mirror of
https://github.com/mcgurk/Arduino-USB-HID-RetroJoystickAdapter
synced 2024-11-25 10:32:19 -05:00
293 lines
9.0 KiB
C++
293 lines
9.0 KiB
C++
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//https://www.cs.cmu.edu/~chuck/infopg/segasix.txt
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//DB9 (8=GND, 5=VCC): 1 2 3 4 5 6 7 8 9
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const uint8_t inputPinsPort1[] = { 2, 3, 4, 5, 6, 7, 8, 0, 9};
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const uint8_t inputPinsPort2[] = {10, 16, 14, 15, A0, A1, A2, 0, A3};
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// if you use two DB9 connectors solded back to back on your ATmega32u4, you should use this inputs
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//const uint8_t inputPinsPort2[] = {15, A0, A1, A2, A3, 14, 16, 0, 10};
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//#define DEBUG
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inline void translateState(uint8_t *data, uint8_t *state) {
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state[0] = ~data[0];
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state[1] = 127;
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state[2] = 127;
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if (!bitRead(data[1], 0)) state[2] = 0; /* up */
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if (!bitRead(data[1], 1)) state[2] = 255; /* down */
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if (!bitRead(data[1], 2)) state[1] = 0; /* left */
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if (!bitRead(data[1], 3)) state[1] = 255; /* right */
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}
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uint8_t J1BTN6 = 0;
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uint8_t J2BTN6 = 0;
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uint8_t plugged1 = 0;
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uint8_t plugged2 = 0;
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#include "HID.h"
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#if ARDUINO < 10606
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#error The Joystick2 library requires Arduino IDE 1.6.6 or greater. Please update your IDE.
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#endif
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#if !defined(USBCON)
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#error The Joystick2 library can only be used with a USB MCU (e.g. Arduino Leonardo, Arduino Micro, etc.).
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#endif
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#if !defined(_USING_HID)
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#error "legacy HID core (non pluggable)"
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#endif
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#define JOYSTICK_REPORT_ID 0x04
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#define JOYSTICK2_REPORT_ID 0x05
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#define JOYSTICK_DATA_SIZE 2
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#define JOYSTICK_STATE_SIZE 3
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//================================================================================
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//================================================================================
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// Joystick (Gamepad)
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#define HIDDESC_MACRO(REPORT_ID) \
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/* Joystick # */ \
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0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
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0x09, 0x04, /* USAGE (Joystick) */ \
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0xa1, 0x01, /* COLLECTION (Application) */ \
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0x85, REPORT_ID, /* REPORT_ID */ \
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/* 8 Buttons */ \
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0x05, 0x09, /* USAGE_PAGE (Button) */ \
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0x19, 0x01, /* USAGE_MINIMUM (Button 1) */ \
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0x29, 0x08, /* USAGE_MAXIMUM (Button 8) */ \
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0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
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0x25, 0x01, /* LOGICAL_MAXIMUM (1) */ \
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0x75, 0x01, /* REPORT_SIZE (1) */ \
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0x95, 0x08, /* REPORT_COUNT (8) */ \
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0x55, 0x00, /* UNIT_EXPONENT (0) */ \
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0x65, 0x00, /* UNIT (None) */ \
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0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
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/* X and Y Axis */ \
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0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
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0x09, 0x01, /* USAGE (Pointer) */ \
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0xA1, 0x00, /* COLLECTION (Physical) */ \
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0x09, 0x30, /* USAGE (x) */ \
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0x09, 0x31, /* USAGE (y) */ \
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0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
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0x26, 0xff, 0x00, /* LOGICAL_MAXIMUM (255) */ \
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0x75, 0x08, /* REPORT_SIZE (8) */ \
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0x95, 0x02, /* REPORT_COUNT (2) */ \
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0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
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0xc0, /* END_COLLECTION */ \
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0xc0 /* END_COLLECTION */
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static const uint8_t hidReportDescriptor[] PROGMEM = {
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HIDDESC_MACRO(JOYSTICK_REPORT_ID),
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HIDDESC_MACRO(JOYSTICK2_REPORT_ID)
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};
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class Joystick_ {
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private:
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uint8_t joystickId;
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uint8_t reportId;
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uint8_t olddata[JOYSTICK_DATA_SIZE];
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uint8_t state[JOYSTICK_STATE_SIZE];
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uint8_t flag;
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public:
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uint8_t type;
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uint8_t data[JOYSTICK_DATA_SIZE];
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Joystick_(uint8_t initJoystickId, uint8_t initReportId) {
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// Setup HID report structure
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static bool usbSetup = false;
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if (!usbSetup) {
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static HIDSubDescriptor node(hidReportDescriptor, sizeof(hidReportDescriptor));
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HID().AppendDescriptor(&node);
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usbSetup = true;
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}
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// Initalize State
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joystickId = initJoystickId;
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reportId = initReportId;
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data[0] = 0;
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data[1] = 0;
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memcpy(olddata, data, JOYSTICK_DATA_SIZE);
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translateState(data, state);
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sendState(1);
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}
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void updateState() {
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if (memcmp(olddata, data, JOYSTICK_DATA_SIZE)) {
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memcpy(olddata, data, JOYSTICK_DATA_SIZE);
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translateState(data, state);
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flag = 1;
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}
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}
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void sendState(uint8_t force = 0) {
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if (flag || force) {
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// HID().SendReport(Report number, array of values in same order as HID descriptor, length)
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HID().SendReport(reportId, state, JOYSTICK_STATE_SIZE);
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flag = 0;
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}
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}
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};
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Joystick_ Joystick[2] =
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{
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Joystick_(0, JOYSTICK_REPORT_ID),
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Joystick_(1, JOYSTICK2_REPORT_ID)
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};
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//================================================================================
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//================================================================================
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#define MODE_SELECT_PORT1 inputPinsPort1[6]
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#define MODE_SELECT_PORT2 inputPinsPort2[6]
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#define VCC_PORT1 inputPinsPort1[4]
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#define VCC_PORT2 inputPinsPort2[4]
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void modeSelect(uint8_t m) {
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digitalWrite(MODE_SELECT_PORT1, m);
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digitalWrite(MODE_SELECT_PORT2, m);
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delayMicroseconds(20);
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}
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void setup() {
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for (uint8_t i = 0; i < 9; i++) {
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if (inputPinsPort1[i] != 0 && i != 4 && i != 6)
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pinMode(inputPinsPort1[i], INPUT_PULLUP);
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if (inputPinsPort2[i] != 0 && i != 4 && i != 6)
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pinMode(inputPinsPort2[i], INPUT_PULLUP);
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} //without PULLUP every button are read as pressed down if controller is not connected.
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pinMode(VCC_PORT1, OUTPUT);
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pinMode(VCC_PORT2, OUTPUT);
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digitalWrite(VCC_PORT1, HIGH);
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digitalWrite(VCC_PORT2, HIGH);
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pinMode(MODE_SELECT_PORT1, OUTPUT);
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pinMode(MODE_SELECT_PORT2, OUTPUT);
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modeSelect(HIGH);
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#ifdef DEBUG
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Serial.begin(9600);
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#endif
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}
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void loop() {
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Joystick[0].data[0] = 0xff;
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Joystick[1].data[0] = 0xff;
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Joystick[0].data[1] = 0xff;
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Joystick[1].data[1] = 0xff;
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modeSelect(LOW);
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bitWrite(Joystick[0].data[1], 6, digitalRead(inputPinsPort1[2])); //detect1 j1
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bitWrite(Joystick[0].data[1], 7, digitalRead(inputPinsPort1[3])); //detect2 j1
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bitWrite(Joystick[1].data[1], 6, digitalRead(inputPinsPort2[2])); //detect1 j2
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bitWrite(Joystick[1].data[1], 7, digitalRead(inputPinsPort2[3])); //detect2 j2
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bitWrite(Joystick[0].data[0], 0, digitalRead(inputPinsPort1[5])); //A1
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bitWrite(Joystick[0].data[0], 3, digitalRead(inputPinsPort1[8])); //Start1
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bitWrite(Joystick[1].data[0], 0, digitalRead(inputPinsPort2[5])); //A2
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bitWrite(Joystick[1].data[0], 3, digitalRead(inputPinsPort2[8])); //Start2
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modeSelect(HIGH);
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for (uint8_t i = 0; i < 4; i++) {
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bitWrite(Joystick[0].data[1], i, digitalRead(inputPinsPort1[i])); //AXES1
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bitWrite(Joystick[1].data[1], i, digitalRead(inputPinsPort2[i])); //AXES2
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}
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bitWrite(Joystick[0].data[0], 1, digitalRead(inputPinsPort1[5])); //B1
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bitWrite(Joystick[0].data[0], 2, digitalRead(inputPinsPort1[8])); //C1
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bitWrite(Joystick[1].data[0], 1, digitalRead(inputPinsPort2[5])); //B2
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bitWrite(Joystick[1].data[0], 2, digitalRead(inputPinsPort2[8])); //C2
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//read X,Y,Z,mode
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modeSelect(LOW);
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modeSelect(HIGH);
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modeSelect(LOW);
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modeSelect(HIGH);
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if (J1BTN6) {
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bitWrite(Joystick[0].data[0], 4, digitalRead(inputPinsPort1[2])); //X1
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bitWrite(Joystick[0].data[0], 5, digitalRead(inputPinsPort1[1])); //Y1
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bitWrite(Joystick[0].data[0], 6, digitalRead(inputPinsPort1[0])); //Z1
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bitWrite(Joystick[0].data[0], 7, digitalRead(inputPinsPort1[3])); //mode
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}
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if (J2BTN6) {
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bitWrite(Joystick[1].data[0], 4, digitalRead(inputPinsPort2[2])); //X1
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bitWrite(Joystick[1].data[0], 5, digitalRead(inputPinsPort2[1])); //Y1
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bitWrite(Joystick[1].data[0], 6, digitalRead(inputPinsPort2[0])); //Z1
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bitWrite(Joystick[1].data[0], 7, digitalRead(inputPinsPort2[3])); //mode
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}
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//detect button mode and detect if controller is unplugged
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uint8_t detect1 = !(Joystick[0].data[1] & B11000000);
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if (!plugged1 && detect1) {
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plugged1 = 1;
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digitalWrite(VCC_PORT1, LOW);
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delay(100);
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digitalWrite(VCC_PORT1, HIGH);
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if (!digitalRead(inputPinsPort1[0]) && !digitalRead(inputPinsPort1[1])) J1BTN6 = 1;
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}
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if (!detect1) {
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plugged1 = 0;
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J1BTN6 = 0;
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}
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//detect button mode and detect if controller is unplugged
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uint8_t detect2 = !(Joystick[1].data[1] & B11000000);
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if (!plugged2 && detect2) {
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plugged2 = 1;
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digitalWrite(VCC_PORT2, LOW);
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delay(100);
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digitalWrite(VCC_PORT2, HIGH);
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if (!digitalRead(inputPinsPort2[0]) && !digitalRead(inputPinsPort2[1])) J2BTN6 = 1;
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}
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if (!detect2) {
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plugged2 = 0;
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J2BTN6 = 0;
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}
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#ifdef DEBUG
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Serial.print(" data0 j1: 0x"); Serial.print(Joystick[0].data[0], HEX);
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Serial.print(" data0 j2: 0x"); Serial.print(Joystick[1].data[0], HEX);
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Serial.print(" data1 j1: 0x"); Serial.print(Joystick[0].data[1], HEX);
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Serial.print(" data1 j2: 0x"); Serial.print(Joystick[1].data[1], HEX);
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Serial.print(" 6btn j1: 0x"); Serial.print(J1BTN6, HEX);
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Serial.print(" 6btn j2: 0x"); Serial.print(J2BTN6, HEX);
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Serial.println();
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delay(50);
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Serial.flush();
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#endif
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Joystick[0].updateState();
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Joystick[1].updateState();
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Joystick[0].sendState();
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Joystick[1].sendState();
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delayMicroseconds(1000);
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}
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