// Protovision 4 player interface / Classical Games adapter (1997) // Arduino Pro Micro // https://en.wikipedia.org/wiki/Commodore_64_joystick_adapters // https://www.protovision.games/hardw/build4player.php?language=en // http://cloud.cbm8bit.com/penfold42/joytester.zip // https://arduino.stackexchange.com/questions/8758/arduino-interruption-on-pin-change/8926 // http://www.nongnu.org/avr-libc/user-manual/inline_asm.html // http://ww1.microchip.com/downloads/en/devicedoc/atmel-7766-8-bit-avr-atmega16u4-32u4_datasheet.pdf // http://ww1.microchip.com/downloads/en/devicedoc/atmel-0856-avr-instruction-set-manual.pdf // http://www.pighixxx.net/wp-content/uploads/2016/07/pro_micro_pinout_v1_0_red.png // https://opencircuit.shop/ProductInfo/1000378/ATmega32U4-Datasheet.pdf // https://cdn.sparkfun.com/datasheets/Dev/Arduino/Boards/Pro_Micro_v13b.pdf // TXD (INT3,PD3) and RXD (INT2,PD2) to userport L. // INT2(RXD) is used for rising edge and INT3(TXD) for falling edge. // Interrupts takes only less than 1us to change output port state after select-signal. // Joystick port 3 // GND = GND (8) #define up1 (~PD & _BV(7)) // 6,PD7 = (1) #define down1 (~PC & _BV(6)) // 5,PC6 = (2) #define left1 (~PD & _BV(4)) // 4,PD4 = (3) #define right1 (~PD & _BV(0)) // 3,PD0 = (4) #define fire1 (~PD & _BV(1)) // 2,PD1 = (6) // Joystick port 4 // GND = GND (8) #define up2 (~PF & _BV(7)) // A0,PF7 = (1) #define down2 (~PF & _BV(6)) // A1,PF6 = (2) #define left2 (~PF & _BV(5)) // A2,PF5 = (3) #define right2 (~PF & _BV(4)) // A3,PF4 = (4) #define fire2 (~PE & _BV(6)) // 7,PE6 = (6) // Arduino <-> Userport // VCC = +5V (2) // GND = GND (A) // TXD+RXD = Select = PB7 (L) #define upC 1 // 15,PB1 = PB0 (C) #define downC 3 // 14,PB3 = PB1 (D) #define leftC 2 // 16,PB2 = PB2 (E) #define rightC 6 // 10,PB6 = PB3 (F) #define fire1C 4 // 8,PB4 = PB4 (H) #define fire2C 5 // 9,PB5 = PB5 (J) // LEDS (inverted): // RX = D17,PB0 // TX = -,PD5 //volatile uint16_t last_interrupt; volatile uint8_t *ptr; ISR(INT2_vect, ISR_NAKED) { // rising edge, output joystick 3 asm volatile( //" push r0 \n" // save register r0 //" lds r0, output1 \n" " out %[pin], %[gpio] \n" // GPIOR0 address is 30, so we can use it directly with out-command (which works with 0-31) //" pop r0 \n" // restore previous r0 " rjmp INT2_vect_part_2 \n" // go to part 2 for required prologue and epilogue :: [pin] "I" (_SFR_IO_ADDR(PORTB)), [gpio] "I" (_SFR_IO_ADDR(GPIOR0))); } //ISR(INT2_vect_part_2) { ptr = &GPIOR0; last_interrupt = TCNT1; } ISR(INT2_vect_part_2) { ptr = &GPIOR0; } ISR(INT3_vect, ISR_NAKED) { // falling edge, output joystick 4 asm volatile( " push r0 \n" // save register r0 " lds r0, %[gpio] \n" // GPIOR1 address is 42 and out-command works only with 0-31 " out %[pin], r0 \n" // so we need lds-command and r0 register " pop r0 \n" // restore previous r0 " rjmp INT3_vect_part_2 \n" // go to part 2 for required prologue and epilogue :: [pin] "I" (_SFR_IO_ADDR(PORTB)), [gpio] "I" (_SFR_IO_ADDR(GPIOR1))); } //ISR(INT3_vect_part_2) { ptr = &GPIOR1; last_interrupt = TCNT1; } ISR(INT3_vect_part_2) { ptr = &GPIOR1; } void setup() { ptr = &GPIOR0; pinMode(5, INPUT_PULLUP); // pin5 (PC6) is input pinMode(7, INPUT_PULLUP); // pin7 (PE6) is input DDRB = 0xff; //all PB-ports are outputs DDRF = 0; PORTF = 0xff; // all PF-ports are inputs with pullups DDRD = B00100000; PORTD = B11010011; // all PD-ports are inputs (except PD5) with pullups (PD2,PD3 without pullup), TX-LED on TIMSK0 = 0; // disable timer0 interrupts (Arduino Uno/Pro Micro millis()/micros() update ISR) EICRA = B10110000; // INT2 – rising edge on RXD (Bxx11xxxx), INT3 - falling edge on TXD (B10xxxxxx) EIMSK = B1100; // enable INT2 (Bx1xx) and INT3 (B1xxx) //Serial.begin(115200); //PORTD &= ~_BV(5); // TX-LED on // We can't use millis() or micros() because Timer0 interrupts are disabled. We use 16-bit Timer1 with 1024 prescaler as "clock". /*TIMSK1 = 0; // disable timer1 interrupts TCCR1A = 0; TCCR1B = B00000101; // Timer1, normal mode, prescaler 1024. One tick is 64us. TCNT1 = 0; // reset Timer1 counter*/ } volatile uint8_t joy1, joy2; void loop() { uint8_t PF, PD, PC, PE; PF = PINF; PD = PIND; PC = PINC; PE = PINE; joy1 = 0xff; joy2 = 0xff; // all signals are inverted if (up1) bitClear(joy1,upC); if (down1) bitClear(joy1,downC); if (left1) bitClear(joy1,leftC); if (right1) bitClear(joy1,rightC); if (up2) bitClear(joy2,upC); if (down2) bitClear(joy2,downC); if (left2) bitClear(joy2,leftC); if (right2) bitClear(joy2,rightC); if (fire1) { bitClear(joy1,fire1C); bitClear(joy2,fire1C); } if (fire2) { bitClear(joy1,fire2C); bitClear(joy2,fire2C); } if (ptr == &GPIOR0) { PORTD &= ~_BV(5); } else { PORTD |= _BV(5); } //TX-LED on, if joystick 3 are activated if (ptr == &GPIOR1) { bitClear(joy2,0); } //RX-LED on, if joystick 4 are activated GPIOR0 = joy1; GPIOR1 = joy2; PORTB = *ptr; // is this atomic? probably, because ptr is 6-bit pointer. //delayMicroseconds(10); //uint16_t koe = ptr; //Serial.println(koe, HEX); //delayMicroseconds(10000); }