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https://github.com/MickGyver/DaemonBite-Retro-Controllers-USB
synced 2024-11-21 16:55:02 -05:00
Updated version.
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README.md
29
README.md
@ -1 +1,28 @@
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# DaemonBite-Sega-USB
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# DaemonBite Sega Controller To USB Adapter
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## Introduction
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This is a simple to build adapter for connecting Mega Drive (Genesis), Master System (+ Atari and C= controllers) to USB. It supports 3 and 6-button Mega Drive controllers and 1 and 2-button SMS/Atari/C= controllers. The Arduino Pro Micro has very low lag when configured as a USB gamepad and it is plug n' play once it has been programmed.
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The Mega Drive gamepad interface is based on this repository : https://github.com/jonthysell/SegaController but almost entirely rewritten and a lot of optimisations have been made.
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## Parts you need
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- Arduino Pro Micro (ATMega32U4)
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- Male end of Mega Drive controller extension (or DSUB 9Pin Male connector and some wires)
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- SPDT Switch (2.54mm/0.1" pitch)
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- Heat shrink tube (Ø ~20mm)
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- Micro USB cable
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## Wiring
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![Assemble1](images/sega-usb-adapter-wiring.png)
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## How to assemble
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![Assemble1](images/sega-usb-adapter-1.png)
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![Assemble1](images/sega-usb-adapter-2.png)
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(The switch goes to pins GND-GND-2 even if the picture above shows it connected to GND-2-3)
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![Assemble1](images/sega-usb-adapter-3.png)
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![Assemble1](images/sega-usb-adapter-4.png)
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## The Switch
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When the switch is in the position closer to the USB port of the Arduino Pro Micro, the adapter will be in SMS/Atari mode. When it is in the other position, it will be in Mega Drive/Genesis mode.
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## License
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This project is licensed under the GNU General Public License v3.0.
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86
SegaControllerUSB/Gamepad.cpp
Normal file
86
SegaControllerUSB/Gamepad.cpp
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@ -0,0 +1,86 @@
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/* Gamepad.cpp
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "Gamepad.h"
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static const uint8_t _hidReportDescriptor[] PROGMEM = {
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0x05, 0x01, // USAGE_PAGE (Generic Desktop)
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0x09, 0x04, // USAGE (Joystick) (Maybe change to gamepad? I don't think so but...)
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0xa1, 0x01, // COLLECTION (Application)
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0x85, 0x01, // REPORT_ID (1) // change to 3 if using mouse and keyboard on 1&2
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0xa1, 0x00, // COLLECTION (Physical)
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0x05, 0x09, // USAGE_PAGE (Button)
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0x19, 0x01, // USAGE_MINIMUM (Button 1)
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0x29, 0x08, // USAGE_MAXIMUM (Button 8)
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0x15, 0x00, // LOGICAL_MINIMUM (0)
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0x25, 0x01, // LOGICAL_MAXIMUM (1)
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0x95, 0x08, // REPORT_COUNT (8)
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0x75, 0x01, // REPORT_SIZE (1)
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0x81, 0x02, // INPUT (Data,Var,Abs)
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0x05, 0x01, // USAGE_PAGE (Generic Desktop)
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0x09, 0x01, // USAGE (pointer)
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0xa1, 0x00, // COLLECTION (Physical)
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0x09, 0x30, // USAGE (X)
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0x09, 0x31, // USAGE (Y)
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0x15, 0xff, // LOGICAL_MINIMUM (-1)
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0x25, 0x01, // LOGICAL_MAXIMUM (1)
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0x95, 0x02, // REPORT_COUNT (2)
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0x75, 0x08, // REPORT_SIZE (8)
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0x81, 0x02, // INPUT (Data,Var,Abs)
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0xc0, // END_COLLECTION
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0xc0, // END_COLLECTION
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0xc0, // END_COLLECTION
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};
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Gamepad_::Gamepad_(void)
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{
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reportId=1;
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static HIDSubDescriptor node(_hidReportDescriptor, sizeof(_hidReportDescriptor));
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HID().AppendDescriptor(&node);
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}
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void Gamepad_::begin(uint8_t id)
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{
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reportId=id;
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}
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void Gamepad_::end(void)
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{
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this->reset();
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}
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void Gamepad_::reset()
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{
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_GamepadReport.X = 0;
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_GamepadReport.Y = 0;
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_GamepadReport.buttons = 0;
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this->send();
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}
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void Gamepad_::send()
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{
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HID().SendReport(reportId,&_GamepadReport,sizeof(GamepadReport));
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}
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61
SegaControllerUSB/Gamepad.h
Normal file
61
SegaControllerUSB/Gamepad.h
Normal file
@ -0,0 +1,61 @@
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/* Gamepad.h
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*
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* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
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*
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* GNU GENERAL PUBLIC LICENSE
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* Version 3, 29 June 2007
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*
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* This program is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
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||||
* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "HID.h"
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// The numbers after colon are bit fields, meaning how many bits the field uses.
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// Remove those if there are problems
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typedef struct {
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union
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{
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struct {
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bool b0: 1 ;
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bool b1: 1 ;
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bool b2: 1 ;
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bool b3: 1 ;
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bool b4: 1 ;
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bool b5: 1 ;
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bool b6: 1 ;
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bool b7: 1 ;
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};
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uint8_t buttons;
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};
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int8_t X ;
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int8_t Y ;
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} GamepadReport;
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class Gamepad_
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{
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private:
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uint8_t reportId;
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public:
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GamepadReport _GamepadReport;
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Gamepad_(void);
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void begin(uint8_t id);
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void end(void);
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void reset(void);
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void send();
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};
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extern Gamepad_ Gamepad;
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155
SegaControllerUSB/SegaController32U4.cpp
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155
SegaControllerUSB/SegaController32U4.cpp
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//
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// SegaController32U4.cpp
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//
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// Authors:
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// Jon Thysell <thysell@gmail.com>
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// Mikael Norrgård <mick@daemonbite.com>
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//
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// (Based on the code by Jon Thysell, but the interfacing is almost completely
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// rewritten by Mikael Norrgård)
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//
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// Copyright (c) 2017 Jon Thysell <http://jonthysell.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
// of this software and associated documentation files (the "Software"), to deal
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||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
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||||
//
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||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
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||||
//
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||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Arduino.h"
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#include "SegaController32U4.h"
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SegaController32U4::SegaController32U4(void)
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{
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// Setup select pin as output high (6, PD7)
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DDRD |= B10000000; // output
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PORTD |= B10000000; // high
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// Setup input pins (A0,A1,A2,A3,14,15 or PF7,PF6,PF5,PF4,PB3,PB1)
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DDRF &= ~B11110000; // input
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PORTF |= B11110000; // high to enable internal pull-up
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DDRB &= ~B00001010; // input
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PORTB |= B00001010; // high to enable internal pull-up
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_inputReg1 = 0;
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_inputReg2 = 0;
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_currentState = 0;
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_connected = 0;
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_sixButtonMode = false;
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_ignoreCycles = 0;
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_pinSelect = true;
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}
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word SegaController32U4::getStateMD()
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{
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// "Normal" Six button controller reading routine, done a bit differently in this project
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// Cycle TH out TR in TL in D3 in D2 in D1 in D0 in
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// 0 LO Start A 0 0 Down Up
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// 1 HI C B Right Left Down Up
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// 2 LO Start A 0 0 Down Up (Check connected and read Start and A in this cycle)
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// 3 HI C B Right Left Down Up (Read B, C and directions in this cycle)
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// 4 LO Start A 0 0 0 0 (Check for six button controller in this cycle)
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// 5 HI C B Mode X Y Z (Read X,Y,Z and Mode in this cycle)
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// 6 LO --- --- --- --- --- ---
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// 7 HI --- --- --- --- --- ---
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// Set the select pin low/high
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_pinSelect = !_pinSelect;
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(!_pinSelect) ? PORTD &= ~B10000000 : PORTD |= B10000000; // Set LOW on even cycle, HIGH on uneven cycle
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// Short delay to stabilise outputs in controller
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delayMicroseconds(SC_CYCLE_DELAY);
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// Read input register(s)
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_inputReg1 = PINF;
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_inputReg2 = PINB;
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if(_ignoreCycles <= 0)
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{
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if(_pinSelect) // Select pin is HIGH
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{
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if(_connected)
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{
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// Check if six button mode is active
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if(_sixButtonMode)
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{
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// Read input pins for X, Y, Z, Mode
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(bitRead(_inputReg1, DB9_PIN1_BIT) == LOW) ? _currentState |= SC_BTN_Z : _currentState &= ~SC_BTN_Z;
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(bitRead(_inputReg1, DB9_PIN2_BIT) == LOW) ? _currentState |= SC_BTN_Y : _currentState &= ~SC_BTN_Y;
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(bitRead(_inputReg1, DB9_PIN3_BIT) == LOW) ? _currentState |= SC_BTN_X : _currentState &= ~SC_BTN_X;
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(bitRead(_inputReg1, DB9_PIN4_BIT) == LOW) ? _currentState |= SC_BTN_MODE : _currentState &= ~SC_BTN_MODE;
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_sixButtonMode = false;
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_ignoreCycles = 2; // Ignore the two next cycles (cycles 6 and 7 in table above)
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}
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else
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{
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// Read input pins for Up, Down, Left, Right, B, C
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(bitRead(_inputReg1, DB9_PIN1_BIT) == LOW) ? _currentState |= SC_BTN_UP : _currentState &= ~SC_BTN_UP;
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(bitRead(_inputReg1, DB9_PIN2_BIT) == LOW) ? _currentState |= SC_BTN_DOWN : _currentState &= ~SC_BTN_DOWN;
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(bitRead(_inputReg1, DB9_PIN3_BIT) == LOW) ? _currentState |= SC_BTN_LEFT : _currentState &= ~SC_BTN_LEFT;
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(bitRead(_inputReg1, DB9_PIN4_BIT) == LOW) ? _currentState |= SC_BTN_RIGHT : _currentState &= ~SC_BTN_RIGHT;
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(bitRead(_inputReg2, DB9_PIN6_BIT) == LOW) ? _currentState |= SC_BTN_B : _currentState &= ~SC_BTN_B;
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(bitRead(_inputReg2, DB9_PIN9_BIT) == LOW) ? _currentState |= SC_BTN_C : _currentState &= ~SC_BTN_C;
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}
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}
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}
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else // Select pin is LOW
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{
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// Check if a controller is connected
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_connected = (bitRead(_inputReg1, DB9_PIN3_BIT) == LOW && bitRead(_inputReg1, DB9_PIN4_BIT) == LOW);
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// Check for six button mode
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_sixButtonMode = (bitRead(_inputReg1, DB9_PIN1_BIT) == LOW && bitRead(_inputReg1, DB9_PIN2_BIT) == LOW);
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// Read input pins for A and Start
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if(_connected)
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{
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if(!_sixButtonMode)
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{
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(bitRead(_inputReg2, DB9_PIN6_BIT) == LOW) ? _currentState |= SC_BTN_A : _currentState &= ~SC_BTN_A;
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(bitRead(_inputReg2, DB9_PIN9_BIT) == LOW) ? _currentState |= SC_BTN_START : _currentState &= ~SC_BTN_START;
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}
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}
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else
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_currentState = 0; // Reset buttons if no controller is connected
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}
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}
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else
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{
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_ignoreCycles--;
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}
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return _currentState;
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}
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word SegaController32U4::getStateSMS()
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{
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// Clear current state
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_currentState = 0;
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// Read input register(s)
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_inputReg1 = PINF;
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_inputReg2 = PINB;
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// Read input pins for Up, Down, Left, Right, Fire1, Fire2
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if (bitRead(_inputReg1, DB9_PIN1_BIT) == LOW) { _currentState |= SC_BTN_UP; }
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if (bitRead(_inputReg1, DB9_PIN2_BIT) == LOW) { _currentState |= SC_BTN_DOWN; }
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if (bitRead(_inputReg1, DB9_PIN3_BIT) == LOW) { _currentState |= SC_BTN_LEFT; }
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if (bitRead(_inputReg1, DB9_PIN4_BIT) == LOW) { _currentState |= SC_BTN_RIGHT; }
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if (bitRead(_inputReg2, DB9_PIN6_BIT) == LOW) { _currentState |= SC_BTN_A; }
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if (bitRead(_inputReg2, DB9_PIN9_BIT) == LOW) { _currentState |= SC_BTN_B; }
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return _currentState;
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}
|
82
SegaControllerUSB/SegaController32U4.h
Normal file
82
SegaControllerUSB/SegaController32U4.h
Normal file
@ -0,0 +1,82 @@
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//
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// SegaController32U4.h
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//
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// Authors:
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// Jon Thysell <thysell@gmail.com>
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// Mikael Norrgård <mick@daemonbite.com>
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||||
//
|
||||
// Copyright (c) 2017 Jon Thysell <http://jonthysell.com>
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||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#ifndef SegaController32U4_h
|
||||
#define SegaController32U4_h
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||||
|
||||
enum
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||||
{
|
||||
SC_CTL_ON = 1, // The controller is connected (not used)
|
||||
SC_BTN_UP = 2,
|
||||
SC_BTN_DOWN = 4,
|
||||
SC_BTN_LEFT = 8,
|
||||
SC_BTN_RIGHT = 16,
|
||||
SC_BTN_A = 32,
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||||
SC_BTN_B = 64,
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||||
SC_BTN_C = 128,
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||||
SC_BTN_X = 256,
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||||
SC_BTN_Y = 512,
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||||
SC_BTN_Z = 1024,
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||||
SC_BTN_START = 2048,
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SC_BTN_MODE = 4096,
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||||
SC_BTN_1 = 64, // Master System compatibility
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SC_BTN_2 = 128, // Master System compatibility
|
||||
DB9_PIN1_BIT = 7,
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||||
DB9_PIN2_BIT = 6,
|
||||
DB9_PIN3_BIT = 5,
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||||
DB9_PIN4_BIT = 4,
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||||
DB9_PIN6_BIT = 3,
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||||
DB9_PIN9_BIT = 1
|
||||
};
|
||||
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||||
const byte SC_INPUT_PINS = 6;
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||||
const byte SC_CYCLE_DELAY = 10; // Delay (µs) between setting the select pin and reading the button pins
|
||||
|
||||
class SegaController32U4 {
|
||||
public:
|
||||
SegaController32U4(void);
|
||||
|
||||
word getStateMD();
|
||||
|
||||
word getStateSMS();
|
||||
|
||||
private:
|
||||
word _currentState;
|
||||
|
||||
boolean _pinSelect;
|
||||
|
||||
byte _ignoreCycles;
|
||||
|
||||
boolean _connected;
|
||||
boolean _sixButtonMode;
|
||||
|
||||
byte _inputReg1;
|
||||
byte _inputReg2;
|
||||
};
|
||||
|
||||
#endif
|
85
SegaControllerUSB/SegaControllerUSB.ino
Normal file
85
SegaControllerUSB/SegaControllerUSB.ino
Normal file
@ -0,0 +1,85 @@
|
||||
/* DaemonBite Sega USB Adapter
|
||||
* Author: Mikael Norrgård <mick@daemonbite.com>
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
* GNU GENERAL PUBLIC LICENSE
|
||||
* Version 3, 29 June 2007
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "SegaController32U4.h"
|
||||
#include "Gamepad.h"
|
||||
|
||||
// Controller DB9 pins (looking face-on to the end of the plug):
|
||||
//
|
||||
// 5 4 3 2 1
|
||||
// 9 8 7 6
|
||||
//
|
||||
// Connect pin 5 to +5V and pin 8 to GND
|
||||
// Connect the remaining pins to digital I/O pins (see below)
|
||||
// DB9 Arduino Pro Micro
|
||||
// --------------------------------------
|
||||
// 1 A0 PF7
|
||||
// 2 A1 PF6
|
||||
// 3 A2 PF5
|
||||
// 4 A3 PF4
|
||||
// 6 14 PB3
|
||||
// 7 6 PD7
|
||||
// 9 15 PB1
|
||||
//
|
||||
// Connect a slide switch to pins GND,GND and 2
|
||||
|
||||
SegaController32U4 controller;
|
||||
|
||||
// Set up USB HID gamepad
|
||||
Gamepad_ Gamepad;
|
||||
bool usbUpdate = false; // Should gamepad data be sent to USB?
|
||||
|
||||
// Controller states
|
||||
word currentState = 0;
|
||||
word lastState = 1;
|
||||
|
||||
void setup()
|
||||
{
|
||||
// Setup switch pin (2, PD1)
|
||||
DDRD &= ~B00000010; // input
|
||||
PORTD |= B00000010; // high to enable internal pull-up
|
||||
|
||||
Gamepad.begin(1);
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
if(PIND & B00000010)
|
||||
currentState = controller.getStateMD();
|
||||
else
|
||||
currentState = controller.getStateSMS();
|
||||
sendState();
|
||||
}
|
||||
|
||||
void sendState()
|
||||
{
|
||||
// Only report controller state if it has changed
|
||||
if (currentState != lastState)
|
||||
{
|
||||
Gamepad._GamepadReport.buttons = currentState >> 5;
|
||||
Gamepad._GamepadReport.Y = ((currentState & B00000100) >> 2) - ((currentState & B00000010) >> 1);
|
||||
Gamepad._GamepadReport.X = ((currentState & B00010000) >> 4) - ((currentState & B00001000) >> 3);
|
||||
Gamepad.send();
|
||||
lastState = currentState;
|
||||
}
|
||||
}
|
BIN
images/sega-usb-adapter-1.png
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BIN
images/sega-usb-adapter-1.png
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BIN
images/sega-usb-adapter-2.png
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BIN
images/sega-usb-adapter-2.png
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BIN
images/sega-usb-adapter-3.png
Normal file
BIN
images/sega-usb-adapter-3.png
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BIN
images/sega-usb-adapter-4.png
Normal file
BIN
images/sega-usb-adapter-4.png
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BIN
images/sega-usb-adapter-parts.png
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BIN
images/sega-usb-adapter-parts.png
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After Width: | Height: | Size: 447 KiB |
BIN
images/sega-usb-adapter-wiring.png
Normal file
BIN
images/sega-usb-adapter-wiring.png
Normal file
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After Width: | Height: | Size: 316 KiB |
Loading…
Reference in New Issue
Block a user