21 lines
618 B
C++
21 lines
618 B
C++
#include "BleConnectionStatus.h"
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BleConnectionStatus::BleConnectionStatus(void) {
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}
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void BleConnectionStatus::onConnect(BLEServer *pServer) {
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this->connected = true;
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for (int c = 0; c < GAMEPAD_COUNT; c++) {
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BLE2902 *desc = (BLE2902 *)this->inputGamepad[c]->getDescriptorByUUID(BLEUUID((uint16_t)0x2902));
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desc->setNotifications(true);
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}
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}
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void BleConnectionStatus::onDisconnect(BLEServer *pServer) {
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this->connected = false;
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for (int c = 0; c < GAMEPAD_COUNT; c++) {
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BLE2902 *desc = (BLE2902 *)this->inputGamepad[c]->getDescriptorByUUID(BLEUUID((uint16_t)0x2902));
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desc->setNotifications(false);
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}
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}
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