGMEM = {
0x05, 0x09, // USAGE_PAGE (Button)
0x19, 0x01, // USAGE_MINIMUM (Button 1)
0x29, 0x05, // USAGE_MAXIMUM (Button 5)
0x29, 0x03, // USAGE_MAXIMUM (Button 3)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x25, 0x01, // LOGICAL_MAXIMUM (1)
0x95, 0x08, // REPORT_COUNT (8)
@ -44,11 +44,10 @@ static const uint8_t _hidReportDescriptor[] PROGMEM = {
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
0x09, 0x01, // USAGE (pointer)
0xa1, 0x00, // COLLECTION (Physical)
0x09, 0x30, // USAGE (X)
0x09, 0x31, // USAGE (Y)
0x09, 0x37, // USAGE (Dial)
0x15, 0x00, // LOGICAL_MINIMUM (0)
0x26, 0xFF, 0x00, // LOGICAL_MAXIMUM (255)
0x95, 0x02, // REPORT_COUNT (2)
0x95, 0x01, // REPORT_COUNT (1)
0x75, 0x08, // REPORT_SIZE (8)
0x81, 0x02, // INPUT (Data,Var,Abs)
0xc0, // END_COLLECTION
@ -131,8 +130,7 @@ bool Gamepad_::setup(USBSetup& setup)
void Gamepad_::reset()
{
_GamepadReport.X = 0;
_GamepadReport.Y = 0;
_GamepadReport.dial = 0;
_GamepadReport.buttons = 0;
this->send();
}

View File

@ -31,31 +31,25 @@
extern const char* gp_serial;
// NOTE: To make this work on the MiSTer (or possibly other Linux distros),
// you need to edit USBDesc.h like follows. Change:
// #define ISERIAL 3
// to
// #define ISERIAL 0
// The numbers after colon are bit fields, meaning how many bits the field uses.
// Remove those if there are problems
typedef struct {
union
{
struct {
bool b0: 1 ;
bool b1: 1 ;
bool b2: 1 ;
bool b3: 1 ;
bool b4: 1 ;
bool b5: 1 ;
bool b6: 1 ;
bool b7: 1 ;
bool b0: 1;
bool b1: 1;
bool b2: 1;
bool b3: 1;
bool b4: 1;
bool b5: 1;
bool b6: 1;
bool b7: 1;
};
uint8_t buttons;
};
int8_t X ;
int8_t Y ;
int8_t dial;
} GamepadReport;

View File

@ -134,12 +134,12 @@ void drv_proc(int8_t idx)
int8_t spval = (b << 1) | (b^a);
int8_t diff = (prev[idx] - spval)&3;
if(diff == 3)
if(diff == 1)
{
drvpos[idx] += 10;
if(sp_clamp[idx] < sp_max) sp_clamp[idx]++;
}
if(diff == 1)
if(diff == 3)
{
drvpos[idx] -= 10;
if(sp_clamp[idx] > 0) sp_clamp[idx]--;
@ -183,6 +183,7 @@ void setup()
}
}
GamepadReport rep;
const int16_t sp_step = (SPINNER_PPR*10)/(20*SPINNER_SENSITIVITY);
void loop()
{
@ -192,63 +193,55 @@ void loop()
for(int idx=0; idx<DEV_NUM; idx++)
{
analog[idx].update();
rep.buttons = 0;
rep.dial = 0;
// paddle
int8_t newA = !digitalRead(pbtnpin[idx]);
//int8_t newB = 0; // reserved for paddles mixed in a single USB controller.
int8_t newX = 0;
int8_t newY = 0;
// paddle button
if(!digitalRead(pbtnpin[idx]))
{
pdlena[idx] = 1;
rep.b2 = 1;
}
// spinner
int8_t newC = !digitalRead(dbtnpin[idx]);
int8_t newR = 0;
int8_t newL = 0;
if(newA) pdlena[idx] = 1;
if(newC) pdlena[idx] = 0;
// spinner button
if(!digitalRead(dbtnpin[idx]))
{
pdlena[idx] = 0;
rep.b2 = 1;
}
if(pdlena[idx])
{
newX = (analog[idx].getValue()>>2);
rep.dial = (analog[idx].getValue()>>2);
}
else
{
#ifdef PADDLE_EMU
newX = ((sp_clamp[idx]*255)/sp_max);
rep.dial = ((sp_clamp[idx]*255)/sp_max);
#endif
}
if(!Gamepad[idx]._GamepadReport.b3 && !Gamepad[idx]._GamepadReport.b4)
if(!Gamepad[idx]._GamepadReport.b0 && !Gamepad[idx]._GamepadReport.b1)
{
static uint16_t prev[2] = {0,0};
int16_t diff = drvpos[idx] - prev[idx];
if(diff >= sp_step)
{
newR = 1;
rep.b1 = 1;
prev[idx] += sp_step;
}
else if(diff <= -sp_step)
{
newL = 1;
rep.b0 = 1;
prev[idx] -= sp_step;
}
}
int8_t diff = newX - Gamepad[idx]._GamepadReport.X;
// Only report controller state if it has changed
if (diff
|| ((Gamepad[idx]._GamepadReport.b0 ^ newA) & 1)
|| ((Gamepad[idx]._GamepadReport.b2 ^ newC) & 1)
|| ((Gamepad[idx]._GamepadReport.b3 ^ newL) & 1)
|| ((Gamepad[idx]._GamepadReport.b4 ^ newR) & 1))
if (memcmp(&Gamepad[idx]._GamepadReport, &rep, sizeof(GamepadReport)))
{
Gamepad[idx]._GamepadReport.X = newX;
Gamepad[idx]._GamepadReport.b0 = newA;
Gamepad[idx]._GamepadReport.b2 = newC;
Gamepad[idx]._GamepadReport.b3 = newL;
Gamepad[idx]._GamepadReport.b4 = newR;
Gamepad[idx]._GamepadReport = rep;
Gamepad[idx].send();
}
}