Refactoring
163
CD32ControllerUSB/CD32ControllerUSB.ino
Normal file
@ -0,0 +1,163 @@
|
||||
/* DaemonBite CD32 to USB Adapter
|
||||
* Author: Mikael Norrgård <mick@daemonbite.com>
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
* GNU GENERAL PUBLIC LICENSE
|
||||
* Version 3, 29 June 2007
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "Gamepad.h"
|
||||
|
||||
enum Mode
|
||||
{
|
||||
TwoButton,
|
||||
CD32
|
||||
};
|
||||
|
||||
// Controller DB9 pins (looking face-on to the end of the plug):
|
||||
//
|
||||
// 5 4 3 2 1
|
||||
// 9 8 7 6
|
||||
//
|
||||
// Wire it up according to the following table:
|
||||
//
|
||||
// DB9 Arduino Pro Micro
|
||||
// --------------------------------------
|
||||
// 1 TXO PD3
|
||||
// 2 RXI PD2
|
||||
// 3 3 PD0
|
||||
// 4 4 PD4
|
||||
// 5 A0 PF7
|
||||
// 6 6 PD7
|
||||
// 7 VCC
|
||||
// 8 GND
|
||||
// 9 A1 PF6
|
||||
//
|
||||
// Connect a slide switch to pins GND,GND and 2 (PD1)
|
||||
|
||||
// Set up USB HID gamepad
|
||||
Gamepad_ Gamepad;
|
||||
bool usbUpdate = false; // Should gamepad data be sent to USB?
|
||||
|
||||
// Controller
|
||||
uint8_t axes = 0;
|
||||
uint8_t axesPrev = 0;
|
||||
uint8_t buttons = 0;
|
||||
uint8_t buttonsPrev = 0;
|
||||
|
||||
Mode mode = CD32;
|
||||
Mode modePrev = mode;
|
||||
|
||||
void setup()
|
||||
{
|
||||
// Setup switch pin (2, PD1)
|
||||
DDRD &= ~B00000010; // input
|
||||
PORTD |= B00000010; // high to enable internal pull-up
|
||||
|
||||
// Setup controller pins
|
||||
DDRD &= ~B10011101; // inputs
|
||||
PORTD |= B10011101; // high to enable internal pull-up
|
||||
DDRF &= ~B11000000; // input
|
||||
PORTF |= B11000000; // high to enable internal pull-up
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
// Set mode from switch
|
||||
(PIND & B00000010) ? mode = CD32 : mode = TwoButton;
|
||||
|
||||
// Read X and Y axes
|
||||
axes = ~(PIND & B00011101);
|
||||
|
||||
switch(mode)
|
||||
{
|
||||
// Two button mode
|
||||
case TwoButton:
|
||||
buttons = ~( ((PIND & B10000000) >> 7) | ((PINF & B01000000) >> 5) | B11111100 );
|
||||
break;
|
||||
|
||||
// CD32 button mode
|
||||
case CD32:
|
||||
|
||||
// Set pin 6 (clock, PD7) and pin 5 (latch, PF7) as output low
|
||||
PORTD &= ~B10000000; // low to disable internal pull-up (will become low when set as output)
|
||||
DDRD |= B10000000; // output
|
||||
PORTF &= ~B10000000; // low to disable internal pull-up (will become low when set as output)
|
||||
DDRF |= B10000000; // output
|
||||
delayMicroseconds(40);
|
||||
|
||||
// Clear buttons
|
||||
buttons = 0;
|
||||
|
||||
// Read buttons
|
||||
(PINF & B01000000) ? buttons &= ~B00000010 : buttons |= B00000010; // Blue (2)
|
||||
sendClock();
|
||||
(PINF & B01000000) ? buttons &= ~B00000001 : buttons |= B00000001; // Red (1)
|
||||
sendClock();
|
||||
(PINF & B01000000) ? buttons &= ~B00001000 : buttons |= B00001000; // Yellow (4)
|
||||
sendClock();
|
||||
(PINF & B01000000) ? buttons &= ~B00000100 : buttons |= B00000100; // Green (3)
|
||||
sendClock();
|
||||
(PINF & B01000000) ? buttons &= ~B00100000 : buttons |= B00100000; // RTrig (6)
|
||||
sendClock();
|
||||
(PINF & B01000000) ? buttons &= ~B00010000 : buttons |= B00010000; // LTrig (5)
|
||||
sendClock();
|
||||
(PINF & B01000000) ? buttons &= ~B01000000 : buttons |= B01000000; // Play (7)
|
||||
|
||||
// Set pin 5 (latch, PF7) and pin 6 (clock, PD7) as input with pull-ups
|
||||
DDRF &= ~B10000000; // input
|
||||
PORTF |= B10000000; // high to enable internal pull-up
|
||||
DDRD &= ~B10000000; // input
|
||||
PORTD |= B10000000; // high to enable internal pull-up
|
||||
delayMicroseconds(40);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Has any buttons changed state?
|
||||
if (buttons != buttonsPrev)
|
||||
{
|
||||
Gamepad._GamepadReport.buttons = buttons;
|
||||
buttonsPrev = buttons;
|
||||
usbUpdate = true;
|
||||
}
|
||||
|
||||
// Has any axes changed state?
|
||||
if (axes != axesPrev)
|
||||
{
|
||||
Gamepad._GamepadReport.Y = ((axes & B00000100) >> 2) - ((axes & B00001000) >> 3);
|
||||
Gamepad._GamepadReport.X = ((axes & B00010000) >> 4) - (axes & B00000001);
|
||||
axesPrev = axes;
|
||||
usbUpdate = true;
|
||||
}
|
||||
|
||||
if(usbUpdate)
|
||||
{
|
||||
Gamepad.send();
|
||||
usbUpdate = false;
|
||||
}
|
||||
}
|
||||
|
||||
void sendClock()
|
||||
{
|
||||
// Send a clock pulse to pin 6 and wait
|
||||
PORTD |= B10000000;
|
||||
delayMicroseconds(10);
|
||||
PORTD &= ~B10000000;
|
||||
delayMicroseconds(40);
|
||||
}
|
145
CD32ControllerUSB/Gamepad.cpp
Normal file
@ -0,0 +1,145 @@
|
||||
/* Gamepad.cpp
|
||||
*
|
||||
* Based on the advanced HID library for Arduino:
|
||||
* https://github.com/NicoHood/HID
|
||||
* Copyright (c) 2014-2015 NicoHood
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
* GNU GENERAL PUBLIC LICENSE
|
||||
* Version 3, 29 June 2007
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Gamepad.h"
|
||||
|
||||
static const uint8_t _hidReportDescriptor[] PROGMEM = {
|
||||
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
|
||||
0x09, 0x04, // USAGE (Joystick) (Maybe change to gamepad? I don't think so but...)
|
||||
0xa1, 0x01, // COLLECTION (Application)
|
||||
0xa1, 0x00, // COLLECTION (Physical)
|
||||
|
||||
0x05, 0x09, // USAGE_PAGE (Button)
|
||||
0x19, 0x01, // USAGE_MINIMUM (Button 1)
|
||||
0x29, 0x08, // USAGE_MAXIMUM (Button 8)
|
||||
0x15, 0x00, // LOGICAL_MINIMUM (0)
|
||||
0x25, 0x01, // LOGICAL_MAXIMUM (1)
|
||||
0x95, 0x08, // REPORT_COUNT (8)
|
||||
0x75, 0x01, // REPORT_SIZE (1)
|
||||
0x81, 0x02, // INPUT (Data,Var,Abs)
|
||||
|
||||
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
|
||||
0x09, 0x01, // USAGE (pointer)
|
||||
0xa1, 0x00, // COLLECTION (Physical)
|
||||
0x09, 0x30, // USAGE (X)
|
||||
0x09, 0x31, // USAGE (Y)
|
||||
0x15, 0xff, // LOGICAL_MINIMUM (-1)
|
||||
0x25, 0x01, // LOGICAL_MAXIMUM (1)
|
||||
0x95, 0x02, // REPORT_COUNT (2)
|
||||
0x75, 0x08, // REPORT_SIZE (8)
|
||||
0x81, 0x02, // INPUT (Data,Var,Abs)
|
||||
0xc0, // END_COLLECTION
|
||||
|
||||
0xc0, // END_COLLECTION
|
||||
0xc0, // END_COLLECTION
|
||||
};
|
||||
|
||||
Gamepad_::Gamepad_(void) : PluggableUSBModule(1, 1, epType), protocol(HID_REPORT_PROTOCOL), idle(1)
|
||||
{
|
||||
epType[0] = EP_TYPE_INTERRUPT_IN;
|
||||
PluggableUSB().plug(this);
|
||||
}
|
||||
|
||||
int Gamepad_::getInterface(uint8_t* interfaceCount)
|
||||
{
|
||||
*interfaceCount += 1; // uses 1
|
||||
HIDDescriptor hidInterface = {
|
||||
D_INTERFACE(pluggedInterface, 1, USB_DEVICE_CLASS_HUMAN_INTERFACE, HID_SUBCLASS_NONE, HID_PROTOCOL_NONE),
|
||||
D_HIDREPORT(sizeof(_hidReportDescriptor)),
|
||||
D_ENDPOINT(USB_ENDPOINT_IN(pluggedEndpoint), USB_ENDPOINT_TYPE_INTERRUPT, USB_EP_SIZE, 0x01)
|
||||
};
|
||||
return USB_SendControl(0, &hidInterface, sizeof(hidInterface));
|
||||
}
|
||||
|
||||
int Gamepad_::getDescriptor(USBSetup& setup)
|
||||
{
|
||||
// Check if this is a HID Class Descriptor request
|
||||
if (setup.bmRequestType != REQUEST_DEVICETOHOST_STANDARD_INTERFACE) { return 0; }
|
||||
if (setup.wValueH != HID_REPORT_DESCRIPTOR_TYPE) { return 0; }
|
||||
|
||||
// In a HID Class Descriptor wIndex cointains the interface number
|
||||
if (setup.wIndex != pluggedInterface) { return 0; }
|
||||
|
||||
// Reset the protocol on reenumeration. Normally the host should not assume the state of the protocol
|
||||
// due to the USB specs, but Windows and Linux just assumes its in report mode.
|
||||
protocol = HID_REPORT_PROTOCOL;
|
||||
|
||||
return USB_SendControl(TRANSFER_PGM, _hidReportDescriptor, sizeof(_hidReportDescriptor));
|
||||
}
|
||||
|
||||
bool Gamepad_::setup(USBSetup& setup)
|
||||
{
|
||||
if (pluggedInterface != setup.wIndex) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8_t request = setup.bRequest;
|
||||
uint8_t requestType = setup.bmRequestType;
|
||||
|
||||
if (requestType == REQUEST_DEVICETOHOST_CLASS_INTERFACE)
|
||||
{
|
||||
if (request == HID_GET_REPORT) {
|
||||
// TODO: HID_GetReport();
|
||||
return true;
|
||||
}
|
||||
if (request == HID_GET_PROTOCOL) {
|
||||
// TODO: Send8(protocol);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (requestType == REQUEST_HOSTTODEVICE_CLASS_INTERFACE)
|
||||
{
|
||||
if (request == HID_SET_PROTOCOL) {
|
||||
protocol = setup.wValueL;
|
||||
return true;
|
||||
}
|
||||
if (request == HID_SET_IDLE) {
|
||||
idle = setup.wValueL;
|
||||
return true;
|
||||
}
|
||||
if (request == HID_SET_REPORT)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Gamepad_::reset()
|
||||
{
|
||||
_GamepadReport.X = 0;
|
||||
_GamepadReport.Y = 0;
|
||||
_GamepadReport.buttons = 0;
|
||||
this->send();
|
||||
}
|
||||
|
||||
void Gamepad_::send()
|
||||
{
|
||||
USB_Send(pluggedEndpoint | TRANSFER_RELEASE, &_GamepadReport, sizeof(GamepadReport));
|
||||
}
|
80
CD32ControllerUSB/Gamepad.h
Normal file
@ -0,0 +1,80 @@
|
||||
/* Gamepad.h
|
||||
*
|
||||
* Based on the advanced HID library for Arduino:
|
||||
* https://github.com/NicoHood/HID
|
||||
* Copyright (c) 2014-2015 NicoHood
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
* GNU GENERAL PUBLIC LICENSE
|
||||
* Version 3, 29 June 2007
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "HID.h"
|
||||
|
||||
// NOTE: To make this work on the MiSTer (or possibly other Linux distros),
|
||||
// you need to edit USBDesc.h like follows. Change:
|
||||
// #define ISERIAL 3
|
||||
// to
|
||||
// #define ISERIAL 0
|
||||
|
||||
// The numbers after colon are bit fields, meaning how many bits the field uses.
|
||||
// Remove those if there are problems
|
||||
typedef struct {
|
||||
union
|
||||
{
|
||||
struct {
|
||||
bool b0: 1 ;
|
||||
bool b1: 1 ;
|
||||
bool b2: 1 ;
|
||||
bool b3: 1 ;
|
||||
bool b4: 1 ;
|
||||
bool b5: 1 ;
|
||||
bool b6: 1 ;
|
||||
bool b7: 1 ;
|
||||
};
|
||||
uint8_t buttons;
|
||||
};
|
||||
int8_t X ;
|
||||
int8_t Y ;
|
||||
|
||||
} GamepadReport;
|
||||
|
||||
|
||||
class Gamepad_ : public PluggableUSBModule
|
||||
{
|
||||
private:
|
||||
uint8_t reportId;
|
||||
|
||||
protected:
|
||||
int getInterface(uint8_t* interfaceCount);
|
||||
int getDescriptor(USBSetup& setup);
|
||||
bool setup(USBSetup& setup);
|
||||
|
||||
uint8_t epType[1];
|
||||
uint8_t protocol;
|
||||
uint8_t idle;
|
||||
|
||||
public:
|
||||
GamepadReport _GamepadReport;
|
||||
Gamepad_(void);
|
||||
void reset(void);
|
||||
void send();
|
||||
};
|
28
README.md
@ -1,31 +1,19 @@
|
||||
# DaemonBite Sega Controller To USB Adapter
|
||||
# DaemonBite Retro Controllers To USB Adapters
|
||||
## Introduction
|
||||
This is a simple to build adapter for connecting Mega Drive (Genesis), Master System (+ Atari and C= controllers) to USB. It supports 3 and 6-button Mega Drive controllers and 1 and 2-button SMS/Atari/C= controllers.
|
||||
This is a collection of easy to build adapters for connecting Mega Drive/Genesis (3/6-button), Master System, Atari, Commodore, Amiga (incl. CD32) controllers to USB. Support for more controllers is on the way (NES, SNES, NeoGeo etc.).
|
||||
|
||||
The input lag for this adapter is minimal. Here is the result from a test with a 1ms polling rate on a MiSTer:
|
||||
The input lag for these adapters is minimal. Here is the result of the Sega controller adapter from a test with a 1ms polling rate on a MiSTer:
|
||||
|
||||
| Controller | Samples | Average | Max | Min | Std Dev |
|
||||
| ------ | ------ | ------ | ------ | ------ | ------ |
|
||||
| Original 3-Button Mega Drive Controller | 2342 | 0.75ms | 1.28ms | 0.24ms | 0.29ms |
|
||||
| 8bitdo M30 Wireless 2.4G | 2348 | 4.54ms | 8.05ms | 2.22ms | 1.31ms |
|
||||
|
||||
The Mega Drive gamepad interface is based on this repository : https://github.com/jonthysell/SegaController but almost entirely rewritten and a lot of optimisations have been made.
|
||||
|
||||
## Parts you need
|
||||
- Arduino Pro Micro (ATMega32U4)
|
||||
- Male end of Mega Drive controller extension (or DSUB 9Pin Male connector and some wires)
|
||||
- Heat shrink tube (Ø ~20mm)
|
||||
- Micro USB cable
|
||||
|
||||
## Wiring
|
||||
![Assemble1](images/sega-usb-adapter-wiring.png)
|
||||
|
||||
## How to assemble (please ignore the switch)
|
||||
![Assemble1](images/sega-usb-adapter-1.png)
|
||||
![Assemble1](images/sega-usb-adapter-2.png)
|
||||
(The switch goes to pins GND-GND-2 even if the picture above shows it connected to GND-2-3)
|
||||
![Assemble1](images/sega-usb-adapter-3.png)
|
||||
![Assemble1](images/sega-usb-adapter-4.png)
|
||||
## How to build
|
||||
See the README files in the subfolders for build instructions. All the adapters are build around the Arduino Pro Micro.
|
||||
|
||||
## License
|
||||
This project is licensed under the GNU General Public License v3.0.
|
||||
|
||||
## Credits
|
||||
The Mega Drive gamepad interface is based on this repository : https://github.com/jonthysell/SegaController but almost entirely rewritten and a lot of optimisations have been made.
|
||||
|
@ -1,4 +1,8 @@
|
||||
/* Gamepad.cpp
|
||||
*
|
||||
* Based on the advanced HID library for Arduino:
|
||||
* https://github.com/NicoHood/HID
|
||||
* Copyright (c) 2014-2015 NicoHood
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
@ -20,13 +24,14 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Gamepad.h"
|
||||
|
||||
static const uint8_t _hidReportDescriptor[] PROGMEM = {
|
||||
0x05, 0x01, // USAGE_PAGE (Generic Desktop)
|
||||
0x09, 0x04, // USAGE (Joystick) (Maybe change to gamepad? I don't think so but...)
|
||||
0xa1, 0x01, // COLLECTION (Application)
|
||||
0x85, 0x01, // REPORT_ID (1) // change to 3 if using mouse and keyboard on 1&2
|
||||
0x09, 0x04, // USAGE (Joystick) (Maybe change to gamepad? I don't think so but...)
|
||||
0xa1, 0x01, // COLLECTION (Application)
|
||||
0xa1, 0x00, // COLLECTION (Physical)
|
||||
|
||||
0x05, 0x09, // USAGE_PAGE (Button)
|
||||
@ -54,22 +59,76 @@ static const uint8_t _hidReportDescriptor[] PROGMEM = {
|
||||
0xc0, // END_COLLECTION
|
||||
};
|
||||
|
||||
|
||||
Gamepad_::Gamepad_(void)
|
||||
{
|
||||
reportId=1;
|
||||
static HIDSubDescriptor node(_hidReportDescriptor, sizeof(_hidReportDescriptor));
|
||||
HID().AppendDescriptor(&node);
|
||||
Gamepad_::Gamepad_(void) : PluggableUSBModule(1, 1, epType), protocol(HID_REPORT_PROTOCOL), idle(1)
|
||||
{
|
||||
epType[0] = EP_TYPE_INTERRUPT_IN;
|
||||
PluggableUSB().plug(this);
|
||||
}
|
||||
|
||||
void Gamepad_::begin(uint8_t id)
|
||||
int Gamepad_::getInterface(uint8_t* interfaceCount)
|
||||
{
|
||||
reportId=id;
|
||||
*interfaceCount += 1; // uses 1
|
||||
HIDDescriptor hidInterface = {
|
||||
D_INTERFACE(pluggedInterface, 1, USB_DEVICE_CLASS_HUMAN_INTERFACE, HID_SUBCLASS_NONE, HID_PROTOCOL_NONE),
|
||||
D_HIDREPORT(sizeof(_hidReportDescriptor)),
|
||||
D_ENDPOINT(USB_ENDPOINT_IN(pluggedEndpoint), USB_ENDPOINT_TYPE_INTERRUPT, USB_EP_SIZE, 0x01)
|
||||
};
|
||||
return USB_SendControl(0, &hidInterface, sizeof(hidInterface));
|
||||
}
|
||||
|
||||
void Gamepad_::end(void)
|
||||
int Gamepad_::getDescriptor(USBSetup& setup)
|
||||
{
|
||||
this->reset();
|
||||
// Check if this is a HID Class Descriptor request
|
||||
if (setup.bmRequestType != REQUEST_DEVICETOHOST_STANDARD_INTERFACE) { return 0; }
|
||||
if (setup.wValueH != HID_REPORT_DESCRIPTOR_TYPE) { return 0; }
|
||||
|
||||
// In a HID Class Descriptor wIndex cointains the interface number
|
||||
if (setup.wIndex != pluggedInterface) { return 0; }
|
||||
|
||||
// Reset the protocol on reenumeration. Normally the host should not assume the state of the protocol
|
||||
// due to the USB specs, but Windows and Linux just assumes its in report mode.
|
||||
protocol = HID_REPORT_PROTOCOL;
|
||||
|
||||
return USB_SendControl(TRANSFER_PGM, _hidReportDescriptor, sizeof(_hidReportDescriptor));
|
||||
}
|
||||
|
||||
bool Gamepad_::setup(USBSetup& setup)
|
||||
{
|
||||
if (pluggedInterface != setup.wIndex) {
|
||||
return false;
|
||||
}
|
||||
|
||||
uint8_t request = setup.bRequest;
|
||||
uint8_t requestType = setup.bmRequestType;
|
||||
|
||||
if (requestType == REQUEST_DEVICETOHOST_CLASS_INTERFACE)
|
||||
{
|
||||
if (request == HID_GET_REPORT) {
|
||||
// TODO: HID_GetReport();
|
||||
return true;
|
||||
}
|
||||
if (request == HID_GET_PROTOCOL) {
|
||||
// TODO: Send8(protocol);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (requestType == REQUEST_HOSTTODEVICE_CLASS_INTERFACE)
|
||||
{
|
||||
if (request == HID_SET_PROTOCOL) {
|
||||
protocol = setup.wValueL;
|
||||
return true;
|
||||
}
|
||||
if (request == HID_SET_IDLE) {
|
||||
idle = setup.wValueL;
|
||||
return true;
|
||||
}
|
||||
if (request == HID_SET_REPORT)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Gamepad_::reset()
|
||||
@ -82,5 +141,5 @@ void Gamepad_::reset()
|
||||
|
||||
void Gamepad_::send()
|
||||
{
|
||||
HID().SendReport(reportId,&_GamepadReport,sizeof(GamepadReport));
|
||||
USB_Send(pluggedEndpoint | TRANSFER_RELEASE, &_GamepadReport, sizeof(GamepadReport));
|
||||
}
|
||||
|
@ -1,4 +1,8 @@
|
||||
/* Gamepad.h
|
||||
*
|
||||
* Based on the advanced HID library for Arduino:
|
||||
* https://github.com/NicoHood/HID
|
||||
* Copyright (c) 2014-2015 NicoHood
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
@ -20,8 +24,17 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Arduino.h>
|
||||
#include "HID.h"
|
||||
|
||||
// NOTE: To make this work on the MiSTer (or possibly other Linux distros),
|
||||
// you need to edit USBDesc.h like follows. Change:
|
||||
// #define ISERIAL 3
|
||||
// to
|
||||
// #define ISERIAL 0
|
||||
|
||||
// The numbers after colon are bit fields, meaning how many bits the field uses.
|
||||
// Remove those if there are problems
|
||||
typedef struct {
|
||||
@ -45,17 +58,23 @@ typedef struct {
|
||||
} GamepadReport;
|
||||
|
||||
|
||||
class Gamepad_
|
||||
class Gamepad_ : public PluggableUSBModule
|
||||
{
|
||||
private:
|
||||
uint8_t reportId;
|
||||
|
||||
protected:
|
||||
int getInterface(uint8_t* interfaceCount);
|
||||
int getDescriptor(USBSetup& setup);
|
||||
bool setup(USBSetup& setup);
|
||||
|
||||
uint8_t epType[1];
|
||||
uint8_t protocol;
|
||||
uint8_t idle;
|
||||
|
||||
public:
|
||||
GamepadReport _GamepadReport;
|
||||
Gamepad_(void);
|
||||
void begin(uint8_t id);
|
||||
void end(void);
|
||||
void reset(void);
|
||||
void send();
|
||||
};
|
||||
extern Gamepad_ Gamepad;
|
||||
|
32
SegaControllerUSB/README.md
Normal file
@ -0,0 +1,32 @@
|
||||
# DaemonBite Sega Controller To USB Adapter
|
||||
## Introduction
|
||||
This is a simple to build adapter for connecting Mega Drive (Genesis), Master System (+ Atari and C= controllers) to USB. It supports 3 and 6-button Mega Drive controllers and 1 and 2-button SMS/Atari/C= controllers.
|
||||
|
||||
The input lag for this adapter is minimal. Here is the result from a test with a 1ms polling rate on a MiSTer:
|
||||
|
||||
| Controller | Samples | Average | Max | Min | Std Dev |
|
||||
| ------ | ------ | ------ | ------ | ------ | ------ |
|
||||
| Original 3-Button Mega Drive Controller | 2342 | 0.75ms | 1.28ms | 0.24ms | 0.29ms |
|
||||
| 8bitdo M30 Wireless 2.4G | 2348 | 4.54ms | 8.05ms | 2.22ms | 1.31ms |
|
||||
|
||||
## Parts you need
|
||||
- Arduino Pro Micro (ATMega32U4)
|
||||
- Male end of Mega Drive controller extension (or DSUB 9Pin Male connector and some wires)
|
||||
- Heat shrink tube (Ø ~20mm)
|
||||
- Micro USB cable
|
||||
|
||||
## Wiring
|
||||
![Assemble1](images/sega-usb-adapter-wiring.png)
|
||||
|
||||
## How to assemble (please ignore the switch)
|
||||
![Assemble1](images/sega-usb-adapter-1.png)
|
||||
![Assemble1](images/sega-usb-adapter-2.png)
|
||||
(The switch goes to pins GND-GND-2 even if the picture above shows it connected to GND-2-3)
|
||||
![Assemble1](images/sega-usb-adapter-3.png)
|
||||
![Assemble1](images/sega-usb-adapter-4.png)
|
||||
|
||||
## License
|
||||
This project is licensed under the GNU General Public License v3.0.
|
||||
|
||||
## Credits
|
||||
The Mega Drive gamepad interface is based on this repository : https://github.com/jonthysell/SegaController but almost entirely rewritten and a lot of optimisations have been made.
|
@ -52,8 +52,7 @@ word currentState = 0;
|
||||
word lastState = 1;
|
||||
|
||||
void setup()
|
||||
{
|
||||
Gamepad.begin(1);
|
||||
{
|
||||
}
|
||||
|
||||
void loop()
|
||||
|
Before Width: | Height: | Size: 409 KiB After Width: | Height: | Size: 409 KiB |
BIN
SegaControllerUSB/images/sega-usb-adapter-2.png
Normal file
After Width: | Height: | Size: 429 KiB |
Before Width: | Height: | Size: 357 KiB After Width: | Height: | Size: 357 KiB |
BIN
SegaControllerUSB/images/sega-usb-adapter-4.png
Normal file
After Width: | Height: | Size: 360 KiB |
BIN
SegaControllerUSB/images/sega-usb-adapter-parts.png
Normal file
After Width: | Height: | Size: 442 KiB |
BIN
SegaControllerUSB/images/sega-usb-adapter-wiring.png
Normal file
After Width: | Height: | Size: 300 KiB |
Before Width: | Height: | Size: 434 KiB |
Before Width: | Height: | Size: 364 KiB |
Before Width: | Height: | Size: 447 KiB |
Before Width: | Height: | Size: 316 KiB |