Adapt various input devices to various output devices.
https://github.com/OpenRetroPad/OpenRetroPad
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288 lines
6.7 KiB
288 lines
6.7 KiB
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#include "Arduino.h" |
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#ifndef GAMEPAD_COUNT |
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#define GAMEPAD_COUNT 2 |
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#endif |
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#define BUTTON_COUNT 12 // SNES has 12, NES only has 8 |
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#include "pins.h" |
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//shared pins between all controllers |
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static const int LATCH_PIN = OR_PIN_1; // brown |
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static const int CLOCK_PIN = OR_PIN_2; // white |
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//individual data pin for each controller |
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static const int DATA_PIN[GAMEPAD_COUNT] = { |
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OR_PIN_3, |
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#if GAMEPAD_COUNT > 1 |
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OR_PIN_4, |
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#endif |
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#if GAMEPAD_COUNT > 2 |
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OR_PIN_5, |
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#endif |
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#if GAMEPAD_COUNT > 3 |
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OR_PIN_6, |
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#endif |
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}; |
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// power red, ground black |
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//#define DEBUG |
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#include "gamepad/Gamepad.h" |
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static const uint8_t translateToNES[12] = {1, 8, 2, 3, 4, 5, 6, 7, 0, 8, 8, 8}; |
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static const uint8_t nesButtons[4] = {0, 2, 3, 8}; |
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static const uint8_t snesButtons[8] = {0, 1, 2, 3, 8, 9, 10, 11}; |
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class GameControllers { |
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public: |
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enum Type |
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{ |
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NES = 0, |
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SNES = 1, |
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}; |
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enum Button |
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{ |
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B = 0, |
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Y = 1, |
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SELECT = 2, |
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START = 3, |
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UP = 4, |
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DOWN = 5, |
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LEFT = 6, |
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RIGHT = 7, |
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A = 8, |
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X = 9, |
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L = 10, |
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R = 11, |
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}; |
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Type types[GAMEPAD_COUNT]; |
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int latchPin; |
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int clockPin; |
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int dataPins[GAMEPAD_COUNT]; |
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long buttons[GAMEPAD_COUNT][12]; |
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int maxButtons = 12; |
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int changedControllers[GAMEPAD_COUNT]; |
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///This has to be initialized once for the shared pins latch and clock |
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void init(int latch, int clock) { |
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latchPin = latch; |
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clockPin = clock; |
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pinMode(latchPin, OUTPUT); |
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digitalWrite(latchPin, LOW); |
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pinMode(clockPin, OUTPUT); |
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digitalWrite(clockPin, HIGH); |
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} |
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///This sets the controller type and initializes its individual data pin |
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void setController(int controller, Type type, int dataPin) { |
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types[controller] = type; |
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dataPins[controller] = dataPin; |
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pinMode(dataPins[controller], INPUT_PULLUP); |
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for (int i = 0; i < 12; i++) { |
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buttons[controller][i] = -1; |
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} |
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} |
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void poll(void (*controllerChanged)(const int controller)) { |
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memset(changedControllers, 0, sizeof(changedControllers)); |
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digitalWrite(latchPin, HIGH); |
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delayMicroseconds(12); |
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digitalWrite(latchPin, LOW); |
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delayMicroseconds(6); |
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//Serial.print("snes: "); |
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for (int i = 0; i < maxButtons; i++) { |
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for (int c = 0; c < GAMEPAD_COUNT; c++) { |
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if (digitalRead(dataPins[c])) { |
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// up |
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//Serial.print("-"); |
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if (-1 != buttons[c][i]) { |
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buttons[c][i] = -1; |
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changedControllers[c] = 1; |
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} |
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} else { |
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// down |
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//Serial.print(i); |
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//++buttons[c][i]; |
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//changedControllers[c] = 1; |
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if (0 != buttons[c][i]) { |
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buttons[c][i] = 0; |
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changedControllers[c] = 1; |
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} |
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} |
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} |
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digitalWrite(clockPin, LOW); |
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delayMicroseconds(6); |
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digitalWrite(clockPin, HIGH); |
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delayMicroseconds(6); |
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} |
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//Serial.println(); |
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for (int c = 0; c < GAMEPAD_COUNT; c++) { |
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// have any buttons changed state? |
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if (1 == changedControllers[c]) { |
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controllerChanged(c); |
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} |
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} |
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} |
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uint8_t translate(int controller, uint8_t b) { |
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if (types[controller] == SNES) |
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return b; |
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return translateToNES[b]; |
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} |
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///returns if button is currently down |
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bool down(int controller, uint8_t b) { |
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return buttons[controller][translate(controller, b)] >= 0; |
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} |
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void pressAll(int controller, void (*pushButton)(const int controller, const uint8_t btn)) { |
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if (types[controller] == SNES) { |
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for (uint8_t i = 0; i < sizeof(snesButtons); i++) { |
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if (buttons[controller][snesButtons[i]] >= 0) { |
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pushButton(controller, snesButtons[i]); |
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} |
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} |
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} else { |
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for (uint8_t i = 0; i < sizeof(nesButtons); i++) { |
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if (buttons[controller][translateToNES[nesButtons[i]]] >= 0) { |
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pushButton(controller, nesButtons[i]); |
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} |
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} |
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} |
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} |
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}; |
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static const int translateToHid[12] = { |
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BUTTON_B, |
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BUTTON_Y, |
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BUTTON_SELECT, |
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BUTTON_START, |
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DPAD_UP, |
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DPAD_DOWN, |
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DPAD_LEFT, |
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DPAD_RIGHT, |
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BUTTON_A, |
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BUTTON_X, |
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BUTTON_L, |
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BUTTON_R, |
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}; |
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GameControllers controllers; |
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GAMEPAD_CLASS gamepad; |
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void dummyControllerChanged(const int c) { |
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} |
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#ifdef DEBUG |
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void controllerChangedDebug(const int c) { |
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Serial.print("controllerChanged!!!!: "); |
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Serial.println(c); |
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Serial.print("c: "); |
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Serial.print(c); |
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for (uint8_t btn = 0; btn < 12; btn++) { |
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Serial.print("; "); |
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Serial.print(btn); |
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Serial.print(", "); |
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Serial.print(controllers.buttons[c][controllers.translate(c, btn)]); |
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Serial.print(","); |
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Serial.print(controllers.buttons[c][btn]); |
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} |
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Serial.println(""); |
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} |
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#endif // DEBUG |
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void setup() { |
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bool allNes = true; |
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#ifdef DEBUG |
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delay(5000); |
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#endif // DEBUG |
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gamepad.begin(); |
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//initialize shared pins |
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controllers.init(LATCH_PIN, CLOCK_PIN); |
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//activate first controller and set the type to SNES |
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for (int c = 0; c < GAMEPAD_COUNT; c++) { |
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controllers.setController(c, GameControllers::SNES, DATA_PIN[c]); |
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} |
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// poll controllers once to detect NES vs SNES |
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controllers.poll(dummyControllerChanged); |
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for (int c = 0; c < GAMEPAD_COUNT; c++) { |
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// for NES, A+X+L+R are down always, re-initialize |
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if (controllers.down(c, GameControllers::A) && controllers.down(c, GameControllers::X) && controllers.down(c, GameControllers::L) && controllers.down(c, GameControllers::R)) { |
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#ifdef DEBUG |
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Serial.println("detected NES"); |
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#endif // DEBUG |
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controllers.types[c] = GameControllers::NES; |
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} else { |
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#ifdef DEBUG |
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Serial.println("detected SNES"); |
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#endif // DEBUG |
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allNes = false; |
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} |
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} |
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if (allNes) { |
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#ifdef DEBUG |
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Serial.println("detected ONLY NES"); |
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#endif // DEBUG |
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controllers.maxButtons = 8; |
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} |
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} |
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void pushButton(const int c, const uint8_t btn) { |
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gamepad.press(c, translateToHid[btn]); |
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} |
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void controllerChanged(const int c) { |
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#ifdef DEBUG |
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controllerChangedDebug(c); |
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#endif // DEBUG |
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gamepad.buttons(c, 0); |
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// if start and select are held at the same time, send menu and only menu |
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if (controllers.down(c, GameControllers::START) && controllers.down(c, GameControllers::SELECT)) { |
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gamepad.press(c, BUTTON_MENU); |
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} else { |
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// actually send buttons held |
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controllers.pressAll(c, pushButton); |
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} |
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if (controllers.down(c, GameControllers::DOWN)) { |
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if (controllers.down(c, GameControllers::RIGHT)) { |
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gamepad.setHatSync(c, DPAD_DOWN_RIGHT); |
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} else if (controllers.down(c, GameControllers::LEFT)) { |
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gamepad.setHatSync(c, DPAD_DOWN_LEFT); |
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} else { |
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gamepad.setHatSync(c, DPAD_DOWN); |
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} |
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} else if (controllers.down(c, GameControllers::UP)) { |
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if (controllers.down(c, GameControllers::RIGHT)) { |
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gamepad.setHatSync(c, DPAD_UP_RIGHT); |
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} else if (controllers.down(c, GameControllers::LEFT)) { |
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gamepad.setHatSync(c, DPAD_UP_LEFT); |
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} else { |
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gamepad.setHatSync(c, DPAD_UP); |
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} |
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} else if (controllers.down(c, GameControllers::RIGHT)) { |
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gamepad.setHatSync(c, DPAD_RIGHT); |
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} else if (controllers.down(c, GameControllers::LEFT)) { |
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gamepad.setHatSync(c, DPAD_LEFT); |
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} else { |
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gamepad.setHatSync(c, DPAD_CENTERED); |
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} |
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} |
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void loop() { |
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if (gamepad.isConnected()) { |
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controllers.poll(controllerChanged); //read all controllers at once |
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} |
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}
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