#include #define DATAPIN 4 #define IRQPIN 3 #define oUP1 5 #define oDOWN1 6 #define oLEFT1 7 #define oRIGHT1 8 #define oFIRE1 9 #define oUP2 A0 #define oDOWN2 15 #define oLEFT2 14 #define oRIGHT2 16 #define oFIRE2 10 //#define DEBUG //#define COMMANDO //#define DECATHLON #define UP1 0x75 #define DOWN1 0x72 #define LEFT1 0x6B #define RIGHT1 0x74 #define START1 0x16 #define SELECT1 0x26 #define A1 0x12 #define B1 0x1A #define C1 0x22 #define X1 0x14 #define Y1 0x11 #define Z1 0x29 #define L1 0x21 #define R1 0x2E #define UP2 0x2D #define DOWN2 0x2B #define LEFT2 0x23 #define RIGHT2 0x34 #define START2 0x1E #define SELECT2 0x25 #define A2 0x1D #define B2 0x24 #define C2 0x54 #define X2 0x1C #define Y2 0x1B #define Z2 0x15 #define L2 0x5B #define R2 0x36 inline void translateState(uint8_t *data, uint8_t *state) { state[0] = data[0]; state[1] = data[1]; state[2] = 127; state[3] = 127; if (bitRead(data[2], 2)) state[2] = 0; /* up */ if (bitRead(data[2], 3)) state[2] = 255; /* down */ if (bitRead(data[2], 0)) state[3] = 0; /* left */ if (bitRead(data[2], 1)) state[3] = 255; /* right */ } #include "HID.h" #if ARDUINO < 10606 #error The Joystick2 library requires Arduino IDE 1.6.6 or greater. Please update your IDE. #endif #if !defined(USBCON) #error The Joystick2 library can only be used with a USB MCU (e.g. Arduino Leonardo, Arduino Micro, etc.). #endif #if !defined(_USING_HID) #error "legacy HID core (non pluggable)" #endif #define JOYSTICK_REPORT_ID 0x04 #define JOYSTICK2_REPORT_ID 0x05 #define JOYSTICK_DATA_SIZE 3 #define JOYSTICK_STATE_SIZE 4 //================================================================================ //================================================================================ // Joystick (Gamepad) #define HIDDESC_MACRO(REPORT_ID) \ /* Joystick # */ \ 0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \ 0x09, 0x04, /* USAGE (Joystick) */ \ 0xa1, 0x01, /* COLLECTION (Application) */ \ 0x85, REPORT_ID, /* REPORT_ID */ \ /* 8 Buttons */ \ 0x05, 0x09, /* USAGE_PAGE (Button) */ \ 0x19, 0x01, /* USAGE_MINIMUM (Button 1) */ \ 0x29, 0x10, /* USAGE_MAXIMUM (Button 16) */ \ 0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \ 0x25, 0x01, /* LOGICAL_MAXIMUM (1) */ \ 0x75, 0x01, /* REPORT_SIZE (1) */ \ 0x95, 0x10, /* REPORT_COUNT (16) */ \ 0x81, 0x02, /* INPUT (Data,Var,Abs) */ \ /* X and Y Axis */ \ 0x05, 0x01, /* USAGE_PAGE (Generic Desktop) */ \ 0x09, 0x01, /* USAGE (Pointer) */ \ 0xA1, 0x00, /* COLLECTION (Physical) */ \ 0x09, 0x30, /* USAGE (x) */ \ 0x09, 0x31, /* USAGE (y) */ \ 0x15, 0x00, /* LOGICAL_MINIMUM (0) */ \ 0x26, 0xff, 0x00, /* LOGICAL_MAXIMUM (255) */ \ 0x75, 0x08, /* REPORT_SIZE (8) */ \ 0x95, 0x02, /* REPORT_COUNT (2) */ \ 0x81, 0x02, /* INPUT (Data,Var,Abs) */ \ 0xc0, /* END_COLLECTION */ \ 0xc0 /* END_COLLECTION */ static const uint8_t hidReportDescriptor[] PROGMEM = { HIDDESC_MACRO(JOYSTICK_REPORT_ID), HIDDESC_MACRO(JOYSTICK2_REPORT_ID) }; class Joystick_ { private: uint8_t joystickId; uint8_t reportId; uint8_t olddata[JOYSTICK_DATA_SIZE]; uint8_t state[JOYSTICK_STATE_SIZE]; uint8_t flag; public: uint8_t type; uint8_t data[JOYSTICK_DATA_SIZE]; Joystick_(uint8_t initJoystickId, uint8_t initReportId) { // Setup HID report structure static bool usbSetup = false; if (!usbSetup) { static HIDSubDescriptor node(hidReportDescriptor, sizeof(hidReportDescriptor)); HID().AppendDescriptor(&node); usbSetup = true; } // Initalize State joystickId = initJoystickId; reportId = initReportId; data[0] = 0; data[1] = 0; data[2] = 0; memcpy(olddata, data, JOYSTICK_DATA_SIZE); translateState(data, state); sendState(1); } void updateState() { if (memcmp(olddata, data, JOYSTICK_DATA_SIZE)) { memcpy(olddata, data, JOYSTICK_DATA_SIZE); translateState(data, state); flag = 1; } } void sendState(uint8_t force = 0) { if (flag || force) { // HID().SendReport(Report number, array of values in same order as HID descriptor, length) HID().SendReport(reportId, state, JOYSTICK_STATE_SIZE); flag = 0; } } void updateAndSendState() { translateState(data, state); HID().SendReport(reportId, state, JOYSTICK_STATE_SIZE); } }; Joystick_ Joystick[2] = { Joystick_(0, JOYSTICK_REPORT_ID), Joystick_(1, JOYSTICK2_REPORT_ID) }; //================================================================================ //================================================================================ PS2KeyRaw keyboard; void setup() { keyboard.begin(DATAPIN, IRQPIN); Serial.begin(115200); Serial.println( "PS2 Raw Test of PS2 Keyboard codes" ); /*pinMode(oUP1, OUTPUT); digitalWrite(oUP1, HIGH); pinMode(oDOWN1, OUTPUT); digitalWrite(oDOWN1, HIGH); pinMode(oLEFT1, OUTPUT); digitalWrite(oLEFT1, HIGH); pinMode(oRIGHT1, OUTPUT); digitalWrite(oRIGHT1, HIGH); pinMode(oFIRE1, OUTPUT); digitalWrite(oFIRE1, HIGH); pinMode(oUP2, OUTPUT); digitalWrite(oUP2, HIGH); pinMode(oDOWN2, OUTPUT); digitalWrite(oDOWN2, HIGH); pinMode(oLEFT2, OUTPUT); digitalWrite(oLEFT2, HIGH); pinMode(oRIGHT2, OUTPUT); digitalWrite(oRIGHT2, HIGH); pinMode(oFIRE2, OUTPUT); digitalWrite(oFIRE2, HIGH);*/ pinMode(oUP1, INPUT); pinMode(oDOWN1, INPUT); pinMode(oLEFT1, INPUT); pinMode(oRIGHT1, INPUT); pinMode(oFIRE1, INPUT); pinMode(oUP2, INPUT); pinMode(oDOWN2, INPUT); pinMode(oLEFT2, INPUT); pinMode(oRIGHT2, INPUT); pinMode(oFIRE2, INPUT); } void loop() { if (keyboard.available()) { // read the next key int c = keyboard.read(); uint8_t j; if (c == 0xF0) { #ifdef DEBUG Serial.print("0x"); Serial.print(c, HEX); Serial.print(" "); #endif while (!keyboard.available()) {} c = keyboard.read(); #ifdef DEBUG Serial.print("0x"); Serial.println(c, HEX); #endif j = clearData(c); clearDataC64(c); } else { #ifdef DEBUG Serial.print("0x"); Serial.println(c, HEX); #endif j = setData(c); setDataC64(c); } #ifdef DEBUG Serial.print(" data0 j1: 0x"); Serial.print(Joystick[0].data[0], HEX); Serial.print(" data1 j1: 0x"); Serial.print(Joystick[0].data[1], HEX); Serial.print(" data2 j1: 0x"); Serial.print(Joystick[0].data[2], HEX); Serial.print(" data0 j2: 0x"); Serial.print(Joystick[1].data[0], HEX); Serial.print(" data1 j2: 0x"); Serial.print(Joystick[1].data[1], HEX); Serial.print(" data2 j2: 0x"); Serial.print(Joystick[1].data[2], HEX); Serial.println(); Serial.flush(); #endif Joystick[j].updateAndSendState(); } } /*#define SET64(p) digitalWrite(p, LOW); break; #define UNSET64(p) digitalWrite(p, HIGH); break;*/ #define SET64(p) pinMode(p, OUTPUT); break; #define UNSET64(p) pinMode(p, INPUT); break; inline void setDataC64(uint8_t c) { switch (c) { case A1: case B1: case START1: case SELECT1: SET64(oFIRE1); case X1: case Y1: SET64(oFIRE2); case C1: SET64(oDOWN1); case Z1: SET64(oUP1); case L1: SET64(oLEFT1); case R1: SET64(oRIGHT1); case UP1: SET64(oUP1); case DOWN1: SET64(oDOWN1); case LEFT1: SET64(oLEFT1); case RIGHT1: SET64(oRIGHT1); case A2: case B2: case START2: case SELECT2: SET64(oFIRE2); case X2: case Y2: SET64(oFIRE1); case C2: SET64(oDOWN2); case Z2: SET64(oUP2); case L2: SET64(oLEFT2); case R2: SET64(oRIGHT2); case UP2: SET64(oUP2); case DOWN2: SET64(oDOWN2); case LEFT2: SET64(oLEFT2); case RIGHT2: SET64(oRIGHT2); } } inline void clearDataC64(uint8_t c) { switch (c) { case A1: case B1: case START1: case SELECT1: UNSET64(oFIRE1); case X1: case Y1: UNSET64(oFIRE2); case C1: UNSET64(oDOWN1); case Z1: UNSET64(oUP1); case L1: UNSET64(oLEFT1); case R1: UNSET64(oRIGHT1); case UP1: UNSET64(oUP1); case DOWN1: UNSET64(oDOWN1); case LEFT1: UNSET64(oLEFT1); case RIGHT1: UNSET64(oRIGHT1); case A2: case B2: case START2: case SELECT2: UNSET64(oFIRE2); case X2: case Y2: UNSET64(oFIRE1); case C2: UNSET64(oDOWN2); case Z2: UNSET64(oUP2); case L2: UNSET64(oLEFT2); case R2: UNSET64(oRIGHT2); case UP2: UNSET64(oUP2); case DOWN2: UNSET64(oDOWN2); case LEFT2: UNSET64(oLEFT2); case RIGHT2: UNSET64(oRIGHT2); } } //-------------------------------------------------------------------- // USB //-------------------------------------------------------------------- #define SET(j,d,b) bitSet(Joystick[j].data[d], b); return j #define UNSET(j,d,b) bitClear(Joystick[j].data[d], b); return j #ifdef COMMANDO //swap two bottom buttons between joysticks #define L1_SET SET(1, 1, 0) #define L1_UNSET UNSET(1, 1, 0) #define R1_SET SET(1, 1, 1) #define R1_UNSET UNSET(1, 1, 1) #define L2_SET SET(0, 1, 0) #define L2_UNSET UNSET(0, 1, 0) #define R2_SET SET(0, 1, 1) #define R2_UNSET UNSET(0, 1, 1) #endif #ifdef DECATHLON //two bottom buttons left and right directions #define L1_SET SET(0, 2, 2) #define L1_UNSET UNSET(0, 2, 2) #define R1_SET SET(0, 2, 3) #define R1_UNSET UNSET(0, 2, 3) #define L2_SET SET(1, 2, 2) #define L2_UNSET UNSET(1, 2, 2) #define R2_SET SET(1, 2, 3) #define R2_UNSET UNSET(1, 2, 3) #endif inline uint8_t setData(uint8_t c) { switch (c) { case A1: SET(0, 0, 0); case B1: SET(0, 0, 1); case C1: SET(0, 0, 2); case X1: SET(0, 0, 3); case Y1: SET(0, 0, 4); case Z1: SET(0, 0, 5); case START1: SET(0, 0, 6); case SELECT1: SET(0, 0, 7); case L1: #ifdef L1_SET L1_SET; #else SET(0, 1, 0); #endif case R1: #ifdef R1_SET R1_SET; #else SET(0, 1, 1); #endif case UP1: SET(0, 2, 0); case DOWN1: SET(0, 2, 1); case LEFT1: SET(0, 2, 2); case RIGHT1: SET(0, 2, 3); case A2: SET(1, 0, 0); case B2: SET(1, 0, 1); case C2: SET(1, 0, 2); case X2: SET(1, 0, 3); case Y2: SET(1, 0, 4); case Z2: SET(1, 0, 5); case START2: SET(1, 0, 6); case SELECT2: SET(1, 0, 7); case L2: #ifdef L2_SET L2_SET; #else SET(1, 1, 0); #endif case R2: #ifdef R2_SET R2_SET; #else SET(1, 1, 1); #endif case UP2: SET(1, 2, 0); case DOWN2: SET(1, 2, 1); case LEFT2: SET(1, 2, 2); case RIGHT2: SET(1, 2, 3); } } inline uint8_t clearData(uint8_t c) { switch (c) { case A1: UNSET(0, 0, 0); case B1: UNSET(0, 0, 1); case C1: UNSET(0, 0, 2); case X1: UNSET(0, 0, 3); case Y1: UNSET(0, 0, 4); case Z1: UNSET(0, 0, 5); case START1: UNSET(0, 0, 6); case SELECT1: UNSET(0, 0, 7); case L1: #ifdef L1_UNSET L1_UNSET; #else UNSET(0, 1, 0); #endif case R1: #ifdef R1_UNSET R1_UNSET; #else UNSET(0, 1, 1); #endif case UP1: UNSET(0, 2, 0); case DOWN1: UNSET(0, 2, 1); case LEFT1: UNSET(0, 2, 2); case RIGHT1: UNSET(0, 2, 3); case A2: UNSET(1, 0, 0); case B2: UNSET(1, 0, 1); case C2: UNSET(1, 0, 2); case X2: UNSET(1, 0, 3); case Y2: UNSET(1, 0, 4); case Z2: UNSET(1, 0, 5); case START2: UNSET(1, 0, 6); case SELECT2: UNSET(1, 0, 7); case L2: #ifdef L2_UNSET L2_UNSET; #else UNSET(1, 1, 0); #endif case R2: #ifdef R2_UNSET R2_UNSET; #else UNSET(1, 1, 1); #endif case UP2: UNSET(1, 2, 0); case DOWN2: UNSET(1, 2, 1); case LEFT2: UNSET(1, 2, 2); case RIGHT2: UNSET(1, 2, 3); } }