diff --git a/Examples/README.md b/Examples/README.md deleted file mode 100644 index e1d3349..0000000 --- a/Examples/README.md +++ /dev/null @@ -1,2 +0,0 @@ -#Note -This files are not maintained, and are only for test proposes. diff --git a/Examples/RetroJoystickAdapter-2xNES.ino b/Examples/RetroJoystickAdapter-2xNES.ino deleted file mode 100644 index 1f55d44..0000000 --- a/Examples/RetroJoystickAdapter-2xNES.ino +++ /dev/null @@ -1,127 +0,0 @@ -/* -Description: Interfacing a 2-port NES controller with a PC with an Arduino. -Coded by: Prodigity -Date: 1 December 2011 -Revision: V0.93 (beta) -Modified by: Matt Booth (20 December 2014) -Adapted for USB (ATmega32U4, 5V) by Kurg 3.9.2016 -*/ - -#include "Joystick2.h" - -#define EVENTS_TOTAL 4+2+2 //4 directions, 2 fire-buttons and Start + Select - -uint8_t lastStatusPort1[EVENTS_TOTAL]; -uint8_t newStatusPort1[EVENTS_TOTAL]; -uint8_t lastStatusPort2[EVENTS_TOTAL]; -uint8_t newStatusPort2[EVENTS_TOTAL]; - - -#define CLOCK1 7 -#define LATCH1 8 -#define DATA1 9 - -#define CLOCK2 2 -#define LATCH2 3 -#define DATA2 4 - -// http://www.mit.edu/~tarvizo/nes-controller.html - - -void setup() { - - //clear statusarrays (1=OFF, 0=ON) - for (uint8_t i = 0; i < EVENTS_TOTAL; i++) { - lastStatusPort1[i] = 1; - newStatusPort1[i] = 1; - lastStatusPort2[i] = 1; - newStatusPort2[i] = 1; - } - - pinMode(LATCH1, OUTPUT); - pinMode(CLOCK1, OUTPUT); - pinMode(DATA1, INPUT); - pinMode(LATCH2, OUTPUT); - pinMode(CLOCK2, OUTPUT); - pinMode(DATA2, INPUT); - - Joystick[0].begin(false); - Joystick[1].begin(false); -} - - -uint8_t flag1 = 0; -uint8_t flag2 = 0; - - -void loop() { - - ReadNESjoy(); - - //check for changes - do not raise a flag if nothing changes - for (uint8_t i=0; i < EVENTS_TOTAL; i++) { - if (newStatusPort1[i] != lastStatusPort1[i]) { - lastStatusPort1[i] = newStatusPort1[i]; - flag1 = 1; - } - if (newStatusPort2[i] != lastStatusPort2[i]) { - lastStatusPort2[i] = newStatusPort2[i]; - flag2 = 1; - } - } - - if (flag1) { - Joystick[0].setYAxis(0); - Joystick[0].setXAxis(0); - if (!newStatusPort1[4]) Joystick[0].setYAxis(-127); //UP - if (!newStatusPort1[5]) Joystick[0].setYAxis(127); //DOWN - if (!newStatusPort1[6]) Joystick[0].setXAxis(-127); //LEFT - if (!newStatusPort1[7]) Joystick[0].setXAxis(127); //RIGHT - Joystick[0].setButton(0, !newStatusPort1[0]); //BUTTON1 (A) - Joystick[0].setButton(1, !newStatusPort1[1]); //BUTTON2 (B) - Joystick[0].setButton(2, !newStatusPort1[2]); //BUTTON3 (Select) - Joystick[0].setButton(3, !newStatusPort1[3]); //BUTTON4 (Start) - } - - if (flag2) { - Joystick[1].setYAxis(0); - Joystick[1].setXAxis(0); - if (!newStatusPort2[4]) Joystick[1].setYAxis(-127); //UP - if (!newStatusPort2[5]) Joystick[1].setYAxis(127); //DOWN - if (!newStatusPort2[6]) Joystick[1].setXAxis(-127); //LEFT - if (!newStatusPort2[7]) Joystick[1].setXAxis(127); //RIGHT - Joystick[1].setButton(0, !newStatusPort2[0]); //BUTTON1 (A) - Joystick[1].setButton(1, !newStatusPort2[1]); //BUTTON2 (B) - Joystick[1].setButton(2, !newStatusPort2[2]); //BUTTON3 (Select) - Joystick[1].setButton(3, !newStatusPort2[3]); //BUTTON4 (Start) - } - - if (flag1) Joystick[0].sendState(); - if (flag2) Joystick[1].sendState(); - flag1 = 0; - flag2 = 0; - -} - -#define latchlow digitalWrite(LATCH1, LOW); digitalWrite(LATCH2, LOW); -#define latchhigh digitalWrite(LATCH1, HIGH); digitalWrite(LATCH2, HIGH) -#define clocklow digitalWrite(CLOCK1, LOW); digitalWrite(CLOCK2, LOW) -#define clockhigh digitalWrite(CLOCK1, HIGH); digitalWrite(CLOCK2, HIGH) -#define wait delayMicroseconds(12) - -void ReadNESjoy() { - latchlow; - clocklow; - latchhigh; - wait; - latchlow; - - for (int i = 0; i < 8; i++) { - newStatusPort1[i] = digitalRead(DATA1); - newStatusPort2[i] = digitalRead(DATA2); - clockhigh; - wait; - clocklow; - wait; - } -} diff --git a/Examples/RetroJoystickAdapter-NES.ino b/Examples/RetroJoystickAdapter-NES.ino deleted file mode 100644 index 1a620a0..0000000 --- a/Examples/RetroJoystickAdapter-NES.ino +++ /dev/null @@ -1,78 +0,0 @@ -/* -Description: Interfacing a NES controller with a PC with an Arduino. -Coded by: Prodigity -Date: 1 December 2011 -Revision: V0.93 (beta) -Modified by: Matt Booth (20 December 2014) -Adapted for USB (ATmega32U4, 5V) by Kurg 3.9.2016 -*/ - -#include "Joystick2.h" - -uint8_t lastStatusPort1 = 0xff; -uint8_t newStatusPort1 = 0xff; - - -const int latch = 8; -const int clock = 9; -const int data = 7; - -#define latchlow digitalWrite(latch, LOW) -#define latchhigh digitalWrite(latch, HIGH) -#define clocklow digitalWrite(clock, LOW) -#define clockhigh digitalWrite(clock, HIGH) -#define dataread digitalRead(data) - -// http://www.mit.edu/~tarvizo/nes-controller.html -#define wait delayMicroseconds(12) - -byte output; - -void setup() { - -// Serial.begin(9600); - pinMode(latch, OUTPUT); - pinMode(clock, OUTPUT); - pinMode(data, INPUT); - - Joystick[0].begin(false); -} - -void loop() { - output = 0; - ReadNESjoy(); - //Serial.println(output,BIN); - newStatusPort1 = output; - if (lastStatusPort1 != newStatusPort1) { - Joystick[0].setYAxis(0); - Joystick[0].setXAxis(0); - if (!bitRead(newStatusPort1,4)) Joystick[0].setYAxis(-127); //UP - if (!bitRead(newStatusPort1,5)) Joystick[0].setYAxis(127); //DOWN - if (!bitRead(newStatusPort1,6)) Joystick[0].setXAxis(-127); //LEFT - if (!bitRead(newStatusPort1,7)) Joystick[0].setXAxis(127); //RIGHT - Joystick[0].setButton(0, !bitRead(newStatusPort1,0)); //BUTTON1 (A) - Joystick[0].setButton(1, !bitRead(newStatusPort1,1)); //BUTTON2 (B) - Joystick[0].setButton(2, !bitRead(newStatusPort1,2)); //BUTTON3 (Select) - Joystick[0].setButton(3, !bitRead(newStatusPort1,3)); //BUTTON4 (Start) - Joystick[0].sendState(); - lastStatusPort1 = newStatusPort1; - } - -} - - -void ReadNESjoy() { - latchlow; - clocklow; - latchhigh; - wait; - latchlow; - - for (int i = 0; i < 8; i++) { - output += dataread * (1 << i); - clockhigh; - wait; - clocklow; - wait; - } -} diff --git a/Examples/RetroJoystickAdapter-SegaGenesis.ino b/Examples/RetroJoystickAdapter-SegaGenesis.ino deleted file mode 100644 index 8d3bb36..0000000 --- a/Examples/RetroJoystickAdapter-SegaGenesis.ino +++ /dev/null @@ -1,173 +0,0 @@ -//Sega Megadrive/Genesis 6-button controller adapter by Kurg 2.9.2016 -//Tested with Arduino Pro Micro (ATmega32U4, 5V) from Ebay ($4) -//Selected board from Arduino IDE: Arduino Leonardo -//Joystick2 library from https://github.com/MHeironimus/ArduinoJoystickLibrary -//https://www.cs.cmu.edu/~chuck/infopg/segasix.txt - -#include "Joystick2.h" - -//DB9 pin (9-pin D-connector) -//Select low Select high 3rd pulse -//1=Up Up Z -//2=Down Down Y -//3=Ground Left X -//4=Ground Right -//5=+5V -//6=A B -//7=Control("Select") -//8=Ground -//9=Start C - -#define EVENTS_TOTAL 4+6+1 //4 directions, 6 fire-buttons and Start -#define INPUT_PINS_TOTAL 6 - -//DB9 (port1): 1 2 3 4 6 9 -const uint8_t inputPinsPort1[] = {10, 16, 14, 15, 3, A1}; -#define VCC_PORT1 A0 //DB9 (port1) pin 5 //comment out if not connected to IO-pin -#define MODE_SELECT_PORT1 A3 //DB9 (port1) pin 7 -//DB9 (port 2) pin 8 = GND - -//DB9 (port2): 1 2 3 4 6 9 -const uint8_t inputPinsPort2[] = { 5, 6, 7, 8, 4, A2}; -#define VCC_PORT2 9 //DB9 (port 2) pin 5 //comment out if not connected to IO-pin -#define MODE_SELECT_PORT2 2 //DB9 (port2) pin 7 -//DB9 (port 2) pin 8 = GND - -uint8_t lastStatusPort1[EVENTS_TOTAL]; -uint8_t newStatusPort1[EVENTS_TOTAL]; -uint8_t lastStatusPort2[EVENTS_TOTAL]; -uint8_t newStatusPort2[EVENTS_TOTAL]; - - -void modeSelect(uint8_t m) { - digitalWrite(MODE_SELECT_PORT1, m); - digitalWrite(MODE_SELECT_PORT2, m); - delayMicroseconds(20); -} - - -void setup() { - - //clear statusarrays (1=OFF, 0=ON) - for (uint8_t i = 0; i < EVENTS_TOTAL; i++) { - lastStatusPort1[i] = 1; - newStatusPort1[i] = 1; - lastStatusPort2[i] = 1; - newStatusPort2[i] = 1; - } - - #if defined(VCC_PORT1) && defined(VCC_PORT2) - pinMode(VCC_PORT1, OUTPUT); - pinMode(VCC_PORT2, OUTPUT); - digitalWrite(VCC_PORT1, HIGH); - digitalWrite(VCC_PORT2, HIGH); - #endif - - for (int i=0; i < INPUT_PINS_TOTAL; i++) { - pinMode(inputPinsPort1[i], INPUT_PULLUP); - pinMode(inputPinsPort2[i], INPUT_PULLUP); - } - - pinMode(MODE_SELECT_PORT1, OUTPUT); - pinMode(MODE_SELECT_PORT2, OUTPUT); - modeSelect(HIGH); - - Joystick[0].begin(false); - Joystick[1].begin(false); - -} - - -void read3buttons() { - - modeSelect(LOW); - - newStatusPort1[4] = digitalRead(inputPinsPort1[4]); //A1 - newStatusPort1[7] = digitalRead(inputPinsPort1[5]); //Start1 - newStatusPort2[4] = digitalRead(inputPinsPort2[4]); //A2 - newStatusPort2[7] = digitalRead(inputPinsPort2[5]); //Start2 - - modeSelect(HIGH); - - for (uint8_t i=0; i < 4; i++) { - newStatusPort1[i] = digitalRead(inputPinsPort1[i]); //AXES1 - newStatusPort2[i] = digitalRead(inputPinsPort2[i]); //AXES2 - } - newStatusPort1[5] = digitalRead(inputPinsPort1[4]); //B1 - newStatusPort1[6] = digitalRead(inputPinsPort1[5]); //C1 - newStatusPort2[5] = digitalRead(inputPinsPort2[4]); //B2 - newStatusPort2[6] = digitalRead(inputPinsPort2[5]); //C2 - -} - - -uint8_t flag1 = 0; -uint8_t flag2 = 0; - -void loop() { - - read3buttons(); - - //read X,Y,Z - modeSelect(LOW); - modeSelect(HIGH); - modeSelect(LOW); - modeSelect(HIGH); - newStatusPort1[8] = digitalRead(inputPinsPort1[2]); //X1 - newStatusPort1[9] = digitalRead(inputPinsPort1[1]); //Y1 - newStatusPort1[10] = digitalRead(inputPinsPort1[0]); //Z1 - newStatusPort2[8] = digitalRead(inputPinsPort2[2]); //X2 - newStatusPort2[9] = digitalRead(inputPinsPort2[1]); //Y2 - newStatusPort2[10] = digitalRead(inputPinsPort2[0]); //Z2 - delayMicroseconds(1000); - - //check for changes - do not raise a flag if nothing changes - for (uint8_t i=0; i < EVENTS_TOTAL; i++) { - if (newStatusPort1[i] != lastStatusPort1[i]) { - lastStatusPort1[i] = newStatusPort1[i]; - flag1 = 1; - } - if (newStatusPort2[i] != lastStatusPort2[i]) { - lastStatusPort2[i] = newStatusPort2[i]; - flag2 = 1; - } - } - - if (flag1) { - Joystick[0].setYAxis(0); - Joystick[0].setXAxis(0); - if (!newStatusPort1[0]) Joystick[0].setYAxis(-127); //UP - if (!newStatusPort1[1]) Joystick[0].setYAxis(127); //DOWN - if (!newStatusPort1[2]) Joystick[0].setXAxis(-127); //LEFT - if (!newStatusPort1[3]) Joystick[0].setXAxis(127); //RIGHT - Joystick[0].setButton(0, !newStatusPort1[4]); //BUTTON1 - Joystick[0].setButton(1, !newStatusPort1[5]); //BUTTON2 - Joystick[0].setButton(2, !newStatusPort1[6]); //BUTTON3 - Joystick[0].setButton(3, !newStatusPort1[7]); //BUTTON4 - Joystick[0].setButton(4, !newStatusPort1[8]); //BUTTON5 - Joystick[0].setButton(5, !newStatusPort1[9]); //BUTTON6 - Joystick[0].setButton(6, !newStatusPort1[10]); //BUTTON7 - Joystick[0].sendState(); - flag1 = 0; - } - - if (flag2) { - Joystick[1].setYAxis(0); - Joystick[1].setXAxis(0); - if (!newStatusPort2[0]) Joystick[1].setYAxis(-127); //UP - if (!newStatusPort2[1]) Joystick[1].setYAxis(127); //DOWN - if (!newStatusPort2[2]) Joystick[1].setXAxis(-127); //LEFT - if (!newStatusPort2[3]) Joystick[1].setXAxis(127); //RIGHT - Joystick[1].setButton(0, !newStatusPort2[4]); //BUTTON1 - Joystick[1].setButton(1, !newStatusPort2[5]); //BUTTON2 - Joystick[1].setButton(2, !newStatusPort2[6]); //BUTTON3 - Joystick[1].setButton(3, !newStatusPort2[7]); //BUTTON4 - Joystick[1].setButton(4, !newStatusPort2[8]); //BUTTON5 - Joystick[1].setButton(5, !newStatusPort2[9]); //BUTTON6 - Joystick[1].setButton(6, !newStatusPort2[10]); //BUTTON7 - Joystick[1].sendState(); - flag2 = 0; - } - - -} diff --git a/Examples/RetroJoystickAdapter-SegaGenesisKonami.ino b/Examples/RetroJoystickAdapter-SegaGenesisKonami.ino deleted file mode 100644 index 29c86fb..0000000 --- a/Examples/RetroJoystickAdapter-SegaGenesisKonami.ino +++ /dev/null @@ -1,228 +0,0 @@ -//Sega Megadrive/Genesis 6-button controller adapter by Kurg 2.9.2016 -//Tested with Arduino Pro Micro (ATmega32U4, 5V) from Ebay ($4) -//Selected board from Arduino IDE: Arduino Leonardo -//Joystick2 library from https://github.com/MHeironimus/ArduinoJoystickLibrary -//https://www.cs.cmu.edu/~chuck/infopg/segasix.txt - -#include "Joystick2.h" - -//DB9 pin (9-pin D-connector) -//Select low Select high 3rd pulse -//1=Up Up Z -//2=Down Down Y -//3=Ground Left X -//4=Ground Right -//5=+5V -//6=A B -//7=Control("Select") -//8=Ground -//9=Start C - -#define EVENTS_TOTAL 4+6+1 //4 directions, 6 fire-buttons and Start -#define INPUT_PINS_TOTAL 6 - -//DB9 (port1): 1 2 3 4 6 9 -const uint8_t inputPinsPort1[] = {10, 16, 14, 15, 3, A1}; -#define VCC_PORT1 A0 //DB9 (port1) pin 5 //comment out if not connected to IO-pin -#define MODE_SELECT_PORT1 A3 //DB9 (port1) pin 7 -//DB9 (port 2) pin 8 = GND - -//DB9 (port2): 1 2 3 4 6 9 -const uint8_t inputPinsPort2[] = { 5, 6, 7, 8, 4, A2}; -#define VCC_PORT2 9 //DB9 (port 2) pin 5 //comment out if not connected to IO-pin -#define MODE_SELECT_PORT2 2 //DB9 (port2) pin 7 -//DB9 (port 2) pin 8 = GND - -uint8_t lastStatusPort1[EVENTS_TOTAL]; -uint8_t newStatusPort1[EVENTS_TOTAL]; -uint8_t lastStatusPort2[EVENTS_TOTAL]; -uint8_t newStatusPort2[EVENTS_TOTAL]; - - -void modeSelect(uint8_t m) { - digitalWrite(MODE_SELECT_PORT1, m); - digitalWrite(MODE_SELECT_PORT2, m); - delayMicroseconds(20); -} - -void releaseAll(uint8_t j) { - delay(20); - Joystick[j].setButton(0, 0); //BUTTON1 - Joystick[j].setButton(1, 0); //BUTTON2 - Joystick[j].setButton(2, 0); //BUTTON3 - Joystick[j].setButton(3, 0); //BUTTON4 - Joystick[j].setButton(4, 0); //BUTTON5 - Joystick[j].setButton(5, 0); //BUTTON6 - Joystick[j].setButton(6, 0); //BUTTON7 - Joystick[j].setYAxis(0); - Joystick[j].setXAxis(0); - Joystick[j].sendState(); - delay(20); -} - -void KonamiCode(uint8_t j, uint8_t swap_ab = 0) { - //https://en.wikipedia.org/wiki/Konami_Code - //https://en.wikipedia.org/wiki/List_of_Konami_code_games - //UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A - releaseAll(j); - delay(200); - Joystick[j].setYAxis(-127); Joystick[j].sendState(); //UP - releaseAll(j); - Joystick[j].setYAxis(-127); Joystick[j].sendState(); //UP - releaseAll(j); - Joystick[j].setYAxis(127); Joystick[j].sendState(); //DOWN - releaseAll(j); - Joystick[j].setYAxis(127); Joystick[j].sendState(); //DOWN - releaseAll(j); - Joystick[j].setXAxis(-127); Joystick[j].sendState(); //LEFT - releaseAll(j); - Joystick[j].setXAxis(127); Joystick[j].sendState(); //RIGHT - releaseAll(j); - Joystick[j].setXAxis(-127); Joystick[j].sendState(); //LEFT - releaseAll(j); - Joystick[j].setXAxis(127); Joystick[j].sendState(); //RIGHT - releaseAll(j); - if (swap_ab) { - Joystick[j].setButton(0, 1); Joystick[j].sendState(); //BUTTON1 (A) - releaseAll(j); - Joystick[j].setButton(1, 1); Joystick[j].sendState(); //BUTTON2 (B) - releaseAll(j); - } else { - Joystick[j].setButton(1, 1); Joystick[j].sendState(); //BUTTON2 (B) - releaseAll(j); - Joystick[j].setButton(0, 1); Joystick[j].sendState(); //BUTTON1 (A) - releaseAll(j); - } - delay(100); -} - - -void setup() { - - //clear statusarrays (1=OFF, 0=ON) - for (uint8_t i = 0; i < EVENTS_TOTAL; i++) { - lastStatusPort1[i] = 1; - newStatusPort1[i] = 1; - lastStatusPort2[i] = 1; - newStatusPort2[i] = 1; - } - - #if defined(VCC_PORT1) && defined(VCC_PORT2) - pinMode(VCC_PORT1, OUTPUT); - pinMode(VCC_PORT2, OUTPUT); - digitalWrite(VCC_PORT1, HIGH); - digitalWrite(VCC_PORT2, HIGH); - #endif - - for (int i=0; i < INPUT_PINS_TOTAL; i++) { - pinMode(inputPinsPort1[i], INPUT_PULLUP); - pinMode(inputPinsPort2[i], INPUT_PULLUP); - } - - pinMode(MODE_SELECT_PORT1, OUTPUT); - pinMode(MODE_SELECT_PORT2, OUTPUT); - modeSelect(HIGH); - - Joystick[0].begin(false); - Joystick[1].begin(false); - -} - - -void read3buttons() { - - modeSelect(LOW); - - newStatusPort1[4] = digitalRead(inputPinsPort1[4]); //A1 - newStatusPort1[7] = digitalRead(inputPinsPort1[5]); //Start1 - newStatusPort2[4] = digitalRead(inputPinsPort2[4]); //A2 - newStatusPort2[7] = digitalRead(inputPinsPort2[5]); //Start2 - - modeSelect(HIGH); - - for (uint8_t i=0; i < 4; i++) { - newStatusPort1[i] = digitalRead(inputPinsPort1[i]); //AXES1 - newStatusPort2[i] = digitalRead(inputPinsPort2[i]); //AXES2 - } - newStatusPort1[5] = digitalRead(inputPinsPort1[4]); //B1 - newStatusPort1[6] = digitalRead(inputPinsPort1[5]); //C1 - newStatusPort2[5] = digitalRead(inputPinsPort2[4]); //B2 - newStatusPort2[6] = digitalRead(inputPinsPort2[5]); //C2 - -} - - -uint8_t flag1 = 0; -uint8_t flag2 = 0; - -void loop() { - - read3buttons(); - - //read X,Y,Z - modeSelect(LOW); - modeSelect(HIGH); - modeSelect(LOW); - modeSelect(HIGH); - newStatusPort1[8] = digitalRead(inputPinsPort1[2]); //X1 - newStatusPort1[9] = digitalRead(inputPinsPort1[1]); //Y1 - newStatusPort1[10] = digitalRead(inputPinsPort1[0]); //Z1 - newStatusPort2[8] = digitalRead(inputPinsPort2[2]); //X2 - newStatusPort2[9] = digitalRead(inputPinsPort2[1]); //Y2 - newStatusPort2[10] = digitalRead(inputPinsPort2[0]); //Z2 - delayMicroseconds(1000); - - //check for changes - do not raise a flag if nothing changes - for (uint8_t i=0; i < EVENTS_TOTAL; i++) { - if (newStatusPort1[i] != lastStatusPort1[i]) { - lastStatusPort1[i] = newStatusPort1[i]; - flag1 = 1; - } - if (newStatusPort2[i] != lastStatusPort2[i]) { - lastStatusPort2[i] = newStatusPort2[i]; - flag2 = 1; - } - } - - if (flag1) { - Joystick[0].setYAxis(0); - Joystick[0].setXAxis(0); - if (!newStatusPort1[0]) Joystick[0].setYAxis(-127); //UP - if (!newStatusPort1[1]) Joystick[0].setYAxis(127); //DOWN - if (!newStatusPort1[2]) Joystick[0].setXAxis(-127); //LEFT - if (!newStatusPort1[3]) Joystick[0].setXAxis(127); //RIGHT - Joystick[0].setButton(0, !newStatusPort1[4]); //BUTTON1 - Joystick[0].setButton(1, !newStatusPort1[5]); //BUTTON2 - Joystick[0].setButton(2, !newStatusPort1[6]); //BUTTON3 - Joystick[0].setButton(3, !newStatusPort1[7]); //BUTTON4 - Joystick[0].setButton(4, !newStatusPort1[8]); //BUTTON5 - Joystick[0].setButton(5, !newStatusPort1[9]); //BUTTON6 - Joystick[0].setButton(6, !newStatusPort1[10]); //BUTTON7 - Joystick[0].sendState(); - flag1 = 0; - if (!newStatusPort1[4] && !newStatusPort1[5] && !newStatusPort1[6] && !newStatusPort1[0]) KonamiCode(0,0); - if (!newStatusPort1[4] && !newStatusPort1[5] && !newStatusPort1[6] && !newStatusPort1[1]) KonamiCode(0,1); - } - - if (flag2) { - Joystick[1].setYAxis(0); - Joystick[1].setXAxis(0); - if (!newStatusPort2[0]) Joystick[1].setYAxis(-127); //UP - if (!newStatusPort2[1]) Joystick[1].setYAxis(127); //DOWN - if (!newStatusPort2[2]) Joystick[1].setXAxis(-127); //LEFT - if (!newStatusPort2[3]) Joystick[1].setXAxis(127); //RIGHT - Joystick[1].setButton(0, !newStatusPort2[4]); //BUTTON1 - Joystick[1].setButton(1, !newStatusPort2[5]); //BUTTON2 - Joystick[1].setButton(2, !newStatusPort2[6]); //BUTTON3 - Joystick[1].setButton(3, !newStatusPort2[7]); //BUTTON4 - Joystick[1].setButton(4, !newStatusPort2[8]); //BUTTON5 - Joystick[1].setButton(5, !newStatusPort2[9]); //BUTTON6 - Joystick[1].setButton(6, !newStatusPort2[10]); //BUTTON7 - Joystick[1].sendState(); - flag2 = 0; - if (!newStatusPort2[4] && !newStatusPort2[5] && !newStatusPort2[6] && !newStatusPort2[0]) KonamiCode(0,0); - if (!newStatusPort2[4] && !newStatusPort2[5] && !newStatusPort2[6] && !newStatusPort2[1]) KonamiCode(0,1); - } - - -}