Arduino-USB-HID-RetroJoysti.../C64_4joy_adapter/old/4joy_adapter_old3.ino

152 lines
5.8 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Protovision 4 player interface / Classical Games adapter (1997)
// Arduino Pro Micro
// https://en.wikipedia.org/wiki/Commodore_64_joystick_adapters
// https://www.protovision.games/hardw/build4player.php?language=en
// http://cloud.cbm8bit.com/penfold42/joytester.zip
// https://arduino.stackexchange.com/questions/8758/arduino-interruption-on-pin-change/8926
// http://www.nongnu.org/avr-libc/user-manual/inline_asm.html
// http://ww1.microchip.com/downloads/en/devicedoc/atmel-7766-8-bit-avr-atmega16u4-32u4_datasheet.pdf
// http://ww1.microchip.com/downloads/en/devicedoc/atmel-0856-avr-instruction-set-manual.pdf
// http://www.pighixxx.net/wp-content/uploads/2016/07/pro_micro_pinout_v1_0_red.png
// https://opencircuit.shop/ProductInfo/1000378/ATmega32U4-Datasheet.pdf
// https://cdn.sparkfun.com/datasheets/Dev/Arduino/Boards/Pro_Micro_v13b.pdf
// TXD (INT3,PD3) and RXD (INT2,PD2) to userport L.
// INT2(RXD) is used for rising edge and INT3(TXD) for falling edge.
// Interrupts takes only less than 1us to change output port state after select-signal.
// Joystick port 3
// GND = GND (8)
#define up1 (~PD & _BV(7)) // 6,PD7 = (1)
#define down1 (~PC & _BV(6)) // 5,PC6 = (2)
#define left1 (~PD & _BV(4)) // 4,PD4 = (3)
#define right1 (~PD & _BV(0)) // 3,PD0 = (4)
#define fire1 (~PD & _BV(1)) // 2,PD1 = (6)
// Joystick port 4
// GND = GND (8)
#define up2 (~PF & _BV(7)) // A0,PF7 = (1)
#define down2 (~PF & _BV(6)) // A1,PF6 = (2)
#define left2 (~PF & _BV(5)) // A2,PF5 = (3)
#define right2 (~PF & _BV(4)) // A3,PF4 = (4)
#define fire2 (~PE & _BV(6)) // 7,PE6 = (6)
// Arduino <-> Userport
// VCC = +5V (2)
// GND = GND (A)
#define upC 1 // 15,PB1 = PB0 (C)
#define downC 3 // 14,PB3 = PB1 (D)
#define leftC 2 // 16,PB2 = PB2 (E)
#define rightC 6 // 10,PB6 = PB3 (F)
#define fire1C 4 // 8,PB4 = PB4 (H)
#define fire2C 5 // 9,PB5 = PB5 (J)
#define selectC (PIND & _BV(2)) // RXD,PD2(INT2)+TXD,PD3(INT3) = PB7 (L)
// LEDS (inverted):
// RX = D17,PB0
// TX = -,PD5
//volatile uint16_t last_interrupt;
//volatile uint8_t *ptr;
ISR(INT2_vect, ISR_NAKED) { // rising edge, output joystick 3
asm volatile(
" push r0 \n"
" in r0, %[gpio] \n"
" out %[pin], r0 \n"
" pop r0 \n"
" rjmp INT2_vect_part_2 \n" // go to part 2 for required prologue and epilogue
:: [pin] "I" (_SFR_IO_ADDR(PORTB)), [gpio] "I" (_SFR_IO_ADDR(GPIOR0)));
}
ISR(INT2_vect_part_2) { GPIOR2 = &GPIOR0; }
ISR(INT3_vect, ISR_NAKED) { // falling edge, output joystick 4
asm volatile(
" push r0 \n"
// " lds r0, %[gpio] \n" // GPIOR1 address is 42
" in r0, %[gpio] \n"
" out %[pin], r0 \n"
" pop r0 \n"
" rjmp INT3_vect_part_2 \n" // go to part 2 for required prologue and epilogue
:: [pin] "I" (_SFR_IO_ADDR(PORTB)), [gpio] "I" (_SFR_IO_ADDR(GPIOR1)));
//:: [pin] "I" (_SFR_IO_ADDR(PORTB)), [gpio] "M" (_SFR_MEM_ADDR(GPIOR1)));
}
ISR(INT3_vect_part_2) { GPIOR2 = &GPIOR1; }
void setup() {
DDRB = 0xff; PORTB = 0xff; //all PB-ports are outputs and high (0xff = zero state, because signals are inverted)
DDRF = 0; PORTF = 0xff; // all PF-ports are inputs with pullups
DDRD = B00100000; PORTD = B11110011; // all PD-ports are inputs (except PD5) with pullups (PD2,PD3 without pullup)
pinMode(5, INPUT_PULLUP); // pin5 (PC6) is input
pinMode(7, INPUT_PULLUP); // pin7 (PE6) is input
if (selectC) GPIOR2 = &GPIOR0; else GPIOR2 = &GPIOR1;
GPIOR0 = 0xff; GPIOR1 = 0xff; // start from zero state (signals are inverted)
TIMSK0 = 0; // disable timer0 interrupts (Arduino Uno/Pro Micro millis()/micros() update ISR)
EICRA = B10110000; // INT2 rising edge on RXD (Bxx11xxxx), INT3 - falling edge on TXD (B10xxxxxx)
EIMSK = B1100; // enable INT2 (Bx1xx) and INT3 (B1xxx)
//Serial.begin(115200);
//PORTD &= ~_BV(5); // TX-LED on
// We can't use millis() or micros() because Timer0 interrupts are disabled. We use 16-bit Timer1 with 1024 prescaler as "clock".
/*TIMSK1 = 0; // disable timer1 interrupts
TCCR1A = 0;
TCCR1B = B00000101; // Timer1, normal mode, prescaler 1024. One tick is 64us.
TCNT1 = 0; // reset Timer1 counter*/
}
void loop() {
uint8_t PF, PD, PC, PE;
PF = PINF; PD = PIND; PC = PINC; PE = PINE;
uint8_t joy1 = 0xff; uint8_t joy2 = 0xff; // all signals are inverted
if (up1) bitClear(joy1,upC);
if (down1) bitClear(joy1,downC);
if (left1) bitClear(joy1,leftC);
if (right1) bitClear(joy1,rightC);
if (up2) bitClear(joy2,upC);
if (down2) bitClear(joy2,downC);
if (left2) bitClear(joy2,leftC);
if (right2) bitClear(joy2,rightC);
if (fire1) { bitClear(joy1,fire1C); bitClear(joy2,fire1C); }
if (fire2) { bitClear(joy1,fire2C); bitClear(joy2,fire2C); }
if (GPIOR2 == &GPIOR0) { PORTD &= ~_BV(5); } else { PORTD |= _BV(5); } //TX-LED on, if joystick 3 is activated
if (GPIOR2 == &GPIOR1) { bitClear(joy2,0); } //RX-LED on, if joystick 4 is activated
GPIOR0 = joy1; GPIOR1 = joy2;
//PORTB = *ptr; // is this atomic? probably, because ptr is 6-bit pointer. nope...
noInterrupts();
PORTB = *((unsigned int *)GPIOR2);
//ec8: eb b5 in r30, 0x2b ; 43
//eca: f0 e0 ldi r31, 0x00 ; 0
//ecc: 80 81 ld r24, Z
//ece: 85 b9 out 0x05, r24 ; 5
interrupts();
/*asm volatile(
" clr r31 \n" //Z is r31:r30. Z is pointer.
" cli \n"
" lds r30, %[gpio] \n"
" ld __tmp_reg__, Z \n"
" sts %[pin], __tmp_reg__ \n"
" sei \n"
:: [pin] "M" (_SFR_MEM_ADDR(PORTB)), [gpio] "M" (_SFR_MEM_ADDR(GPIOR2)) : "r30", "r31");*/
//ed2: ff 27 eor r31, r31
//ed4: f8 94 cli
//ed6: e0 91 4b 00 lds r30, 0x004B ; 0x80004b <__TEXT_REGION_LENGTH__+0x7e004b>
//eda: 00 80 ld r0, Z
//edc: 00 92 25 00 sts 0x0025, r0 ; 0x800025 <__TEXT_REGION_LENGTH__+0x7e0025>
//ee0: 78 94 sei
//delayMicroseconds(10);
//uint16_t koe = ptr;
//Serial.println(koe, HEX);
//delayMicroseconds(10000);
}