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mirror of https://github.com/mcgurk/Arduino-USB-HID-RetroJoystickAdapter synced 2024-11-24 18:12:19 -05:00
Arduino-USB-HID-RetroJoysti.../X-Arcade/x-arcade.ino
2019-04-16 14:24:43 +03:00

425 lines
9.5 KiB
C++

#include <PS2KeyRaw.h>
#define DATAPIN 3
#define IRQPIN 2
//#define DEBUG
//#define COMMANDO
//#define DECATHLON
#define UP1 0x75
#define DOWN1 0x72
#define LEFT1 0x6B
#define RIGHT1 0x74
#define START1 0x16
#define SELECT1 0x26
#define A1 0x12
#define B1 0x1A
#define C1 0x22
#define X1 0x14
#define Y1 0x11
#define Z1 0x29
#define L1 0x21
#define R1 0x2E
#define UP2 0x2D
#define DOWN2 0x2B
#define LEFT2 0x23
#define RIGHT2 0x34
#define START2 0x1E
#define SELECT2 0x25
#define A2 0x1D
#define B2 0x24
#define C2 0x54
#define X2 0x1C
#define Y2 0x1B
#define Z2 0x15
#define L2 0x5B
#define R2 0x36
inline void translateState(uint8_t *data, uint8_t *state) {
state[0] = data[0];
state[1] = data[1];
state[2] = 127;
state[3] = 127;
if (bitRead(data[2], 2)) state[2] = 0; /* up */
if (bitRead(data[2], 3)) state[2] = 255; /* down */
if (bitRead(data[2], 0)) state[3] = 0; /* left */
if (bitRead(data[2], 1)) state[3] = 255; /* right */
}
#include "HID.h"
#if ARDUINO < 10606
#error The Joystick2 library requires Arduino IDE 1.6.6 or greater. Please update your IDE.
#endif
#if !defined(USBCON)
#error The Joystick2 library can only be used with a USB MCU (e.g. Arduino Leonardo, Arduino Micro, etc.).
#endif
#if !defined(_USING_HID)
#error "legacy HID core (non pluggable)"
#endif
#define JOYSTICK_REPORT_ID 0x04
#define JOYSTICK2_REPORT_ID 0x05
#define JOYSTICK_DATA_SIZE 3
#define JOYSTICK_STATE_SIZE 4
//================================================================================
//================================================================================
// Joystick (Gamepad)
#define HIDDESC_MACRO(REPORT_ID) \
/* Joystick # */ \
0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
0x09, 0x04, /* USAGE (Joystick) */ \
0xa1, 0x01, /* COLLECTION (Application) */ \
0x85, REPORT_ID, /* REPORT_ID */ \
/* 8 Buttons */ \
0x05, 0x09, /* USAGE_PAGE (Button) */ \
0x19, 0x01, /* USAGE_MINIMUM (Button 1) */ \
0x29, 0x10, /* USAGE_MAXIMUM (Button 16) */ \
0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
0x25, 0x01, /* LOGICAL_MAXIMUM (1) */ \
0x75, 0x01, /* REPORT_SIZE (1) */ \
0x95, 0x10, /* REPORT_COUNT (16) */ \
0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
/* X and Y Axis */ \
0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \
0x09, 0x01, /* USAGE (Pointer) */ \
0xA1, 0x00, /* COLLECTION (Physical) */ \
0x09, 0x30, /* USAGE (x) */ \
0x09, 0x31, /* USAGE (y) */ \
0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \
0x26, 0xff, 0x00, /* LOGICAL_MAXIMUM (255) */ \
0x75, 0x08, /* REPORT_SIZE (8) */ \
0x95, 0x02, /* REPORT_COUNT (2) */ \
0x81, 0x02, /* INPUT (Data,Var,Abs) */ \
0xc0, /* END_COLLECTION */ \
0xc0 /* END_COLLECTION */
static const uint8_t hidReportDescriptor[] PROGMEM = {
HIDDESC_MACRO(JOYSTICK_REPORT_ID),
HIDDESC_MACRO(JOYSTICK2_REPORT_ID)
};
class Joystick_ {
private:
uint8_t joystickId;
uint8_t reportId;
uint8_t olddata[JOYSTICK_DATA_SIZE];
uint8_t state[JOYSTICK_STATE_SIZE];
uint8_t flag;
public:
uint8_t type;
uint8_t data[JOYSTICK_DATA_SIZE];
Joystick_(uint8_t initJoystickId, uint8_t initReportId) {
// Setup HID report structure
static bool usbSetup = false;
if (!usbSetup) {
static HIDSubDescriptor node(hidReportDescriptor, sizeof(hidReportDescriptor));
HID().AppendDescriptor(&node);
usbSetup = true;
}
// Initalize State
joystickId = initJoystickId;
reportId = initReportId;
data[0] = 0;
data[1] = 0;
data[2] = 0;
memcpy(olddata, data, JOYSTICK_DATA_SIZE);
translateState(data, state);
sendState(1);
}
void updateState() {
if (memcmp(olddata, data, JOYSTICK_DATA_SIZE)) {
memcpy(olddata, data, JOYSTICK_DATA_SIZE);
translateState(data, state);
flag = 1;
}
}
void sendState(uint8_t force = 0) {
if (flag || force) {
// HID().SendReport(Report number, array of values in same order as HID descriptor, length)
HID().SendReport(reportId, state, JOYSTICK_STATE_SIZE);
flag = 0;
}
}
void updateAndSendState() {
translateState(data, state);
HID().SendReport(reportId, state, JOYSTICK_STATE_SIZE);
}
};
Joystick_ Joystick[2] =
{
Joystick_(0, JOYSTICK_REPORT_ID),
Joystick_(1, JOYSTICK2_REPORT_ID)
};
//================================================================================
//================================================================================
PS2KeyRaw keyboard;
void setup() {
keyboard.begin(DATAPIN, IRQPIN);
#ifdef DEBUG
Serial.begin(115200);
Serial.println( "PS2 Raw Test of PS2 Keyboard codes" );
#endif
Joystick[0].data[0] = 0x00;
Joystick[0].data[1] = 0x00;
Joystick[0].data[2] = 0x00;
Joystick[1].data[0] = 0x00;
Joystick[1].data[1] = 0x00;
Joystick[1].data[2] = 0x00;
}
void loop() {
if (keyboard.available()) {
// read the next key
int c = keyboard.read();
uint8_t j;
if (c == 0xF0) {
#ifdef DEBUG
Serial.print("0x"); Serial.print(c, HEX); Serial.print(" ");
#endif
while (!keyboard.available()) {}
c = keyboard.read();
#ifdef DEBUG
Serial.print("0x"); Serial.println(c, HEX);
#endif
j = clearData(c);
} else {
#ifdef DEBUG
Serial.print("0x"); Serial.println(c, HEX);
#endif
j = setData(c);
}
#ifdef DEBUG
Serial.print(" data0 j1: 0x"); Serial.print(Joystick[0].data[0], HEX);
Serial.print(" data1 j1: 0x"); Serial.print(Joystick[0].data[1], HEX);
Serial.print(" data2 j1: 0x"); Serial.print(Joystick[0].data[2], HEX);
Serial.print(" data0 j2: 0x"); Serial.print(Joystick[1].data[0], HEX);
Serial.print(" data1 j2: 0x"); Serial.print(Joystick[1].data[1], HEX);
Serial.print(" data2 j2: 0x"); Serial.print(Joystick[1].data[2], HEX);
Serial.println();
Serial.flush();
#endif
//Joystick[j].updateState();
//Joystick[j].sendState();
Joystick[j].updateAndSendState();
}
}
#define SET(j,d,b) bitSet(Joystick[j].data[d], b); return j
#define UNSET(j,d,b) bitClear(Joystick[j].data[d], b); return j
#ifdef COMMANDO
#define L1_SET SET(1, 1, 0)
#define L1_UNSET UNSET(1, 1, 0)
#define R1_SET SET(1, 1, 1)
#define R1_UNSET UNSET(1, 1, 1)
#define L2_SET SET(0, 1, 0)
#define L2_UNSET UNSET(0, 1, 0)
#define R2_SET SET(0, 1, 1)
#define R2_UNSET UNSET(0, 1, 1)
#endif
#ifdef DECATHLON
#define L1_SET SET(0, 2, 2)
#define L1_UNSET UNSET(0, 2, 2)
#define R1_SET SET(0, 2, 3)
#define R1_UNSET UNSET(0, 2, 3)
#define L2_SET SET(1, 2, 2)
#define L2_UNSET UNSET(1, 2, 2)
#define R2_SET SET(1, 2, 3)
#define R2_UNSET UNSET(1, 2, 3)
#endif
inline uint8_t setData(uint8_t c) {
switch (c) {
case A1:
SET(0, 0, 0);
case B1:
SET(0, 0, 1);
case C1:
SET(0, 0, 2);
case X1:
SET(0, 0, 3);
case Y1:
SET(0, 0, 4);
case Z1:
SET(0, 0, 5);
case START1:
SET(0, 0, 6);
case SELECT1:
SET(0, 0, 7);
case L1:
#ifdef L1_SET
L1_SET;
#else
SET(0, 1, 0);
#endif
case R1:
#ifdef R1_SET
R1_SET;
#else
SET(0, 1, 1);
#endif
case UP1:
SET(0, 2, 0);
case DOWN1:
SET(0, 2, 1);
case LEFT1:
SET(0, 2, 2);
case RIGHT1:
SET(0, 2, 3);
case A2:
SET(1, 0, 0);
case B2:
SET(1, 0, 1);
case C2:
SET(1, 0, 2);
case X2:
SET(1, 0, 3);
case Y2:
SET(1, 0, 4);
case Z2:
SET(1, 0, 5);
case START2:
SET(1, 0, 6);
case SELECT2:
SET(1, 0, 7);
case L2:
#ifdef L2_SET
L2_SET;
#else
SET(1, 1, 0);
#endif
case R2:
#ifdef R2_SET
R2_SET;
#else
SET(1, 1, 1);
#endif
case UP2:
SET(1, 2, 0);
case DOWN2:
SET(1, 2, 1);
case LEFT2:
SET(1, 2, 2);
case RIGHT2:
SET(1, 2, 3);
}
}
inline uint8_t clearData(uint8_t c) {
switch (c) {
case A1:
UNSET(0, 0, 0);
case B1:
UNSET(0, 0, 1);
case C1:
UNSET(0, 0, 2);
case X1:
UNSET(0, 0, 3);
case Y1:
UNSET(0, 0, 4);
case Z1:
UNSET(0, 0, 5);
case START1:
UNSET(0, 0, 6);
case SELECT1:
UNSET(0, 0, 7);
case L1:
#ifdef L1_UNSET
L1_UNSET;
#else
UNSET(0, 1, 0);
#endif
case R1:
#ifdef R1_UNSET
R1_UNSET;
#else
UNSET(0, 1, 1);
#endif
case UP1:
UNSET(0, 2, 0);
case DOWN1:
UNSET(0, 2, 1);
case LEFT1:
UNSET(0, 2, 2);
case RIGHT1:
UNSET(0, 2, 3);
case A2:
UNSET(1, 0, 0);
case B2:
UNSET(1, 0, 1);
case C2:
UNSET(1, 0, 2);
case X2:
UNSET(1, 0, 3);
case Y2:
UNSET(1, 0, 4);
case Z2:
UNSET(1, 0, 5);
case START2:
UNSET(1, 0, 6);
case SELECT2:
UNSET(1, 0, 7);
case L2:
#ifdef L2_UNSET
L2_UNSET;
#else
UNSET(1, 1, 0);
#endif
case R2:
#ifdef R2_UNSET
R2_UNSET;
#else
UNSET(1, 1, 1);
#endif
case UP2:
UNSET(1, 2, 0);
case DOWN2:
UNSET(1, 2, 1);
case LEFT2:
UNSET(1, 2, 2);
case RIGHT2:
UNSET(1, 2, 3);
}
}