# scas xarcade_mister.txt xarcade_mister.bin # scwr xarcade_mister.bin # important!: force set2ext # https://mister-devel.github.io/MkDocs_MiSTer/advanced/diy2parcade/ # /media/fat/MiSTer.ini: # jamma_vid=16C0 # jamma_pid=047D # then from main menu: "Define Joystick buttons" # (P2 buttons will be automatically assigned the same as for P1) # layout I set to MiSTer "Define Joystick buttons": # X Y MENU # A B OK # L R # LEFT SIDE BUTTON = SELECT # BUTTON WITH ONE HUMAN FIGURE = START # (B works as BACK, so MiSTer menu can be used with MENU, OK and B) # X-Arcade: # Letters used in X-Arcade layout: # X Y Z # A B C # L R # Left side: # UP1 = PAD_8 (0x75) # DOWN1 = PAD_2 (0x72) # LEFT1 = PAD_4 (0x6b) # RIGHT1 = PAD_6 (0x74) # SELECT1 (left "flipper" button) = 3 (0x26) # START1 (button with one human figure) = 1 (0x16) # A1 = LSHIFT (0x12) # B1 = Z (0x1a) # C1 = X (0x22) # X1 = LCTRL (0x14) # Y1 = LALT (0x11) # Z1 = SPACE (0x29) # L1 = C (0x21) # R1 = 5 (0x2e) # Right side: # UP2 = R (0x2d) # DOWN2 = F (0x2b) # LEFT2 = D (0x23) # RIGHT2 = G (0x34) # SELECT2 = 4 (0x25) # START2 = 2 (0x1e) # A2 = W (0x1d) # B2 = E (0x24) # C2 = LEFT_BRACE (0x54) # X2 = A (0x1c) # Y2 = S (0x1b) # Z2 = Q (0x15) # L2 = RIGHT_BRACE (0x5b) # R2 = 6 (0x36) # not enough buttons to support these: # 9, Test # TAB, Tab (shift + 1P right) # ENTER, Enter (shift + 1P left) # P, P (pause) (shift + 1P down) # F1, Service # F2, Test # F3, Tilt remapblock # left controller 3 5 # SELECT1 -> 1P coin #1 1 # START1 -> 1P start (shift key) PAD_8 UP # UP1 -> 1P up PAD_2 DOWN # DOWN1 -> 1P down PAD_4 LEFT # LEFT1 -> 1P left PAD_6 RIGHT # RIGHT1 -> 1P right LSHIFT LCTRL # A1 -> 1P button 1 Z LALT # B1 -> 1P button 2 X SPACE # C1 -> 1P button 3 LCTRL LSHIFT # X1 -> 1P button 4 LALT Z # Y1 -> 1P button 5 SPACE X # Z1 -> 1P button 6 C C # L1 -> 1P button 7 5 V # R1 -> 1P button 8 # right controller 4 6 # SELECT2 -> 2P coin #2 2 # START2 -> 2P start (shift key) #R R # UP2 -> 2P up #F F # DOWN2 -> 2P down #D D # LEFT2 -> 2P left #G G # RIGHT2 -> 2P right W A # A2 -> 2P button 1 E S # B2 -> 2P button 2 LEFT_BRACE Q # C2 -> 2P button 3 A W # X2 -> 2P button 4 S I # Y2 -> 2P button 5 Q K # Z2 -> 2P button 6 RIGHT_BRACE J # L2 -> 2P button 7 6 L # R2 -> 2P button 8 endblock