mr.Spinner: add responsiveread sources for easier building.

This commit is contained in:
sorgelig 2020-03-16 14:06:18 +08:00
parent 258467eda8
commit 888fe4de37
3 changed files with 230 additions and 1 deletions

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@ -122,7 +122,7 @@ const char *gp_serial = "MiSTer-S1 Spinner";
Gamepad_ Gamepad[DEV_NUM];
#ifdef PADDLE_SUPPORT
#include <ResponsiveAnalogRead.h>
#include "ResponsiveAnalogRead.h"
ResponsiveAnalogRead analog[2] = {ResponsiveAnalogRead(pdlpin[0], true),ResponsiveAnalogRead(pdlpin[1], true)};
#endif

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@ -0,0 +1,140 @@
/*
* ResponsiveAnalogRead.cpp
* Arduino library for eliminating noise in analogRead inputs without decreasing responsiveness
*
* Copyright (c) 2016 Damien Clarke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <Arduino.h>
#include "ResponsiveAnalogRead.h"
void ResponsiveAnalogRead::begin(int pin, bool sleepEnable, float snapMultiplier){
pinMode(pin, INPUT ); // ensure button pin is an input
digitalWrite(pin, LOW ); // ensure pullup is off on button pin
this->pin = pin;
this->sleepEnable = sleepEnable;
setSnapMultiplier(snapMultiplier);
}
void ResponsiveAnalogRead::update()
{
rawValue = analogRead(pin);
this->update(rawValue);
}
void ResponsiveAnalogRead::update(int rawValueRead)
{
rawValue = rawValueRead;
prevResponsiveValue = responsiveValue;
responsiveValue = getResponsiveValue(rawValue);
responsiveValueHasChanged = responsiveValue != prevResponsiveValue;
}
int ResponsiveAnalogRead::getResponsiveValue(int newValue)
{
// if sleep and edge snap are enabled and the new value is very close to an edge, drag it a little closer to the edges
// This'll make it easier to pull the output values right to the extremes without sleeping,
// and it'll make movements right near the edge appear larger, making it easier to wake up
if(sleepEnable && edgeSnapEnable) {
if(newValue < activityThreshold) {
newValue = (newValue * 2) - activityThreshold;
} else if(newValue > analogResolution - activityThreshold) {
newValue = (newValue * 2) - analogResolution + activityThreshold;
}
}
// get difference between new input value and current smooth value
unsigned int diff = abs(newValue - smoothValue);
// measure the difference between the new value and current value
// and use another exponential moving average to work out what
// the current margin of error is
errorEMA += ((newValue - smoothValue) - errorEMA) * 0.4;
// if sleep has been enabled, sleep when the amount of error is below the activity threshold
if(sleepEnable) {
// recalculate sleeping status
sleeping = abs(errorEMA) < activityThreshold;
}
// if we're allowed to sleep, and we're sleeping
// then don't update responsiveValue this loop
// just output the existing responsiveValue
if(sleepEnable && sleeping) {
return (int)smoothValue;
}
// use a 'snap curve' function, where we pass in the diff (x) and get back a number from 0-1.
// We want small values of x to result in an output close to zero, so when the smooth value is close to the input value
// it'll smooth out noise aggressively by responding slowly to sudden changes.
// We want a small increase in x to result in a much higher output value, so medium and large movements are snappy and responsive,
// and aren't made sluggish by unnecessarily filtering out noise. A hyperbola (f(x) = 1/x) curve is used.
// First x has an offset of 1 applied, so x = 0 now results in a value of 1 from the hyperbola function.
// High values of x tend toward 0, but we want an output that begins at 0 and tends toward 1, so 1-y flips this up the right way.
// Finally the result is multiplied by 2 and capped at a maximum of one, which means that at a certain point all larger movements are maximally snappy
// then multiply the input by SNAP_MULTIPLER so input values fit the snap curve better.
float snap = snapCurve(diff * snapMultiplier);
// when sleep is enabled, the emphasis is stopping on a responsiveValue quickly, and it's less about easing into position.
// If sleep is enabled, add a small amount to snap so it'll tend to snap into a more accurate position before sleeping starts.
if(sleepEnable) {
snap *= 0.5 + 0.5;
}
// calculate the exponential moving average based on the snap
smoothValue += (newValue - smoothValue) * snap;
// ensure output is in bounds
if(smoothValue < 0.0) {
smoothValue = 0.0;
} else if(smoothValue > analogResolution - 1) {
smoothValue = analogResolution - 1;
}
// expected output is an integer
return (int)smoothValue;
}
float ResponsiveAnalogRead::snapCurve(float x)
{
float y = 1.0 / (x + 1.0);
y = (1.0 - y) * 2.0;
if(y > 1.0) {
return 1.0;
}
return y;
}
void ResponsiveAnalogRead::setSnapMultiplier(float newMultiplier)
{
if(newMultiplier > 1.0) {
newMultiplier = 1.0;
}
if(newMultiplier < 0.0) {
newMultiplier = 0.0;
}
snapMultiplier = newMultiplier;
}

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@ -0,0 +1,89 @@
/*
* ResponsiveAnalogRead.h
* Arduino library for eliminating noise in analogRead inputs without decreasing responsiveness
*
* Copyright (c) 2016 Damien Clarke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef RESPONSIVE_ANALOG_READ_H
#define RESPONSIVE_ANALOG_READ_H
#include <Arduino.h>
class ResponsiveAnalogRead
{
public:
// pin - the pin to read
// sleepEnable - enabling sleep will cause values to take less time to stop changing and potentially stop changing more abruptly,
// where as disabling sleep will cause values to ease into their correct position smoothly
// snapMultiplier - a value from 0 to 1 that controls the amount of easing
// increase this to lessen the amount of easing (such as 0.1) and make the responsive values more responsive
// but doing so may cause more noise to seep through if sleep is not enabled
ResponsiveAnalogRead(){}; //default constructor must be followed by call to begin function
ResponsiveAnalogRead(int pin, bool sleepEnable, float snapMultiplier = 0.01){
begin(pin, sleepEnable, snapMultiplier);
};
void begin(int pin, bool sleepEnable, float snapMultiplier = 0.01); // use with default constructor to initialize
inline int getValue() { return responsiveValue; } // get the responsive value from last update
inline int getRawValue() { return rawValue; } // get the raw analogRead() value from last update
inline bool hasChanged() { return responsiveValueHasChanged; } // returns true if the responsive value has changed during the last update
inline bool isSleeping() { return sleeping; } // returns true if the algorithm is currently in sleeping mode
void update(); // updates the value by performing an analogRead() and calculating a responsive value based off it
void update(int rawValueRead); // updates the value accepting a value and calculating a responsive value based off it
void setSnapMultiplier(float newMultiplier);
inline void enableSleep() { sleepEnable = true; }
inline void disableSleep() { sleepEnable = false; }
inline void enableEdgeSnap() { edgeSnapEnable = true; }
// edge snap ensures that values at the edges of the spectrum (0 and 1023) can be easily reached when sleep is enabled
inline void disableEdgeSnap() { edgeSnapEnable = false; }
inline void setActivityThreshold(float newThreshold) { activityThreshold = newThreshold; }
// the amount of movement that must take place to register as activity and start moving the output value. Defaults to 4.0
inline void setAnalogResolution(int resolution) { analogResolution = resolution; }
// if your ADC is something other than 10bit (1024), set that here
private:
int pin;
int analogResolution = 1024;
float snapMultiplier;
bool sleepEnable;
float activityThreshold = 4.0;
bool edgeSnapEnable = true;
float smoothValue;
unsigned long lastActivityMS;
float errorEMA = 0.0;
bool sleeping = false;
int rawValue;
int responsiveValue;
int prevResponsiveValue;
bool responsiveValueHasChanged;
int getResponsiveValue(int newValue);
float snapCurve(float x);
};
#endif