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Arduino-USB-HID-RetroJoysti.../Tutorial/SimpleAtariExample_keyboard.ino

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/*
* Simple Atari joystick adapter (keyboard HID) for learning purposes
* McGurk 6.9.2016
*/
#include <Keyboard.h>;
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// List of special keys: https://www.arduino.cc/en/Reference/KeyboardModifiers
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// Here we define Arduino pins we use. Along with these we have to connect joystick ground to Arduino GND.
// Because of Arduino internal pullup resistor off state is 1. Moving joystick switches corresponding pin to ground and then it is 0.
#define UP 2 // 9-pin D-connector pin 1
#define DOWN 3 // 9-pin D-connector pin 2
#define LEFT 4 // 9-pin D-connector pin 3
#define RIGHT 5 // 9-pin D-connector pin 4
#define BUTTON 6 // 9-pin D-connector pin 6
// 9-pin D-connector pin 8 to GND
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// We keep record how everything was last time, so we can compare if anything have changed. (1 = off, 0 = on)
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byte lastUP = 1;
byte lastDOWN = 1;
byte lastLEFT = 1;
byte lastRIGHT = 1;
byte lastBUTTON = 1;
byte newUP = 1;
byte newDOWN = 1;
byte newLEFT = 1;
byte newRIGHT = 1;
byte newBUTTON = 1;
void setup() {
pinMode(UP, INPUT_PULLUP);
pinMode(DOWN, INPUT_PULLUP);
pinMode(LEFT, INPUT_PULLUP);
pinMode(RIGHT, INPUT_PULLUP);
pinMode(BUTTON, INPUT_PULLUP);
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Keyboard.begin();
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}
// We use this flag to indicate if anything changes.
byte flag = 0;
void loop()
{
// Read joystick state (1 = off, 0 = on).
newUP = digitalRead(UP);
newDOWN = digitalRead(DOWN);
newLEFT = digitalRead(LEFT);
newRIGHT = digitalRead(RIGHT);
newBUTTON = digitalRead(BUTTON);
// Check if anything changed. This way we don't have to send anything to USB, if nothing changes.
if (newUP != lastUP) {
lastUP = newUP;
flag = 1;
}
if (newDOWN != lastDOWN) {
lastDOWN = newDOWN;
flag = 1;
}
if (newLEFT != lastLEFT) {
lastLEFT = newLEFT;
flag = 1;
}
if (newRIGHT != lastRIGHT) {
lastRIGHT = newRIGHT;
flag = 1;
}
if (newBUTTON != lastBUTTON) {
lastBUTTON = newBUTTON;
flag = 1;
}
// If anythings changed, send new state.
if (flag) {
// Press or release keyboard button according what we read earlier.
// We need exclamation mark in these if-conditions, because swithes are active low (0 = on, 1 = off).
if (!newUP) {
Keyboard.press('w');
} else {
Keyboard.release('w');
}
if (!newDOWN) {
Keyboard.press('s');
} else {
Keyboard.release('s');
}
if (!newLEFT) {
Keyboard.press('a');
} else {
Keyboard.release('a');
}
if (!newRIGHT) {
Keyboard.press('d');
} else {
Keyboard.release('d');
}
if (!newBUTTON) {
Keyboard.press('e');
} else {
Keyboard.release('e');
}
// Remember to clear flag.
flag = 0;
}
// Little 1ms breathing break.
delayMicroseconds(1000);
}