CC=avr-gcc AS=$(CC) LD=$(CC) PROGNAME=4nes4snes-m168 CPU=atmega168 CFLAGS=-Wall -Os -Iusbdrv -I. -mmcu=$(CPU) -DF_CPU=12000000L #-DDEBUG_LEVEL=1 LDFLAGS=-Wl,-Map=$(PROGNAME).map -mmcu=$(CPU) AVRDUDE=avrdude -p m168 -P usb -c avrispmkII OBJS=usbdrv/usbdrv.o usbdrv/usbdrvasm.o usbdrv/oddebug.o main.o fournsnes.o devdesc.o HEXFILE=$(PROGNAME).hex ELFFILE=$(PROGNAME).elf # symbolic targets: all: $(HEXFILE) .c.o: $(CC) $(CFLAGS) -c $< -o $@ .S.o: $(CC) $(CFLAGS) -x assembler-with-cpp -c $< -o $@ # "-x assembler-with-cpp" should not be necessary since this is the default # file type for the .S (with capital S) extension. However, upper case # characters are not always preserved on Windows. To ensure WinAVR # compatibility define the file type manually. .c.s: $(CC) $(CFLAGS) -S $< -o $@ clean: rm -f $(HEXFILE) main.lst main.obj main.cof main.list main.map main.eep.hex main.bin *.o usbdrv/*.o main.s usbdrv/oddebug.s usbdrv/usbdrv.s # file targets: $(ELFFILE): $(OBJS) $(LD) $(LDFLAGS) -o $(ELFFILE) $(OBJS) $(HEXFILE): $(ELFFILE) rm -f $(HEXFILE) avr-objcopy -j .text -j .data -O ihex $(ELFFILE) $(HEXFILE) ./checksize $(ELFFILE) flash: $(HEXFILE) $(AVRDUDE) -Uflash:w:$(HEXFILE) -B 1.0 # - - - - - BOOTSZ1 BOOTSZ0 BOOTRST # 0 0 0 0 0 0 0 1 EFUSE=0x01 # RSTDISBL DWEN SPIEN WDTON EESAVE BODLEVEL2 BODLEVEL1 BODLEVEL0 # 1 1 0 1 1 1 1 1 HFUSE=0xd5 # # CKDIV8 CKOUT SUT1 SUT0 CKSEL3 CKSEL2 CKSEL1 CKSEL0 # 1 1 0 1 0 1 1 1 # # Full swing crystal oscillator, BOD enabled LFUSE=0xDF fuse: $(AVRDUDE) -e -Uefuse:w:$(EFUSE):m -Uhfuse:w:$(HFUSE):m -Ulfuse:w:$(LFUSE):m -B 20.0 -v chip_erase: $(AVRDUDE) -e -B 1.0 -F reset: $(AVRDUDE) -B 1.0 -F