Fixed bug for the CD32/C= controller adapter.
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@ -23,7 +23,7 @@
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#include "Gamepad.h"
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#define BUTTON_READ_DELAY 300 // Button read delay in µs
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#define BUTTON_READ_DELAY 100 // Button read delay in µs
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// Controller DB9 pins (looking face-on to the end of the plug):
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//
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@ -67,8 +67,7 @@ uint8_t buttons = 0;
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uint8_t buttonsPrev = 0;
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// Timing
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long microsNow = 0;
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long microsButtons = 0;
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unsigned long microsButtons = 0;
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// CD32 controller detection
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uint8_t detection = 0;
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@ -88,14 +87,11 @@ void setup()
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void loop()
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{
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// Get current time
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microsNow = micros();
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// Read X and Y axes
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axes = ~(PIND & B00011101);
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// See if enough time has passed since last button read
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if(microsNow > microsButtons+BUTTON_READ_DELAY)
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if((micros() - microsButtons) > BUTTON_READ_DELAY)
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{
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// Set pin 6 (clock, PD7) and pin 5 (latch, PF7) as output low
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PORTD &= ~B10000000; // low to disable internal pull-up (will become low when set as output)
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@ -137,7 +133,7 @@ void loop()
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if(detection != B0000001)
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buttons = ~( ((PIND & B10000000) >> 7) | ((PINF & B01000000) >> 5) | B11111100 );
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microsButtons = microsNow+400;
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microsButtons = micros();
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}
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// Has any buttons changed state?
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