OpenRetroPad/src/gamepad/ESP32-BLE-Gamepad/BleConnectionStatus.cpp

21 lines
618 B
C++

#include "BleConnectionStatus.h"
BleConnectionStatus::BleConnectionStatus(void) {
}
void BleConnectionStatus::onConnect(BLEServer *pServer) {
this->connected = true;
for (int c = 0; c < GAMEPAD_COUNT; c++) {
BLE2902 *desc = (BLE2902 *)this->inputGamepad[c]->getDescriptorByUUID(BLEUUID((uint16_t)0x2902));
desc->setNotifications(true);
}
}
void BleConnectionStatus::onDisconnect(BLEServer *pServer) {
this->connected = false;
for (int c = 0; c < GAMEPAD_COUNT; c++) {
BLE2902 *desc = (BLE2902 *)this->inputGamepad[c]->getDescriptorByUUID(BLEUUID((uint16_t)0x2902));
desc->setNotifications(false);
}
}